Orodhen |
Here is my submission for a Bolt Ace/Inquisitor of Abadar.
Male human (Taldan) gunslinger (bolt ace) 1
LN Medium humanoid (human)
Init: +4; Senses: Perception +6
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp: 12 (1d10+2)
Fort: +3, Ref: +7, Will: +2
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Offense
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Speed 30 ft.
Melee: dagger +2 (1d4+1/19-20) or
longsword +2 (1d8+1/19-20)
Ranged: mwk repeating heavy crossbow +6 (1d10/19-20)
Special Attacks: deeds (gunslinger's dodge, sharp shoot, vigilant loading), grit (2)
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Statistics
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Str 12, Dex 18, Con 12, Int 10, Wis 14, Cha 7
Base Atk: +1; CMB: +2; CMD: 16
Feats: Point-Blank Shot, Precise Shot
Traits: magical knack, young reformer
Skills: Climb +4, Knowledge (local) +5, Perception +6, Profession (gambler) +6, Profession (tinker) +6, Survival +6, Swim +4
Languages: Common
SQ: crossbow maven, heart of the streets
Other Gear: studded leather, dagger, dagger, longsword, mwk repeating heavy crossbow, masterwork backpack, 81 gp
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Special Abilities
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Crossbow Maven: A bolt ace is proficient with all crossbows instead of all firearms and begins play with a masterwork crossbow of her choice. This ability alters the gunslinger's weapon proficiencies and replaces gunsmith.
Deeds: Use Grit to perform special abilities with your firearms.
Grit: Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Heart of the Streets: +1 AC while adjacent to at least two allies. Crowds do not count as difficult terrain.
Point-Blank Shot: +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot: You don't get -4 to hit when shooting or throwing into melee.
Most of Tychus's early memories revolved around the constant feeling of hunger. The Narrows can be quite inhospitable to the weak, but the family was accustomed to it. They made do by skipping meals, performing menial labour for copper coins, gambling, or in the really hard months, theft.
Tychus's father, Albern, was a tinker of unusual talent, especially considering his family. He developed clocks and other tiny mechanisms for his shop in the Narrows, along with his gnomish colleagues. They didn't make much money after paying for the material costs, but at least it was something.
After some nobles happened upon his shop by accident, they were enthralled by the beauty and quality of his work, and offered to sponsor a workshop for him in Grandbridge. The family was ecstatic, finally seeing a light at the end of the tunnel. No longer would they have to scrape by, saving every copper for foods and necessities. For a while they thrived, living a comfortable life they were unaccustomed to.
This was short lived, however. As business started to boom, other merchants in the area started to take notice. At first it was just competing sales and aggressive counter-advertisement. But soon legal notices started appearing, accusing his father or copyright violations or other nonsense offences. Regardless of his obvious innocence, he was quickly inundated in legal proceedings and fines. The system that was supposed to be there to protect the people was being used to oppress it. And no one cared.
One fateful night, Tychus came home to find his father's workshop ablaze. Once the flames were put out, he discovered that his parents had perished inside, his father's remains sitting at his usual worktable. He couldn't prove it, but he had the awful nagging feeling that the arson was self-inflicted.
Thus, parent-less and homeless, he had no choice but to return to his family's ancestral grounds, the Narrows, with nothing but a few gears and gadgets left over from his father. Luckily his years there had hardened and honed his ability to stay alive.
A few years later, a merchant cart happened to get stuck in the mud near his hovel. He offered to help the old man leading the cart with getting the cart moving. Within the man's cloak he noticed and odd golden key hanging from his neck. Upon looking into the cart, he noticed several sacks bulging with what he assumed was gold. In a moment of weakness, he sneakily tucked one of the sacks into his clothes. Once the old man was on his way, he peeked inside the sack, and saw several silver pieces, and a single golden coin bearing the same odd key shape from the man's necklace.
With hunger gnawing at his thoughts, he started to head to the nearby market, when his attention was caught by some men huddling in an alley. He could hear the sound of dice clattering, and his heart started to race. If he managed to double (or even quadruple!) his money, he'd be eating nicely for the next little while.
So off he went. He emptied the entire contents of his newly acquired sack. The men eagerly accepted his wager and the game was off. But the gods had decreed that on this day, luck would not be on his side. With one fel swoop of the dice, his money was gone. He shuffled off dejectedly, and lay on the ground with his back against the wall as the rain started to pour.
His vision started to blur, and he raised his hand to the sky, rejecting his fate in life. As he lowered his hand, he noticed, sitting in his palm, the very same golden key coin from earlier, somehow still in his possession. A voice, as if coming from the coin, beseeched him on a deep level, to stand. Not only out of the mud he was wallowing in, but to stand against them. The corrupt. The greedy. Those misusing the law for their own benefits.Those who took his parents from him. And so Abadar bade him.
His legs, acting as if of their own mind, stood him up and started walking. He didn't stop until he found himself at the entrance of a cathedral. The doors bore a now familiar golden key. Inside he found the old man from before, bearing a knowing smile. He spread out both of his arms, in one he collected the golden coin, and the other, took Tychus by the hand.
His next few years were at least filled with meaningful work and a full belly. His fathers gears he managed to put to use in a wonderfully crafted crossbow, a reminder of what he was fighting for.
He spent his days at the church, but at night he sought to right the wrongs of Taldor. He wouldn't rest until the corrupt systems that propped up this rotting government were torn down. Whether through due process or through a bolt from his crossbow, he aimed to free his poor countrymen from years of oppression.
Through this, he gained the attention of Lady Lotheed.
A large crossbow can usually be found strapped to his back, with several pommels sticking out of his clothes at odd angles.
While most Abadarans sport clean and bright clothes, his rarely stay that way for long. Grime and mud seem to cling to him, regardless of his efforts. His gold and silver vestments are covered by a dark cloak bearing Abadar's golden key symbol.
While not conventionally charming, he still has a way with words, especially with those of lower standings. Upper-class families find him off-putting and awkward.
Oddly well learned for a kid from the streets, he uses his analytical mind to figure out the best course of action in all situations. He maintains an increasing knowledge of Taldor and her laws. Those who break these laws for personal gains are greeted with cold contempt.
- -30 years old
- -I live in EST
- -I've been playing PF for over a decade now
- -Used to be in quite a few in-person groups, but due to the birth of my son I had to scale back to 1/month
- -Finished several in-person APs, but have yet to finish a PBP AP
I'm still fiddling with a few things, but this is the gist of it.
Harold Wainright |
Alright. Here is my application :-)
(Description/Background/Player Profile included on his page.)
Harold Wainright - NG Human Spiritualist (Fractured Mind / Phantom Blade) 1
Basically, Harold is a Cha-based Spiritualist, who focuses on using a bow.
Thematically, he is a 'ruined noble' who is looking for a way to change society.
GM Peachbottom |
Applicants
Complete
Eriktd: Lady Henrika Karthis (Human Mesmerist [Vexing Daredevil])
Ythiel: Vuldrani Heartsong (Gnome Bard [Court Bard])
Phillip Gastone: Icabhod Tilneros (Human Investigator)
Torilgrey: Etienne St. Germain (Human Paladin [Virtuous Bravo])
TheWaskally: Trevor Kastner (Aasimar Cleric of Cayden Cailean)
Rabscruttle: Habillus Sabinus (Human Brawler)
Patate-PK: Stiggur Ryles (Human Occultist [Ancestral Aspirant])
Rosc: Xallis (Human Summoner)
Gerard Nisroc: Queen’s Knight (Human Fighter)
Bigrig107: Liraela (Vishkanya Rogue [Deadly Courtesan])
Orodhen: Tychus Marcaius (Human Gunslinger [Bolt Ace])
Luke_Parry: Harold Wainright (Human Spiritualist [Fractured Mind/Phantom Blade])
Incomplete
Sir Longears: Fighter (Gladiator)
Curaigh: Dwarf (Inquisitor)
Interest
Violant
Patrickthekid
I'll be making a decision sometime tomorrow. So anyone interested who hasn't finished submitting a character, please do so by the end of the day to be considered. I'm now aiming for 5-6 players. I have a lot of good characters to choose from. Thank you everyone.
miteke |
Hector: Politically motivated cleric of Seramaydiel.
Interested. I played this character up to level 2 on MythWeavers before it died. The character sheet is located on Mythweavers but I will remaster it for Paizo/PBP if selected.
As for character count, I had one GM overload the starting party knowing that there would be drop out and it worked out great. He started with like 12 players and ended up with 5, then added a 6th. So I'd aim high as far as numbers go and expect drops (which won't be me!).
ZetaGilgamesh |
Rebecca Merosett of the house Merosett is a wonderful middle aged mother of 2 grown men who is quite bored with her home life as her husband is on a diplomatic mission to Magnimar. She has recently taken up the study of magic in an attempt to keep herself busy, and while she doesn't truly realize it, craves adventure.
Character concept: A cross of Molly Weasley and Mrs. King from "Scarecrow and Mrs. King". Grounded, intelligent, and pleasant. She has years of lived experience, but is ready for something a bit different.
I will detail the remainder of the family (husband and 2 sons) and some of her major life events if she is picked up for the adventure.
Female middle-aged human (Taldan) wizard 1
NG Medium humanoid (human)
Init +4; Senses Perception +1
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Defense
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AC 10, touch 10, flat-footed 10
hp 7 (1d6+1)
Fort +0, Ref +0, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger -1 (1d4-1/19-20)
Special Attacks hand of the apprentice (7/day)
Wizard Spells Prepared (CL 1st; concentration +5)
. . 1st—charm person (DC 15), mage armor
. . 0 (at will)—detect magic, prestidigitation, read magic
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Statistics
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Str 9, Dex 11, Con 11, Int 18, Wis 12, Cha 14
Base Atk +0; CMB -1; CMD 9
Feats Improved Initiative, Noble Scion of Merosett[ISWG], Scribe Scroll
Traits taldan patriot, trustworthy
Skills Acrobatics -3 (-7 to jump), Bluff +2 (+3 to fool others, +7 to pass secret messages), Diplomacy +7, Knowledge (arcana) +8, Knowledge (history) +9, Knowledge (local) +8, Knowledge (nobility) +10, Profession (clerk) +5, Sense Motive +2 (+7 to discern secret messages), Spellcraft +8
Languages Common, Draconic, Dwarven, Elven, Varisian
SQ arcane bond (arcane bond-mithril wedding ring)
Other Gear dagger, arcane bond-mithril wedding ring, backpack, bedroll, belt pouch, flint and steel, ink, ink (2), inkpen, inkpen (2), journal[UE] (2), measuring cord (10 ft.) (2), mess kit[UE], noble's outfit, paper (10), pot, powder[APG] (2), scroll case, soap, spell component pouch, the estoeric recipies, trail rations (5), waterskin, 7 gp, 1 sp
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Special Abilities
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Arcane Bond (Arcane bond-mithril wedding ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Noble Scion of Merosett You are a member of a proud noble family.
Me: Mid 40, ER physician, playing DnD and pathfinder for last 20 years. Have played a 10 year PBP campaign. Oddly enough, that character was a wizard too?
Gerard Nisroc |
Character concept: A cross of Molly Weasley and Mrs. King from "Scarecrow and Mrs. King". Grounded, intelligent, and pleasant. She has years of lived experience, but is ready for something a bit different.
Nice! If we are both chosen, I can imagine the pair as traveling companions. The younger diplomat possibly known to her husband.
Liraela the Inkweaver |
And she’s done!
I specifically left the matter of her upcoming (eventual) family reunion unresolved, in case we meet any Varima’s in our travels. The royal naga that served as her mentor in her childhood is also still alive and was last seen by her in Vudra but Liraela left a path to find her again should the naga wish to do so, in case you wish to do something with that story thread in the future as well.
Gerard Nisroc |
Gerard, does your character have a name or is it just called Queen's Knight?
That is just how I saw him. Was considering the High Guardian archetype.
I was waiting to see if Kelishite lineage was too much... before I selected a name.
Basri is the family, sounds Kelish to me... But, I'm not an expert.
Trac Xuan Lin |
So I will go with Trac Xuan Lin, a Tian-Shu wizard. Her background is already set up, so all I really need to do is adjust her point buy.
While she studied, she drifted over to a nearby temple of Shelyn. The group were interested in beautifying the Narrows as to help liven up the district. It was difficult work, but she managed to pass both schools at about the same time.
It was shortly after she graduated that she came in contact with Martella. The investigator was impressed with her skills with magic and knew that bringing in an unknown could work to her advantage. While Trac would prefer to abolish the monarchy, she would rather have Eutropia in power than anyone else who are less inclined to reform Taldor. She has learned that compromise is the best strategy to achieve one's goals, and she plans to keep her current goals aside in the hopes of steering Taldor to a better future...
Female human wizard (universalist) 1
NG Medium humanoid (human)
Init +3; Perception +2
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d6)
Fort +3, Ref +2, Will +4;
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4-1/×3) or
Ranged light crossbow +3 (1d8)
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Spells
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wizard spells:
Lvl 1 (DC 13): Magic Missle, Sleep
Lvl 0 (DC 14): Acid Splash, Detect Magic, Mending
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Statistics
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Str 8, Dex 12, Con 10, Int 18, Wis 14, Cha 14
Base Atk +0; CMB +0; CMD 11
FEATS
Improved Initiative, Scribe Scroll, Skill Focus (Diplomacy)
TRAITS
Young Reformer: Perhaps you were born at the bottom of Taldan society and you’re tired of seeing your friends and family toil endlessly with no hope of a better life, or maybe your privileged outlook was shattered by empathy or tragedy. Either way, you know the system is broken, and you’ve dedicated your life to fixing it. But tradition rules Taldor as much as any Grand Prince, and change requires more influence than you have... so far. You’ve got a few friends and allies, and plenty of determination, but while you work toward the power you need to change the nation, you’ll have to resort to more discrete ways of righting wrongs and curbing the abuses of the upper class. You gain a +1 trait bonus on Disable Device and Knowledge (local) checks, and one of these skills is always a class skill for you. Once per day, you can call upon your coconspirators to have “made arrangements” on your behalf, allowing you to attempt a Knowledge (local) check in place of a single Bluff, Disable Device, Intimidate, or Sleight of Hand check. The DC of this Knowledge (local) check is equal to the DC of the skill check it replaces. Whatever arrangements you make—for doors left unlocked, guards strong-armed out of your way, stolen keys left for you to find—must be reasonable to have anticipated and achieved beforehand; you could arrange to have a noble convinced you’re a very important diplomat traveling in disguise, for example, but if a fight breaks out you could not rely on your network of contacts to feint for you in combat. You don’t have to use this ability in advance; you can announce its use as you encounter a challenge, implying you foresaw this challenge and made arrangements prior to your arrival.
Ease of Faith: You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Skills: +7 Appraise, +10 Diplomacy, +8 Knowledge (arcana, nobility, religion), +9 Knowledge (local), +8 Linguistics, +3 Sense Motive, +8 Spellcraft,
Languages Common, Celestial, Elven, Hallit, Kelish, Tien-Han
dagger, light crossbow, 50 bolts, amulet
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Special Abilities
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Arcade Bond
At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard’s skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed.
Hand of the Apprentice (Su)
You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Curaigh's Recruitment Avatar |
Though she is a master jeweler in her own right, her skills in negotiating, trends, and the market has made the family business grow. They have two shops in Oppara and her brother Galdur XXI recently opened a third in Absalom. While there, he befriended one Lady Moriella(sp?) and learned some interesting things about the Taldan nobility which he shared with his sister. As surprised as Bragidis was to learn of these, the signs were clear to see once she knew where to look. Her noble cliental and her reputation for fine jewelry have provided ample opportunity for her to look ever since. Eventually she discovered a kindred spirit in Lady Martella Lotheed.
Afraid that her second child was becoming too comfortable being noble-adjacent she sent the young dwarf to Absalom. The recent death of her father meant Bragidis is no longer the eldest child, but now is the head of the family. The role has been difficult as many of her father’s contacts only see her as the ‘jeweler’s daughter.’
Freed of the many responsibilities of a mother she is taking on more responsibilities of the family leader. And that means it is her responsibility to bring nobility back to the nobles.
Stats are in the profile, though I have not made up my mind on a couple of things (not sure if a dwarf can be a noble in Taldor for example) and I tried to represent these things blue. Skills & gear will be updated when party composition is known. :) Thank you for offering this.
GM Peachbottom |
1 person marked this as a favorite. |
Thank you everyone for applying. I would like to invite the following six players to join the campaign:
Henrika Karthis (Eriktd) - Female Human Mesmerist (Vexing Daredevil)
Icabhod Tilneros (Phillip Gastone/Andrea1) - Male Human Investigator
Xallis Livara (Rosc) - Male Human Summoner
Trevor Kastner (TheWaskally) - Male Aasimar Cleric of Cayden Cailean
Liraela the Inkweaver (Bigrig107) - Female Viskanya Rogue (Deadly Courtesan)
Tychus Marcaius (Orodhen) - Male Human Gunslinger (Bolt Ace)
Those selected, please post in the discussion thread to join the campaign. I will being putting together the campaign page and once everyone has checked in we can get started.
Thank you everyone else for your interest. There were no bad applicants and it was a tough decision.
DeathQuaker RPG Superstar 2015 Top 8 |
1 person marked this as a favorite. |
I will make a decision on recruitment by November 3rd. I hate to turn players away so if enough quality players apply, I may close recruitment sooner.
I'll be making a decision sometime tomorrow. So anyone interested who hasn't finished submitting a character, please do so by the end of the day to be considered. I'm now aiming for 5-6 players. I have a lot of good characters to choose from. Thank you everyone.
A plea to you and future GMs:
Acknowledging that you said you may close recruitment sooner, I've nonetheless noticed a trend of late of GMs announcing an application deadline and then, with very little warning, shortening it.
I happened to be traveling last week in an area with limited internet access. I saw the recruitment post but couldn't yet signal my interest. But I saw the original deadline of Nov 3 and hoped I might submit something, as I have a character rolled up for this campaign and have been dying to play.
For future reference I would ask PBP GMs to either stick to their original recruitment deadlines or still give more than a half-day's warning if recruitment needs to close sooner (this recruitment in particular was only open for three days which is remarkably little time for some working folks to read a player's guide and generate a character).
I want to make very clear I understand this recruitment is closed and I am NOT asking for a shot at it, just using the moment to make a note for the future to this GM and others who might read this. Thank you for your time.