Merlin Brokencrown |
Will(E) DC 22: 1d20 + 8 ⇒ (5) + 8 = 13 Bravery and Marshall
Hero Point! Will(E) DC 22: 1d20 + 8 ⇒ (9) + 8 = 17 Bravery and Marshall
The Fighter grins at the demon.
Get out of my mind!
Raising his Shield, he Strikes!
Melee(E) +1 Longsword, viscous strike: 1d20 + 12 ⇒ (6) + 12 = 182d8 + 4 ⇒ (8, 5) + 4 = 17 S Traits Versatile P, magic
Melee(E) +1 Longsword, viscous strike: 1d20 + 12 ⇒ (6) + 12 = 182d8 + 4 ⇒ (4, 8) + 4 = 16 S Traits Versatile P, magic
Level 3
Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.
Only Assuming Fear, so Fail Frightened 2 reduced immediately to Frightened 1 still misses. Just guessing though...
TechoWrath |
Merlin imagines he is merely frightened, he also imagines raising his shield and striking in response to the daemons strike.
Unfortunately, he has been paralyzed for one round, which, in addition to making him unable to act, also makes him off guard, leaving him just open enough to take damage from the fiend's tentacles.
❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 2
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Venedaemon (-31 HP)
➤ Avenger of the Green (33/46 HP) │ ☘️☘️ , Low light vision --
➤ Qafathiel (27/32 HP) │ ☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
➤ Perla (30/41 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow (25/30 HP) │ AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
➤ Solras Pirhatya (30/35 HP) │ Sharp Eared ===
➤ Tabil (24/35 HP) │ ☘️☘️,
➤ Krakas (22/32 HP) │ ☘️☘️☘️ ==== *** Deafened for 1 minute ***
Merlin Brokencrown (12/47 HP) │ Darkvision *** Deafened for 1 minute ***
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Safe house (Topaz Solutions)
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod (former safe house)
Krakas |
Krakas, now unburdened by the stunning effect, will summon a coalescing mist around the group to hopefully protect them from further targeted attacks.
"It makes us harder to hit, but also harder to hit him, useful to heal yourself before stepping out to attack!"
Avenger of the Green |
"but it leaves Merlin out there alone with it." he says as he raises up his shield and moves out to deal with the fiend.
Raise shield (AC22), stride, elemental blast
elemental blast, melee, 1a, flanking: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d8 + 2 ⇒ (2) + 2 = 4
Solras Pirhatya |
That spell is written very oddly. The mist provides no cover, so you can aim THROUGH it no problem. PF2e is weird, man.
Solras steps out of the mist, fires, then steps back in it to reload.
Strike: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d10 + 2 ⇒ (6) + 2 = 8
[ooc] Stride. Strike. Stride. [/ooc[
Krakas |
I'll be honest, I've read numerous forums threads and reddit threads trying to understand PF2e Obscuring Mits/Mist and I still am not sure I do but my free curriculum spells are either Mist or Resist Energy. Not sure which is better so I'm gonna try using Mist a couple times before giving up on its confusing wording
Merlin Brokencrown |
Merlin just stands there, paralyzed with egg on his helmet.
TechoWrath |
Krakas, his full senses returned, casts Mist.
Avenger steps out, flanking the daemon, unfortunately, since Merlin is paralyzed, the fiend is not distracted, and Avenger of the Green's strike does not hit.
Solras, on the other hand, steps out of the mist, effectively strikes the fiend, and steps back into the mist. Basically, Mist makes everyone in the Mist concealed, and conceals anyone targeted by someone in the Mist.
❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 2
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Venedaemon (-39 HP)
Avenger of the Green (33/46 HP) │ ☘️☘️ , Low light vision --
➤ Qafathiel (27/32 HP) │ ☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
➤ Perla (30/41 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow (25/30 HP) │ AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
Solras Pirhatya (30/35 HP) │ Sharp Eared ===
➤ Tabil (24/35 HP) │ ☘️☘️,
Krakas (22/32 HP) │ ☘️☘️☘️ ==== *** Deafened for 1 minute ***
Merlin Brokencrown (12/47 HP) │ Darkvision *** Deafened for 1 minute ***
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Safe house (Topaz Solutions)
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod (former safe house)
Tabil |
Stratagem: 1d20 ⇒ 3
Dice are not good to me this day.
Tabil runs out of the cloud and towards Merlin, quickly fixing what he can.
Battle Medicine: 2d8 + 3 ⇒ (1, 5) + 3 = 9
Devise Stratagem, Stride, Battle Medicine on Merlin
TechoWrath |
Tabil cannot seem to figure out how to hit the daemon effectively, but, moves out of the mist and patches up Merlin a bit.
❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 2
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Venedaemon (-39 HP)
Avenger of the Green (33/46 HP) │ ☘️☘️ , Low light vision --
➤ Qafathiel (27/32 HP) │ ☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
➤ Perla (30/41 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow (25/30 HP) │ AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
Solras Pirhatya (30/35 HP) │ Sharp Eared ===
Tabil (24/35 HP) │ ☘️☘️,
Krakas (22/32 HP) │ ☘️☘️☘️ ==== *** Deafened for 1 minute ***
Merlin Brokencrown (21/47 HP) │ Darkvision *** Deafened for 1 minute ***
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Safe house (Topaz Solutions)
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod (former safe house)