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Skill Challenge's page

102 posts. Alias of rainzax.


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About Skill Challenge

Coded Statblock:

[ b][ bigger]Title[/bigger][/b]

[ i]description[/i]

➤ [ b]Level[/b]:
➤ [ b]Complexity[/b]:
➤ [ b]Timeframe[/b]:
➤ [ b]Synergies[/b]:
➤ [ b]List of Skills[/b]:

Victory Points
Critical Success: The PCs gain 2 Victory Points.
Success: The PCs gain 1 Victory Point.
Critical Failure: The PCs lose 1 Victory Point.

Skill Challenges of the "victory point" variety are accomplished over multiple rounds and typically involve each character rolling different skills in an effort to accumulate a threshold of points equal to half the number of PCs times the number of rounds. There are 5 main characteristics of "vicory point" Skill Challenges:

➤ Level
➤ Complexity
➤ Timeframe
➤ Synergies
➤ List of Skills

...

Level:

This is the relative difficulty of the challenge, comparable to average character level, and dictates the "base DC" of the challenge, against which all skill checks will be compared, before adjusting for Low (-0), Moderate (+2), and High (+5) difficulty (see "List of Skills").

I will mainly use DCs by Level here, plus or minus Adjusting for Difficulty, and maybe sometimes using Simple DCs, which either way I will try to make clear in a Skill Challenge's "anchor post".


Complexity:

Quite simply, the number of Rounds the Skill Challenge takes to complete, using the "half the number of PCs times the number of rounds" metric to determine overall success or failure.

Timeframe:

Equal parts precision and abstraction, this gives the length of a single Round of a given Skill Challenge.

If a character is attempting to use a skill feat, spell, or special ability, they should check the Usage / Cast and Duration times, to determine if those are properly "synchronized" with the Timeframe. As an example, a spell that lasts 1 minute would be "out of sync" with a Skill Challenge whose Timeframe was "Hours" (and therefore most probably un-impactful).


Synergies:

Certain Skill Feats and Spells may have "synergy" against certain Skill Challenges. If such is the case, and a character mentions having the listed Skill Feat or Spell, and describes using it, and score at least one VP (victory point) with their skill check, GM may award an additional VP. As this is a potent advantage, it is likely to be granted only once per Skill Challenge.

Think of them as little "hooks" within a Skill Challenge, an opportunity to have character choices and creative thinking rewarded.


List of Skills:

Pretty self explanatory - this is the list of skills characters may roll against the challenge.

Often, especially for multi-round skill challenges, the DCs for different skills will be in the Low (+0 DC), Moderate (+2 DC), or High (+5 DC) range, and labeled as such if intended to be known.

Other times, such as for Influence skill challenges, a Discovery skill will be listed, which if attempted and successful, will reveal new skills which may be used, and/or give information as to the ordering of which skills' DCs are in the low, moderate, or high range, and/or share new mechanical information about the skill challenge itself.

A note on "non-skill skills": Sometimes I may put "Perception" or certain saving throws inside this entry - just roll those as if they were skills, assessed against the same DC, as normal.

A note on Spells. Familiarize yourself with the Counteract rules - they will come into play here. Assuming the spell you are using would be narratively impactful, and you describe using it, if you expend a Spell Slot, roll a counteract check against the counteract level of the Skill Challenge. If you succeed in "counteracting the target", you will earn a single VP. As you may have guessed, just like "non-skill skills", the counteract DC is the same as the base DC of the Skill Challenge itself.