☠ Season of Ghosts w/ DM rainzax ☠

Game Master rainzax

Year, Season: 7108, Fall, Week 10
Current Weather: Crisp Autumn Breeze
Wandering Monster @ Town (graveyard) 20% / Hinterlands 20%
Cerulean Teahouse @ +1i to Raise Hope, +1c to Tea Lore to Raise Hope
Eternal Lantern @ Abadar, Pharasma, Shizuru for +1 party item bonus to Medicine, Society, and Religion

PC Macros ➤ Season of Ghosts
Maps / Slides ➤ Let the Leaves Fall
Loot / Downtime / Wealth ➤ Lan's Accounting Sheet
Useful Info for Character Building ➤ Info
NPC Relationships ➤ LINK

Influence w/ Granny Hu vs Old Matsuki ➤ 2pts vs 12pts
Reputation w/ Northridge vs Southbank ➤ 7pts vs 10pts


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Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 56/56 | AC 21/23| F +11 R +12 W +13 w/Gutsy | Perc +13 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1 | Hero 5 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 2/2| Active Conditions: none

Hero Point Reroll: Aid Lan on Diplomacy or Deception: 1d20 + 9 ⇒ (13) + 9 = 22


male mountainkeeper tengu close ties magus 5 | ♥️51/51 | ⛨23 | F +10 R +12 W +9 | Perc +7; arcane sense, low-light vision | Stealth +10 | speed 25 ft; Uncanny Agility | spells 3 ☐haste, ☐vampiric touch; spells 2 ☐acid grip, ☐invisibility | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | ⚕none
DM rainzax wrote:

…a knowing look between Vekka and his teammates verifies what’s on everyone’s mind that Vekka is able to put together…

You can all freely open Vekka’s spoiler…

Thank you for expediting that since I post so late in the day :D

How do you know we would have done nothing. We've learned so much about what is going on in Willowshore since this all began. I think we want the same thing!

If Yami seems dubious or unconvinced Vekka may reference Zoudou's notes as a concrete example of their efforts.

Diplomacy, aid: 1d20 + 8 ⇒ (1) + 8 = 9 no no no no

I'm sitting next to Auntie Wu (physically, IRL) who says I can use her halfing luck via shared luck feat since I "got" (lol) a natural 1
Diplomacy, aid: 1d20 + 8 ⇒ (17) + 8 = 25

In this desperate situation, Vekka might be trying to convince himself just as much that... they might want the same thing. He hopes.

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 56/56 | AC 21/23| F +11 R +12 W +13 w/Gutsy | Perc +13 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1 | Hero 5 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 2/2| Active Conditions: none
Vekka Tchakon wrote:

Diplomacy, aid: 1d20 + 8 ⇒ (1) + 8 = 9 no no no no

I'm sitting next to Auntie Wu (physically, IRL) who says I can use her halfing luck via shared luck feat since I "got" (lol) a natural 1
Diplomacy, aid: 1d20 + 8 ⇒ (17) + 8 = 25

Confirmed.


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Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 5 | ◆◇↺ | HP 53/53 | AC 21 (22) | P+7 (NV, NH), F+11, R+11, W+9 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 4/4, 3rd 3/3 | Hero: 5/7 | Active Conditions: none
Kazuki Sato wrote:
"Yeah. C'mon, Lan! The more the merrier, amiright?"

"Yeah!"

Lan will take the lead in approaching Yami with newfound expertise in Diplomacy. Putting Lan towards the front, because Diplomacy. Exploration activity is Scouting.

Diplomacy (E): 1d20 + 13 ⇒ (19) + 13 = 32

"We want to see, too! Cats aren't the only curious ones. Come on ... I'll scritchy-scratchy your back?"


Yami, talking kitty w/ necromancy magic | Frightened 1

Nobody knows how that works. Maybe Lan is a polymorphed cat. Or spent his last 9 lives not being a human. In any case.

Critical Success w/ Critical Aid

"There is time enough for back-scratching" she plays coy, but marks the future date none-the-less "Help me Open the Wall of Ghosts - the Monastery lies just beyond!" with a quick circle/bunt around each party member (except Kazuki - whom she pauses a moment to smell...), she dashes behind where she was standing, lights some incense, and starts purr-chanting!


(⭐) (☆) (❌) (□□□) (☑☑☑)

Open the Wall of Ghosts!

This is a Ritual

And so, Yami and the party fully cooperate to perform a ritual strong enough and weird enough to break a tiny crack in the mysterious "Wall of Ghosts" that surrounds - traps! - the town of Willowshore from it's neighboring geography!

Cast: 1 day
Cost: rice grains and incense worth 60 gp (supplied by Yami)
Secondary Casters: 3 (Yami counts as one)
Primary Check: Occultism or Religion (expert)
Secondary Checks: Deception, Diplomacy, or Intimidation

She agrees to be a secondary caster to the strongest party member who is at least an expert in Occultism or Religion!

Party Primary Skills:

[ dice=Ho Lan's Occultism (T)]1d20+7[/dice]
[ dice=Sigurd Kolphan's Occultism (T)]1d20+7[/dice]

[ dice=Auntie Wu's Religion (T)]1d20+12[/dice]
[ dice=Ho Lan's Religion (T)]1d20+7[/dice] (Shining Dawn)
[ dice=Sigurd Kolphan's Religion (T)]1d20+11[/dice]
[ dice=Kazuki Sato's Religion (T)]1d20+7[/dice] (1)

If you are the Primary caster, please roll Last (this is a big moment)!


5 Warpriest of Shizuru ♥️ 58 | ☘️ ☑☑☑☑□/□ | Spells (DC 20) -/□□□/□□/☑□ | Focus □ | ◆◇↺ | Saves **11/*9/**12 | Divine Font □□□□□ ✋ Katana | AC 22 | Perception +12 (Low-light vision)|

"Who is the best as magic?" Sigurd is Trained, but not Expert, I went for Crafting.

"Auntie Wu, you may be best at this..." Sigurd looks at the wall. There was something Auntie Wu saw as he fought Zoudou...

Sigurd will be a Secondary Caster, using Religion.

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 56/56 | AC 21/23| F +11 R +12 W +13 w/Gutsy | Perc +13 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1 | Hero 5 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 2/2| Active Conditions: none

Per discussion, Lan will be the Primary Caster.

Taking a gulp of liquid courage, Auntie Wu almost volunteers. Instead, she looks around at Kazuki and Vekka. "I'll do it if you don't want to."

I have +9 Deception/Diplomacy. Looks like Vekka has +10 Deception.


male mountainkeeper tengu close ties magus 5 | ♥️51/51 | ⛨23 | F +10 R +12 W +9 | Perc +7; arcane sense, low-light vision | Stealth +10 | speed 25 ft; Uncanny Agility | spells 3 ☐haste, ☐vampiric touch; spells 2 ☐acid grip, ☐invisibility | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | ⚕none

That... proceeded quickly.

Vekka gulps and steels himself for the ritual to commence.

Deception (E) +10 for a secondary role

I hope we're doing the right thing.


(⭐) (☆) (❌) (□□□) (☑☑☑)

Open the Wall of Ghosts!

Yami steps back "Okay, one back scratch before we go - for good luck!" she curls up to Lan, and lets the party do their thing!

Level: 2
Cast: 1 day
Cost: rice grains and incense worth 60 gp (supplied by Yami)
Secondary Casters: 3 (Auntie Wu, Vekka, Sigurd)
Primary Check (DC 21): Occultism or Religion (expert) (Lan must)
Secondary Checks (DC 16): Deception, Diplomacy, or Intimidation

Outcome of Secondary Checks:

Secondary casters attempt their checks before you attempt the primary check; no matter their results, the ritual proceeds to the primary check. Secondary checks affect the primary check depending on their results.

Critical Success: You gain a +2 circumstance bonus to the primary check.
Success: No bonus or penalty.
Failure: You take a –4 circumstance penalty to the primary check.
Critical Failure: As failure, and you reduce the degree of success of the primary skill check by one step.

I will allow two CS +2s to offset a single -4, if we come to that...


5 Warpriest of Shizuru ♥️ 58 | ☘️ ☑☑☑☑□/□ | Spells (DC 20) -/□□□/□□/☑□ | Focus □ | ◆◇↺ | Saves **11/*9/**12 | Divine Font □□□□□ ✋ Katana | AC 22 | Perception +12 (Low-light vision)|

Religion: 1d20 + 11 ⇒ (8) + 11 = 19

Sigurd tries, but the spirits are so daunting... visions of Zoudou's dagger distract him.

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 56/56 | AC 21/23| F +11 R +12 W +13 w/Gutsy | Perc +13 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1 | Hero 5 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 2/2| Active Conditions: none

Blowing out a deep breath, Auntie Wu steps into the ritual circle. All the hairs on her neck stand on end. Even Mogu is squirming on her head. The energies of life and death are in flux here, and neither of them like it.

She closes her eyes and silently begs: Pharasma, I truly don't know if what we're doing is right. Please show us the way. Please.

Diplomacy DC 16: 1d20 + 9 ⇒ (4) + 9 = 13
Hero Point re-roll: Diplomacy DC 16: 1d20 + 9 ⇒ (11) + 9 = 20


male mountainkeeper tengu close ties magus 5 | ♥️51/51 | ⛨23 | F +10 R +12 W +9 | Perc +7; arcane sense, low-light vision | Stealth +10 | speed 25 ft; Uncanny Agility | spells 3 ☐haste, ☐vampiric touch; spells 2 ☐acid grip, ☐invisibility | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | ⚕none

Vekka's natural feathers and vellum spell feathers both stand on end as the ritual commences.

Too late to turn back now...

DC16 Deception (E): 1d20 + 10 ⇒ (12) + 10 = 22


Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 5 | ◆◇↺ | HP 53/53 | AC 21 (22) | P+7 (NV, NH), F+11, R+11, W+9 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 4/4, 3rd 3/3 | Hero: 5/7 | Active Conditions: none

Religion (E): 1d20 + 9 ⇒ (14) + 9 = 23 vs DC 21

Lan scratches Yami's back one more time, and scatters the rice grains on the ground. He looks around - making sure that everyone is ready. One by one, he lights the incense, and the aroma fills the fogless pocket.

It's hard to tell whether Lan is asleep or concentrating heavily, but eventually, his eye twitches, and breaks into a smile ...


NG m Human (Outskirt Dweller) | Ranger (archer) 5 | HP 69/69 | AC 22/24 (shield) | F +11, R +13, W +12 | Perc +12 (+2 Inc. Init. & +2 Seasonal.) | Stealth +11 | Default Explore: scout speed 30' (fleet) | Hero 3/3 | nature deity | Active Conditions: ---

"I'm going to stay back here, if you don't mind!" Kazuki calls out to the others from behind the bush with a look of worry across his face as they begin to prepare for the ritual. By the sound of his trembling tone, it's obvious to his friends that Kazuki thinks something bad is going to happen.


Vekka @ Frightened 1

It opens.

Fogs part and mists dissipate to create what appears as a cylindrical "tunnel" that goes right through the wall, perhaps the height of two of you stacked high in diameter.

The soft night breeze slows to a halt, as if holding her breath. The ambient sounds of animals abruptly stop, and, a nagging, nary imperceptible sensation of being "watched" tugs at the hairs on the back of your necks...

Everyone - please make a Will Save vs the Wall of Ghosts once more, but this time, apply the result of one tier of success better (having opened it successfully with the ritual). Our primary caster also gains a +2 circumstance bonus to this save, and our secondary casters gain a +1 circumstance bonus!


Yami, talking kitty w/ necromancy magic | Frightened 1

Will Save vs Wall of Ghosts (DC 30): 1d20 + 4 ⇒ (13) + 4 = 17 @ Frightened 1

...and without a thought, Yami dashes through, and fades behind a cloud of foggy mist which swallows her!


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5 Warpriest of Shizuru ♥️ 58 | ☘️ ☑☑☑☑□/□ | Spells (DC 20) -/□□□/□□/☑□ | Focus □ | ◆◇↺ | Saves **11/*9/**12 | Divine Font □□□□□ ✋ Katana | AC 22 | Perception +12 (Low-light vision)|

Will Save: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24 Failure -> Success

There are some things mortals cannot comprehend. But they may observe.

Sigurd draws his katana and shield.

"Not what I had in mind when I volunteered to watch Yami."

He looks to his companions, and then raises his shield before entering the tunnel...

Exploration Activity: Defend.


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NG m Human (Outskirt Dweller) | Ranger (archer) 5 | HP 69/69 | AC 22/24 (shield) | F +11, R +13, W +12 | Perc +12 (+2 Inc. Init. & +2 Seasonal.) | Stealth +11 | Default Explore: scout speed 30' (fleet) | Hero 3/3 | nature deity | Active Conditions: ---

"I don't like this." Kazuki murmers as the wall opens.
Will: 1d20 + 12 ⇒ (10) + 12 = 22
Failure -> Success.
Afraid of what's happening, Kazuki wants to run away, back to the relative safety of the town. He suddenly steels his resolve knowing he can't leave his friends.

Kazuki comes out from behind the bush to join his friends. He cautiously approaches his friends, a worried look on his face.
"Do you think it's safe to go in? Who's going in first?" he inquires with a nervous grin.

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 56/56 | AC 21/23| F +11 R +12 W +13 w/Gutsy | Perc +13 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1 | Hero 5 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 2/2| Active Conditions: none

DC 30 Will save vs. Wall of Ghosts, secondary caster bonus: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Ooo! So close! Failure --> Success

"Hoo!" Good job, guys." Auntie Wu takes a deep pull from her gourd, offering it to the others if they'd like a drop of liquid courage, too.

Shaking her head in a combination of disbelief, exasperation, and sheer overwhelmed-ness, Auntie Wu gives Kazuki a playful punch to the thigh. "We'll tackle it together. C'mon." She begins walking with him through the Wall.

Exploration Activity: Detect Magic


Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 5 | ◆◇↺ | HP 53/53 | AC 21 (22) | P+7 (NV, NH), F+11, R+11, W+9 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 4/4, 3rd 3/3 | Hero: 5/7 | Active Conditions: none

Will, Primary Caster: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 vs DC 30
Going to Hero Point that, because it's a CF (->F, but still).
Will, Primary Caster, Hero Point Reroll: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 vs DC 30
F -> S

Lan lets Yami ride on his shoulder as they pass through the tunnel.


male mountainkeeper tengu close ties magus 5 | ♥️51/51 | ⛨23 | F +10 R +12 W +9 | Perc +7; arcane sense, low-light vision | Stealth +10 | speed 25 ft; Uncanny Agility | spells 3 ☐haste, ☐vampiric touch; spells 2 ☐acid grip, ☐invisibility | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | ⚕none

Just when he thought they'd succeeded, Vekka's feathers seem to have a new reason to stand on end. The eye of the storm? The silence before... what?

DC30 Will: 1d20 + 9 ⇒ (10) + 9 = 19 um, that would be crit failure to failure, so... :/

I suppose it all happened too fast to get guidance on these :grimacing:

With much trepidation Vekka attempts to follow the group through the tunnel.


The Eternal Lantern | Coins (☑☑☑) w/ party item bonuses @ Abadar, Pharasma, Shizuru (+1 item to Medicine, Society, Religion)

As the party steps through the tunnel, they no longer feel the light of the Eternal Lantern shining bright before them…

Please take a moment to “undo” these changes: “Eternal Lantern @ Abadar, Pharasma, Shizuru for +1 party item bonus to Medicine, Society, and Religion”

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 56/56 | AC 21/23| F +11 R +12 W +13 w/Gutsy | Perc +13 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Half. Luck 0/1 | Hero 5 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 2/2| Active Conditions: none

Done. Also changed the Macros. Good thing Auntie Wu just purchased a Battle Medic's Baton for those Medicine checks.


male mountainkeeper tengu close ties magus 5 | ♥️51/51 | ⛨23 | F +10 R +12 W +9 | Perc +7; arcane sense, low-light vision | Stealth +10 | speed 25 ft; Uncanny Agility | spells 3 ☐haste, ☐vampiric touch; spells 2 ☐acid grip, ☐invisibility | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Arcane Cascade☐ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | ⚕none

Done. Curious about any consequence from the failed save.


NG m Human (Outskirt Dweller) | Ranger (archer) 5 | HP 69/69 | AC 22/24 (shield) | F +11, R +13, W +12 | Perc +12 (+2 Inc. Init. & +2 Seasonal.) | Stealth +11 | Default Explore: scout speed 30' (fleet) | Hero 3/3 | nature deity | Active Conditions: ---

A bit freaked out about going into the wall, Kazuki holds Auntie's hand as she leads the way in.
"This is so... weird. We're actually going into the wall? Or is this just a tunnel to the other side?"


Vekka @ Frightened 1

The party steps through another world...

...another... ...something...

...and after what feels like an hour, or perhaps a year, or perhaps a minute of travel...

...emerge.

Into a vast grove, itself surrounded by it's own "wall" of "ghosts" who seem to lurk just beyond the mist... ...watching... ...Sigurd and Auntie Wu are the first to arrive...

Behind, just as the others push (or fall?) through, the "tunnel" closes, sealing behind them.

Ahead, what the party recognizes as the Pilgrim's Path unfolds here, but something is different: Less a formal "path" or "trail" and more a simple convenient lower density of foliage that seems to make a "path" relative to the surrounding trees that stand tall. This forest is old. (But how old?!?).

And yet further ahead, perhaps some 150+ feet "northwest", a tall stone juts into the sky, looking more like it was "placed" than part of the natural course, and reaching, up, up, up.

The players catch their breath - the air is cool, still - and press on the only direction forward...

To Do:
1) Exploration Mode
2) Choose two skills in which you are Trained, and please Roll them openly! Arcana, Nature, Occultism, Religion, Survival (against 5th Level DCs base 20)!
3) Move your Token on the Map to approach the Stone Slab within 60 feet - I will roll a Perception check for you - for every 10 feet closer than 60 feet out, I will grant a cumulative +1 to the Perception check!

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