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Ernhild quickly places herself between Tisha and the half-orc. She reaches for her holy symbol of Abadar, and a wave of positive energy partially heals up the party. Doesn't trigger AoOs
Channel Energy: 1d6 ⇒ 4
Not sure if the Spiritual Support Racial Trait applies to that.

Narciso the Sorcerer |

You realize that unless you have something like the selective channel feat, channeling affects everyone in a 30' radius... which includes all our enemies, including the unconscious kids....

Foxy Quickpaw |

Narciso makes the blonde guy curse even more, by drawing first blood. Tisha manages to repay the half orc with interest. That leaves the orc looking not so well and every human would drop dying at that point.
Gnome, Yargin, Giggles(22)
Narciso, Tish,
Briggi, Ernhild <--
Kid(1, purple), Kid(lavender)
Kid(4, blueish), Kid(blue), Kid(colorless), Kid(green), Kid(-2)

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Healing some party members would sure be great, but since it's not exactly an option at the moment, Ernhild aims for Giggles' ribs.
Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Foxy Quickpaw |

Briggi gets the knack of whacking those pesky human kids. He knocks another one out. Ernhild needs some more practice on the orc though.
Tish gets stabbed by the gnome. The blonde man throws another vial at Briggi, but fails to hit (one splash). The half-orc returns the favor and misses Ernhild. And Narciso finds that he is not quite as good at ignoring the kids attempts of stabbing.
@Tish
Stab: 1d20 + 4 ⇒ (14) + 4 = 181d3 + 1 ⇒ (3) + 1 = 4
@Briggi
Acid: 1d20 + 4 ⇒ (8) + 4 = 121d6 ⇒ 1
@Ernhild
Stab: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 3 ⇒ (2) + 3 = 5
@Narciso
Stab: 1d20 + 1 ⇒ (11) + 1 = 121d4 + 1 ⇒ (1) + 1 = 2
Gnome, Yargin, Giggles(22)
Narciso, Tish, Briggi, Ernhild <--
Kid(lavender), Kid(4, blueish), Kid(blue), Kid(colorless), Kid(green), Kid(-2)

Narciso the Sorcerer |

Narciso's AC is 13, so our junior knife artist missed me... Narciso HP 4/9
Narciso appeals to Briggi "Get Stabby McStabstabs here off of me please!"...
Narciso delays until after Briggi, who will hopefully knock out kid (Lavender) who's beside me, allowing me to shoot at Yargin without drawing an AoO...

Tisha Nerifaren |

Tisha drops to the floor. (HP -2)
Foxy. If Giggles was working off Orc Ferocity, wouldn’t he drop after attacking? Or is something else going on here?

Tisha Nerifaren |

Oh ya totally forgot about that…. Been playing too many other systems lately
Con -2 to be stable vs DC10: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15

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Ernhild takes advantage of the half-orc dropping to the ground to take care of Tisha's wounds. 5ft step+ cast
Cure Light Wounds: 1d8 + 2 ⇒ (1) + 2 = 3

Narciso the Sorcerer |

"Damnit" curses Narciso as Briggi fails to deal with Stabby McStabstabs... Holding his crossbow in his left hand, he punches out at the kid with the cestus covering his right hand...
Standard action - attack kid
To Hit: 1d20 ⇒ 11
Damage: 1d4 ⇒ 3

Foxy Quickpaw |

Briggi misses the dodgy kid and Narciso too.
The gnome is no fan of Ernhild bringing Tish back up and stabs her again. The blonde guy changes to waving the stick again.
@Tish
Stab: 1d20 + 4 ⇒ (19) + 4 = 231d3 + 1 ⇒ (3) + 1 = 4
Crit: 1d20 + 4 ⇒ (16) + 4 = 201d3 + 1 ⇒ (1) + 1 = 2
@Ernhild
UMD: 1d20 + 8 ⇒ (14) + 8 = 22
Touch Acid: 1d20 + 4 ⇒ (8) + 4 = 121d3 ⇒ 2
@Narciso
Stab: 1d20 - 1 ⇒ (18) - 1 = 171d3 - 1 ⇒ (1) - 1 = 0
Gnome, Yargin, Giggles(22, down)
Narciso, Tish, Briggi, Ernhild <--
Kid(lavender), Kid(4, blueish), Kid(blue), Kid(colorless), Kid(green), Kid(-2)

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Poor Tish. I'm sorry, I thought I would roll less miserably on the HPs.
Rude.
Ernhild steps over Tisha to engage the gnome in melee. "Little help needed over here!" Not sure if we can share the same square?
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 + 2 ⇒ (1) + 2 = 3 Edit: Guess the dice God has just decided to hate me!

Narciso the Sorcerer |

Again, waiting for Briggi to act, maybe he can free me up for a crossbow shot... @Ernhild: I think the dice God is hating everybody- except @Foxy.

Tisha Nerifaren |

Con to Stabalize ~5 vs DC10: 1d20 + 1 - 5 ⇒ (7) + 1 - 5 = 3
Tish lays on the ground bleeding
Yes per the rules: You can share a space with a prone creature if that creature is willing, unconscious, or dead and if it is your size or smaller.

Narciso the Sorcerer |

"Damn it!!" yelps Narciso as the lamb's knife hit him but doesn't draw blood, the weak blow failing to penetrate his haramaki. Then Briggi makes some space for him, which he doesn't waste, snapping another shot at the blonde man and quickly reloading...
standard action - fire at blonde man
Move action - reload crossbow
To Hit: 1d20 + 2 ⇒ (6) + 2 = 8
+2 dex
damage: 1d8 ⇒ 1

Foxy Quickpaw |

The kids close up on Narciso, who is so stressed out that he can't hit anything with his crossbow even though his life depends on it. Briggi keeps knocking out kids as if this were his main profession. What's the reputation of the city guard again?
You get an AoO on blue. No 5 foot steps any more because of the pile of kids in the way.
@Narciso
Stab: 1d20 - 1 ⇒ (4) - 1 = 31d3 - 1 ⇒ (3) - 1 = 2
The blonde keeps waving the acid stick and the gnome tries his luck with Ernhild.
@Briggi
UMD: 1d20 + 8 ⇒ (15) + 8 = 23
Acid Touch: 1d20 + 4 ⇒ (10) + 4 = 141d3 ⇒ 3
@Ernhild
Stab: 1d20 + 4 ⇒ (1) + 4 = 51d3 + 1 ⇒ (3) + 1 = 4
Gnome, Yargin, Giggles(22, down)
Narciso, Tish, Briggi, Ernhild <--
Kid(4, blueish), Kid(blue), Kid(colorless), Kid(green), Kid(-2)

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Ernhild takes advantage of an opening in the gnome's defence to strike.
Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d8 + 2 ⇒ (3) + 2 = 5 omg will I actually hit something?!

Narciso the Sorcerer |

Realising he's been abandoned to the mercies of the lambs (of which there are none), Narciso calls on the magic in his blood to save him...
attempts to cast color spray (the pink dashed box on the map), will DC 15 - not defensive casting (will draw an AoO; defensive casting would be concentration DC 17. The AoO has to hit AC 13, and then the DC=10+1+DMG)
Concentration: 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20
+1 lvl +4 int

Foxy Quickpaw |
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AoO: 1d20 - 1 ⇒ (6) - 1 = 51d3 - 1 ⇒ (3) - 1 = 2
Will: 1d20 + 0 ⇒ (1) + 0 = 1
Will: 1d20 + 0 ⇒ (2) + 0 = 2
Will: 1d20 + 0 ⇒ (10) + 0 = 10
Will: 1d20 + 0 ⇒ (7) + 0 = 7
No matter what small creature, beating them up is Briggi's speciality. But the gnome doesn't go down with one good hit. Narciso takes the remaining kids down with an explosion of colors.
Not willing to take a beating, the gnome withdraws from combat. Seeing that he is left alone, the blonde man also retreats to where he came from.
Con: 1d20 ⇒ 3
Con: 1d20 ⇒ 20
Con: 1d20 ⇒ 18
Con: 1d20 ⇒ 17
Con: 1d20 ⇒ 5
Con: 1d20 ⇒ 16
Gnome(9), Yargin, Giggles(22, down)
Narciso, Tish, Briggi, Ernhild <--
Kid(4, blueish), Kid(blue), Kid(colorless), Kid(green), Kid(-2)

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Ernhild checks Tish's vitals, and is reassured to see that she has already stopped bleeding and her pulse is regular. She moves on to the kid that was shot with a crossbow bolt, afraid it's already going to be too late. Checking if the kid is alive or not
"We have to move to a more secluded space if you want me to heal you all. I don't have that many spells left."

Narciso the Sorcerer |

K religion, take 10: 10 + 1 + 3 + 4 = 18
1 rank +3 trained +4 int
Narciso understands that Ernhild is referring to channeling.
"Outside will do, if we close the door behind us. But hustle either the damn gnome or Yargin could be getting more help..."
Narciso grabs Tisha and lugs her outside. As he does, he continues "Briggi, come with me."
@Briggi, I'd suggest abandoning the search until later. There's at least one more floor to this building from the map. As mentioned either of our opponents could be getting more help. Instead come outside and Ernhild can channel to heal us all up...
@Erhnild, grab the kid I shot and bring them with you. Let the others lie. We can be chasing after Yargin in 2 turns...

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Heal checks please for both, Tish and the kid (Ok, +8, if you don't roll a one, you find that both are alive and stable).
Heal: 1d20 + 8 ⇒ (2) + 8 = 10
Heal: 1d20 + 8 ⇒ (20) + 8 = 28Yep, they were definitely alive.
Ernhild makes sure the kid has no weapons on him before she grabs him and drags him outside with the rest of the wounded. She waits patiently for Briggi to be done with searching the half-orc, and when all the party is reunited, she calls on Abadar's power. Many wounds close.
Channel Positive Energy: 1d6 ⇒ 4
Channel Positive Energy: 1d6 ⇒ 6
Channel Positive Energy: 1d6 ⇒ 1
She gives the kid a severe look when he gets up. "Scram."
Intimidate: 1d20 + 1 ⇒ (13) + 1 = 14

Tisha Nerifaren |

Foxy I think only one kid got healed. Ernhild said he dragged us outside before healing to try to not heal any bad guys but the stable kid
Tisha opens her eyes looks up at the group standing over her.
Wait, what happened? Did we win? Yay us….
She stands up slowly but seems a little surprised when her ribs are no longer broken.

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You're right, Tish, I only said I was healing the shot kid!
"Sort of," Ernhild answers the elf. "The gnome and the acid-throwing guy ran away. I expect they'll sound the alarm."

Tisha Nerifaren |

Trish looks at Briggi.
I’ll take one, but then we should go and find the runners them before they get reinforcements!

Narciso the Sorcerer |

"Better safe than sorry, let's get a move on... Let's try that double door down there; any ambush might be laid assuming that we come back in the same way."
Try the double doors on this side, the red dashed circle?

Foxy Quickpaw |

The doors are locked, but luckily you brought a locksmith (Rolls for DC20 please). The stink in this room, a mixture of fish and sweat, is enough to make the eyes water. To the east, a large wooden trough holds a hideous mound of half-rancid fish, seaweed, and brine. Filthy river water and fish blood stain the floor around this trough. A pair of wooden chutes lead from this trough through holes in the eastern wall into a larger room beyond. To the west, a desk and chair sit in one corner while a tall cabinet sits in the other. You see the open door through which the half-orc came down the stairs to the left. Neither the gnome, nor the blonde are here.

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Ernhild opens the cabinet just in case there's something interesting inside. She tries not to breathe too deeply. "I don't know how anyone can live in this place. Even for someone like Gaedren."
Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Narciso the Sorcerer |

Narciso hisses at Ernhild "Search later Erhhild, get Yargin before he gets help, if we can!", as he hustles over to the door on the far side of the room.
Briggi, you taking point?

Foxy Quickpaw |

(A4) A single desk sits in the middle of this room, with a moldy chair pushed up against it. A small pile of ratty furs and straw is heaped under the desk.
(A5) A pair of bunk beds sit against the far wall of this room on either side of a boarded-over window.
(A6) A wooden desk sits in one corner of this room, its side preventing the western door from opening all the way. The table is heaped with dozens of slate boards covered with chalk scrawls, while to the east a cabinet slouches against the wall.
Suspiciously neither the gnome, nor the human are found in any of the rooms. There is also nothing of value found, neither in the cabinet, nor elsewhere.

Narciso the Sorcerer |

Perception: 1d20 + 1 + 3 + 2 + 2 ⇒ (10) + 1 + 3 + 2 + 2 = 18
1 rank +3 trained +2 wis+2 racial

Narciso the Sorcerer |

"Damnit, where is he?" asks Narciso, as his eyes dart about searching for Yargin...