Curse of the Crimson Throne - Foxy Quickpaw

Game Master Foxy Quickpaw

Bad things are going to happen in Korvosa.
Maps, etc.
Roll20 Game


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Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"A partially buried mausoleum and a gargoyle," Ernhild says through gritted teeth, perhaps more to herself than to someone in particular. "Talk about a needle in a haystack."

"Kroft did talk about the southern edge, but this is too large..."

She tries to recall the graveyard's layout to try to guess where an entrance might be.

Knowledge (history): 1d20 + 4 ⇒ (4) + 4 = 8

"Any sign of recent tracks of a wheelbarrow near a mauseolum?"

Survival: 1d20 + 4 ⇒ (12) + 4 = 16


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

The priests of Pharasma may know this area better. Maybe we can ask them, as I doubt they will object if we tell them a rogue wizard is buying bodies here, and we want to make sure he isn’t experimenting with necromancy and turning the bodies into undead.


Kitsune Game Master

Backtracking to the entrance, Ernhild finds two sets of wheelbarrow tracks. One that was followed by a group of people and one that only has one pair of footsteps on the same path.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Let’s follow the one with only one set of tracks.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"There," Ernild points at the ground. "One person pushing a wheelbarrow." Before they try talking to the priests, she follows them to see if they lead to a specific mausoleum.


Kitsune Game Master

These tracks lead into a mausoleum, where several smaller humanoid tracks clutter the site.

Know(Nature)DC20:
The footprints are from Derro
Perception DC15:
Inside the mausoleum you find a poorly hidden
trap door in the floor that leads down into the dark.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Perception: 1d20 + 8 ⇒ (4) + 8 = 12


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Perception: 1d20 + 4 + 3 + 2 + 2 + 4 ⇒ (1) + 4 + 3 + 2 + 2 + 4 = 16
4 rank +3 trained +2 wis+2 racial+4 alertness(familiar)

K Nature, Aid Another by Bun-bun, take 10: 10 + 4 - 2 = 12 vs DC 10
4 ranks -2 int

K Nature, Narciso: 1d20 + 4 + 3 + 4 + 2 ⇒ (11) + 4 + 3 + 4 + 2 = 24
4 rank +3 trained +4 int +2 aid another


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Ok, I figure the Nat 1 puts me out of the perception check game, unless everyone else blows it.

Narciso studies the tracks: "I think the footprints are from Derro... Mad, twisted humanoids that live under large cities and kidnap surface dwellers for twisted experiments. I suppose our necromancer could have made some terrible friends, but generally Derro are no friends of any surface dweller... Perhaps we should check out the other set of tracks?


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

They could be doing grave robbing for necromancers. I'm up for checking the other tracks.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

perception: 1d20 + 11 ⇒ (13) + 11 = 24

Well there is a trap door here. Tisha points to where the trap door is. Wait for a second.

She quickly does a sweep around the area outside the mausoleum trying to see if there is the statue near by that would make this as the right entrance.

Take 10 to spot the statue and stealth for a 21 perception and 20 stealth

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

Ernhild checks the other tracks while Tisha makes sure that this is the mausoleum they've been looking for.

Survival: 1d20 + 4 ⇒ (15) + 4 = 19


Kitsune Game Master

Tisha finds the gargoyle head and in general it matches the description given. Ernhild after following the other set of tracks finds herself at Tisha's 'grave'.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Given the statue is there, I think this is the right place.
So this Lamm must have some nasty friends.

Tisha checks the trap door for traps or alarms (including magical ones) as she whispers: Anything else we should know about Derro if we are about to meet them underground?

Perception on trap door to look for Traps + TF: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi scratches his chin and tries to think of anything Derro related.
know-dungeneeering: 1d20 + 5 ⇒ (9) + 5 = 14


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, what knowledge for Derro?

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"No idea, but I suppose that they're bad news."

Ernhild checks the trap door for traps - including magical ones. Cast Detect Magic

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Kitsune Game Master

Derro have a resistance to magic and don't like sunlight.

No traps on the trapdoor. Beneath the trap door is a long flight of stairs. These lead down to a large room that is supported by four wide pillars of stone. The room is dimly lit by patches of eerily glowing mold that fills the chambers here with a cold blue light. The air is musty and damp, with the stink of rotting flesh present in the background. The ceiling above arches in a dome nearly twenty feet high. The walls are lined with skeletons caked into the mud — adult human bones mostly, but here and there smaller bones might be from halflings or perhaps children. Fifteen-foot-square pits sit to the east and west, each filled with a large heap of hundreds of bones. To the south, a crude hole has been gouged out of the wall, providing access to a tunnel.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi draws his hammer and shield and heads down the stairs firt.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha follows Biggi with her Spear drawn and watching for any movement or alarms/traps set in their way.
Perception: 1d20 + 11 ⇒ (17) + 11 = 28 to spot danger and +2 more to find traps


Kitsune Game Master

Tisha:
You believe you saw something moving in the bone pits.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

Ernhild scrunches her face in disgust. Whoever buried these people clearly did not care about them at all.

She has the fleeting thought that she might have ended up here, if she hadn't survive her overdose in the care of the priests of Abadar. It also serves to make her feel angrier.

She reaches for her warhammer and shield, and goes down the stairs after Narciso, closing the line.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Hold. she whispers.

Then she points with her spear at both bone pits.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Toss some fire into the pits?


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Ok, we still have eel's end up as a map...

Narciso takes a closer look at the bone pits, trying to spot what Tisha saw ...

Perception: 1d20 + 4 + 3 + 2 + 2 + 4 ⇒ (18) + 4 + 3 + 2 + 2 + 4 = 33
4 rank +3 trained +2 wis+2 racial+4 alertness(familiar)

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

"You'd have to be more specific. Is there movement?"


Kitsune Game Master

While most of the party looks clueless into the bones, the issue becomes obvious. From one pit rise four human skeletons and from the other a large skeleton.

Initiative:

Tish: 1d20 + 4 ⇒ (15) + 4 = 19
Briggi: 1d20 + 2 ⇒ (16) + 2 = 18
Narciso: 1d20 + 2 ⇒ (12) + 2 = 14
Ernhild: 1d20 + 1 ⇒ (10) + 1 = 11

Large Skeleton: 1d20 + 6 ⇒ (8) + 6 = 14
Skeleton: 1d20 + 6 ⇒ (20) + 6 = 26
Skeleton: 1d20 + 6 ⇒ (17) + 6 = 23
Skeleton: 1d20 + 6 ⇒ (8) + 6 = 14
Skeleton: 1d20 + 6 ⇒ (3) + 6 = 9

Tisha, Narciso <--


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Ok, we don't have icons for the PC's on the map... So I am making some assumptions. I have drawn 4 boxes, Red for Briggi, Green for Tisha, Orange for Ernhild, and blue for Narciso

K Religion, Aid Another by Bun-bun, take 10: 10 + 4 - 2 = 12 vs DC 10
4 ranks -2 int

K Religion, what do I know about skeletons...: 1d20 + 4 + 3 + 4 + 2 ⇒ (2) + 4 + 3 + 4 + 2 = 15
4 rank +3 trained +4 int+2 aid another

Narciso proposes a plan "Back up the stairs, let them come to us on a limited front. I can hammer them if they cluster up...". He steps back to make room for Tisha and Briggi to back up, and waits for the enemy to come to him...

5' step and delay

My plan is to let all the skeletons cluster up, and then hit them with Burst of radiance...


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

I can just bash em with my hammer. They are just walking bones.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

I see us on the map now....
Yes... Movement Tisha whispers grimly as the skeletons rise up. She backs up to cover Narciso. Her spear ready to punish the first thing that comes in range.

5' step back. Ready to attack the first skeleton that comes in range, then use my many AoO if anything else triggers an AoO from moving out of my threatened reach.

Ready Attack at first skeleton to come within 10' of her: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

If anything triggers an AoO by moving through her threatened reach (10' out) she takes up to her five AoO. Rolling them all here, but I assume there is zero chance I get them all.
AoO 1 + EBS: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

AoO 2 + EBS: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

AoO 3 + EBS: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

AoO 4 + EBS: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

AoO 5 + EBS: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Damage: 1d8 + 6 ⇒ (6) + 6 = 12


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi will help guard the front and whack any skeleton that gets in range.

I should invest in Enlarge potions for long range thumping

Warhammer: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 3 ⇒ (8) + 3 = 11


Kitsune Game Master

One skeleton comes at Briggi, the other one wanders through the columns before ending up in front of Tisha - as a pile of broken bones again after meeting the spear.

@Briggi
Claw: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (3) + 2 = 5

Briggi fails to hit the skeleton with his hammer.

Assuming Tisha is still not breaking the formation and taking the many rolls.

Another skeleton approaches Briggi. Tisha waits for the large one to come and stabs it twice before it gets the chance to attack her, but the spear is not the best weapon to fight bones.

@Tisha
Bite: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 4 ⇒ (3) + 4 = 7

Skelly, Skelly(RIP)
Briggi, Tisha
Skelly, Large Skelly(10)
Narciso, Ernhild <--
Skelly

For the elven branched spear I find no damage type info. I assume piercing.
@Narciso - Skeletons are undead, vulnerable to holy energy and blunt weapons


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Yes Elven Branched spear is piercing.
Watch out, I plan on stepping back if I can.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso steps back and warns the others "Their will be a bright flash of light!", as he readies himself to cast, waiting for the last skeleton to join the mob...

move action - back up 10'
delay until after the last skeleton...

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

Ernhild tuts, and steps forward to help Briggi finish off his skeleton. Her hammer doesn't connect.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


Kitsune Game Master

@Ernhild - Please check page 194 of the core rule book. Picture on top #2. You can't attack the skeleton from where you are with a melee weapon. Also, I'm a bit surprised, you don't use your channel positive energy, with three undead in reach.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi 5' steps south and bashes at the skelli to his west

Warhammer: 1d20 + 8 ⇒ (3) + 8 = 111d8 + 3 ⇒ (8) + 3 = 11


Kitsune Game Master

Correction. Ernhild can attack, but the skelly gets +4AC due to cover.

Ernhild slams her hammer into the wall. Another skeleton comes out of the pit and corners Briggi and one of the others claws at him.

@Briggi
Claw: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (3) + 2 = 5

Skelly, Skelly
Briggi,
Tisha <--
Skelly, Large Skelly(10)
Narciso, Ernhild


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha stabs at the skeleton next to Biggi that Ernhild just missed.
Trying to stop flanking if the big Skelton moves to where I was.
Spear: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Then Tisha Steps back to try to put a wall between her and the big skeleton.
5' Step Back

Note if that Big Skeleton moves, I should get an AoO with no cover vs the square next to the pillar. So rolling an AoO in case I need it
AoO 1 + EBS: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Damage: 1d8 + 6 ⇒ (7) + 6 = 13


Kitsune Game Master

Skeletons are hard to damage and the bone resists Tisha's attempt. She has more luck with the big one which crumbles on her attack that interrupts it following her.

Meanwhile Briggi is the living shield getting all the skeleton's attention.

@Briggi
Claw: 1d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (2) + 2 = 4

Skelly, Skelly
Briggi, Tisha
Skelly, Large Skelly(RIP)
Narciso, Ernhild <--


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

We got screwed up in terms of action-rounds. I was holding until the last skelly closed, but Briggi jumped a round ahead... This is my action from the end of last round...
@Ernhild, when the sorcerer proposes nuking the area, stepping into it might not be the best idea...

Narciso warns "Ware your eyes!" and then conjures a flash of holy light, engulfing all the skeletons (and the rest of the party).

casts Burst of Radiance

Damage: 5d4 ⇒ (1, 3, 4, 4, 3) = 15
damage only applies if evil
also, save vs blindness, reflex DC 18, dazzled if made save...
duration: 1d4 ⇒ 2


Kitsune Game Master

The bones of the skeletons disconnect and clatter on the floor.

Combat over.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha checks the bones to see if there is anything valuable or interesting before slipping into the shadows and looking through the hole checking for alarms or traps.

Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Stealth: 1d20 + 10 ⇒ (19) + 10 = 29

I’m guessing the Necromancer is this way. she whispers.

Foxy, is there light down the hole or do we need light?


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi will follow after Tisha.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"Any need for a healing spell yet?" Ernhild asks the rogue. "You took a nasty bite."


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

I wouldn’t mind as the bruise is tender, but I can wait if you want to save your blessings until Biggi gets hurt and you can heal us all at once. After all, we have no idea how deep these tunnels go. Tisha whispers back from where she is examining the hole.


Kitsune Game Master

The passage is rather narrow for a normal sized human. The glowing fungi light the space further into the cave too. but Tisha hasn't to go far to meet the next creature that is coming to check what the ruckus is about.

Initiative:

Tisha: 1d20 + 4 ⇒ (16) + 4 = 20
Briggi: 1d20 + 2 ⇒ (6) + 2 = 8
Narciso: 1d20 + 2 ⇒ (18) + 2 = 20
Ernhild: 1d20 + 1 ⇒ (19) + 1 = 20

Derro: 1d20 + 6 ⇒ (6) + 6 = 12

Tisha <--
Derro
The others aren't aware of the derro.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha tries to stay hidden as she steps right back out and hides around the corner from the entrance.

One Derro? incoming she whispers to the others.

Stealth: 1d20 + 10 ⇒ (3) + 10 = 13
moving less than half my speed so no stealth penalty

Then she readies to stab the thing in the back as soon as it steps out.
Spear: 1d20 + 8 ⇒ (20) + 8 = 28 if undetected then vs Flatfooted
Damage: 1d8 + 6 ⇒ (1) + 6 = 7 if undetected +2d6 + 1 ⇒ (3, 4) + 1 = 8 from SA and trait
confirm crit: 1d20 + 8 ⇒ (6) + 8 = 14
Crit Damage: 2d8 + 12 ⇒ (1, 8) + 12 = 21


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso waits for Tish to explode into her lunge...

If she hasn't spitted the foe:

he screams silently...
casts Ear Piercing Scream

damage: 2d6 ⇒ (2, 5) = 7
also, Fort DC 17 or dazed for 1 round


Kitsune Game Master

The idea was that you run into each other. No hiding there.

Tisha retreats before the small creature can react. The small pale white haired man steps up and fires his crossbow at the first human that comes into sight while screaming something in a strange language. Aklo anyone?

@Narciso
Crossbow: 1d20 + 5 ⇒ (3) + 5 = 81d6 ⇒ 5
Spider venom DC14 1/rd. for 4 rds. 1d2 Str 1 save

Tisha, Narciso, Ernhild <--
Derro
Briggi

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