Aycenia

Kerathi Asper's page

51 posts. Organized Play character for Half the Sky.


Full Name

Kerathi Asper

Race

| SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4

Classes/Levels

| Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Gender

NB Strix Roboticist Mechanic 4

Size

ca 170cm

Languages

Common, Strix, Akitonian, Vesk, Shohbad, Ysoki

Occupation

Teacher

About Kerathi Asper

Kerathi Asper
Hephaistos: (latest version here when in doubt) Click here

Race: Strix
Background: Roboticist
Class(es) and Level(s): Mechanic (EC) 4

Init 3; Senses Darkvision 60; Perception 7
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DEFENSE
SP 28 HP 30 RP 6
DR 0 ER 0 SR 0
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EAC 18; KAC 18
Fort 7; Ref 7; Will 3;

Save Macros
[dice=Fort]1d20+7[/dice]
[dice=Ref]1d20+7[/dice]
[dice=Will]1d20+3[/dice]

Defensive Abilities N/A
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Offense
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Speed 20 ft. (land)/30 ft. (fly)
Melee
[dice=Unarmed]1d20+2[/dice]
[dice=bludgeoning]1d3+3[/dice]

Ranged
[dice=Blaze Rifle, Ifrit Class]1d20+6[/dice]
[dice=fire]1d10+4[/dice]

[dice=Subzero Hail Pistol]1d20+6[/dice]
[dice=cold/piercing]1d4+2[/dice]

Offensive Abilities
Overload, Combat Boost, Adaptive Weapon

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Statistics
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Str 10 (+0); Dex 16 (+3); Con 12 (+1); Int 18 (+4); Wis 11 (+0); Cha 8 (-1)
Skills
[dice=Acrobatics]1d20+4[/dice]
[dice=Athletics]1d20+7[/dice]
[dice=Bluff]1d20-1[/dice]
[dice=Computers]1d20+13[/dice]
[dice=Culture]1d20+4[/dice]
[dice=Diplomacy]1d20-1[/dice]
[dice=Disguise]1d20-1[/dice]
[dice=Engineering]1d20+12[/dice]
[dice=Intimidate]1d20-1[/dice]
[dice=Life Science]1d20+4[/dice]
[dice=Medicine]1d20+11[/dice]
[dice=Perception]1d20+7[/dice]
[dice=Physical Science]1d20+10[/dice]
[dice=Profession, Teacher]1d20+10[/dice]
[dice=Piloting]1d20+10[/dice]
[dice=Sense motive]1d20+4[/dice]
[dice=Sleight of hand]1d20+3[/dice]
[dice=Stealth]1d20+3[/dice]
[dice=Survival]1d20+0[/dice]
Feats [FEAT LIST]
Languages Common, Strix, Akitonian, Vesk, Shohbad, Ysoki
Other Abilities
[ABILITY NAME]
1: Exocortex: Shield Prof, Combat Tracking, Memory Module
1: Bypass, Custom Rig
2/4: Mechanic Trick: Combat Boost, Adaptive Weapon
3: Overload

Gear
Weapon: Blaze Rifle, Ifrit-Class, Subzero Hail Pistol
Armour: Defrex Hide Basic
Other: Custom Rig, Synaptic Acc Mk1, Engineering Kit, Hacking Kit, Comm Unit, Formal Clothing, Hygiene Kit, Fire Extinguisher

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BOTTING

1. Depends on enemy layout. Usually tries to go within range, and then strike, using combat tracking if needed
2. Guarded step if trying to reposition before striking again.
3. In Starship combat, most likely one of engineering/scioff or pilot if there is no pilot.
- As eng, boost/re-even shields
- As scioff to scan for information
- Pilot (1) Win initiative and then try to aim for most vulnerable or where we have most guns. Evade or if gutsy, flyby. (2) Lose initiative, reposition most bolstered side and always evade.