Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.


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Male Hero Points 3/1 Conditions Aura 15' (+1 Fear) Human ◆◇↺ Fighter [Marshall] 3 Perception (E)+8 HP 47/47 AC(T) 21/23, Fort(E)+9, Ref(E)+7(+3) Bulwark, Will(E)+8

Merlin Raises his Shield, Strides to the stairs and laughs at the closest Cultist!
Intimidation(E) to Demoralize: 1d20 + 9 ⇒ (1) + 9 = 10

Unfortunately it doesn't seem to come out as Intimidating...


Female Tiefling Ranger 3 | HP 41/41 | AC 19 | Fort +8; Ref +10; Will +10 | Perc +10 | +12 Initiative Speed: 25 ft | Ranger DC 17 | Conditions: | Hero Points: 1/3

to hit: 1d20 + 9 ⇒ (8) + 9 = 17
to damage: 1d8 ⇒ 3
to hit: 1d20 + 4 ⇒ (19) + 4 = 23
to damage: 1d8 ⇒ 3
to hit: 1d20 - 1 ⇒ (15) - 1 = 14
to damage: 1d8 ⇒ 7

Perla takes aim at the red and tries to finish the fight here


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Merlin isn't too intimidating, but Perla manages to put another arrow into one of the guards.

❖❖❖❖❖❖❖❖❖❖
Faxon at the Tower of Estrod, Round 2
Party Conditions: 11:20 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
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[color=Red]Round 2[/color] (- HP)
Perla (41/41 HP)☘️☘️☘️, --
⠀⠀Shadow (30/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
Merlin Brokencrown (47/47 HP)☘️ Darkvision
Tabil (35/35 HP)☘️☘️, **Hide +8**
Avenger of the Green (46/46 HP)☘️☘️ , Low light vision --
Red tiefling (-24 HP)Shield -5
Green tiefling (-21 HP)Shield -5
Solras Pirhatya (35/35 HP)☘️ Sharp Eared ===
Krakas (32/32 HP)☘️☘️☘️ ====
Faxon (-36 HP)Dying 3

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CONDITIONS & EFFECTS REFERENCE
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Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart


Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7

Ragathien whirls around and his eyes flash red; flames much like those that engulfed Faxon lash out at the cultist leading the charge down the stairs

Fires of Feronia: 1d20 + 7 ⇒ (9) + 7 = 164d6 ⇒ (5, 5, 1, 6) = 17 DblDmg on Crit, 2d6 fire adjacent (FIRE RAY @ Green)


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Qafathiel manages to light more of the ground on fire.

The green tiefling comes barrelling down the steps and attempts to shove Perla out of the way: 1d20 + 8 ⇒ (11) + 8 = 19. Perla is shoved five feet back. The guard continues on his way to Faxon.

The red guard comes down and attempts to shove Qafathiel out of the way: 1d20 + 8 ⇒ (14) + 8 = 22. Qafathiel is shoved five feet back. The red tiefling continues on his way to Faxon.

❖❖❖❖❖❖❖❖❖❖
Faxon at the Tower of Estrod, Round 2
Party Conditions: 11:20 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 2[/color] (- HP)
Perla (41/41 HP)☘️☘️☘️, --
⠀⠀Shadow (30/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
Merlin Brokencrown (47/47 HP)☘️ Darkvision
Tabil (35/35 HP)☘️☘️, **Hide +8**
Avenger of the Green (46/46 HP)☘️☘️ , Low light vision --
Red tiefling (-24 HP)Shield -5
Green tiefling (-21 HP)Shield -5
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared ===
➤ Krakas (32/32 HP)☘️☘️☘️ ====
Faxon (-36 HP)Dying 3

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart


HP: 32/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 2/4 2nd 2/3| Focus pts 1/1 | Hero Points2/3| Buffs: Mystic Armor

Shrugging, it worked great the first time Krakas launches another arc of lightning between the two still standing tiefling cultists, "It hurts brothers, to harm you so, its not too late to lay down your arms and surrender,"

electric arc DC 19: 3d4 ⇒ (1, 1, 4) = 6

going easy on them I guess, light zapping lol, the dice can feel my subconscious bias toward other tieflings


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Reflex saves, Green and Red: 1d20 + 7 ⇒ (17) + 7 = 241d20 + 7 ⇒ (14) + 7 = 21

Each of the tiefling guards takes a small amount of electric damage from Krakas.

❖❖❖❖❖❖❖❖❖❖
Faxon at the Tower of Estrod, Round 2
Party Conditions: 11:20 am, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 2[/color] (- HP)
Perla (41/41 HP)☘️☘️☘️, --
⠀⠀Shadow (30/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1
Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
Merlin Brokencrown (47/47 HP)☘️ Darkvision
Tabil (35/35 HP)☘️☘️, **Hide +8**
Avenger of the Green (46/46 HP)☘️☘️ , Low light vision --
Red tiefling (-27 HP)Shield -5
Green tiefling (-24 HP)Shield -5
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared ===
Krakas (32/32 HP)☘️☘️☘️ ====
Faxon (-36 HP)Dying 3

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)
  • Safe house (Tower of Estrod)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart


Female Amurrun Gunslinger 3 | AC: 19 | HP: 19/35 Hero:1 | Fort +8 Ref +11 Will +6 | Perc +6

Solras shoots at the Red Tiefling, hoping to take them down quickly... and misses wildly, swearing to herself.

Strike: 1d20 + 12 ⇒ (2) + 12 = 14


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear) Human ◆◇↺ Fighter [Marshall] 3 Perception (E)+8 HP 47/47 AC(T) 21/23, Fort(E)+9, Ref(E)+7(+3) Bulwark, Will(E)+8

Merlin takes the opportunity to attack the initial Cultist that done passed his position.
Reactive Strike Melee(E) Longsword: 1d20 + 11 ⇒ (18) + 11 = 291d8 + 4 ⇒ (4) + 4 = 8 S Traits Versatile P


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

The green tiefling guard never even made it to the center of the room. After pushing Perla away, when he made a dash for the center of the room Merlin's sword tore a huge gash in his belly, dropping him right there.

Solras takes a shot, that goes wide into one of the walls.

Faxon Recovery check DC 13: 1d20 ⇒ 9

Faxon dies completely.

The remaining tiefling guard drops his weapon, drops to his knees, puts his hands behind his head, and surrenders. "Without Faxon to guard, I gots nuttin' left. Please don't kill me."

COMBAT OVER
BTW, the other guard is at Dying 2.

On Faxon, you find nine lesser healing potions. His Explorer's Clothing has a +1 Armor Potency Rune on it. You find a couple of keys.

You hear a tiny voice say [color=Pink]"I'm Free![/color] Then the scorpion in the corner scuttles away and disappears into a crack in the wall.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

The door to the south is locked, but one of Faxon's keys opens it. In the southern room is a locked chest, but one of Faxon's keys opens that.

In the chest you find.


  • 231 cp
  • 76 sp
  • 12 gp
  • 1 pp
  • 5 silver holy symbols of Iomedae (worth 2 gp each)
  • a +1 longsword
  • 2 +1 scimitars
  • Various fine housewares like silverware and table settings worth (45 gp)
  • a wand of Runic Weapon
  • a currently broken Phylactery of Faithfulness
  • A sheaf of papers documenting the cultists' movements around the city. These papers not only indicate that the plan to attack Kenabres was several years in the planning, but, there were a large number of Templars of the Ivory Labyrinth involved. (While it can't help at this point, several of the names on the list include people operating in other cities. The crusaders will pay 200 gp for it as a reward.
  • There is a short note in immaculate handwriting. See slide #3


HP: 32/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 2/4 2nd 2/3| Focus pts 1/1 | Hero Points2/3| Buffs: Mystic Armor

Krakas surveys the aftermath of the chaotic battle, his tail twitching in thought as he watches the surviving tiefling guard surrender. The wizard’s sharp gaze narrows for a moment before he relaxes, his voice calm but firm.

“You’ve made the right choice. Stay where we can see you,” Krakas says. Then, he glances at Perla and Merlin. “We’ll need to decide what to do with him, but for now, he’s no threat, let's just make sure he doesn't sneak away behind us,"

He hands the papers to Merlin for his input, then turns to the group. “The crusaders will want to see this. If these names are still out there, we can stop them before they strike again, but it seems our biggest priority is stopping whatever is happening at the Wardstone.”


Human Magical Merchant Investigator 3 | HP 35 | AC 19 | F6 R10 W8 | Perc +8 | Speed: 30 ft | Class DC 19 | Hero Points: 0/3 |◆ ◇ ↺ | Case: Recent events at the Estrod Tower

Tabil raises an eyebrow at the chitinous arachnid, first of all, speaking. Secondly, he briefly ponders the actual presence of the creature and its purpose. He walks to the freshly acquired captors and performs a pat down to make sure they do not pose a threat.

"Will you be a troublemaker, friend?" Tabil asks the man in a half and half reassuring and threatening manner. "Tie them up, take them for a walk later?" he addresses the party.

And while others are having fun with the looting, I would like to examine the minotaur head again, if we have time.

+11 Arcana | +9 Crafting, Mercantile Lore, Occultism, Society | +6 Religion


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear) Human ◆◇↺ Fighter [Marshall] 3 Perception (E)+8 HP 47/47 AC(T) 21/23, Fort(E)+9, Ref(E)+7(+3) Bulwark, Will(E)+8

Merlin sheaths his sword after cleaning it on the dead cultist's cloak, as his steel blue eyes lock onto the other.
You would be more believable if your weapon hit the floor at the same time as your ass.

The Fighter then takes out some rope from his backpack to tie the now sitting Cultist.
Stay. We may have questions.

Reacquainting himself with Dead Faxon's paperwork and such, the Marshal reads the missive, while also frowning at the tied up, seated cultist.
You know any about this?

Merlin summarizes.

Raising an eyebrow as he peruses the papers handed to him by Krakas, Merlin whistles.
Ain't this a....

After squeezing the tied up and seated cultist for all the demon juice, Merlin takes Dead Faxon's key, unlocks the door, enters, searches and comes back out with a new shiny+1 longsword.

We really need to get this information back to base.


Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7
Merlin Brokencrown wrote:

Merlin sheaths his sword after cleaning it on the dead cultist's cloak, as his steel blue eyes lock onto the other.

You would be more believable if your weapon hit the floor at the same time as your ass.

The Fighter then takes out some rope from his backpack to tie the now sitting Cultist.
Stay. We may have questions.

Reacquainting himself with Dead Faxon's paperwork and such, the Marshal reads the missive, while also frowning at the tied up, seated cultist.
You know any about this?

Merlin summarizes.

Raising an eyebrow as he peruses the papers handed to him by Krakas, Merlin whistles.
Ain't this a....

After squeezing the tied up and seated cultist for all the demon juice, Merlin takes Dead Faxon's key, unlocks the door, enters, searches and comes back out with a new shiny+1 longsword.

We really need to get this information back to base.

"For the record, leaving him here at the mercy of whoever finds him is all we should need. He only asked not to be killed."


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Sorry for the delay. I'm a little under the weather.

Tabil:

The Brazen Minotaur Head is a magic object that, when mounted in a room, makes anyone in the room more skillful. It is a +1 Divine bonus to any skill check.

Once per day, it can be used to cast a Rank 7 Haste, although it takes three actions.

All the guard knows is that he was assigned guard duty. It's better than being out in the city, since demons don't seem to care that you're on their side.


Female Tiefling Ranger 3 | HP 41/41 | AC 19 | Fort +8; Ref +10; Will +10 | Perc +10 | +12 Initiative Speed: 25 ft | Ranger DC 17 | Conditions: | Hero Points: 1/3

"Can he be redeemed? Maybe we can try that? He doesn't seem... I mean, he can change perhaps?"


Female Amurrun Gunslinger 3 | AC: 19 | HP: 19/35 Hero:1 | Fort +8 Ref +11 Will +6 | Perc +6

"It's possible, but do we know why he joined the demons? That'll affect my answer."


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

The tiefling guard says, "The demons are the good guys. They promote freedom, creativity, and breaking conventions. They are the liberators from oppressive structures or dogmatic rules. They advocate for a form of existential freedom that resonates with the Holy. The chaotic destruction is a necessary catalyst for change or renewal."


Female Amurrun Gunslinger 3 | AC: 19 | HP: 19/35 Hero:1 | Fort +8 Ref +11 Will +6 | Perc +6

Solras tries her best to find a solution that isn't trying to convert them to Iomedae. Someone actively relying on demons... wouldn't take well to all the rules, the laws, and all the restrictive structures of being a holy crusader... but perhaps converting them to a different planar faction would work.

"Look. Maybe the only form of freedom you've been exposed to is the demons. I'm not going to try to convert you to Iomedae or anything. Have you had conversations with... any of the other chaotic outsiders or their representatives? The demons love exerting their power, their worshippers... they just like subjugating others with war and violence over laws and rules. Their freedom comes at the price of others'. "

Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9 Burn a hero point.
Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16


HP: 32/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 2/4 2nd 2/3| Focus pts 1/1 | Hero Points2/3| Buffs: Mystic Armor

“Freedom is a compelling idea,” he begins, his infernal eyes fixed on the guard. “But the freedom demons offer isn’t what it seems. It’s chaos disguised as liberation. They burn everything down, leaving nothing behind. True freedom... it’s about creating something better, not just tearing everything apart.”

He gestures toward Solras. “What she’s saying makes sense. There are other paths—ones that embrace individuality and creativity without leaving destruction in their wake. Have you heard of Desna? Or Cayden Cailean? Gods of travel, dreams, and freedom who don’t demand blood and ruin to make their point. They embody freedom in a way demons never will.”


Human Magical Merchant Investigator 3 | HP 35 | AC 19 | F6 R10 W8 | Perc +8 | Speed: 30 ft | Class DC 19 | Hero Points: 0/3 |◆ ◇ ↺ | Case: Recent events at the Estrod Tower

"Let them be." Tabil murmus from under the minotaur head. "That's a mindset that will not be altered in two minutes. But if they like the demons so much, perhaps we should pull them out into the open to discuss the philosophy with the creatures directly. See how that turns out." he smirks at the captive and waits a few seconds for a reaction. "I bet they would make wonderful pieces of art using bone and sinew as their preferred medium. And then consume it. Or parts of it, at least."

"Anyway," he points at the thing. "this wall mount is interesting. I have a feeling it improves performance of various tasks by anyone standing in a room where it is mounted. Something to think about."


Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7
Tabil wrote:

"Let them be." Tabil murmus from under the minotaur head. "That's a mindset that will not be altered in two minutes. But if they like the demons so much, perhaps we should pull them out into the open to discuss the philosophy with the creatures directly. See how that turns out." he smirks at the captive and waits a few seconds for a reaction. "I bet they would make wonderful pieces of art using bone and sinew as their preferred medium. And then consume it. Or parts of it, at least."

"Anyway," he points at the thing. "this wall mount is interesting. I have a feeling it improves performance of various tasks by anyone standing in a room where it is mounted. Something to think about."

"I do not know our odds at safely transporting it, but I would love for the crusade command to have it in their war council meetings."

Not sure what could be rolled to show this, or if it's even too bulky no matter what


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

With only a small amount of effort, you are able to remove the Brazen Minotaur sculpture from the wall. It weighs 2 bulk.

Let me know what you want to do with the tiefling guard. He is unlikely to change his mind, nor he yours.

At this point, you may return to Defender's Heart or continue on to Topaz Solutions. You may, of course do anything else you desire, but, that will, most likely, just have more random encounters thrown your way...


AC 20 (22 w/ shield) |HP 46/46 |F/R/W +11/+9/+9 |Per+7 |Cond None |◆ ◇ ↺

"I think that we have more important things to worry about that carrying big items of loot. And I think the commanders might not want Baphomet looking over their plans, even figuratively." he says, wooden eyes rolling. "I say we secure it and let others retrieve it when they can."

He lowers his voice so as to not be overheard by the prisoner. "Perhaps we let him go and follow to see where he goes?"


HP: 32/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 2/4 2nd 2/3| Focus pts 1/1 | Hero Points2/3| Buffs: Mystic Armor

Krakas can carry a decent amount of bulk, his wizard robes are a real pump cover for him. If we can wrap up the minotaur head, I'll carry it, no problem. I'm only at most at 2 bulk, and carry up to 8 bulk before I'm encumbered


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear) Human ◆◇↺ Fighter [Marshall] 3 Perception (E)+8 HP 47/47 AC(T) 21/23, Fort(E)+9, Ref(E)+7(+3) Bulwark, Will(E)+8

Merlin simply ignores the seated and tied up cultist. The Fighter gathers up everything of military value, along with every scratch of paper work (especially the Letter).
Best get back to Base, before something eats us and swallows out nothing worth keeping.

Merlin intends to hurry back to Defender's Heart.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

One vote for Defender's Heart. Once I have a few more, I'll move forward.


Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7
TechoWrath wrote:
One vote for Defender's Heart. Once I have a few more, I'll move forward.

Sorry, I thought that counted as a vote to take everything back to D.H. - more intel for the crusade is always good. Do we know what time it is? Can we go to Topaz today or does it need to wait until the morning?


AC 20 (22 w/ shield) |HP 46/46 |F/R/W +11/+9/+9 |Per+7 |Cond None |◆ ◇ ↺

"Eh, we survived out there for days. No need to scuttle back home when we can deal with another issue first."

I vote Topaz


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

It is right around noon. It will take somewhat over an hour to get to Topaz Solutions. It will take somewhat over an hour to get to Defender's Heart.

Defender's Heart = 1, Topaz Solutions = 1


Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7
Qafathiel wrote:
TechoWrath wrote:
One vote for Defender's Heart. Once I have a few more, I'll move forward.
Sorry, I thought that counted as a vote to take everything back to D.H. - more intel for the crusade is always good. Do we know what time it is? Can we go to Topaz today or does it need to wait until the morning?

Still didn't count, ok ;) I vote for DEFENDER'S HEART. That puts us at 2 & 2.


HP: 32/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 2/4 2nd 2/3| Focus pts 1/1 | Hero Points2/3| Buffs: Mystic Armor

I'm still good on spells and resources, so I'd vote for Topaz. I know, silly a Wizard pushing for a longer adventuring day lol


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

After a bit of time for healing/identifying and a discussion of where to go next, you start going toward Topaz Solutions.

GM:

1d100 ⇒ 51
Solras Pirhatya, Avoid Notice: 1d20 + 10 ⇒ (9) + 10 = 19
Merlin Brokencrown , Defend: 1d20 + 8 ⇒ (7) + 8 = 15
Tabil, Investigate: 1d20 + 10 ⇒ (7) + 10 = 17
Qafathiel, Investigate: 1d20 + 11 ⇒ (16) + 11 = 27
Perla Hidlkid, Scout: 1d20 + 12 ⇒ (14) + 12 = 26
Krakas Grimbane, Detect Magic: 1d20 + 6 ⇒ (11) + 6 = 17
Avenger of the Green, Search: 1d20 + 11 ⇒ (19) + 11 = 30
, : 1d20 + 12 ⇒ (18) + 12 = 30
Merlin, Avenger: 1d2 ⇒ 2

You're about 20 minutes away from Topaz Solutions, when, while you are crossing a small bridge, from an alleyway in front of you, a robed figure emerges. In the place of hands, multiple tentacles are at the end of each arm.

He moves out of the alley, points to somewhere near the bridge, and a loud sound, like the cracking of a giant whip assaults your ears.

Everyone must give me a Fort DC 22 or take: 2d10 ⇒ (3, 8) = 11 sonic damage

Then, from 20 feet away, the tentacles that pointed, viciously slam into Avenger of the Green: 1d20 + 13 ⇒ (17) + 13 = 30for: 2d6 + 5 + 2d4 + 2d6 + 5 + 2d4 ⇒ (3, 4) + 5 + (3, 4) + (3, 4) + 5 + (3, 4) = 38 bludgeoning damage.

❖❖❖❖❖❖❖❖❖❖
Robed Figure, Round 1
Party Conditions: 12;50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

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BEFORE YOUR TURN:
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Avenger of the Green: Fort DC 20 or 11 sonic
Qafathiel: Fort DC 22 or 11 sonic
Perla: Fort DC 22 or 11 sonic
Shadow: Fort DC 22 or 11 sonic
Solras Pirhatya: Fort DC 22 or 11 sonic
Tabil: Fort DC 22 or 11 sonic
Krakas: Fort DC 22 or 11 sonic
Merlin Brokencrown: Fort DC 22 or 11 sonic

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Character in ➤ BOLD can act!
──────────
[color=Red]Round 1[/color] (- HP)
Robed Figure (- HP)
➤ Avenger of the Green (8/46 HP)☘️☘️ , Low light vision --
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
➤ Perla (41/41 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (30/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared ===
➤ Tabil (35/35 HP)☘️☘️,
➤ Krakas (32/32 HP)☘️☘️☘️ ====
➤ Merlin Brokencrown (47/47 HP)☘️ Darkvision

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


AC 20 (22 w/ shield) |HP 46/46 |F/R/W +11/+9/+9 |Per+7 |Cond None |◆ ◇ ↺

fort save: 1d20 + 11 ⇒ (13) + 11 = 24 Good thing or I'd have dropped.

Avenger rocks from the nasty hit and quickly bandages himself before he loses too much sap.

battle medicine, self, DC 20: 1d20 + 9 ⇒ (13) + 9 = 22
healing: 2d8 + 10 ⇒ (3, 5) + 10 = 18

He then hurls a woody axe against the bad guy.
elemental blast, 2a, thrown: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d8 + 6 ⇒ (5) + 6 = 11


Female Tiefling Ranger 3 | HP 41/41 | AC 19 | Fort +8; Ref +10; Will +10 | Perc +10 | +12 Initiative Speed: 25 ft | Ranger DC 17 | Conditions: | Hero Points: 1/3

fort for Perla: 1d20 + 8 ⇒ (9) + 8 = 17
fort for Shadow: 1d20 + 7 ⇒ (3) + 7 = 10

Both Shadow and Perla are affected by the blast, a few shards of shrapnel cutting them both.

attack for perla: 1d20 + 9 ⇒ (6) + 9 = 15
damage perla: 1d8 ⇒ 8
attack for perla: 1d20 + 6 ⇒ (1) + 6 = 7
damage perla: 1d8 ⇒ 1

Perla looks at the creature, then hunting prey targets the creature with the strange arms, and shoots at it twice, hoping to help distract the creature from her companions and buy them some time.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Avenger takes some minor sonic damage, manages to throw some duct tape around his vines, and hits the robed figure with some woody elemental force.

Perla takes the full damage from the sonic effect and is deafened for this round, but Shadow is truly unnerved from the damage and is deafened for a minute and stunned. The ringing in her ears seems to affect her aim with the bow, and both of Perla's arrows go wide.

❖❖❖❖❖❖❖❖❖❖
Robed Figure, Round 1
Party Conditions: 12;50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Qafathiel: Fort DC 22 or 11 sonic
Solras Pirhatya: Fort DC 22 or 11 sonic
Tabil: Fort DC 22 or 11 sonic
Krakas: Fort DC 22 or 11 sonic
Merlin Brokencrown: Fort DC 22 or 11 sonic

──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 1[/color] (- HP)
Robed Figure (-11 HP)
Avenger of the Green (21/46 HP)☘️☘️ , Low light vision --
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
Perla (30/41 HP)☘️☘️☘️, --
⠀⠀Shadow (8/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared ===
➤ Tabil (35/35 HP)☘️☘️,
➤ Krakas (32/32 HP)☘️☘️☘️ ====
➤ Merlin Brokencrown (47/47 HP)☘️ Darkvision

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


HP: 32/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 2/4 2nd 2/3| Focus pts 1/1 | Hero Points2/3| Buffs: Mystic Armor

fort save: 1d20 + 8 ⇒ (3) + 8 = 11 ouch

Krakas, caught completely off guard by the sonic blast, holds his ears, opens his spellbook and begins to swirl his hands, struggling but knowing his group needs a chance to breath and hoping this spell provides some much needed cover, spending all his energy to pull forth a billowing mist that surrounds the area.

"This thing seems pretty tough! Avenger are you gonna be okay?"

3 actions to cast mist, its a 20ft radius spread, lasts 1 minute. Trying to center it behind us, so the mist doesn't extent past Merlin and Avenger. I'm not sure if this is a mistake, I'm still trying to figure out how to use Mist effectively, since I get it for free from my wizard school.

Here is the wording for the spell: You call forth a cloud of mist. All creatures within the mist become concealed, and all creatures outside the mist become concealed to creatures within it. You can Dismiss the cloud.

If this was a huge mistake, I can dismiss the spell next turn


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Krakas is stunned by the sound of the blast the robed figure sent against the party.

On a critical failure, Krakas took double damage, is Deafened for one minute, and, is Stunned 1. Unfortunately, that precludes a three action spell this round.

Krakas can take a different set of actions this round, but, it is limited to two actions.

❖❖❖❖❖❖❖❖❖❖
Robed Figure, Round 1
Party Conditions: 12;50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Qafathiel: Fort DC 22 or 11 sonic
Solras Pirhatya: Fort DC 22 or 11 sonic
Tabil: Fort DC 22 or 11 sonic
Merlin Brokencrown: Fort DC 22 or 11 sonic

──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 1[/color] (- HP)
Robed Figure (-11 HP)
Avenger of the Green (21/46 HP)☘️☘️ , Low light vision --
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
Perla (30/41 HP)☘️☘️☘️, --
⠀⠀Shadow (8/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared ===
➤ Tabil (35/35 HP)☘️☘️,
➤ Krakas (10/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute and Stunned 1 *** 2 actions available.
➤ Merlin Brokencrown (47/47 HP)☘️ Darkvision

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7

FORT: 1d20 + 7 ⇒ (15) + 7 = 22 Qafathiel: Fort DC 22 or 11 sonic

Qafa reaches out to Avenger as he applies bandages to himself, just making sure that the leshy can recover a little more ... at the same time withdrawing a sling bullet to send shards at the team's latest attacker

LoH*: 12 = 12 +12hp; +2 status bonus to AC (1 round)
Shards of Ragathiel**: 1d20 + 7 ⇒ (10) + 7 = 174d4 ⇒ (1, 1, 1, 1) = 4


HP: 32/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 2/4 2nd 2/3| Focus pts 1/1 | Hero Points2/3| Buffs: Mystic Armor

Oh shoot, I read it as DC 20, idk why I did that


HP: 32/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 2/4 2nd 2/3| Focus pts 1/1 | Hero Points2/3| Buffs: Mystic Armor

Krakas, suffering from some Deja vu where he fought a similar creature but things went differently for him, tries to identify the creature and sends a small force dart zipping at it.

Force Dart: 1d4 + 1 ⇒ (2) + 1 = 3

Recall knowledge: Arcana +11, Occultism +9


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Krakas projects a small amount of force damage into the robed figure.

GM:
1d20 ⇒ 11

Krakas:
You recognize the robed figure as a Venedaemon. They are a fiend produced when someone is killed by magic or killed in the pursuit of magic.

Since you didn't specify what about the creature you were inquiring about, I am going to give you a random piece of information.

Saves, Immunities/weaknesses/resistance, specials: 1d3 ⇒ 21d2 ⇒ 2

They have a weakness to Holy damage.

❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 1
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Qafathiel: Fort DC 22 or 11 sonic
Solras Pirhatya: Fort DC 22 or 11 sonic
Tabil: Fort DC 22 or 11 sonic
Merlin Brokencrown: Fort DC 22 or 11 sonic

──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 1[/color] (- HP)
Venedaemon (-14 HP)
Avenger of the Green (21/46 HP)☘️☘️ , Low light vision --
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
Perla (30/41 HP)☘️☘️☘️, --
⠀⠀Shadow (8/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared ===
➤ Tabil (35/35 HP)☘️☘️,
Krakas (10/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
➤ Merlin Brokencrown (47/47 HP)☘️ Darkvision

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear) Human ◆◇↺ Fighter [Marshall] 3 Perception (E)+8 HP 47/47 AC(T) 21/23, Fort(E)+9, Ref(E)+7(+3) Bulwark, Will(E)+8

Fort(E) DC 22: 1d20 + 9 ⇒ (7) + 9 = 1611 = 11

Merlin screams but he doesn't hear his own screaming. It's a bit disconcerting....

The Fighter (who may be bleeding a bit behind the ears) Raises his Shield, Strides behind the Tentacle Tyrant and Strikes!
Anyone want to Flank? Possibly get him a bit Off-Guard?
Melee(E) +1 Longsword: 1d20 + 12 ⇒ (7) + 12 = 191d8 + 4 ⇒ (3) + 4 = 7 S Traits Versatile P, magic

Reactive Strike:

Melee(E) +1 Longsword: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 4 ⇒ (5) + 4 = 9 S Traits Versatile P, magic


Human Magical Merchant Investigator 3 | HP 35 | AC 19 | F6 R10 W8 | Perc +8 | Speed: 30 ft | Class DC 19 | Hero Points: 0/3 |◆ ◇ ↺ | Case: Recent events at the Estrod Tower

Fort: 1d20 + 6 ⇒ (11) + 6 = 17

Tabil grabs his head as the sonic boom leaves him with ringing ears. He looks around to examine the effects on others before looking at the creature. "No shot..." he mutters and pulls out his healer's tools to help Krakas and Shadow.

Stratagem: 1d20 ⇒ 12

Battle Medicine, Krakas, Assurance: 2d8 + 3 ⇒ (3, 6) + 3 = 12
Battle Medicine, Shadow, Assurance: 2d8 + 3 ⇒ (7, 7) + 3 = 17

◆ Devise a Stratagem, ◆ Battle Medicine, ◆ Battle Medicine

AC 19, HP -11, Deafened


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Merlin covers his ears, (and is stunned 1, so that he doesn't have enough actions for the attack), raises his shield and confronts the Daemon.

Tabil takes some damage, and slaps some bandages on Krakas and Shadow.

❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 1
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Qafathiel: Fort DC 22 or 11 sonic
Solras Pirhatya: Fort DC 22 or 11 sonic

──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 1[/color] (- HP)
Venedaemon (-14 HP)
Avenger of the Green (21/46 HP)☘️☘️ , Low light vision --
➤ Qafathiel (32/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
Perla (30/41 HP)☘️☘️☘️, --
⠀⠀Shadow (25/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared ===
Tabil (24/35 HP)☘️☘️, **deafened for one round **
Krakas (22/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
Merlin Brokencrown (25/47 HP)☘️ Darkvision *** Deafened for 1 minute ***

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7
Qafathiel wrote:

[dice=FORT] 1d20 +7 Qafathiel: Fort DC 22 or 11 sonic

Qafa reaches out to Avenger as he applies bandages to himself, just making sure that the leshy can recover a little more ... at the same time withdrawing a sling bullet to send shards at the team's latest attacker

[dice=LoH*] +12 +12hp; +2 status bonus to AC (1 round)
[dice=Shards of Ragathiel**] 1d20 +7; 4d4

Confused - made the Fort Save AND healed Avenger AND attacked - was there an issue with what was posted?


1 person marked this as a favorite.
Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Thanks for reminding me...

Qafathiel took some minor sonic damage, and healed Avenger of the Green some. Unfortunately, Qafathiel's shards don't damage the Daemon.

❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 1
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Solras Pirhatya: Fort DC 22 or 11 sonic

──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 1[/color] (- HP)
Venedaemon (-14 HP)
Avenger of the Green (33/46 HP)☘️☘️ , Low light vision -- *** +1 to AC for one round ***
Qafathiel (27/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
Perla (30/41 HP)☘️☘️☘️, --
⠀⠀Shadow (25/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
➤ Solras Pirhatya (35/35 HP)☘️ Sharp Eared ===
Tabil (24/35 HP)☘️☘️, **deafened for one round **
Krakas (22/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
Merlin Brokencrown (25/47 HP)☘️ Darkvision *** Deafened for 1 minute ***

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Female Amurrun Gunslinger 3 | AC: 19 | HP: 19/35 Hero:1 | Fort +8 Ref +11 Will +6 | Perc +6

Fort: 1d20 + 8 ⇒ (1) + 8 = 9
Fort: 1d20 + 8 ⇒ (18) + 8 = 26

Solras responds to the sonic damage by just firing at the thing, hoping to get this over with quickly and drowning out any sound with her own. "OI! What the Abaddon is a Daemon doing here? Isn't the worldwound connected to the Abyss? Venedaemon, death by magic, not my usual daemon fair at all, cultists back home go the other way around. It's a daemon, so throw anything holy you have at it. I'd hazard a guess magic's a bad idea too."

Religion: 1d20 + 5 ⇒ (18) + 5 = 23

Attack: 1d20 + 12 ⇒ (18) + 12 = 30

Damage: 1d10 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8

Burning a hero point. Recall Knowledge. Strike. Reload.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Solras jams the butt of each of his hands onto his sensitive ears and avoids most of the damage from the sound burst.

Solras will let you know that Venedaemons are unholy, and thus have a weakness to Holy damage, but, realizes that it has a minor resistance to magic, and, is immune to Death effects.

BTW, Recall Knowledge checks are supposed to be secret, rolled by the GM, just so you don't know when I'm lying to you your knowledge is true.

Solras fires once, striking somewhere in the robes of the daemon.

The fiend begins casting a spell at Merlin, and Merlin strikes the daemon in the arm. Merlin must make a Will Save DC 22

Then the daemon's tentacles will strike Merlin: 1d20 + 13 ⇒ (8) + 13 = 21

Because of the raised shield, normally that wouldn't hit, but, depending upon the result of Merlin's Will Save, it might:
Damage if it hits: 2d6 + 5 + 2d4 ⇒ (2, 3) + 5 + (1, 2) = 13

❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 2
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Merlin Brokencrown: Will Save DC 22

──────────
Character in ➤ BOLD can act!
──────────
Venedaemon (-31 HP)
➤ Avenger of the Green (33/46 HP)☘️☘️ , Low light vision --
➤ Qafathiel (27/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
➤ Perla (30/41 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (25/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
➤ Solras Pirhatya (30/35 HP) Sharp Eared ===
➤ Tabil (24/35 HP)☘️☘️,
➤ Krakas (22/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
➤ Merlin Brokencrown (25/47 HP)☘️ Darkvision *** Deafened for 1 minute ***

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)

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