Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


1,751 to 1,800 of 2,469 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>

Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Got this confused with the other PF2 game where we made them unsecret. Because PBP, whoops.


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 39/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Will(E) DC 22: 1d20 + 8 ⇒ (5) + 8 = 13 Bravery and Marshall

Hero Point! Will(E) DC 22: 1d20 + 8 ⇒ (9) + 8 = 17 Bravery and Marshall

The Fighter grins at the demon.
Get out of my mind!

Raising his Shield, he Strikes!
Melee(E) +1 Longsword, viscous strike: 1d20 + 12 ⇒ (6) + 12 = 182d8 + 4 ⇒ (8, 5) + 4 = 17 S Traits Versatile P, magic

Reactive Strike:

Melee(E) +1 Longsword, viscous strike: 1d20 + 12 ⇒ (6) + 12 = 182d8 + 4 ⇒ (4, 8) + 4 = 16 S Traits Versatile P, magic

Bravery:

Level 3
Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.

Only Assuming Fear, so Fail Frightened 2 reduced immediately to Frightened 1 still misses. Just guessing though...


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Merlin imagines he is merely frightened, he also imagines raising his shield and striking in response to the daemons strike.

Unfortunately, he has been paralyzed for one round, which, in addition to making him unable to act, also makes him off guard, leaving him just open enough to take damage from the fiend's tentacles.

❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 2
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Venedaemon (-31 HP)
➤ Avenger of the Green (33/46 HP)☘️☘️ , Low light vision --
➤ Qafathiel (27/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
➤ Perla (30/41 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (25/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
➤ Solras Pirhatya (30/35 HP) Sharp Eared ===
➤ Tabil (24/35 HP)☘️☘️,
➤ Krakas (22/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
Merlin Brokencrown (12/47 HP) Darkvision *** Deafened for 1 minute ***

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


HP: 21/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas, now unburdened by the stunning effect, will summon a coalescing mist around the group to hopefully protect them from further targeted attacks.

"It makes us harder to hit, but also harder to hit him, useful to heal yourself before stepping out to attack!"


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

"but it leaves Merlin out there alone with it." he says as he raises up his shield and moves out to deal with the fiend.

Raise shield (AC22), stride, elemental blast

elemental blast, melee, 1a, flanking: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d8 + 2 ⇒ (2) + 2 = 4


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

That spell is written very oddly. The mist provides no cover, so you can aim THROUGH it no problem. PF2e is weird, man.

Solras steps out of the mist, fires, then steps back in it to reload.

Strike: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d10 + 2 ⇒ (6) + 2 = 8

[ooc] Stride. Strike. Stride. [/ooc[


HP: 21/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

I'll be honest, I've read numerous forums threads and reddit threads trying to understand PF2e Obscuring Mits/Mist and I still am not sure I do but my free curriculum spells are either Mist or Resist Energy. Not sure which is better so I'm gonna try using Mist a couple times before giving up on its confusing wording


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 39/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin just stands there, paralyzed with egg on his helmet.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Krakas, his full senses returned, casts Mist.

Avenger steps out, flanking the daemon, unfortunately, since Merlin is paralyzed, the fiend is not distracted, and Avenger of the Green's strike does not hit.

Solras, on the other hand, steps out of the mist, effectively strikes the fiend, and steps back into the mist. Basically, Mist makes everyone in the Mist concealed, and conceals anyone targeted by someone in the Mist.

❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 2
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Venedaemon (-39 HP)
Avenger of the Green (33/46 HP)☘️☘️ , Low light vision --
➤ Qafathiel (27/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
➤ Perla (30/41 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (25/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
Solras Pirhatya (30/35 HP) Sharp Eared ===
➤ Tabil (24/35 HP)☘️☘️,
Krakas (22/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
Merlin Brokencrown (12/47 HP) Darkvision *** Deafened for 1 minute ***

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Stratagem: 1d20 ⇒ 3

Dice are not good to me this day.

Tabil runs out of the cloud and towards Merlin, quickly fixing what he can.

Battle Medicine: 2d8 + 3 ⇒ (1, 5) + 3 = 9

Devise Stratagem, Stride, Battle Medicine on Merlin


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Tabil cannot seem to figure out how to hit the daemon effectively, but, moves out of the mist and patches up Merlin a bit.

❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 2
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Venedaemon (-39 HP)
Avenger of the Green (33/46 HP)☘️☘️ , Low light vision --
➤ Qafathiel (27/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
➤ Perla (30/41 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (25/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
Solras Pirhatya (30/35 HP) Sharp Eared ===
Tabil (24/35 HP)☘️☘️,
Krakas (22/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
Merlin Brokencrown (21/47 HP) Darkvision *** Deafened for 1 minute ***

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

to hit: 1d20 + 9 ⇒ (4) + 9 = 13
to damage: 1d8 ⇒ 1

Perla moves up with Shadow, and takes one shot at the foul creature


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Perla and Shadow move up, but Perla's arrow goes wide.

❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 2
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Venedaemon (-39 HP)
Avenger of the Green (33/46 HP)☘️☘️ , Low light vision --
➤ Qafathiel (27/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
Perla (30/41 HP)☘️☘️☘️, --
⠀⠀Shadow (25/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
Solras Pirhatya (30/35 HP) Sharp Eared ===
Tabil (24/35 HP)☘️☘️,
Krakas (22/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
Merlin Brokencrown (21/47 HP) Darkvision *** Deafened for 1 minute ***

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 39/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin continues to just stand there. The knight does wonder if anyone has Prestidigitation for that egg on his helmet....


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

(BOT) Qafathiel will cast Needle darts: 1d20 + 9 ⇒ (8) + 9 = 17

The daemon will provoke from Merlin as it moves away. Then, it will drop a fireball striking everyone Reflex Save DC 22 Fire Damage: 6d6 ⇒ (4, 3, 2, 3, 2, 2) = 16

❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 3
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green: Reflex Save DC 22 vs 16 fire
Qafathiel: Reflex Save DC 22 vs 16 fire
Perla: Reflex Save DC 22 vs 16 fire
Shadow: Reflex Save DC 22 vs 16 fire
Solras Pirhatya: Reflex Save DC 22 vs 16 fire
Tabil: Reflex Save DC 22 vs 16 fire
Krakas: Reflex Save DC 22 vs 16 fire
Merlin Brokencrown: Reactive strike & Ref Save

──────────
Character in ➤ BOLD can act!
──────────
Venedaemon (-39 HP)
➤ Avenger of the Green (33/46 HP)☘️☘️ , Low light vision --
➤ Qafathiel (27/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
➤ Perla (30/41 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (25/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
➤ Solras Pirhatya (30/35 HP) Sharp Eared ===
➤ Tabil (24/35 HP)☘️☘️,
➤ Krakas (22/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
➤ Merlin Brokencrown (21/47 HP) Darkvision *** Deafened for 1 minute ***

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


HP: 21/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

ouch, im definitely preparing resist energy from now on lol

Reflex: 1d20 + 6 ⇒ (4) + 6 = 10
reflex heropoint: 1d20 + 6 ⇒ (16) + 6 = 22 thank goodness

Krakas, barely dives out of the way avoiding the brunt of that fireball, panting "So you're gonna be like that hunh,"

Krakas will use all of his effort to launch three magical darts into the creature, hoping for some damage over nothing.

force barrage: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

"Why the f$%@ is a daemon even here anyways?! This is the WORLDWOUND," Solras says as she fires two rounds, one missing wildly.

Attack 1: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d10 + 2 ⇒ (5) + 2 = 7
Attack 2: 1d20 + 12 - 5 ⇒ (1) + 12 - 5 = 8


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Reflex: 1d20 + 11 ⇒ (8) + 11 = 19

Solras burns. "REMIND ME TO STAY FEET AWAY FROM YOU GUYS."


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

reflex: 1d20 + 9 ⇒ (6) + 9 = 15 "Youch! You tentacly bastard!"

Smoldering from the fireball, he moves up and stabs the daemon.

elemental blast, 2a, reach, melee: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d8 + 6 ⇒ (2) + 6 = 8

3 thp now, heal 1 at the beginning of next turn.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Krakas avoids some of the fireball, and sends force damage in return.

Solras takes all the damage from the fireball, but cannot hit the daemon.

Avenger of the Green burns from the fireball, and manages to hit the fiend with their elemental blast.

❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 3
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Qafathiel: Reflex Save DC 22 vs 16 fire
Perla: Reflex Save DC 22 vs 16 fire
Shadow: Reflex Save DC 22 vs 16 fire
Tabil: Reflex Save DC 22 vs 16 fire
Merlin Brokencrown: Reactive strike & Ref Save

──────────
Character in ➤ BOLD can act!
──────────
Venedaemon (-59 HP)
Avenger of the Green (17/46 HP)☘️☘️ , Low light vision -- 3 Temp HP & 1 heal at beginning of turn
➤ Qafathiel (27/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
➤ Perla (30/41 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (25/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
Solras Pirhatya (14/35 HP) Sharp Eared ===
➤ Tabil (24/35 HP)☘️☘️,
Krakas (14/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
➤ Merlin Brokencrown (21/47 HP) Darkvision *** Deafened for 1 minute ***

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Qafa moves over to Merlin, and uses holy power to close some of his wounds.

Move *
Cast LoH ** - Merlin gains 12hp and +2 status bonus to AC for 1 round


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Reflex: 1d20 + 10 ⇒ (1) + 10 = 11

Well, there goes Tabil. It was fun while it lasted.

Focused on Merlin, Tabil does not notice the explosion before it is too late. Once the fire disappears, he lies on the ground, his clothes still smouldering.

Dying 2


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 39/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Ref(E) DC 22: 1d20 + 7 + 3 ⇒ (12) + 7 + 3 = 2216 = 16 Bulwark

Merlin's muscles manically maneuver the more than stationary subject! He receives some burns, but Qafathiel takes care of it plus some.
Thanks, Q!

The Fighter then flexes!
Reactive Strike! Melee(E) +1 Longsword: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 4 ⇒ (6) + 4 = 10 S Traits Versatile P, magic


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Merlin is able to strike the daemon as it is casting.

Qafathiel Reflex save: 1d20 + 6 ⇒ (3) + 6 = 9
Qafathiel Reflex save Hero Point: 1d20 + 6 ⇒ (17) + 6 = 23

Qafathiel, with a heroic twist, receives less damage than expected.

Qafathiel moves and vivifies Merlin.

Tabil Reflex save Hero Point: 1d20 + 10 ⇒ (7) + 10 = 17

Seeing Qafathiel twist, Tabil tries the same. It isn't as effective, but, it does keep Tabil from going unconscious.

Merlin's armor protects him from the bulk of the fiery damage.

❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 3
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Perla: Reflex Save DC 22 vs 16 fire
Shadow: Reflex Save DC 22 vs 16 fire

──────────
Character in ➤ BOLD can act!
──────────
Venedaemon (-69 HP)
Avenger of the Green (17/46 HP)☘️☘️ , Low light vision -- 3 Temp HP & 1 heal at beginning of turn
Qafathiel (19/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma
➤ Perla (30/41 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (25/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
Solras Pirhatya (14/35 HP) Sharp Eared ===
Tabil (8/35 HP)☘️
Krakas (14/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
➤ Merlin Brokencrown (25/47 HP) Darkvision *** Deafened for 1 minute ***

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 39/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin Raises his Shield, Strides and Strikes!
Melee(E) +1 Longsword: 1d20 + 12 ⇒ (19) + 12 = 311d8 + 4 ⇒ (6) + 4 = 10 S Traits Versatile P, magic

I feel like you are playing hard to get.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Perla Reflex save: 1d20 + 10 ⇒ (17) + 10 = 27

Shadow Reflex save: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18

BAM!!

Merlin walks up to the daemon and slices him from shoulder to waist.

COMBAT OVER

Party Status:

Avenger of the Green (17/46 HP)☘️☘️ , Low light vision -- 3 Temp HP & 1 heal at beginning of turn
Qafathiel (19/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma
Perla (22/41 HP)☘️☘️☘️, --
⠀⠀Shadow (9/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
Solras Pirhatya (14/35 HP) Sharp Eared ===
Tabil (8/35 HP)☘️
Krakas (14/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
Merlin Brokencrown (25/47 HP)☘️ Darkvision *** Deafened for 1 minute ***

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


1 person marked this as a favorite.
AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger will begin handing out healing fruit to everybody.

Do we need to play out the healing or will we have time to get to full?


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

First ten minutes of healing:

Fruit for Avenger: 2d4 + 6 ⇒ (3, 1) + 6 = 10 17+10=27/46
Fruit for Qafathiel: 2d4 + 6 ⇒ (2, 2) + 6 = 10 19+10=29/32
Fruit for Perla: 2d4 + 6 ⇒ (3, 1) + 6 = 10 22+10=32/41
Fruit for Shadow: 2d4 + 6 ⇒ (2, 4) + 6 = 12 9+12=21/30
Fruit for Solras: 2d4 + 6 ⇒ (3, 4) + 6 = 1314+13=27/35
Fruit for Tabil: 2d4 + 6 ⇒ (2, 1) + 6 = 9 8+9=17/35
Fruit for Krakas: 2d4 + 6 ⇒ (1, 4) + 6 = 11 14+11=25/32
Fruit for Merlin: 2d4 + 6 ⇒ (4, 1) + 6 = 11 25+11=35/47
Medicine on Tabil: 1d20 + 9 ⇒ (9) + 9 = 18 17 + 2d8 ⇒ 17 + (5, 2) = 24/35

Second ten minutes of healing:

Fruit for Avenger: 2d4 + 6 ⇒ (1, 2) + 6 = 9 27+9=36/46
Fruit for Qafathiel: 2d4 + 6 ⇒ (4, 2) + 6 = 12 29+12=Full/32
Fruit for Perla: 2d4 + 6 ⇒ (3, 1) + 6 = 10 32+10=Full/41
Fruit for Shadow: 2d4 + 6 ⇒ (2, 4) + 6 = 12 21+12=Full/30
Fruit for Solras: 2d4 + 6 ⇒ (3, 2) + 6 = 1127+11=Full/35
Fruit for Tabil: 2d4 + 6 ⇒ (1, 4) + 6 = 11 17+11=28/35
Fruit for Krakas: 2d4 + 6 ⇒ (2, 4) + 6 = 12 25+12=Full/32
Fruit for Merlin: 2d4 + 6 ⇒ (1, 2) + 6 = 9 35+9=Full/47
Medicine on Avenger: 1d20 + 9 ⇒ (18) + 9 = 27 36 + 4d8 ⇒ 36 + (2, 5, 8, 8) = 59/46

It will take an additional twenty minutes to get to Topaz Solutions. During which, you will get Tabil up to full.

A wooden sign above the door bears a carving of a bundle of orange herbs and flowers hovering over a beaker filled with smoking orange liquid. The building’s windows are tightly shuttered, but the front door hangs halfway off its hinges.


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 39/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Happily munching on the fruit provided by Avenger, the Fighter leads the way to the next known Cultist hideout. At the sight of the disheveled structure, Merlin Raises his Shield, takes out his longsword and prepares to enter...

Exploration mode Defend


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Tabil gladly takes the provided fruit from Avenger. "That was rough. Thank you, uh... tree person. Is your name really Avenger of the Green? Or is that just something this group calls you?" Tabil asks as he pats down his clothes as smoke rises up from the fabric.


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

Taking the fruit from the greatest friend of them all, Perla thanks the big tree man " You always are one of the best people here. You give without thought, and heal those in need. We need more like you around here."

Perla and Shadow remain on guard, but if needed will go in and scout the building if no one else volunteers. She would share her findings with the group.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺
Perla Hidlkid wrote:
Taking the fruit from the greatest friend of them all, Perla thanks the big tree man

Actually, he's a small root man. About three feet. But big in spirit.

When Tabil asks, he responds, "It's part name and part title. That's what happens when you come from before language existed. When something unnatural starts corrupting the land, I'm brought back to the world to stop it. Over and over again." As he says this, you can hear the weight of millennia in his voice.

He turns toward Perla, "Eh, I can't take on all of these demons alone. Keeping you all alive means I don't need to looking for other people who can take care of themselves." But his voice isn't as salty as his words.
Perhaps he's just a bit embarrassed by the praise.


HP: 21/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Standing before the Topaz Solutions, "We should proceed carefully, I doubt the care taker of this facility will be as dumb as the Tower of Estrod's boss," Looking at the others, thoughtfully. "We can only hope there aren't more of those Daemons here, that creature was a handful, more than a handful really,"


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

"Yeah. Daemons... you can't bribe them with sex or drugs, you don't enter into contracts with them. They're all about their specialized method of killing. I'd rather deal with demons and devils any day of the week. "


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
Solras Pirhatya wrote:
"Yeah. Daemons... you can't bribe them with sex or drugs, you don't enter into contracts with them. They're all about their specialized method of killing. I'd rather deal with demons and devils any day of the week. "

"Lucky for you, today and tomorrow are quite close at hand! Daemons though, that's hard to say; right now, this city is like a buffet table for them. All they need to do is swoop in to finish off an unfortunate. No grand plan, no WorldWound, just dinner."


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

"Huh. Fascinating. What was the first thing you recall? As in, an event we might recognise. Something of historical significance? Or is it an existence in a torpor-like state? If I'm not being rude here, that is. Apologies if that is the case." Tabil nods and walks, chewing on his piece of fruit and continuing to question Avenger of the Green. His wounds close as he chews, and he makes some quick notes while walking — something to properly dissect and write down at a later point.

"What are we expecting to find at this Topaz place, anyway? Are you looking for something in particular? Someone? Just checking the place out?" Tabil asks once the building is visible. He now puts a wrap around his partially-scorched hair to produce something of a turban. "My hair is already thinning. Got to keep at least some of it safe." he chuckles as he finishes the wrapping.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

"Oh, there were the Polyps trying to bring their Great Old One here. I worked with the newcomer elves to bind Treerazer long after that. But most of what I do isn't seen by humanoids." he says offhandedly. "Between calling I get to rest and curl up as a seed, enjoying the time between strife. Sadly, it takes a little time to regain my full power once I come back."


HP: 21/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

He glances toward the looming structure, his expression growing serious. “This Topaz site is one of a series of places tied to the demons’ activities here in Kenabres. When we took down a rather nasty piece of work—big boss in their local cabal—we found a letter on her. It detailed several safe houses for their operations. The Tower of Estrod was one of them, and we’ve already dealt with that. This... this is another.”

Krakas folds his arms, his tone sharpening with determination. “Our goal is simple: root out whatever evil is hiding here, dismantle their plans, and, if we’re lucky, find more leads. Every step we take is one closer to understanding what’s going on and stopping it for good.”

He glances back at Tabil with a wry grin. “So no, we’re not just here for the architecture or ambiance. Though I suppose rooting out demons could be considered the local pastime at this point.”


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

Looking at Tabil, Perla points out " As much as your pride says your hair is thin, I do believe it makes you marked a gentleman. Do humans not lose their hair as they age? That is what my father said when I pointed out Brother Yasil had none. He and my father served together, and I think he was older, because Dad still has his hair. Though it is awfully short." She shares some of the details of her past, knowing that others shared stuff as well.

She does looks to the building and struggles to point out what about it she didn't like, before saying " Why do we not just ensure it is clear of evil, and move on from there?"


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

I've been a 'fly on the wall' listening to you all. But, when you are ready, you can place yourselves ten feet inside the building. I know you all won't fit, so, some of you will have to start outside.


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

"Fascinating." Tabil mutters under his breath in response to the leshy. "I find this group quite interesting. Not to impose, but I was hoping to join you in the near future to find out what actually happened in this city. It's not something you see every day."

In response to Perla, he chuckles. "Yes, well. My father and grandfather were also suffering from pattern baldness, so I was expecting it to happen at some point, but I still miss my lush locks. I'm an old man now. You should have seen me in my youth. To be honest I am happy they made it this far." he pats the wrap around his head with a nostalgic smile. "Shall we?"


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 39/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin leads the way roughly about 10' inside the known Cultist hideout. Waving his longsword at those inside, the smiling knight of Swords, bows.
Ladies and gentlemen, we represent the Good People of Kenabres. We apologize for this timely inconvenience but if you could please state your names and affiliation.

Merlin then waits....
Diplomacy(E), group impression: 1d20 + 9 ⇒ (6) + 9 = 15
Group Impression

Merlin holds up a hand, sprays throat soothing liquid into his throat and tries to be more like a hero.
Diplomacy(E), group impression: 1d20 + 9 ⇒ (2) + 9 = 11


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

I've put you all into the room in order to start the encounter. If you wish to be somewhere else in the 'starting box', you may do that.

You enter the building, and notice six... well, they certainly don't look like proprietors. Nor like any of the Templars. The two to the north seem to be taking stuff off of shelves, and the four to the west appear to be putting stuff into a large sack.

Mr. Red looks around and says, "Hey. We're just about to leave" as he is stuffing a potion into the sack. "We'll see you in a bit."


1 person marked this as a favorite.
Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

" Hey now, we are not here to stop you so much, but we do have some questions. Who are you? How do you feel about Baphomet?" Perla gambles on these being cultist, maybe they could mildly disarm these people before they have to fight.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

"Well. We don't know anything about Bafomert, do we boys? We'll just be leaving then."

Red hands the sack to Purple, and they all start filing out past you.

That is, unless you block them.


Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7

Ragathien walks up to the doorframe, and fills it, drawing his bastard sword, casually

"I'm sure we can allow you to leave in just a moment ... you have a moment I'm sure. We were sent here. There's a HUGE problem with looting in Kenabras right now. Need to help ensure the right people are taking care of the right things, right?."


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 39/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin stands posed to intercept any looters from leaving liberally letting his hand lightly resting on his longsword.


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

Perla nods to the others, but takes a more casual approach to the questioning. " See, if you can not perform for the glory of Baphomet, you must be some do gooder crusaders right? Why don't you tell us where you lair at and we will let you live?"

Everyone in the group knows Perla is bluffing, but it seems she is trying to figure out if their base location has been discovered, or if these are just people on hard times. Or if they are just evil of a different flavor.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

With Qafathiel and Merlin trying to stop the men from leaving, Mr Red will say, "Woah! No need for weaponry, we're just leaving."

Yellow: 1d20 + 4 ⇒ (6) + 4 = 10

Mr Yellow tries to get past Avenger of the Green, but, cannot make any headway.

Yellow: 1d20 + 4 ⇒ (16) + 4 = 20

He then elbows past Avenger, then Shadow.

Yellow: 1d20 + 4 ⇒ (19) + 4 = 23

Then finally past Qafathiel and Tabil.

Green: 1d20 + 4 ⇒ (8) + 4 = 12

Mr Green gets stopped by Krakas and just stops there.

Green: 1d20 + 4 ⇒ (16) + 4 = 20
Green: 1d20 + 4 ⇒ (16) + 4 = 20

On his second effort, Mr Green gets outside the building.

Orange: 1d20 + 4 ⇒ (4) + 4 = 8

Krakas stops Mr Orange's first effort.

Orange: 1d20 + 4 ⇒ (18) + 4 = 22
Orange: 1d20 + 4 ⇒ (5) + 4 = 9

Mr Orange gets by Krakas, but Shadow stops him and pushes him back beyond Krakas.

Blue: 1d20 + 4 ⇒ (8) + 4 = 12

Krakas is on fire! Figuratively speaking as he stops Mr. Blue.

Blue: 1d20 + 4 ⇒ (17) + 4 = 21
Blue: 1d20 + 4 ⇒ (18) + 4 = 22

But, Mr. Blue's secondary effort get his outside also.

Purple: 1d20 + 4 ⇒ (11) + 4 = 15

There's no stopping Krakas. He prevents Mr Purple from getting past him.

Purple: 1d20 + 4 ⇒ (18) + 4 = 22
Purple: 1d20 + 4 ⇒ (11) + 4 = 15

But, getting past Krakas isn't enough. Shadow pushes Mr Purple back past Krakas.

Red: 1d20 + 6 ⇒ (8) + 6 = 14
Red: 1d20 + 6 ⇒ (5) + 6 = 11

Avenger of the Green stops Mr Red twice. He will then step behind Mr Purple and say, "Hey, just let us go. We ain't done nothin'"

1,751 to 1,800 of 2,469 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Wrath of the Righteous PF2 All Messageboards

Want to post a reply? Sign in.