Flying Blade

Elian Neubeck's page

133 posts. Organized Play character for Super Zero.


Full Name

Elian Neubeck of Nuetech Industries

Race

Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 4/4| Spd 30; EAC 14 KAC 15 ; Fort +1 Reflex +6 Will +5 | Perc +7 (Darkvision) SM +7 | Condition: None

Gender

CG Male Human

Size

Medium

Age

28

Special Abilities

Operative's Edge, Specialization (Spy), Trick Attack

Alignment

Chaotic Good

Deity

Desna, Triune

Location

Absalom Station

Languages

Common

Occupation

Family Black Sheep, AAF Operative, Starfinder

Strength 10
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 10
Charisma 15

About Elian Neubeck

Bot Me!:
Full round: Trick attack
[dice=Bluff]1d20+15[/dice] against 20 + Target's CR
[dice=Attack]1d20+5[dice] for [dice=damage]1d4+1[/dice] (bludgeoning if baton, fire if laser) + [dice=Trick damage]1d8[/dice]

Feats: Iron Will, Kip Up, Skill Focus (Bluff), Skill Focus (Disguise), Weapon Specialization (basic melee, small arms, sniper weapons), Mobility

Skills: Acrobatics +11, Bluff +11 (+15 to Trick Attack), Computers +9, Culture +9, Diplomacy +10, Disguise +11, Perception +8, Piloting +11, Profession (Advertising) +10, Sense Motive +8, Sleight of Hand +11, Stealth +11

Gear: Second Skin (Infrared Sensors), Tactical Baton, Azimuth laser pistol, 50 feet titanium alloy cable line, medpatch, 3 sets binder restraints, disguise kit, fire extinguisher, mk 1 serum of healing (1d8), Industrial backpack, hygiene kit, mobile Hotelier (tent), spare standard battery (20/20), datapad with basic strategy game, flower of celebration, 2282 credits
Augmentation: Society Subdermal Graft

Combat:
Speed 40 ft
Unarmed Strike +2, 1d3+3 bludgeoning damage (archaic, nonlethal)
Tactical Baton +5, 1d4+1 bludgeoning damage
Azimuth Laser Pistol +5, 1d4+1 fire damage (80 ft, crit Burn 1d4, 20/20 charges)

Features:
Operative's Edge: Your diverse training as an operative grants you a +1 insight bonus to initiative and to skill checks. this bonus increases by 1 at 3rd level and every 4 levels thereafter.
Specialization (Spy): Your specialization represents your primary of expertise. Your specialization grants you the Skill Focus feat in your specialization's associated skills, and you gain a free skill rank in each of those skills at each operative level.
Trick Attack: You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your targets CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This increases to 1d8 at 3rd level.
Evasion: If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.
Operative Exploit (Uncanny Movement): When you make a trick attack, if you choose the target of your attack before you move, your movement doesn’t provoke attacks of opportunity from that target. When you use your standard action to move, you can choose one creature; you don’t provoke attacks of opportunity from that creature for this movement.
Quick Movement: As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet.
Weapon Specialization: You gain the Weapon Specialization feat as a bonus feat for each weapon type with which Operative grants you proficiency.

Boons:

Defender of the Fleet (Starship Boon):
): During the return to the Scoured Stars, you partook in at least one starship
combat mission to assist the evacuation of the stranded Star!nders. As a result, your name has spread throughout the
engineers and dockmasters of the Star!nder "eet. Whenever you slot this boon, you can pick one of the following options:
Finest Computers: You can improve the computers onboard your starship by one step: from a mononode to a duonode,
or from a duonode to a trinode. Alternatively, you can upgrade the computer’s bonus by 1 while this boon is slotted (to a
maximum of +8).
Finest Engines: You can increase the speed of your thrusters by one step. For example, T6 thrusters become T8 thrusters.
You cannot use this boon to upgrade beyond the fastest thrusters commonly available for your size of starship (so you
cannot upgrade past T14, S12, M12, L10, H10, G8 or C8 thrusters.)
Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder fleet. When you roll
damage, you can reroll any damage dice with a result of 1 on the die; you must keep the second result.

Scoured Stars Survivor (Personal Boon):
You survived the events of the Scoured Stars and they’ve impacted you, or
you’ve passed this information onto someone who has learned from your experiences. If you already have a permanent
boon in your Personal boon slot, such as a special race boon, then you can instead gift this boon to any other character
you’ve created that does not already have a permanent Personal boon. If you pass this boon onto another character, keep
a copy of this Chronicle sheet with that character.
When you slot this boon in your Personal Boon slot, once per day as a free action, you can reduce the number of Resolve
Points required to stabilize by 1 (to a minimum of 0 RP.) When you use this ability to stabilize, you also immediately gain
1d6 Hit Points for every 2 character levels you have.

Society Subdermal Graft (Slotless Boon):
You have successfully completed your induction into the Starfinder Society. The
Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free.
SOCIETY SUBDERMAL GRAFT (HAND)
Level 1
Price 150
This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that
lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a
rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know
you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.

Flower of Celebration (Slotless Boon):
The festively flowering raxilite Camilla gifted you with a magic flower to thank you for your
work in helping to bring the holiday spirit to Absalom Station and beyond. You gain the following item for free.
Flower of Celebration Level 1
Price 200 (cannot be sold) Bulk —
Usage 1/day
This glittering flower sparkles with inner radiance and will neither fade nor wither with time. Once per a day as a standard action,
you can squeeze the stem of the flower to make it shoot out a small burst of fireworks, as if you had cast dazzling flares (DC 15;
Starfinder Character Operations Manual 134).

Enemy of the Organization (Slotless Boon):
Alongside First Seeker Ehu Hadif, you vowed to bring an end to the dangerous
criminal syndicate that the Starfinders have dubbed the Organization. Once per scenario as a free action, you can denounce the
Organization and its members. Doing so grants you a +1 insight bonus to Intimidate and Sense Motive checks made when
interacting with members of the Organization or allies of the Organization. You also gain a +1 morale bonus to attack and
damage rolls against members of the Organization and allies of the Organization. These bonuses last for 1 minute.

Victory over Authority (Social Boon):
During your mission to the Acalata system, you and your crewmates managed to drive off or destroy a starship belonging to the Gideron Authority. The Gideron Authority eventually learns of whathas transpired, and your name becomes known throughout their military hierarchy as a formidable opponent. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons.

Psychic Echoes of the Swarm:
Psychic Echoes of the Swarm (Slotless Boon): You survived a disastrous mission to Krethiskar, a lost planet in the Szandite
Collective that was consumed by the Swarm. Though you survived and escaped, the leader of your expedition and many of your
comrades were not so lucky. Your time on Krethiskar has changed you, and you swear you can still hear the psychic echoes of
the Swarm and the buzzing of the szynegators in your head.
Once per scenario, you can cast one of the following spells as a spell-like ability. The DC is equal to 10 + the spell’s level + your
Wisdom or Charisma modifier (your choice). Your caster level is equal to your character level. When you reach level 4, level 7,
and level 10, the spell level of fear increases by one and you add the additional specified spells to the list of available options.
Level 1: fear
Level 4: daze monster
Level 7: synaptic pulse
Level 10: confusion