Bard

Galdur XXII 'Fichead sadhà''s page

91 posts. Organized Play character for Curaigh.


Full Name

Galdur Brass Claw XXII

Race

Dwarf

Classes/Levels

Wiz 1/Sum 1. AC: 19 t11 CMD: 11 F: +3, R: +1, W: +6 HP 19

Gender

Male ! Ini +1 PERC: +7 NG

Size

M

Age

47

Alignment

NG

Languages

Common, Dwarven, Terran, Gnome, Jitskan

Strength 9
Dexterity 12
Constitution 16
Intelligence 14
Wisdom 14
Charisma 15

About Galdur XXII 'Fichead sadhà'

This young dwarf wears a black military jacket festooned with buttons, mostly of skulls, flames and flaming skulls. A permanent three day beard covers his chin, thin due in part to the burns that mar much of his face.

Galdur 25879-8
NG Male, Dwarf
Wiz 1/Sum 1

OFFENSE
Battleaxe: -1, 1d8-1 (melee)
Dagger: +1, 1d4-1 (ranged)
BAB 0, CMB -1

DEFENSE
AC: 15, tch: 11, ff: 14 (10+4 mage armor+1 Dex +4 with shield)
F: +3, R: +1, W: +6
CMD: 10

FEATS:

1. Versatile Summon Monster (cthonic, dark)
b. spell focus (conjuration)

SKILLS:
2+2/ level
(ability + ranks + class + other)
+ Acrobatics:
+ Appraise: +2 vs. gems & rare metals
+ Bluff: +2
+ Climb: -1
+6 Craft (jewelry): (2+2+3), (+1 day jobs prosperity), (+5 crafter’s fortune)
+ Disable Device:
+ Disguise: +2
+ Escape Artist: +1
+ Intimidate: +2
+6 KN (arcana): +2+1+3
+6 KN (dungeoneering): 2+1+3
+ KN (engineering):
+ KN (geography):
+ KN (history):
+ KN (local):
+ KN (nature):
+ KN (nobility):
+6 KN (planes): +2+1+3
+ KN (religion):
+6 Linguistics +2+1+3 (Jitskan)
+7 Perception: +2+1+3+1 +2 vs stoneworks
+ Profession ():
+ Sense motive: +2
+ Sleight of Hand:
+6 Spellcraft: 2+1+3
+1 Stealth: +1
+ Swim: -1
+6 Use Magic Device: +2+1+3

TRAITS:
Observant (GL), Outsider Ties

SPECIAL ABILITIES:

CLASS Wizard: Arcane Bond (sapphire ring), Arcane School (conjuration: divination, necromancy as opposition schools), Bonus Feat (spell focus), Shift (5/day), Summoner’s Charm.
CLASS Summoner: Eidolon (Hobbes), life link, summon monster I (5/day)
RACE: Slow and Steady, Darkvision, Defensive Training (+4 dodge vs. giant-subtype), Greed (+2 Appraise for precious metals or gemstones), Hatred (+1 to attack vs orc or goblintype), Hardy (+2 on saves vs. poisons, spells, SLA), Stability (+4 vs. bull rush or trip), Stonecunning (+2 Perception for stonework), Weapon Familiarity

SPELLS:
Wiz 0: 3xday, 1st (1xday+conjuration) DC 13,
Sum 0: 3xday, 1st (2xday) DC 13, 2nd (xxxday+xx) DC XX, 3rd (XXxday+XX) DCXX, 4th (XXx+X)

PREPARED:
default 0th:
default Wizard 1st: mage armor, mage armor, shocking grasp

Spell Book:
all cantrip except divination
3+2 crafter’s fortune, mage armor, magic weapon, mind link, summon monster 1
From Ayri: alter winds, color spray, comprehend languages,* endure elements, obscuring mist, silent image, true strike*
*opposition schools

Summoner spells known:

1st: magic fang, shield,

GEAR:
battleaxe 10 gp, spellbook, Pathfinders kit (backpack, bedroll, belt pouch, clay mug, dagger, 2 fishhooks, flint and steel, 50 feet of string, 50 feet of thread, waterskin,a sewing needle, a signal whistle, 50 of trail rations, and a whetstone) 12 gp. 7 new spells 70 gp
58 gp