Curse of the Crimson Throne - Foxy Quickpaw

Game Master Foxy Quickpaw

Bad things are going to happen in Korvosa.
Maps, etc.
Roll20 Game


51 to 100 of 2,193 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Let's try the far door so we avoid the dog.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

"Sure. Can you pick the lock?" Ernhild inquires, looking at Tisha.


1 person marked this as a favorite.
Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Ummm.. I think so. I came to the city with the intention of opening a Locksmith shop, but I had to give all my seed money to Mistress Elara when Gaedren took all the money for her orphans. So I know the theory, but I haven't really picked very many locks outside of practice. There isn't a lot of need of that back home.
Bluff to cover the bit she is leaving out: 1d20 + 5 ⇒ (15) + 5 = 20

Sense Motive 20:

She looks far to guilty about the money for the orphans for this to be the full story. There's more to this here.

She smiles before continuing.
But this sounds like a fun way to test the theory. Come on, quietly if you can.

Tisha sneaks out and heads to the far door, hoping that the others follow her quietly.

When she gets to the door she slides a small bag out of her belt pouch, pulls out her tools and sets about opening the lock.
Disable Device: 1d20 + 8 ⇒ (12) + 8 = 20

Note if unlocks, she will wait for the others to join her while she puts away her lockpicks. She also steps back and draws her spear before motioning for one of the others to open the door. If the door does not unlock, she will try again if there isn't any sort of alarm going off.


Kitsune Game Master

Tisha unlocks the lock. Stealth check please.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Do you need one from me or does the old one apply?

If new stealth roll is needed:

Stealth: 1d20 + 7 ⇒ (19) + 7 = 26


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

If we head in, I can take the lead.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

sense motive: 1d20 + 2 ⇒ (13) + 2 = 15
+2 wis


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"I suppose it's better than rushing in the front door to get chewed on by that dog..." mutters Narciso. He then busies himself casting message 3 times (to link with Briggi, Tisha and Ernhild).


Kitsune Game Master

Stealth Briggi: 1d20 - 2 ⇒ (7) - 2 = 5
Narciso: 1d20 + 2 ⇒ (1) + 2 = 3
Ernhild: 1d20 - 4 ⇒ (15) - 4 = 11

Tish manages to silently unlock the door and open it. The others make the boards creak or creak themselves in their armor. This alerts the dog.

The floor here is slick with river water, bits of seaweed, and fish blood, and the air is thick with the accompanying scents. Wooden catwalks to the north and south allow access between the western part of the fishery and the floor of the room, which is ten feet lower. A wide opening in the floor to the south allows direct access to the sloppy, muddy water of the Jeggare River a further three feet down, while to the northwest stands an immense eight-foot-tall wooden vat, its sides caked and waterproofed with tar. Inside is a foul-looking mixture of chum, river water, and who knows what else. To the east are stacked many barrels and crates, each with a fish painted on it. Over a dozen small hammocks hang from under the catwalks, each with its own ratty blanket and pillow and an unwashed urchin.

The door to the west is open and the dog comes barking and growling down the stairs.

Initiative:

Tish: 1d20 + 4 ⇒ (13) + 4 = 17
Briggi: 1d20 + 2 ⇒ (9) + 2 = 11
Narciso: 1d20 + 2 ⇒ (3) + 2 = 5
Ernhild: 1d20 + 1 ⇒ (17) + 1 = 18

Dog: 1d20 + 1 ⇒ (14) + 1 = 15

Ernhild, Tish <--
Dog
Briggi, Narciso

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Sense Motive: 1d20 + 8 ⇒ (7) + 8 = 15

As long as Tisha knows how to pick a lock, Ernhild isn't concerned with the rest of her story -however dubious it might sound.

The dwarf quietly assesses the hound, takes her aim, and loosens her crossbow bolt.

Attack: 1d20 ⇒ 19
Damage: 1d8 ⇒ 6

Critical?: 1d20 ⇒ 15
Damage: 1d8 ⇒ 1


Kitsune Game Master

One bolt and a yelp later, the dog is down.

"Bloo is dead!" someone whispers.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

An intimidate check might get the orphans to abandon Gaedren? Something like "Gaedren Lamm's debts are coming due... Anyone who doesn't want to die with him should get out, now!"


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Stay in yer cots, wee ones.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha whispers harshly:
Where is Gaedren Lamm and his lackies? Tell us now! Anyone who tries to defend him will be put down like Bloo. Anyone who helps us will be let out of here and given a chance at a better life.
Intimidate: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

"We will not put you down like Bloo," Ernhild glares at Tisha. "Anyone who helps us is welcome."

Her attempt at placating the children is somewhat ruined by her reloading her crossbow.

Diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11


Kitsune Game Master

The kids are scared, but make no move to follow Tisha's suggestion.

Also -10 on the intimidate for not daring to shout that.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Ernhild senses that the kids are far too shaken to answer any question, and sighs. She takes out a torch from her backpack and lights it, casting a dim light in the dark room.

"Do you have anywhere to go?" she asks. "Any family you can return to? It's not safe here."


Kitsune Game Master

"Hey, what's going on here. Get lost!" one of the kids hollers back and jumps out of his hammok. "Attack them!" he orders.

Intimidate: 1d20 + 9 ⇒ (10) + 9 = 19

Perception DC21:
Disguise: 1d20 + 11 ⇒ (5) + 11 = 16
This is not a kid, but a gnome.

The kids all reluctantly get out of their hammoks and pull out knives or grab a pitchfork.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

perception: 1d20 + 4 ⇒ (6) + 4 = 10

This is not good.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

"You don't say."


1 person marked this as a favorite.
Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Dice love Tisha lately

Tisha drops here spear into a ready position:
Stay back children, and I will not harm you unless you attack us.

She steps slightly farther into the room and points here spear at the boy who jumped down and ordered the others to attack.
But you are not a child. You are a gnome and most likely a pedophile who gets his rocks off watching these kids sleep. So you need to surrender or be held responsible for any real child that gets hurt!
Intimidate: 1d20 + 8 ⇒ (7) + 8 = 15

Because I think we are about to get swarmed. Foxy before you roll attacks, I will be taking every AoO I can for anyone who comes within 10 feet of me with a drawn weapon and moves. (Max 5). Each will be Non Lethal on any kid, but lethal on the gnome.


Kitsune Game Master

Initiative:

Tish: 1d20 + 4 ⇒ (12) + 4 = 16
Briggi: 1d20 + 2 ⇒ (9) + 2 = 11
Narciso: 1d20 + 2 ⇒ (19) + 2 = 21
Ernhild: 1d20 + 1 ⇒ (4) + 1 = 5

Kid: 1d20 + 3 ⇒ (5) + 3 = 8
Kid: 1d20 + 3 ⇒ (18) + 3 = 21
Kid: 1d20 + 3 ⇒ (4) + 3 = 7
Kid: 1d20 + 3 ⇒ (6) + 3 = 9
Kid: 1d20 + 3 ⇒ (8) + 3 = 11
Kid: 1d20 + 3 ⇒ (14) + 3 = 17
Kid: 1d20 + 3 ⇒ (9) + 3 = 12
Kid: 1d20 + 3 ⇒ (16) + 3 = 19
Kid: 1d20 + 3 ⇒ (11) + 3 = 14
Kid: 1d20 + 3 ⇒ (10) + 3 = 13
Kid: 1d20 + 3 ⇒ (18) + 3 = 21
Gnome: 1d20 + 3 ⇒ (4) + 3 = 7

The first two kids comes at Tisha. Tisha pokes half heartedly at the kids and misses.

@Tisha
AoO: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 31d8 ⇒ 1
Stab: 1d20 - 1 - 2 ⇒ (18) - 1 - 2 = 151d3 - 1 - 2 ⇒ (2) - 1 - 2 = -1
AoO: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 21d8 ⇒ 6
Stab: 1d20 - 1 - 2 ⇒ (14) - 1 - 2 = 111d3 - 1 - 2 ⇒ (3) - 1 - 2 = 0

Kid, Kid
Narciso <--


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Not that it would matter in this case, but the spear gives +2 to hit on AoO provoked by movement. I’ll note it in my sheet for future reference.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi fights defensively and tries to move towards the now pointed out gnome

+2 Dodge AC


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Unable to see in the dark room, Narciso pulls a sunrod and strikes it on the doorjamb. Then he steps past Enrhild, into the room.

Move action - draw sunrod
standard action - light sunrod
5' step
I have not drawn the sunrod light radius (30' and another 30' for Low light vision) as I don't see how in the google doc... It will illuminate the whole room for Low light vision (Tisha, Narciso) and the dwarves already have darkvision.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

"A gnome? That's messed up." Ernhild tries to find a position from which she can have a clear shot at the gnome. She mumbles a prayer to Abadar. Every party member nearby suddenly feel more alert.

Deflection Aura: all allies within a 20ft radius gain a +2 deflection bonus to AC and combat maneuver defense for 1 round

If she has a clear shot:

Attack: 1d20 ⇒ 11
Damage: 1d8 ⇒ 3

If allies or kids are in the way:

Ernhild lowers her crossbow with a frustrated groan. "Stupid." She puts it away. Sheathe Weapon


Kitsune Game Master

Another bolt wasted. Two more kids come at the group, the first again at Tish, the next just fills up the space and blocks the path.

@Tish
AoO: 1d20 + 4 + 2 - 4 ⇒ (6) + 4 + 2 - 4 = 81d8 ⇒ 7
Stab: 1d20 - 1 - 2 ⇒ (19) - 1 - 2 = 161d3 - 1 - 2 ⇒ (1) - 1 - 2 = -2
You should roll your AoOs yourself ;). I cant duplicate the kid pic on the doc.

Kid, Kid
Narciso
Kid, Kid
Tish <--


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

OK, I added a ton more kids to the doc. And set the two new icons to Wrap Text and Fix Position on Page so that it can be dragged over the map.
Finally added the circle for Light. (you have to draw, create the transparent circle then save it and give it the same settings as the icon.)

Note I can't tell if this is the first round of combat or the "Attack Them" Command counts as a surprise round so the Gnome is not Flat footed so I'm going to lay out two options for the round.

If the Gnome if Flat Footed because this is the first round of combat and it hasn't gone yet:

Tisha draws a Dagger and tries to hit the Gnome before it can run away.
Move Action Draw a dagger, Standard to throw it
Dagger - Range Increment vs Flat Footed as he hasn't gone yet in the first round: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4
Damage + SA: 1d4 + 1d6 ⇒ (2) + (1) = 3

Tish takes a step backward and sets her feet to start knocking out kids. 5' Step
Too many urchins in the way, Up the ramp to cut him off or back out?

If the Gnome would not be flat footed:

Tish tries to knock out the child to free up the watchman to grab the gnome if he wants.
Attacking Red Child as it would give the dwarf a path if he is willing to take all the AoO.
Spear - Non-Lethal: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12 Damage: 1d8 ⇒ 3

If I get AoO from Urchins swarming up to where I just moved from:

AoO - Non-Lethal: 1d20 + 4 + 2 - 4 ⇒ (16) + 4 + 2 - 4 = 18 Damage: 1d8 ⇒ 3
AoO - Non-Lethal: 1d20 + 4 + 2 - 4 ⇒ (5) + 4 + 2 - 4 = 7 Damage: 1d8 ⇒ 3
AoO - Non-Lethal: 1d20 + 4 + 2 - 4 ⇒ (10) + 4 + 2 - 4 = 12 Damage: 1d8 ⇒ 5
AoO - Non-Lethal: 1d20 + 4 + 2 - 4 ⇒ (3) + 4 + 2 - 4 = 5 Damage: 1d8 ⇒ 3
AoO - Non-Lethal: 1d20 + 4 + 2 - 4 ⇒ (10) + 4 + 2 - 4 = 12 Damage: 1d8 ⇒ 7

Note AC 19 This round


Kitsune Game Master

Tish still doesn't manage to properly whack a kid. More kids come pushing from behind.

Kid, Kid
Narciso
Kid, Kid
Tish
Kid, Kid, Kid
Briggi <--


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

There is nothing that I can do unless you want me to start cleaving through the children.


Kitsune Game Master

The rest of the kids line up while Briggi is searching for good options forward. The gnome runs up to the door and knocks hard "Intruders, wake up."

Kid, Kid
Narciso
Kid, Kid
Tish
Kid, Kid, Kid
Briggi
Kid, Kid, Kid, Kid, Kid, Gnome
Ernhild <--


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Briggi Plannten wrote:
There is nothing that I can do unless you want me to start cleaving through the children.

"What does the guard do whenever some street kids get out of hand?!? Break some heads..."

Make non-lethal attacks at -4 to hit, like Tisha is doing?


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

If only I had a sap then I could spank em.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

if it gets me out of here… fine. Check my belt on your side. There is a sap hanging there.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Ernhild reloads her crossbow, and shoots another bolt at the gnome - but he's significantly harder to hit than an old dog staying still.

"So much for a stealthy entrance. I suggest we head out."

Attack: 1d20 ⇒ 3
Damage: 1d8 ⇒ 1


Kitsune Game Master

The kids keep flailing at Tish.

@Tish
Stab: 1d20 - 1 ⇒ (6) - 1 = 51d3 - 1 ⇒ (1) - 1 = 0
Stab: 1d20 - 1 ⇒ (20) - 1 = 191d3 - 1 ⇒ (2) - 1 = 1
Crit: 1d20 - 1 ⇒ (20) - 1 = 191d3 - 1 ⇒ (1) - 1 = 0

Kid, Kid
Narciso <--
Kid, Kid
Tish
Kid, Kid, Kid
Briggi
Kid, Kid, Kid, Kid, Kid, Gnome
Ernhild


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, a couple of questions before I act:
1) That door at the top of the stairs, does it open towards me or away?
2) Why has the damage on the kids changed? It used to be (1d3-1-2), and now you are rolling (1d3-1)?


Kitsune Game Master

1) Both ways?
2)Tish no longer has the kids shaken.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Weird door, most of them are set in a door frame and only open one way... But that does mean I can't set my longspear and jam it closed.

Narciso snaps at Briggi and Tisha "Get your shit together you pair of clowns, before we get knifed to death by the Lambs for god's sake!"

He takes a big step up the staircase, and leans his longspear against the wall. Then he unhooks his crossbow from where it hangs on the side of his pack and spans it...

5' step
move - draw crossbow
standard - load crossbow


Kitsune Game Master

Luckily the other kids are blocked from applying knives to the introders.

Kid, Kid
Narciso
Tish, Briggi <--
Kid, Kid, Kid, Kid, Kid
Kid, Kid, Kid, Kid, Kid, Gnome
Ernhild


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tish is slow to dodge and has to catch a knife with her bracer, sending a jolt up her arm. (-1 HP)

I don't see you doing anything up there. Tisha fires back at the bossy half-human on the stairs.

Time for close in work... Tisha mumbles to herself as she slides her spear onto her back with her left hand and pulls out her sap with her right, holding it out for the dwarf to take. Here. Go put some of these kids to sleep before someone makes a mistake and gets really hurt.

Move action to put away the spear, and standard action to draw and hold out the sap for Briggi since Tisha thinks he won't do anything without it.
Free action to drop it in his hand when he is ready.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi grabs the sap and thwacks a kid. Sorry for this lad, you'll wake up with a black eye and a headache

Sap,Non lethal: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 3 ⇒ (5) + 3 = 8


Kitsune Game Master

Briggi sends a kid to sleep the rough way. Another kid steps up and stabs at Briggi.

@Briggi
Stab: 1d20 - 1 ⇒ (12) - 1 = 111d3 - 1 ⇒ (1) - 1 = 0

The gnome disappears through the door.

Kid(unconcious), Kid
Narciso, Tish, Briggi
Kid, Kid, Kid, Kid, Kid
Kid, Kid, Kid, Kid, Kid, Gnome
Ernhild <--

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Expecting the gnome to lead an attack from the rear, Ernhild puts her crossbow away and takes out her warhammer. "It would be easier to defend ourselves if we stepped out," she calls out to the other party members.


Kitsune Game Master

@Tish
Stab: 1d20 - 1 ⇒ (12) - 1 = 111d3 - 1 ⇒ (3) - 1 = 2

Kid(unconcious), Kid
Narciso, Tish, Briggi <--
Kid, Kid, Kid, Kid, Kid
Kid, Kid, Kid, Kid, Kid, Gnome
Ernhild

No one wants to come to the dark side? Do as young Anakin did? :P


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Spare the rod and spoil the child.

Sap,Non lethal: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 3 ⇒ (3) + 3 = 6


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Foxy Quickpaw wrote:

...

No one wants to come to the dark side? Do as young Anakin did? :P

Come to the dark side? Narciso just loaded a crossbow... with your bog standard hole puncher... just call me Darth Narciso from now on.

"You want to fight for Gaedren, then share his fate" snarls Narciso as he shoots...

Standard action - fire light crossbow at kid (pink) (directly across the pool, not in melee so no penalty)
Move action - reload light crossbow

To Hit: 1d20 + 2 ⇒ (17) + 2 = 19
+2 dex
damage: 1d8 ⇒ 7

He replies to Tisha "That's how it's done elf. Now get on with the dirty job!"


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

PVP time!

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Seeing that Narciso is quite seriously considering shooting lethal bolts at kids, Ernhild rushes to his side, and attempts to knock the crossbow out of his hands. "Are you completely insane?" she hisses. "They're not Gamlen!"

Disarm: 1d20 + 2 ⇒ (3) + 2 = 5


Kitsune Game Master

Briggi is still uncomfortable hitting kids and it shows in the execution. Narciso on the other hand has no such qualms and take down one of the kids.

While Ernhild starts a tangible argument with Narciso it becomes clear whom the gnome wanted to get. A tall slanky man emerges from the door and throws a vial at the intruders.

@Darth Narciso
Acid Vial: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 201d6 ⇒ 4
Acid Vial: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 191d6 ⇒ 1
1 point splash damage for Ernhild and Tish

Kid(unconcious), Kid, Yargin
Narciso, Briggi
Tish <--
Kid, Kid, Kid, Kid, Kid
Kid, Kid, Kid, Kid, Kid(-2), Gnome
Ernhild

51 to 100 of 2,193 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Curse of the Crimson Throne - Foxy Quickpaw All Messageboards

Want to post a reply? Sign in.