Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.


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Female Amurrun Gunslinger 3 | AC: 19 | HP: 19/35 Hero:1 | Fort +8 Ref +11 Will +6 | Perc +6

Got this confused with the other PF2 game where we made them unsecret. Because PBP, whoops.


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear) Human ◆◇↺ Fighter [Marshall] 3 Perception (E)+8 HP 12/47 AC(T) 21/23, Fort(E)+9, Ref(E)+7(+3) Bulwark, Will(E)+8

Will(E) DC 22: 1d20 + 8 ⇒ (5) + 8 = 13 Bravery and Marshall

Hero Point! Will(E) DC 22: 1d20 + 8 ⇒ (9) + 8 = 17 Bravery and Marshall

The Fighter grins at the demon.
Get out of my mind!

Raising his Shield, he Strikes!
Melee(E) +1 Longsword, viscous strike: 1d20 + 12 ⇒ (6) + 12 = 182d8 + 4 ⇒ (8, 5) + 4 = 17 S Traits Versatile P, magic

Reactive Strike:

Melee(E) +1 Longsword, viscous strike: 1d20 + 12 ⇒ (6) + 12 = 182d8 + 4 ⇒ (4, 8) + 4 = 16 S Traits Versatile P, magic

Bravery:

Level 3
Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.

Only Assuming Fear, so Fail Frightened 2 reduced immediately to Frightened 1 still misses. Just guessing though...


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Merlin imagines he is merely frightened, he also imagines raising his shield and striking in response to the daemons strike.

Unfortunately, he has been paralyzed for one round, which, in addition to making him unable to act, also makes him off guard, leaving him just open enough to take damage from the fiend's tentacles.

❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 2
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Venedaemon (-31 HP)
➤ Avenger of the Green (33/46 HP)☘️☘️ , Low light vision --
➤ Qafathiel (27/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
➤ Perla (30/41 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (25/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
➤ Solras Pirhatya (30/35 HP) Sharp Eared ===
➤ Tabil (24/35 HP)☘️☘️,
➤ Krakas (22/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
Merlin Brokencrown (12/47 HP) Darkvision *** Deafened for 1 minute ***

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


HP: 21/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 3/4 2nd 3/3| Focus pts 1/1 | Hero Points3/3| Buffs: Mystic Armor

Krakas, now unburdened by the stunning effect, will summon a coalescing mist around the group to hopefully protect them from further targeted attacks.

"It makes us harder to hit, but also harder to hit him, useful to heal yourself before stepping out to attack!"


AC 20 (22 w/ shield) |HP 46/46 |F/R/W +11/+9/+9 |Per+7 |Cond None |◆ ◇ ↺

"but it leaves Merlin out there alone with it." he says as he raises up his shield and moves out to deal with the fiend.

Raise shield (AC22), stride, elemental blast

elemental blast, melee, 1a, flanking: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d8 + 2 ⇒ (2) + 2 = 4


Female Amurrun Gunslinger 3 | AC: 19 | HP: 19/35 Hero:1 | Fort +8 Ref +11 Will +6 | Perc +6

That spell is written very oddly. The mist provides no cover, so you can aim THROUGH it no problem. PF2e is weird, man.

Solras steps out of the mist, fires, then steps back in it to reload.

Strike: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d10 + 2 ⇒ (6) + 2 = 8

[ooc] Stride. Strike. Stride. [/ooc[


HP: 21/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 3/4 2nd 3/3| Focus pts 1/1 | Hero Points3/3| Buffs: Mystic Armor

I'll be honest, I've read numerous forums threads and reddit threads trying to understand PF2e Obscuring Mits/Mist and I still am not sure I do but my free curriculum spells are either Mist or Resist Energy. Not sure which is better so I'm gonna try using Mist a couple times before giving up on its confusing wording


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear) Human ◆◇↺ Fighter [Marshall] 3 Perception (E)+8 HP 12/47 AC(T) 21/23, Fort(E)+9, Ref(E)+7(+3) Bulwark, Will(E)+8

Merlin just stands there, paralyzed with egg on his helmet.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Krakas, his full senses returned, casts Mist.

Avenger steps out, flanking the daemon, unfortunately, since Merlin is paralyzed, the fiend is not distracted, and Avenger of the Green's strike does not hit.

Solras, on the other hand, steps out of the mist, effectively strikes the fiend, and steps back into the mist. Basically, Mist makes everyone in the Mist concealed, and conceals anyone targeted by someone in the Mist.

❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 2
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Venedaemon (-39 HP)
Avenger of the Green (33/46 HP)☘️☘️ , Low light vision --
➤ Qafathiel (27/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
➤ Perla (30/41 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (25/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
Solras Pirhatya (30/35 HP) Sharp Eared ===
➤ Tabil (24/35 HP)☘️☘️,
Krakas (22/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
Merlin Brokencrown (12/47 HP) Darkvision *** Deafened for 1 minute ***

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Human Magical Merchant Investigator 3 | HP 35 | AC 19 | F6 R10 W8 | Perc +8 | Speed: 30 ft | Class DC 19 | Hero Points: 0/3 |◆ ◇ ↺ | Case: Recent events at the Estrod Tower

Stratagem: 1d20 ⇒ 3

Dice are not good to me this day.

Tabil runs out of the cloud and towards Merlin, quickly fixing what he can.

Battle Medicine: 2d8 + 3 ⇒ (1, 5) + 3 = 9

Devise Stratagem, Stride, Battle Medicine on Merlin


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Tabil cannot seem to figure out how to hit the daemon effectively, but, moves out of the mist and patches up Merlin a bit.

❖❖❖❖❖❖❖❖❖❖
Robed Figure/Venedaemon, Round 2
Party Conditions: 12:50 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Venedaemon (-39 HP)
Avenger of the Green (33/46 HP)☘️☘️ , Low light vision --
➤ Qafathiel (27/32 HP)☘️ ☘️☘️ Darkvision --- -1 Status to Charisma
➤ Perla (30/41 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (25/30 HP) AC18, == Fiendish Rot stage 1 Sickened 1 **Deafened 1 minute **
Solras Pirhatya (30/35 HP) Sharp Eared ===
Tabil (24/35 HP)☘️☘️,
Krakas (22/32 HP)☘️☘️☘️ ==== *** Deafened for 1 minute ***
Merlin Brokencrown (21/47 HP) Darkvision *** Deafened for 1 minute ***

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)

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