Curse of the Crimson Throne - Foxy Quickpaw

Game Master Foxy Quickpaw

Bad things are going to happen in Korvosa.
Maps, etc.
Roll20 Game


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Kitsune Game Master

Look, behind you: a three headed monkey!
Ugly(4)
Ernhild, Tisha, Briggi, Narciso <--

In a combined effort you clobber the big guy.

Ugly(29)
Ernhild, Tisha, Briggi,
Narciso <--


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso lets fly with another magic missile from the wand...

damage: 1d4 + 1 ⇒ (2) + 1 = 3


Kitsune Game Master

Unsurprisingly the magic missile finds its way, but the ogrekin still stands. Which means more beating for Briggi. The big ugly is stubborn and despite the painful reality still believes you will be his ticket to a great reward.

@Briggi
Punch: 1d20 + 9 ⇒ (6) + 9 = 151d3 + 5 ⇒ (3) + 5 = 8

Ugly(32)
Ernhild, Tisha, Briggi, Narciso <--


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Briggi knocks Ugly's fist with his shield.

Dumb oaf!

Warhammer,Bull str: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 5 ⇒ (5) + 5 = 10


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha continues to stab away from the back rank.
Spear: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Can inee we if you work your way behind it ?

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

"Can try." Ernhild takes a step to the ogre's side, and hammer at it again. EDIT: He just took 27 damage though, so probably he's dead

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Kitsune Game Master

Tisha's suggestion becomes obsolete as the ogrekin topples over dead.

Each of the three pits in this room currently contains two frightened, malnourished, and sickly humans, and the partial remains of a few others.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha looks into the pit and calls down.

How did you all get down there? Did the ogrekin get you or are there others you have seen in this Warren?


Kitsune Game Master

"A filthy necromancer got us here!" one man replies. "Help us out please!"


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Darth Narciso pivots to watch the passages we came from. He uses his message spell to whisper harsh counsel to the others "Leave them for now. Having them out will just put them in danger. We can rescue them on the way back, if we survive."


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Briggi provides water for the prisoners. Let us get them out of the pits at least o they have a chance to escape of need be.

Can you tell us anything about that necromancer?


Kitsune Game Master

"The man is pale and blotchy from scars, wears thick leather robes lined with dozens of pockets that bulge with surgical and mortician tools. And that abomination you killed called him Rolth." the man replies. "I don't know more. I've never met that man before."

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

"I'm with Briggi on that one - they'll starve to death if we don't succeed. I can escort them back out."

"Do you know where we can find the necromancer?"


Kitsune Game Master

"No."


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

We know there are more Derro down here and now we hear there is possibly that necromancer Roth Lamm as well. If we leave them here, who knows what might happen to them. It costs us nothing to escort them back to the surface and may even get us some good will. So I have to agree with the dwarves on this.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Tisha Nerifaren wrote:
We know there are more Derro down here and now we hear there is possibly that necromancer Roth Lamm as well. If we leave them here, who knows what might happen to them. It costs us nothing to escort them back to the surface and may even get us some good will. So I have to agree with the dwarves on this.

"It costs us time! Time in which the derro can figure out that we're raiding them and get organized to fight us ..."


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

It will only take us a short time to get them out of here and to the surface, We can take them to the gates of the graveyard and tell them to report to Kroft if they want to, or head back home. The derro we can handle.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

"Agreed." Ernhild stands in solidarity with her fellow dwarf.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

It would be what, five minutes if we just bring them to the entrance stairs and tell them to go up and hide. If they wait for a couple hours so we can make the area safe, then when we emerge we can lead them out of the district when we are ready to head back.

I agree with Narciso, bringing them farther than that is a bad idea. It would allow those down here to get organized.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"Ok, fine do it your way, but if you get me killed over this, I'm gonna haunt you guys forever..."

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

"I think it's best if we just throw them a rope," Ernhild turns to Briggi. "If they can't climb up, we'll have to pull them out."


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha moves back into the maze of hallways and tries to hide behind an outcropping of rock to make sure nobody sneaks up on the group as they get the others out.

You get them out, I have overwatch. she whispers as she puts her spear away and pulls out her Rapier to cover the small passages around her.

Stealth: 1d20 + 10 ⇒ (11) + 10 = 21
Perception to see anything sneaking up on the group: 1d20 + 11 ⇒ (13) + 11 = 24

I really need to learn how to hide in this darkness.... Hmmm I wonder if anyone ever actually learned how to do it like in the stories. She ponders the old elven Legends of the Shadowdancers.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Briggi will see if he can tie off a rope and toss it down. If they can't climb up, he will head down so they can get a boost

Climb Rope DC 10: 1d20 + 5 ⇒ (7) + 5 = 12


Kitsune Game Master

With an offered rope the prisoners make it out of the pits. After a few minutes all six of them are out.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

When Tisha sees the group heading out of the room, she slinks ahead in the dim light trying to make sure nothing is waiting in ambush for the group behind as they make it to the stairs out.

Let me know if you want rolls, right now I’m assuming my last stealth and perception rolls still apply as there isn’t any change in situation.


Kitsune Game Master

The group makes it out into the fresh air with the ex-prisoners and back to the prison room with no intervention from the derros.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Briggi waves the ex prisoners off. You are now free. Ya can head back to your homes or talk to Kroft at the barracks. I'm sure she can help ya some.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Did we search for loot? The ogrekin might have something.

While the others are freeing the prisoners, Narciso searches the prison for anything of interest...

Perception: 1d20 + 4 + 3 + 2 + 2 + 4 ⇒ (18) + 4 + 3 + 2 + 2 + 4 = 33
4 rank +3 trained +2 wis+2 racial+4 alertness(familiar)

While they're getting them out of the pits; I am not staying here by myself while escorting to the exit is going on.


Kitsune Game Master

For those that are disgusted of nothing, or have a strong cleaning detergent, there is a (+1) magical studded leather on the ogrekin.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Foxy Quickpaw wrote:

For those that are disgusted of nothing, or have a strong cleaning detergent, there is a (+1) magical studded leather on the ogrekin.

And Narciso uses Prestigidation (several times over)...

He points to the unexplored passageway (to D11), "That way, it's where we haven't been..."


Kitsune Game Master

The nauseating mixture of decay and strange chemicals fills the air of this large room. Glinting saws, pliers, long stitching needles, and other surgical equipment are organized on shelves and benches along the walls. A sturdy wooden table in the center of the room supports a large humanoid shape—a thing stitched together from a patchwork of dozens of different bodies. The thing would stand nearly seven feet tall if it rose. The head stitched to the body is strangely small for its massive frame—a head crowned with brown hair and bearing a distinctive scar upon the left cheek.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"Gaekhen was supposed to have brown hair and a scar on his cheek; I think that might be Gaekhen's head on that thing..."

He studies the the patchwork humanoid thing carefully (including casting detect magic)...

K Arcana: ID it: 1d20 + 4 + 3 + 4 + 2 ⇒ (5) + 4 + 3 + 4 + 2 = 18
4 rank +3 trained +4 int +2 bloodline

That's pretty obviously a flesh golem, but I want to know if it's animated yet (that's what the detect magic is for), or is it currently just a pile of stitched together parts ...

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

"Probably." Ernhild scrunches her face. Her work at the infirmary wasn't all sprained ankles, but she's never seen a corpse this grotesque.

She still walks up to the slab to determine if the head is really Gaekhen's - and, most importantly, if other body parts on that thing are his.

Heal: 1d20 + 9 ⇒ (20) + 9 = 29


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

As Ernhild moves closer to the slab, Narciso snaps "Wait! That thing might just be animate..."


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Damn. Kroft did say that this Rolth Lamm was trying to make some sort of golem from bodies, and that Ogrekin was and prisoners were talking about a Rolth. I think we have some solid evidence he is behind all this. Clearly this is why they chopped up Gaekhen,s body. Tisha whispers as she helps the others search the room and keeps an eye out for an ambush or the Golem moving.

Perception: 1d20 + 11 ⇒ (9) + 11 = 20


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Ughhh.. the sheer foulness of necromancy. I reckon we have enough evidence to get this place cleansed by the church


Kitsune Game Master

There is no magic in the flesh golem yet, besides some necromancy to keep it fresh.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso gives Ernhild the go ahead: "Ok, they haven't trapped the animating force in it yet, so it's safe enough...

Then he joins Tisha in searching the chamber.

Perception: 1d20 + 4 + 3 + 2 + 2 + 4 ⇒ (15) + 4 + 3 + 2 + 2 + 4 = 30
4 rank +3 trained +2 wis+2 racial+4 alertness(familiar)


Kitsune Game Master

Nothing else is found in this room.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Ernhild goes back to inspecting the corpse and determining which part(s) could be Gaekhen's.


Kitsune Game Master

As none of the parts has any tatoos, it seems only the head is from the Shoanti.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Briggi pulls out his dagger. I will cut it off. Briggi does so if there are no objections.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

There's little way to go around the problem tastefully without some proper medical equipment and a lot of time. Ernhild takes a step back to let Briggi do his duty.


Kitsune Game Master

Briggi unstitches the head leaving the not finished flesh golem headless.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso pushes the wheelbarrow forward to give Briggi someplace to put the head. Then he asks "Shall we continue?"

Where next: D10 or D12?

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

"Agreed. How about this way," Ernhild points at yet another tunnel. I vote for D12


Kitsune Game Master

As you enter the next 'room' two derros jump out from under the large four-poster bed this chamber holds. A simple writing desk stands, along with a full-length mirror propped up against one earthen wall. In the passage to a room to the right you see a zombie.

Initiative:

Tisha: 1d20 + 4 ⇒ (2) + 4 = 6
Briggi: 1d20 + 2 ⇒ (2) + 2 = 4
Narciso: 1d20 + 2 + 4 ⇒ (20) + 2 + 4 = 26
Ernhild: 1d20 + 1 ⇒ (7) + 1 = 8

Derro: 1d20 + 6 ⇒ (4) + 6 = 10
Derro: 1d20 + 6 ⇒ (5) + 6 = 11
Derro: 1d20 + 6 ⇒ (6) + 6 = 12
Derro: 1d20 + 4 ⇒ (7) + 4 = 11
Zombie: 1d20 + 0 ⇒ (17) + 0 = 17

Narciso <--


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso responds to the small horde of foes with a blast of magic...

standard - casts Burst of Radiance, green shape on map...

damage if evil: 5d4 ⇒ (2, 1, 2, 4, 1) = 10
also, save vs blindness, reflex DC 18, dazzled if made save...
duration: 1d4 ⇒ 2


Kitsune Game Master

Caster level checks for the derros needed. I'll roll them this time.

CL/Ref: 1d20 + 4 ⇒ (9) + 4 = 131d20 + 6 ⇒ (2) + 6 = 8
CL/Ref: 1d20 + 4 ⇒ (12) + 4 = 161d20 + 3 ⇒ (15) + 3 = 18
Ref: 1d20 + 0 ⇒ (6) + 0 = 6

The zombie walks aimlessly around atubbing its toe at the bed. The derros come attacking.

@Briggi
Ray/Str Dmg: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 2 ⇒ (1) + 2 = 3(miss)
DC15 Fort for half Str. Dmg.
Rep. Light XBow: 1d20 + 5 ⇒ (16) + 5 = 211d6 ⇒ 1
DC14 Fort against poison.

@Ernhild
Rep. Light XBow: 1d20 + 5 ⇒ (3) + 5 = 81d6 ⇒ 1
DC14 Fort against poison.

Briggi, Tisha, Ernhild, Narciso <--
Derro, Derro, Derro, Derro, Zombie


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, the CL for my evocations is 5, due to my Varisian Tattoo, from the Tattooed Sorcerer archetype, so those CL checks are 1 higher. Did either of them take damage from my spell?

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