Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


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Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

and the fort saves

fort save for shadow: 1d20 + 7 ⇒ (7) + 7 = 14
fort save for shadow: 1d20 + 7 ⇒ (8) + 7 = 15
fort save for Perla: 1d20 + 8 ⇒ (8) + 8 = 16


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|

fire damage hunh no one ever claimed those moderate alchemist fires, maybe after this combat I'll claim them. Not sure who is carrying them currently.

Krakas sputters trying to puke up whatever sickness has infected him, "Fire? Who has fire ready to go in a city of demons!"

fort save: 1d20 + 7 ⇒ (18) + 7 = 25

Patting down his robes, looking for something that'll help, realizing he doesn't "sorry Hoss, I'm fresh out of fire,"

Performing some magical gestures, he'll go with the next best thing he knows that plants don't like, ice.

Frostbite Fort Save DC 19: 3d4 ⇒ (4, 1, 2) = 7


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Tabil nods as nobody seems to have any fire on hand. "Alright then. Back to basics." he nocks an arrow and fires.

Is there an area where the gas is not an issue?

Stratagem: 1d20 ⇒ 16

Strategic Strike, sickened: 16 + 9 - 2 = 23 to hit
Damage, Piercing + 1d6 precision: 1d6 + 1d6 ⇒ (3) + (6) = 9

Fort: 1d20 + 6 ⇒ (11) + 6 = 17

◆ Devise a Stratagem, ◆ Strike

If that hits, I would also like to share stratagem with Merlin, making the creature off-guard to his next attack.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger begins to retch and try and recover. fort save: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12

He will then try and stab the other plant. Weakly. elemental blast, 2a, melee: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10 3 temp hp

fort save: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16


Artifacts | Macros | Inv | Slides | Map |

Merlin takes: 1d6 ⇒ 2 poison damage from the Mandragora strike. He also becomes Stupified 1 and Confused.

In his confused state, he attacks wildly.

Mandragora, Shadow, Avenger of the Green: 1d3 ⇒ 3

Merlin strikes Avenger of the Green!!

Merlin tries to raise his shield but strikes out wildly again.

Mandragora, Shadow, Avenger of the Green: 1d3 ⇒ 2

Melee(E) +1 Longsword: 1d20 + 12 - 5 ⇒ (10) + 12 - 5 = 17for: 1d8 + 4 ⇒ (1) + 4 = 5 S Traits Versatile P, magic

This time hitting Shadow!!

Shadow, meanwhile takes: 1d6 ⇒ 2 poison damage and is Stupified 1

One of Perla's arrows sticks into the monster.

Krakas fights off the nausea and casts cold at the critter.

Mandragora Fort DC 19: 1d20 + 11 ⇒ (8) + 11 = 19, doing some minor damage.

Tabil looks around, the 'gas' seems to fill the entire room. Perhaps in the hallway it would be better.

Tabil sees how the critter is moving, and sends and arrow right into it.

Considering how Merlin is acting, perhaps sharing the strategy would be best with someone else??

Avenger cannot get rid of his nausea, and, seemingly, cannot hit yet.

The Mandragora will drain more of Avenger of the Green's blood: 2d6 ⇒ (6, 3) = 9

Shadow, Avenger of the Green, Merlin: 1d3 ⇒ 1

Then, it will strike Shadow with its vines: 1d20 + 14 ⇒ (11) + 14 = 25for: 2d4 + 4 ⇒ (1, 2) + 4 = 7

Avenger of the Green, Merlin: 1d2 ⇒ 1
And, then at Avenger of the Green: 1d20 + 14 - 4 ⇒ (2) + 14 - 4 = 12for: 2d4 + 4 ⇒ (4, 1) + 4 = 9

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 3 & 4
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 4[/color] (- HP)
➤ Perla (38/41 HP)☘️☘️☘️, -- Sickened 1
⠀⠀➤ Shadow (7/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 , Red Eyes, Stupified 1 Mandragora Poison Stage 1
➤ Krakas (29/32 HP)☘️☘️☘️ ==== Red Eyes
➤ Avenger of the Green (6/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
➤ Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1
Mandragora (-59 HP)
[color=Red]Round 3[/color] (- HP)
➤ Merlin Brokencrown (33/47 HP)Red Eyes Stupified 1 and Confused Mandragora Poison Stage 2
➤ Qafathiel [b]Delay[/b] (32/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1
➤ Tabil (34/35 HP)☘️, Nosebleed, Sickened 2 and Slowed 1

──────────
AFTER YOUR TURN:
──────────
Perla: Fort Save DC 14; upon fail roll a 1d8
Shadow: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 25 vs Mandragora Venom
Krakas: Fort Save DC 14; upon fail roll a 1d8
Avenger of the Green: Fort Save DC 14; upon fail roll a 1d8
Solras Pirhatya: Fort Save DC 14; upon fail roll a 1d8
Merlin Brokencrown: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 25 vs Mandragora Venom
Qafathiel [b]Delay[/b]: Fort Save DC 14; upon fail roll a 1d8
Tabil: Fort Save DC 14; upon fail roll a 1d8

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Tabil starts heaving again, attempting to clear up his system. He stores his bow and pull out a torch instead.

◆ Retch, ◆ Manipulate (Swap Weapon)

Quote:
Considering how Merlin is acting, perhaps sharing the strategy would be best with someone else??

What's done is done. Is holding breath an option?

Retch: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Fort DC 14: 1d20 + 6 ⇒ (8) + 6 = 14 - sickened


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Fort(E) DC 25: 1d20 + 9 ⇒ (18) + 9 = 27
Fort(E) DC 14: 1d20 + 9 ⇒ (15) + 9 = 24

Merlin seems to be a bit confused about his current situation....


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger will back away and attempt to deal with his wounds and sickness.

Stride, retch, battle medicine.

fort, retch: 1d20 + 11 - 1 ⇒ (6) + 11 - 1 = 16
battle medicine: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
healing: 2d8 ⇒ (4, 4) = 8

fort save: 1d20 + 11 ⇒ (13) + 11 = 24


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

FORT: 1d20 + 7 ⇒ (20) + 7 = 27
So like does a shock wave of fortitudinal energy ripple out?


Artifacts | Macros | Inv | Slides | Map |

Tabil manages to get rid of his nausea.

But, even holding one's breath seems not to affect the insidious nature of the gas in the room.

Tabil random effect: 1d8 ⇒ 8

Tabil begins trembling. For the next 2 hours, Tabil receives a +2 bonus on Initiative checks but takes a –2 penalty on Dexterity-based skill checks due to uncontrollable trembling.

Avenger of the Green Attempts to break the grapple: 1d20 + 7 ⇒ (16) + 7 = 23. Even with the nausea, they are able to break free. Avenger strides away and heals himself. Not enough actions to retch, unfortunately. But, I did let you go before Merlin

Merlin, in his confused state strikes out at those around him.

Shadow, Mandragora: 1d2 ⇒ 2
Melee(E) +1 Longsword: 1d20 + 12 ⇒ (6) + 12 = 18for: 1d8 + 4 ⇒ (8) + 4 = 12 S Traits Versatile P, magic

Shadow, Mandragora: 1d2 ⇒ 1
Melee(E) +1 Longsword: 1d20 + 12 - 5 ⇒ (6) + 12 - 5 = 13for: 1d8 + 4 ⇒ (3) + 4 = 7 S Traits Versatile P, magic

Shadow, Mandragora: 1d2 ⇒ 1
Melee(E) +1 Longsword: 1d20 + 12 - 10 ⇒ (5) + 12 - 10 = 7for: 1d8 + 4 ⇒ (4) + 4 = 8 S Traits Versatile P, magic

Poison damage: 1d6 ⇒ 4

Then, feeling somewhat better, he reverts to stage 1 of the Mandragora poison. While he is still Stupefied 1, he is no longer confused.

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 3 & 4
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 4[/color] (- HP)
➤ Perla (38/41 HP)☘️☘️☘️, -- Sickened 1
⠀⠀➤ Shadow (7/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 , Red Eyes, Stupified 1 Mandragora Poison Stage 1
➤ Krakas (29/32 HP)☘️☘️☘️ ==== Red Eyes
Avenger of the Green (14/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
➤ Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1
Mandragora (-59 HP)
[color=Red]Round 3[/color] (- HP)
Merlin Brokencrown (29/47 HP)Red Eyes Stupified 1 Mandragora Poison Stage 1
➤ Qafathiel [b]Delay[/b] (32/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1
Tabil (34/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling

──────────
AFTER YOUR TURN:
──────────
Perla: Fort Save DC 14; upon fail roll a 1d8
Shadow: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 25 vs Mandragora Venom
Krakas: Fort Save DC 14; upon fail roll a 1d8
Avenger of the Green: Fort Save DC 14; upon fail roll a 1d8
Solras Pirhatya: Fort Save DC 14; upon fail roll a 1d8
Merlin Brokencrown: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 25 vs Mandragora Venom
Qafathiel [b]Delay[/b]: Fort Save DC 14; upon fail roll a 1d8
Tabil: Fort Save DC 14; upon fail roll a 1d8

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin just watches his wayward longsword haphazardly shredding randomly.
We're really going to be having a serious conversation about this behavior.


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Solras casts Guidance on herself, and then fires.

Attack: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Damage: 1d10 + 2 ⇒ (1) + 2 = 3
Crit???: 1d10 + 2 ⇒ (1) + 2 = 3 That's pathetic.

Fort: 1d20 + 8 ⇒ (4) + 8 = 12
d8: 1d8 ⇒ 4


Artifacts | Macros | Inv | Slides | Map |

Solras fires, but even with the guidance, it does not crit. Therefore, the Mandragora is still standing.

Solras' breathing becomes labored. Solras begins wheezing, for 2 hours, which imposes a –2 penalty on Stealth checks.

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 3 & 4
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 4[/color] (- HP)
➤ Perla (38/41 HP)☘️☘️☘️, -- Sickened 1
⠀⠀➤ Shadow (7/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 , Red Eyes, Stupified 1 Mandragora Poison Stage 1
➤ Krakas (29/32 HP)☘️☘️☘️ ==== Red Eyes
Avenger of the Green (14/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1 & Wheezing
Mandragora (-59 HP)
[color=Red]Round 3[/color] (- HP)
Merlin Brokencrown (29/47 HP)Red Eyes Stupified 1 Mandragora Poison Stage 1
➤ Qafathiel [b]Delay[/b] (32/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1
Tabil (34/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling

──────────
AFTER YOUR TURN:
──────────
Perla: Fort Save DC 14; upon fail roll a 1d8
Shadow: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 25 vs Mandragora Venom
Krakas: Fort Save DC 14; upon fail roll a 1d8
Avenger of the Green: Fort Save DC 14; upon fail roll a 1d8
Solras Pirhatya: Fort Save DC 14; upon fail roll a 1d8
Merlin Brokencrown: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 25 vs Mandragora Venom
Qafathiel [b]Delay[/b]: Fort Save DC 14; upon fail roll a 1d8
Tabil: Fort Save DC 14; upon fail roll a 1d8

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Ragathien's face shows confusion; he's concerned about Merlin's confusion, but also know that the Mandobaglian needs to be stopped. His trusty sling bullets at the ready, he fires.

Shards of Ragathiel: 1d20 + 9 ⇒ (4) + 9 = 134d4 ⇒ (1, 4, 4, 2) = 11


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

To attack: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d8 ⇒ 5
To attack: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d8 ⇒ 3
To bite: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d8 + 2 ⇒ (2) + 2 = 4
Perla fort: 1d20 + 8 ⇒ (4) + 8 = 12
Shadow Fort: 1d20 + 7 ⇒ (7) + 7 = 14
Shadow Fort: 1d20 + 7 ⇒ (4) + 7 = 11
Perla 1d8: 1d8 ⇒ 4

Perla tries her best to fight and stay in the battle, but her illness and command of Shadow means nothing is happening as the tiefling woman wants. Perhaps she truly is just a child of evil if she can not help her friends win this.


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

With hopes that the gas is not flammable, Tabil lights the torch and moves closer to the mandragora.

Fort: 1d20 + 6 ⇒ (6) + 6 = 12 - sickened
1d8 ⇒ 3


Artifacts | Macros | Inv | Slides | Map |

Qafathiel sends some shards crashing into the walls.

Qafathiel end of turn Fort Save: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
1d8 ⇒ 8

Qafathiel also begins trembling. For the next 2 hours, Qafathiel receives a +2 bonus on Initiative checks but takes a –2 penalty on Dexterity-based skill checks due to uncontrollable trembling.

Perla and Shadow harrass the Mandragora, but are unable to damage it.

Perla also begins wheezing, for 2 hours, which imposes a –2 penalty on Stealth checks.

Shadow random: 1d8 ⇒ 5
Shadow shivers, taking: 1d6 ⇒ 2 cold damage.
Then, Shadow succumbs to the Mandragora's poison. Poison damage: 2d6 ⇒ (1, 2) = 3 This makes Shadow confused.

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 3 & 4
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 4[/color] (- HP)
Perla (38/41 HP)☘️☘️☘️, -- Sickened 1
⠀⠀Shadow (2/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 , Red Eyes, Confused and Stupified 1 Mandragora Poison Stage 3
➤ Krakas (29/32 HP)☘️☘️☘️ ==== Red Eyes
Avenger of the Green (14/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1 & Wheezing
Mandragora (-59 HP)
[color=Red]Round 3[/color] (- HP)
Merlin Brokencrown (29/47 HP)Red Eyes Stupified 1 Mandragora Poison Stage 1
Qafathiel (32/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1 and Trembling
Tabil (34/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling

──────────
AFTER YOUR TURN:
──────────
Perla: Fort Save DC 14; upon fail roll a 1d8
Shadow: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 25 vs Mandragora Venom
Krakas: Fort Save DC 14; upon fail roll a 1d8
Avenger of the Green: Fort Save DC 14; upon fail roll a 1d8
Solras Pirhatya: Fort Save DC 14; upon fail roll a 1d8
Merlin Brokencrown: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 25 vs Mandragora Venom
Qafathiel: Fort Save DC 14; upon fail roll a 1d8
Tabil: Fort Save DC 14; upon fail roll a 1d8

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Artifacts | Macros | Inv | Slides | Map |

The Mandragora will try to bite Tabil: 1d20 + 14 ⇒ (8) + 14 = 22for: 2d8 + 4 ⇒ (1, 6) + 4 = 11 damage.

Then it will not grab Tabil: 1d20 + 10 ⇒ (3) + 10 = 13

Finally, it will attempt to strike Tabil with its vines: 1d20 + 10 ⇒ (11) + 10 = 21for: 2d4 + 4 ⇒ (1, 3) + 4 = 8

Tabil must make a Fort Save DC 21 vs Mandragora venom.

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 4 & 5
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Tabil: Fort DC 21 vs Mandragora venom

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 5[/color] (- HP)
➤ Perla (38/41 HP)☘️☘️☘️, -- Sickened 1
⠀⠀➤ Shadow (2/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 , Red Eyes, Confused and Stupified 1 Mandragora Poison Stage 3
➤ Krakas (29/32 HP)☘️☘️☘️ ==== Red Eyes Delayed
➤ Avenger of the Green (14/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
➤ Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1 & Wheezing
Mandragora (-59 HP)
[color=Red]Round 4[/color] (- HP)
➤ Merlin Brokencrown (29/47 HP)Red Eyes Stupified 1 Mandragora Poison Stage 1
➤ Qafathiel (32/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1 and Trembling
➤ Tabil (15/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling

──────────
AFTER YOUR TURN:
──────────
Perla: Fort Save DC 14; upon fail roll a 1d8
Shadow: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 25 vs Mandragora Venom
Krakas: Fort Save DC 14; upon fail roll a 1d8
Avenger of the Green: Fort Save DC 14; upon fail roll a 1d8
Solras Pirhatya: Fort Save DC 14; upon fail roll a 1d8
Merlin Brokencrown: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 25 vs Mandragora Venom
Qafathiel: Fort Save DC 14; upon fail roll a 1d8
Tabil: Fort Save DC 14; upon fail roll a 1d8

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Feeling like this may be his last moments on this Golarian, he Viscous swings!
Melee(E) +1 Longsword, viscous swing: 1d20 + 12 ⇒ (2) + 12 = 142d8 + 4 ⇒ (5, 1) + 4 = 10 S Traits Versatile P, magic

The poisoned fighter then weakly Raises his Shield....

Fort(E) DC 25: 1d20 + 9 ⇒ (12) + 9 = 21


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger tries to retch, and then hurls a spear of wood at the foe.

retch: 1d20 + 11 - 1 ⇒ (3) + 11 - 1 = 13

elemental blast, propulsive, 2a: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
damage: 1d8 + 5 ⇒ (4) + 5 = 9

fort save: 1d20 + 11 - 1 ⇒ (10) + 11 - 1 = 20


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Ragathien makes a silent prayer that by all that is holy this would end

Shards of Ragathiel: 1d20 + 9 ⇒ (3) + 9 = 124d4 ⇒ (4, 2, 1, 3) = 10


Artifacts | Macros | Inv | Slides | Map |

Merlin misses the Mandragora. I lied (accidentally) about the DC of the Mandragora venom. It is only DC 21 Merlin feels the venom of the Mandragora leave his system.

Merlin Fort vs 'gas': 1d20 + 9 ⇒ (17) + 9 = 26

Avenger avoids negating the nausea, and blasts around the beast.

Qafathiel queries Ragathiel but cannot connect.
Qafathiel Fort vs 'gas': 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Random: 1d8 ⇒ 7
Electricity damage: 1d6 ⇒ 5

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 4 & 5
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Tabil: Fort DC 21 vs Mandragora venom

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 5[/color] (- HP)
➤ Perla (38/41 HP)☘️☘️☘️, -- Sickened 1
⠀⠀➤ Shadow (2/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 , Red Eyes, Confused and Stupified 1 Mandragora Poison Stage 3
➤ Krakas (29/32 HP)☘️☘️☘️ ==== Red Eyes Delayed
Avenger of the Green (14/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
➤ Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1 & Wheezing
Mandragora (-59 HP)
[color=Red]Round 4[/color] (- HP)
Merlin Brokencrown (29/47 HP)Red Eyes
Qafathiel (27/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1 and Trembling
➤ Tabil (15/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling

──────────
AFTER YOUR TURN:
──────────
Perla: Fort Save DC 14; upon fail roll a 1d8
Shadow: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 21 vs Mandragora Venom
Krakas: Fort Save DC 14; upon fail roll a 1d8
Avenger of the Green: Fort Save DC 14; upon fail roll a 1d8
Solras Pirhatya: Fort Save DC 14; upon fail roll a 1d8
Merlin Brokencrown: Fort Save DC 14; upon fail roll a 1d8
Qafathiel: Fort Save DC 14; upon fail roll a 1d8
Tabil: Fort Save DC 14; upon fail roll a 1d8

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|

Damn we are getting fricked up, I wish I had something better for this. Just to clarify our knowledge of the creature, so far we only know its weak to fire, have we established if its resistant to something?

Krakas will try freezing it again, remembering his days back on the farm and how a late freeze could really impact the crops.

Fortitude DC 19 Frostbite: 3d4 ⇒ (2, 2, 1) = 5


Artifacts | Macros | Inv | Slides | Map |

Mandragora Fort DC 19: 1d20 + 11 ⇒ (20) + 11 = 31

The Mandragora seems to completely ignore the frost that forms on it.

The only resistances it has shown are to bludgeoning

Krakas End of Turn (EoT) Fort DC 14: 1d20 + 7 ⇒ (7) + 7 = 14

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 4 & 5
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Tabil: Fort DC 21 vs Mandragora venom

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 5[/color] (- HP)
➤ Perla (38/41 HP)☘️☘️☘️, -- Sickened 1
⠀⠀➤ Shadow (2/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 , Red Eyes, Confused and Stupified 1 Mandragora Poison Stage 3
Krakas (29/32 HP)☘️☘️☘️ ==== Red Eyes
Avenger of the Green (14/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
➤ Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1 & Wheezing
Mandragora (-59 HP)
[color=Red]Round 4[/color] (- HP)
Merlin Brokencrown (29/47 HP)Red Eyes
Qafathiel (27/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1 and Trembling
➤ Tabil (15/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling

──────────
AFTER YOUR TURN:
──────────
Perla: Fort Save DC 14; upon fail roll a 1d8
Shadow: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 21 vs Mandragora Venom
Krakas: Fort Save DC 14; upon fail roll a 1d8
Avenger of the Green: Fort Save DC 14; upon fail roll a 1d8
Solras Pirhatya: Fort Save DC 14; upon fail roll a 1d8
Merlin Brokencrown: Fort Save DC 14; upon fail roll a 1d8
Qafathiel: Fort Save DC 14; upon fail roll a 1d8
Tabil: Fort Save DC 14; upon fail roll a 1d8

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
TechoWrath wrote:
The only resistances it has shown are to bludgeoning

I thought it resisted the bullets. Firearms are concussive, so they use the better of bludgeoning or piercing.


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Actually, no. Harmona Gun bullets are NOT Concussive! Same reason she was literally useless in underwater combat.


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Alright. Let me just keep my round 4 actions as stated above. Adding the venom roll.

Fort vs Venom: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16


Artifacts | Macros | Inv | Slides | Map |

Tabil lights a torch and moves closer.

Tabil's skin feels like it is on fire. He takes: 1d6 ⇒ 4 fire damage.

The monster's venom takes a toll on Tabil. Stage 1, 1d6 ⇒ 6 poison damage, and Stupefied 1

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 4 & 5
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 5[/color] (- HP)
➤ Perla (38/41 HP)☘️☘️☘️, -- Sickened 1
⠀⠀➤ Shadow (2/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 , Red Eyes, Confused and Stupified 1 Mandragora Poison Stage 3
Krakas (29/32 HP)☘️☘️☘️ ==== Red Eyes
Avenger of the Green (14/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
➤ Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1 & Wheezing
Mandragora (-59 HP)
[color=Red]Round 4[/color] (- HP)
Merlin Brokencrown (29/47 HP)Red Eyes
Qafathiel (27/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1 and Trembling
Tabil (5/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling, Stupefied 1, Mandragora Venom Stage 1

──────────
AFTER YOUR TURN:
──────────
Perla: Fort Save DC 14; upon fail roll a 1d8
Shadow: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 21 vs Mandragora Venom
Krakas: Fort Save DC 14; upon fail roll a 1d8
Avenger of the Green: Fort Save DC 14; upon fail roll a 1d8
Solras Pirhatya: Fort Save DC 14; upon fail roll a 1d8
Merlin Brokencrown: Fort Save DC 14; upon fail roll a 1d8
Qafathiel: Fort Save DC 14; upon fail roll a 1d8
Tabil: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 21 vs Mandragora Venom

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

to arrow: 1d20 + 9 ⇒ (17) + 9 = 26
to damage: 1d8 ⇒ 3
to arrow: 1d20 + 9 ⇒ (19) + 9 = 28
to damage: 1d8 ⇒ 1
to bite: 1d20 + 9 ⇒ (17) + 9 = 26
to damage: 1d8 + 2 ⇒ (1) + 2 = 3
to fortify Perla: 1d20 + 8 ⇒ (15) + 8 = 23
to fortify Shadow: 1d20 + 7 ⇒ (5) + 7 = 12
to fortify Shadow: 1d8 ⇒ 6
to fortify Shadow again: 1d20 + 7 ⇒ (6) + 7 = 13

Perla tries her hand again at shooting the monster, while commanding Shadow to help harass.


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Two more innefective shots. On ehits, one embeds in a nearby wall.
Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d10 + 2 ⇒ (9) + 2 = 11
Attack: 1d20 + 12 ⇒ (1) + 12 = 13


Artifacts | Macros | Inv | Slides | Map |

Perla's first arrow kills the Mandragora BTW, it was a maximum efficiency, since it had only one hit point left.

Unfortunately, Shadow has the Confused state. Now that the Mandragora is dead, the only valid targets are Tabil and Merlin.

Tabil, Merlin: 1d2 ⇒ 2
Shadow's bite against Merlin is effective.

Tabil, Merlin: 1d2 ⇒ 2
Bite against Merlin w/sickened 1: 1d20 + 8 - 1 - 5 ⇒ (19) + 8 - 1 - 5 = 21
With his shield raised, Merlin avoids Shadow's attack.

Blood starts coming out of Shadow's nose. nosebleed: 1d4 ⇒ 4
Shadow keels over, Dying 1

From the Mandragora's venom, Shadow takes even more damage. Dying 2

Everyone can go before Shadow's turn.

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 5 & 6
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 6 [/color] (- HP)
➤ Perla (38/41 HP)☘️☘️☘️, -- Sickened 1
⠀⠀Shadow (0/30 HP) AC18, == Fiendish Rot stage 1 Dying 2, Sickened 1 , Red Eyes, Confused and Stupified 1 Mandragora Poison Stage 3, nosebleed.
➤ Krakas (29/32 HP)☘️☘️☘️ ==== Red Eyes
➤ Avenger of the Green (14/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
➤ Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1 & Wheezing
Mandragora (-59 HP)
[color=Red]Round r[/color] (- HP)
➤ Merlin Brokencrown (26/47 HP)Red Eyes
➤ Qafathiel (27/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1 and Trembling
➤ Tabil (5/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling, Stupefied 1, Mandragora Venom Stage 1

──────────
AFTER YOUR TURN:
──────────
Perla: Fort Save DC 14; upon fail roll a 1d8
Shadow: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 21 vs Mandragora Venom
Krakas: Fort Save DC 14; upon fail roll a 1d8
Avenger of the Green: Fort Save DC 14; upon fail roll a 1d8
Solras Pirhatya: Fort Save DC 14; upon fail roll a 1d8
Merlin Brokencrown: Fort Save DC 14; upon fail roll a 1d8
Qafathiel: Fort Save DC 14; upon fail roll a 1d8
Tabil: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 21 vs Mandragora Venom

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Fort vs gas: 1d20 + 6 ⇒ (18) + 6 = 24
Fort vs poison: 1d20 + 6 ⇒ (1) + 6 = 7 G!~$##nit

Let me know whether I am unconscious, I guess, and we'll see what happens from there.


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

Fort Save: 1d20 + 8 ⇒ (12) + 8 = 20


Artifacts | Macros | Inv | Slides | Map |

Tabil succumbs to the Mandragora Venom. Poison damage: 2d6 ⇒ (2, 3) = 5
Sickened 1 and Slowed 1 and Trembling, Stupefied 1, Confused, Unconscious, Dying 1 Mandragora Venom Stage 3

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 5 & 6
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ [color=Green]Round 6[/color] (- HP)
➤ Perla (38/41 HP)☘️☘️☘️, -- Sickened 1
⠀⠀Shadow (0/30 HP) AC18, == Fiendish Rot stage 1 Dying 2, Sickened 1 , Red Eyes, Confused and Stupified 1 Mandragora Poison Stage 3, nosebleed.
➤ Krakas (29/32 HP)☘️☘️☘️ ==== Red Eyes
➤ Avenger of the Green (14/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1 & Wheezing
Mandragora (-59 HP)
[color=Red]Round 5[/color] (- HP)
➤ Merlin Brokencrown (26/47 HP)Red Eyes
➤ Qafathiel (27/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1 and Trembling
Tabil (0/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling, Stupefied 1, Confused, Unconscious, Dying 1 Mandragora Venom Stage 3

──────────
AFTER YOUR TURN:
──────────
Perla: Fort Save DC 14; upon fail roll a 1d8
Shadow: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 21 vs Mandragora Venom
Krakas: Fort Save DC 14; upon fail roll a 1d8
Avenger of the Green: Fort Save DC 14; upon fail roll a 1d8
Solras Pirhatya: Fort Save DC 14; upon fail roll a 1d8
Merlin Brokencrown: Fort Save DC 14; upon fail roll a 1d8
Qafathiel: Fort Save DC 14; upon fail roll a 1d8
Tabil: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 21 vs Mandragora Venom

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger is not in shape to help at the moment. He will begin by retching.
1d20 + 11 ⇒ (18) + 11 = 29 Yeah!

He will finish it off by producing a plum of life and eating it.
healing: 2d4 + 6 ⇒ (3, 2) + 6 = 11

Do we still need to be making fort saves?
fort save: 1d20 + 11 ⇒ (10) + 11 = 21


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|

Idk if I can help

Krakas runs over to Tabil, grabbing out a scroll from his bag and unrolling it, "Qafathiel, I think you might be able to cast this scroll, its Cleanse Affliction, hurry over here, it might bring Tabil back from the brink,"

I could trick magic item, but I don't have enough actions this turn to run over, pull the scroll out, attempt to trick the magic item, then cast the spell, maybe Qafathiel can though?

fort save: 1d20 + 7 ⇒ (3) + 7 = 10
1d8: 1d8 ⇒ 7


Artifacts | Macros | Inv | Slides | Map |

Avenger of the Green barfs, and feels better, he eats some productive produce, and makes his save against the gas in the room. It is pretty obvious that it will dissipate in time, but, for the time being, keep making the saves.

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 5 & 6
[ooc]Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Shadow: Flat DC 12 Recovery check
Tabil: Flat DC 11 Recovery check.

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 6[/color] (- HP)
➤ Perla (38/41 HP)☘️☘️☘️, -- Sickened 1
⠀⠀Shadow (0/30 HP) AC18, == Fiendish Rot stage 1 Dying 2, Sickened 1 , Red Eyes, Confused and Stupified 1 Mandragora Poison Stage 3, nosebleed.
➤ Krakas (29/32 HP)☘️☘️☘️ ==== Red Eyes
Avenger of the Green (25/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1 & Wheezing
Mandragora (-59 HP)
[color=Red]Round 5[/color] (- HP)
➤ Merlin Brokencrown (26/47 HP)Red Eyes
➤ Qafathiel (27/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1 and Trembling
Tabil (0/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling, Stupefied 1, Confused, Unconscious, Dying 1 Mandragora Venom Stage 3

──────────
AFTER YOUR TURN:
──────────
Perla: Fort Save DC 14; upon fail roll a 1d8
Shadow: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 21 vs Mandragora Venom
Krakas: Fort Save DC 14; upon fail roll a 1d8
Avenger of the Green: Fort Save DC 14; upon fail roll a 1d8
Solras Pirhatya: Fort Save DC 14; upon fail roll a 1d8
Merlin Brokencrown: Fort Save DC 14; upon fail roll a 1d8
Qafathiel: Fort Save DC 14; upon fail roll a 1d8
Tabil: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 21 vs Mandragora Venom

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Artifacts | Macros | Inv | Slides | Map |

I got caught up in something else...

Krakas summons Qafathiel to cast Cleanse Affliction off of a scroll.

Unfortunately, Krakas also suffers 1d6 ⇒ 4 electrical damage.

It is unclear to me that Qafathiel can even cast the spell. It's minimum tier is a tier-2 Divine spell, and Qafathiel is a Champion with the Oracle Dedication. Qafathiel only gets cantrips, so 2nd tier spells are not on the spell list.


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|

that’s a good point, for some reason I had it switched thought he wa an oracle with champion archetype. Maybe in character Krakas doesn’t know the difference lol


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin chokes.
Fort(E) DC 14: 1d20 + 9 ⇒ (15) + 9 = 24

The Fighter just looks around at the carnage.
Anyone got any Sovereign Glue?


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
TechoWrath wrote:

I got caught up in something else...

Krakas summons Qafathiel to cast Cleanse Affliction off of a scroll.

Unfortunately, Krakas also suffers 1d6 electrical damage.

It is unclear to me that Qafathiel can even cast the spell. It's minimum tier is a tier-2 Divine spell, and Qafathiel is a Champion with the Oracle Dedication. Qafathiel only gets cantrips, so 2nd tier spells are not on the spell list.

Now is probably a good time for me to make the new Alias and switch to Ragathien; and then take another look at what he can do. But yes, until he takes Basic Oracle Spellcasting, he doesn't have any 1st Level divine spells.

EDIT: with that said, he could take BOS at 4th level ... is 4th close?


Artifacts | Macros | Inv | Slides | Map |

It appears that even though Qafathiel/Regathiel only has access to Cantrips, they can cast higher level spells from a scroll. That said, you do have Lay on Hands.

Hint: If someone is trained in Medicine, and has a Healer's Toolkit, then they can Treat Poison to give a bonus to the save vs poison.

You are actually close to 4th level.


Artifacts | Macros | Inv | Slides | Map |

We are still in initiative order because of the Bilious Bottle (poisonous gas) in the room.


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Can't do anything on my end, sry.

¯\_(ツ)_/¯


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin is on the medical deficiency program.


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|

I think we are still waiting to see if Qafathiel is gonna use the cleanse affliction scroll I'm holding out for him or do something else with their turn


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'
Krakas wrote:
I think we are still waiting to see if Qafathiel is gonna use the cleanse affliction scroll I'm holding out for him or do something else with their turn

and I spent a bunch of time today trying to understand what getting Tabil back to 33% of their hp would do - it seems hard for me to believe that they would still be dying. Maybe all of the other things, but not dying. Then, based on the interval of rolls and refocusing, we could know if we can keep them alive, because if we could get Tabil back to 100% hp, then it seems like we could chip away at the other conditions. Sorry, this is ponderous at this point, not fun.


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'

Ragathien Lays Hands on Tabil and heals them, +12hp to Tabil


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'

Ragathien takes the scroll of Cleanse Affliction and reads it at Tabil

(without knowing anything about the scroll, like its level, or anything really about Tabil's conditions, given that Ragathien hasn't examined him or been given any feedback from someone medical, it's hard to know what effect Ragathien would want from the reading of the scroll, but maybe that isn't what we're going for)


Artifacts | Macros | Inv | Slides | Map |

Ragathien heals Tabil, making him conscious once more, and by reading the scroll of Cleanse Affliction, reduces the poison running through his system (thereby removing the Confused condition).

Perla Fort Save DC 14, sickened 1: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10
1d8 ⇒ 3
Perla takes: 1d6 ⇒ 3 fire damage
Merlin Fort Save DC 14: 1d20 + 9 ⇒ (2) + 9 = 11
1d8 ⇒ 5
Merlin takes: 1d6 ⇒ 3 cold damage

Shadow's body tries to stabilize DC 12: 1d20 ⇒ 14 (Removing the dying condition, but increasing the Wounded condition to 1)

Shadow takes poison damage from the venom (increasing its dying condition to 2 because of being Wounded 1

Shadow tries to fend off the Mandragora venom DC 21, Sickened 1: 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9.

Shadow stays in Stage 3.

Shadow Fort Save DC 14, Sickened 1: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 5 & 6
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Shadow: Flat DC 12 Recovery check

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 6[/color] (- HP)
Perla (35/41 HP)☘️☘️☘️, -- Sickened 1 Delay
⠀⠀Shadow (0/30 HP) AC18, == Fiendish Rot stage 1 Dying 2, Sickened 1 , Red Eyes, Confused and Stupified 1 Mandragora Poison Stage 3, nosebleed.
Krakas (25/32 HP)☘️☘️☘️ ==== Red Eyes
Avenger of the Green (25/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1 & Wheezing
Mandragora (-59 HP)
[color=Red]Round 5[/color] (- HP)
Merlin Brokencrown (23/47 HP)Red Eyes Delay 1
Ragathien (27/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1 and Trembling
➤ Tabil (12/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling, Stupefied 1, Wounded 1 Mandragora Venom Stage 2

──────────
AFTER YOUR TURN:
──────────
Perla: Fort Save DC 14; upon fail roll a 1d8
Shadow: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 21 vs Mandragora Venom
Krakas: Fort Save DC 14; upon fail roll a 1d8
Avenger of the Green: Fort Save DC 14; upon fail roll a 1d8
Solras Pirhatya: Fort Save DC 14; upon fail roll a 1d8
Merlin Brokencrown: Fort Save DC 14; upon fail roll a 1d8
Ragathien: Fort Save DC 14; upon fail roll a 1d8
Tabil: Fort Save DC 14; upon fail roll a 1d8, Fort Save DC 21 vs Mandragora Venom

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)

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