Molric

Briggi Plannten's page

381 posts. Alias of Andrea1.


Full Name

Private Briggi Plannten

Race

Dwarf

Classes/Levels

Fighter4HP45/45,AC20T13FF17,F8R3W5,Init+2,Per+8

Gender

M

Size

M

Alignment

NG

Deity

Smithenwesson

Location

Korsova

Languages

Dwarf,Common

Occupation

City Patrol

Strength 16
Dexterity 14
Constitution 18
Intelligence 10
Wisdom 12
Charisma 8

About Briggi Plannten

Full Name : Private Briggi Plannten
Race: Dwarf

Classes/Levels : Fighter 4

Gender : M

Size : M

Age : Non of yer dern business!

Special Abilities :

Alignment: NG

Deity : Smithenwesson

Location : Korsova

Languages : Dwarf,Common
Occupation : City Patrol

Strength 17 (+3)
Dexterity 14 (+2)
Constitution 18 (+4)
Intelligence 10
Wisdom 12 (+1)
Charisma 8 (-1)
Height: 5' Weight: Mind yer own business! Hair: Brown Eyes: Brown
Favored Class: Fighter (Bonus Skill)
EXP: 0
Hit Points: 45
Spd: 20
Init: +2
AC: 20 ( +5 armor +2 shield + 2 Dex +1 Dodge )/Touch 13/FF 17) +4 vs. giants
BAB: +4
CMB: +7
CMD: 18 (+4 to CMD to resist bull rush/trip)
Saves: Fort +8 Ref +3 Will +5 (+2 poison/spells/spell-like abilities)

Weapons:
Dagger +7 1d4+3 19-20/x2
Light Crossbow +6 1d8 19-20/x2 80 feet
Warhammer +8 1d8+3 x3

Skills: 3/level
Perception (4+1+3) 8
Climb (2+3+3) 8
Swim (2+3+3) 8
Know-Local (3) 3
Ride (1+2+3) 5

Background skills: 2/lvl
Profession-Guardsman (1+1+3) 5
Handle Animal (3-1+3) 5
Profession-metalworker (1+1+3) 5
Know-Dungeoneering (2+3) 5

Feats: Dodge (+1 Dodge bonus to AC),Toughness(+3 HP, +1/lvl after 3rd),EnduranceIron Will (+2 Will save),Weapon Focus-Warhammer.
Traits:Missing Child (+1 Will Save),Millitant Merchant (Perception is class skill)

Special Abilities:
Ability Score Modifiers: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.
Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Dwarves are humanoids with the dwarf subtype.
Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Bravery: +1 saves vs. fear

Special Ability- Armor Training
Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

Equipment:
Scale Mail ( +5 AC +3 Dec -4 ACP)
Heavy Wooden Shield (+2 Armor)
Dagger
Warhammer
Light Crossbow
20 Bolts
Fighter's Kit
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
rope
soap
torches (10)
trail rations (3 days)
waterskin.
Vial of Alchemist Fire

159 gp
125 gp
CLW Potion
132 gp
150 gold