Curse of the Crimson Throne - Foxy Quickpaw

Game Master Foxy Quickpaw

Bad things are going to happen in Korvosa.
Maps, etc.
Roll20 Game


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Kitsune Game Master

Kicking in with STR or removing the boarding?


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Briggi Plannten wrote:
If there be stuff about maken undead, burn it.

Narciso doesn't follow Briggi's suggestion, rather planning on coming back with a wagon (and some helpers)...

Briggi Plannten wrote:
Briggi takes the lead when they get to the door and opens it.

He does follow Briggi to the boarded up door off the alchemy lab, and takes a position where he can offer magical fire support.

I have moved all our icons on the map to D7. Feel free to adjust your positioning folks...

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Ernhild remains behind Briggi in case all hell breaks loose.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Briggi removes the boarding.


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

Tisha listens and continues to scan for any magic, including in the direction of the door Briggi is trying to unblock.

Perception for sound or magic: 1d20 + 11 ⇒ (15) + 11 = 26


Kitsune Game Master

As Briggi opens the door he is greeted by a sewed together collection of rotten body parts. It is wielding a tatooed arm that it uses to slap Briggi.

@Briggi
Slam: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 3 ⇒ (6) + 3 = 9

Initiative:

Tisha: 1d20 + 4 ⇒ (19) + 4 = 23
Briggi: 1d20 + 2 ⇒ (1) + 2 = 3
Narciso: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21
Ernhild: 1d20 + 1 ⇒ (16) + 1 = 17

Construct: 1d20 + 1 ⇒ (1) + 1 = 2

Tisha, Narciso, Ernhild, Briggi <--
Cosntruct


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Back up so we all can fight it together! Briggi waits to see if the others backup and will then back up as well.


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

Tisha steps back and says simply:
Tell me when to stab. as she pulls out her spear.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

"Ah, so that's where the arm went." Ernhild moves out of the hallway and next to Tisha.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, what knowledge? Also, please give us a box on the map...
Edit: as you have it labelled in the init as "cosntruct", I am guessing arcana...

Narciso considers the critter as he backs off behind one of the lab benches...

Move action - move 20'

K arcana: 1d20 + 4 + 3 + 4 + 2 ⇒ (15) + 4 + 3 + 4 + 2 = 28
4 rank +3 trained +4 int +2 bloodline

standard action reserved for post results of knowledge check.


Kitsune Game Master

Not very surprisingly, Narciso identified the thing as a corpse golem with the usual limitations when it comes to constructs.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

??? Corpse Golem??? never heard of one of them before. You sure that's not either Carrion or Flesh Golem?

"Oh crap, another golem. Immune to a lot of magic, and probably pretty tough"
Standard action - draw wand of acid splash


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Briggi has backed up so hopefully he can flank it with Ernhild


Kitsune Game Master

The golem stinks to high heavens btw. dc12 Fort vs nauseated for one round.

The golem comes after Briggi.

@Briggi
Slam: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 3 ⇒ (7) + 3 = 10

Tisha, Narciso, Ernhild, Briggi <--
Cosntruct

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Fortitude: 1d20 + 8 ⇒ (15) + 8 = 23

Working in any medical environment for some years will do wonders to desensitize you to any kind of body odour - no matter how foul.

Unfazed by the stench, Ernhild brings her hammer down on the disgusting construct.

Attack (Flank): 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

Fort: 1d20 + 2 ⇒ (9) + 2 = 11

Oh Gods, what is that reek of rotting meat?
She almost retches from the smell.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Fort: 1d20 + 1 + 2 + 1 ⇒ (20) + 1 + 2 + 1 = 24
+1 Sorcerer 4+2(Con) +1 resistance


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

After sifting through the mud in the Otyugh's chamber, the smell is not enough to disturb Narciso's equinamity...

Stepping back, he fires a acid splash in the fray from his wand...

5' step
use wand

To Hit: 1d20 + 2 + 2 - 4 ⇒ (10) + 2 + 2 - 4 = 10 vs Touch
+2 bab +2 dex -4 into melee

damage: 1d3 ⇒ 2

Acid splash is SR:No, so it does work on the magic-immune golem (if it hits, of course).


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Briggi bashes at the nasty corpse thing

Hammer,Flank: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 251d8 + 3 ⇒ (5) + 3 = 8


Kitsune Game Master

Only Briggi manages to hit the reeking abomination, but it is a sturdy one.

@Briggi
Slam: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 3 ⇒ (5) + 3 = 8
Slam: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 3 ⇒ (8) + 3 = 11

Tisha, Narciso, Ernhild, Briggi <--
Construct(8)


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14


Tactical notes. I can't drop grease without hitting one of Briggi or Ernhild, and that's about the only useful magic I can do besides acid splash... @Ernhild, channeling won't heal this thing, so if you've got one, keeping Briggi on his feet might be a good use.

Another step and another acid splash...

5' step
use wand

To Hit: 1d20 + 2 + 2 - 4 ⇒ (16) + 2 + 2 - 4 = 16 vs Touch
+2 bab +2 dex -4 into melee

damage: 1d3 ⇒ 2


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Briggi is looking very tenderized

Hammer,Flank: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 221d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Even if it would normally be healed, I have Selective Channeling now and can choose to exclude it :)

Ernhild channels some divine energy to help out Briggi.

HP: 2d6 ⇒ (1, 4) = 5

"Tisha, if you want to join in, I think now would be a good time. If you can aim higher than my head, I'll duck out of the way, and you can stab it." Could she use her 2nd action to coordinate with Tisha so you can use her spear against the construct?


Kitsune Game Master

Constructs are not healed with divine energy. Talking is a free action so Tisha, go for it.


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

Tisha starts stabbing blindly.
Spear + Flank: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Miss from blind <51: 1d100 ⇒ 92

Saddly no sneak attack when blind


Kitsune Game Master

Narciso adds a corroding agent to the construct, Briggi smashes his hammer into it but Tisha misses stabbing blindly at it.

The corpse patchwork keeps attacking Briggi.

@Briggi
Slam: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 3 ⇒ (2) + 3 = 5
Slam: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 3 ⇒ (7) + 3 = 10

Tisha, Narciso, Ernhild, Briggi <--
Construct(18)


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

More acid ...

use wand

To Hit: 1d20 + 2 + 2 - 4 ⇒ (19) + 2 + 2 - 4 = 19 vs Touch
+2 bab +2 dex -4 into melee

damage: 1d3 ⇒ 2


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Briggi manages to avoid getting pasted

Hammer,Flank: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 241d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Ernhild strikes at the construct, once again coordination with Tisha to give her a chance to stab.

Attack (+2 Flanking): 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

Tisha keeps on stabbing blindly at the sound of fighting.
Spear + Flank: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Miss from blind <51: 1d100 ⇒ 74


Kitsune Game Master

Ernhild has issues on guiding Tisha and attacking herself in parallel. But the others keep wearing down the walking corpse puppet.

@Briggi
Slam: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 3 ⇒ (2) + 3 = 5
Slam: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 3 ⇒ (3) + 3 = 6

Tisha, Narciso, Ernhild, Briggi <--
Construct(33)

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Ernhild attempts to repeat the operation with Tisha - hopefully for the last time.

Attack (+2 Flanking): 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

More stabby stabby
Spear + Flank: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Miss from blind <51: 1d100 ⇒ 96


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Acid again...

use wand

To Hit: 1d20 + 2 + 2 - 4 ⇒ (14) + 2 + 2 - 4 = 14 vs Touch
+2 bab +2 dex -4 into melee

damage: 1d3 ⇒ 1


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Hammer time

Hammer,Flank: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 181d8 + 3 ⇒ (8) + 3 = 11


Kitsune Game Master

Ernhild keeps missing, but Tisha takes out the thing with a lucky hit.

Combat over.


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

Tisha keeps stabbing.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"You can stop Tisha, it's down..."

Narciso wheels the wheelbarrow over to for the arm to be added in...

He also searches the room where the construct had been boarded up.

Perception: 1d20 + 4 + 3 + 2 + 2 + 4 ⇒ (18) + 4 + 3 + 2 + 2 + 4 = 33
4 rank +3 trained +2 wis+2 racial+4 alertness(familiar)


Kitsune Game Master

Everything in that room got destroyed.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Ernhild uses a spell to heal some of Briggi's wounds. Cure Light Wounds: 1d8 + 3 ⇒ (2) + 3 = 5

"Let's cut that arm off and be done with it." Anything left to explore ?

No post tomorrow as I'll be travelling back home!


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Thank you kindly. Aye, let us get out of here. Briggi pushes the wheelbarrow.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"Yeah, I think that's all the body parts... I don't think there's anyplace else down here to explore. I agree with Briggi; let's get out of here. But keep a sharp eye out for a further ambush; I think at least one derro got away..."

As we walk back to the entrance he asks "Ok, so the shaman said 'If a body does not go whole to the fires of the ancestors, the smoke of a warrior’s spirit cannot rise to the Great Sky'. Whole being the operative word there, should we sew him back together?"


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Anyone know how to sew? We are probably best served arranging him as best we can when presenting him.


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

So we have all the parts?
The Elves had magic that mended items, can the same be done to bodies? Or can we use some of Ernhild magic that closes our wounds?

Tisha asks to try to need feel useless due to this irritating darkness.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

I don't have the mending cantrip until 6th level. Ernhild could prepare it (tomorrow, presumably), or we could get a scroll or a wand. It only works on objects, specifically not on creatures "This spell does not affect creatures (including constructs).", but a body is an object, not a creature (being no longer alive). So, DM's call if Mending works on dead bodies...

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

"I don't know about any magic that could do that besides some thread and a needle. But it'd take a long time. And a lot of thread."

Still, if the party has the time and the space to stitch the corpse back together, Ernhild gets to work with patience, a bright source of light and good glasses. Once you knew how to patch up wounds, you knew your way around sewing, really. Taking 20 on a Heal check?


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

If it is going to be that hard to fix, maybe we can do this back at the citadel? I need to figure out a way to become more effective in this darkness, and I would rather do that someplace safe.
Plus we have a group of hostages waiting for us at the entrance, if they didn’t run.
We could bring them back to possibly close missing persons reports and maybe give some more evidence on this Roth Lamm.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9

Aye. There might be more of those Derro on the way since one got away.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"Tisha has a point - let's get moving"

Cut scene? We can make decisions about what to do with the body once we, and the former prisoners are someplace relatively safe. Maybe we should ask the Marshall if we should sew the body back together.
She might have an expert to consult on Shoanti customs (also might have a surgeon or two to do the work)....

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

"Fine. I'll get to work in the Citadel."

It might actually be more convenient that way. Gods, this would require a big slab.

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