Scavenger's Ring

Curaigh's Recruitment Avatar's page

10 posts. Alias of Curaigh.


Race

tbd

Classes/Levels

Sorcerer 2

Alignment

LG

About Curaigh's Recruitment Avatar

I have created this avatar as I hate cluttering my profile with a new alias that only gets used once or twice. I will create a new alias for the character should they be chosen for recruitment.

Posting Habits I am on Pacific Time Zone. I read posts a couple of times throughout the day, but usually only post after the rest of the family goes to bed.

History of PbP I have been doing PbP for a very long time. I can commit to daily postings and many more frequently visits to the threads. I have GMed for almost every PbP Gameday Con and can comfortably handle two games at a time. As a player I like to keep my games to one or two providing if I am GMing, and have done up to four at a time. For a better idea of my gaming style and practices please see my Campaigns tag.

Elder Sen:

Click The shuttle ran left, the lay dropped down, clack the shuttle ran right. Click left Clack, right. Click clack, click clack.

Elder Sen switched shuttles, click clack click clack click clack then switched again. ”Oh yes, this will be quite zuzzy when it is done.” Elder Sen made up words almost as often as she made the bolts of fabric. The shuttle raced back and forth as she rocked rhythmically right and left to catch it and send it back. Before long the bolt was reaching 45 colorful, cheery, ’zuzzy’ feet.

Weaving was a necessary evil—no one had time to build fabric the old fashioned way. Fortunately Elder Sen had seen illustrations of looms from Nantambu, Goku and Oppara among other places. She was good at deegreemig—drawing things in such a way that assembling them came easy. Easy easier with her newly discovered ability to draw things directly in the air without a need for brush or ink. Indeed these illustrations often worked better, because her hand did not have to translate what her mind saw.

She was able to take the illustrations from across Golarian and adapt them to her needs.

Elder Sen remembers the world of Golarian, remembers the entire Golarian. Somedays she can still hear it calling to her. Other times she feels it, pulling on her like the uprights tightening on the threads. Always she remembers when the world shattered. The shattering twisted on her memories, tugged at her mind, burned at her hands.
The shuttle clattered to the floor. Elder Sen shook out her fingers, shaking out the burning sensation that was not really there. ”Oh No. That is not very cheery thought.” she said to no one but the loom. ”No one has time for un-cheery thoughts.” Still these thoughts often came when she was deep in a weaving rhythm, and the thoughts always brought the burning sensation.

Realizing a goblin may not make the best choice in this adventure I have left that part neutral. Below are the stats as rolled, as a goblin, human and kobold (since they were mentioned). That said a goblin who avoided the politics of the tribe, might have skipped any destruction at the PCs hands. The asterisks are things that will change pending approval on the ancestry/bloodline. Elder Sen is a shepherd and an inventor. Most of her contraptions take more work than they save, but she tinkers with them all the same. The connection to the shattering, as seen through the rhythms of weaving has recently turned into sorcerer magic, though she doesn’t know this. She uses silent image to make exploding diagrams and complex weaving patterns.

Rolled S 11; D 15; C 13; I 15; W 13; H 18
goblin S 9; D 19; C 13; I 15; W 13; H 16
human S 11; D 15; C 13; I 17; W 13; H 18
kobold S 7; D 17; C 11; I 15; W 13; H 18

Sorcerer (astral) 2
SKILLS bold have 1 point in them
Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (planes)* Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha). Diplomancy Handle Animal 2+2* points per level
BAB +1, F +2*; R +2*; W +4

Bloodline power:* Astral Warp (sp): At 1st level, you can create a sparkling field within 30 feet that distorts time within a 5-foot cube. This field lasts until the beginning of your next turn. Any creature that enters the area or that starts its turn within the cube takes 1d4 points of force damage +1 point of force damage per 2 sorcerer levels you have (Fortitude negates). While within the area, a creature takes -1 penalty on Reflex saves and to AC. You can use this ability a number of times per day equal 3 + Charisma modifier (7*).
cantrips, eschew materials

Spells per Day
First (DC 15*): 3+1; Cantrips (DC 14*)
Spells Known Cantrips (5), First (2) silent image, stumbling step

TRAITS Dangerously curious, craft all
FEAT scribe scroll (will call them weaves)

Weapon shortspear +1 (1d6+0)*

.

Kotri Dis Brassclaw:

STR 13 (3)
DEX 10 (0)
CON 12 (0) +2d
INT 12 (2)
WIS 17 (7) +2d
CHA 11 (3) -2d

Kotri Dis Brassclaw
Female Dwarf Inquisitor (vigilant defender?) 1
LG Medium Humanoid
Init +0; Senses darkvision 60’; Perception +3
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DEFENSE
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AC 15, touch 10, flat-footed 15 (+5 scale mail armor, +0 Dex, +0 natural)
hp 11 (1d8+1)
Fort +3 (2+1), Ref 0 (0+0), Will +5 (2+3)
Resist 0 type X
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OFFENSE
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+2 Base Atk +0; CMB +2; CMD +10
Speed 25 ft.
Melee
Warhammer +1 (1d8+1/x2)

Ranged
Throwing hammer +0 (XdX+X/x2)??
crossbow +0 (XdX+X/x2)??
Spell-Like Abilities
Artificer’s Touch (domain) 6/day
[=Spells Known (CL 1)]
Orisons (4/day)
daze, detect magic, detect poison, stabilize,
First Level (1+1/day)
animate rope (d), comprehend languages, detect charm
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Statistics
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[=Traits]minor noble?, Taldan patriot?
]
[=Feats]
alertness? ]
[=Skills (6+1)]
4 & 4 Appraise and Knowledge (nobility) checks, and one of these skills is always a class skill for you. Child of Oppara
Sense Motive and Survival checks, as well as checks using a single Craft or Perform skill of your choice; one of these skills is always a class skill for you Rising Star
Bluff
Climb
Craft 1
4 Diplomacy 1+0+3
Disguise
Heal
Intimidate
Kn Arcana,
5 Kn dungeoneering, 1+1+3
Kn nature,
Kn planes,
Kn religion,
7 Perception, 1+3+3
Profession,
Ride,
4 Sense motive 1+0+3
Spellcraft,
Stealth
Survival
Swim
Skill 2]
[=Languages]
Common, Dwarven, +1 Kellish?? ]
[=Equipment]
Combat Gear
Equipment
Other Gear
Equipment 2
Coin
140 gp (start) Warhammer -12gp, scale mail -50gp
]
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TRACKED RESOURCES
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Tracked Resource 1
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[ b]Special Abilities[/b]
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Artificer Domain (class) Description ?protection domain?
Judgement (class) Description
Monster lore (class) Description ?archetype?
Orisons (class) Description
Stern Gaze (class) archetype
Slow and steady (race) Description
Darkvision (race) Description
Defensive Training (race) Description
Greed (race) Description
Hared (race) Description
Hardy (race) Description
Stability (race) Description
Stonecunning (race) Description
Ability Name (race) Description
Ability Name (race) Description