☠ Season of Ghosts w/ DM rainzax ☠

Game Master rainzax

Year, Season: 7108, Fall, Week 10
Current Weather: Crisp Autumn Breeze
Wandering Monster @ Town (graveyard) 20% / Hinterlands 20%
Cerulean Teahouse @ +1i to Raise Hope, +1c to Tea Lore to Raise Hope
Eternal Lantern @ Abadar, Pharasma, Shizuru for +1 party item bonus to Medicine, Society, and Religion

PC Macros ➤ Season of Ghosts
Maps / Slides ➤ Let the Leaves Fall
Loot / Downtime / Wealth ➤ Lan's Accounting Sheet
Useful Info for Character Building ➤ Info
NPC Relationships ➤ LINK

Influence w/ Granny Hu vs Old Matsuki ➤ 2pts vs 12pts
Reputation w/ Northridge vs Southbank ➤ 7pts vs 10pts


2,601 to 2,650 of 2,724 << first < prev | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | next > last >>

5 Warpriest of Shizuru ♥️ 58 | ☘️ ☑☑☑☑☑/☑ | Spells (DC 20) -/□□□/□□/☑☑ | Focus □ | ◆◇↺ | Saves **11/*9/**12 | Divine Font ☑☑□□□ ✋ Katana | AC 22 | Perception +12 (Low-light vision)|

Will Save: 1d20 + 12 ⇒ (1) + 12 = 13
Hero Point: 1d20 + 12 ⇒ (5) + 12 = 17

Sigurd feels his own heart skip a beat, feels like someone is tearing it out.

His low-light vision kicks in first.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32 Oh, there's the 20.

"You will not stop me!" He shouts to the skies. "Shizuru and Kolphanir will protect me!"


Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 5 | ◆◇↺ | HP 53/53 | AC 21 (22) | P+7 (NV, NH), F+11, R+11, W+9 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 0/4, 3rd 0/3 | Hero: 1/7 | Active Conditions: none

Lan has normal vision.

Will: 1d20 + 9 ⇒ (17) + 9 = 26

Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Lan Scouts by default, although I'm not sure that applies here.

Also, because we went over the page break, I just want to point out that nobody's attempted the Trained Medicine check on the previous page.


NG m Human (Outskirt Dweller) | Ranger (archer) 5 | HP 38/69 | AC 22/24 (shield) | F +11, R +13, W +12 | Perc +12 (+2 Inc. Init. & +2 Seasonal.) | Stealth +11 | Default Explore: scout | speed 25' | Hero 3/3 | nature deity | Active Conditions: ---

Kazuki has normal, human vision.

The terrifying roar sure has Kazuki on edge...
Will: 1d20 + 12 ⇒ (17) + 12 = 29

Perception (+2 inc. init, +2 season boon): 1d20 + 12 + 2 + 2 ⇒ (3) + 12 + 2 + 2 = 19

Earlier, as Lan mentioned above...
Kazuki takes a good look at the heart...
Medicine (T): 1d20 + 10 ⇒ (19) + 10 = 29
"It's beating is pained, slow, like the heart of an old bear, well into the twilight of their life, but even more so, beating at such a pace as if the heart had "naturally" aged hundreds of years!"

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 56/56 | AC 21/23| F +11 R +12 W +13 w/Gutsy | Perc +13 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Staff 3/3 | Half. Luck 0/1 | Hero 2 | focus 1/2 | spells 1: 2/3 2: 3/3 3: 2/2| Active Conditions: none

Assurance in Medicine = 19

Auntie Wu nods, agreeing with Kazuki's assessment.

Will Save vs DC 22: 1d20 + 13 ⇒ (10) + 13 = 23
Auntie Wu has normal vision.

"What is this?" Auntie Wu whispers as Mogu quivers on her head.

Initiative, Perception: 1d20 + 13 ⇒ (9) + 13 = 22


male mountainkeeper tengu close ties magus 5 | ♥️51/51 | ⛨23 | F +10 R +12 W +9 | Perc +7; arcane sense, low-light vision | Stealth +10 | speed 25 ft; Uncanny Agility | spells 3 ☑haste, ☐vampiric touch; spells 2 ☐acid grip, ☐invisibility | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Arcane Cascade☑ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | ⚕None

Sorry, Paizo was dead last night when I tried to post.

low-light vision Vekka struggles to see as the mindscape is plunged into darkness. There are only faint outlines. He tightens his grip on his katana.

DC22 Will: 1d20 + 9 ⇒ (11) + 9 = 20 Vekka's anxiety deepens and he is now many miles from content in his mind.

Initiative (avoid notice): 1d20 + 10 ⇒ (7) + 10 = 17


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

Kugaptee's Anger

You sense it, you feel it.

The sleeping fiend, Kugaptee, senses the disruption to his pleasant dream, and from behind the dreamscape's bounds itself, tries to kill the party before they can escape!

☠☠☠ ☠☠☠ ☠☠☠

KUGAPTEE'S ANGER

Recall Knowledge (◆) "How to Stop Kugaptee's Anger?" or other Questions: Arcana (Mind, Matter), Occultism (Mind, Spirit), Nature (Life, Matter), or Religion (Life, Spirit) all DC 21 (open ONE corresponding spoiler!)
Disable Hazard (◆◆): ???
Progress: ??? / ???

How to Stop Kugaptee's Anger (Success w/ Mind or Spirit):

Simply return the Heart to it's Owner.

However, this "simple" task is currently confounded by the sheer distance to get there, the difficult terrain, and especially the darkness cast over the entire dreamscape!

For example, if you are Blinded, you treat all terrain as difficult terrain, and difficult terrain as greater difficult terrain!

How to Stop Kugaptee's Anger (Success w/ Matter or Life):

Religion or Nature to (◆◆) say a short prayer. This Slows, but does not permanently disable the Haunt. You can be anywhere in the dreamscape to use this action, and you only need to be able to detect Kugaptee with an imprecise sense or better (so, even if blinded by darkness, etc).

CS > Inflicts Slowed 2 upon the Haunt
S > Inflicts Slowed 1 upon the Haunt
CS > Immediately exposes the praying PC to one of the Haunt's aggressive actions (random)

☠☠☠ ☠☠☠ ☠☠☠

Sigurd (lowlight so blind in darkness) @ -11 HPs @ Frightened 1
Kugaptee
Auntie Wu (normal so blind in darkness) @ -5 HPs @ Frightened 0
Kazuki (normal so blind in darkness) @ full HPs @ Frightened 0
Lan (normal so blind in darkness) @ full HPs @ Frightened 0
Vekka (lowlight so blind in darkness) @ -11 HPs @ Frightened 2 (Minimum 1)

☠☠☠ ☠☠☠ ☠☠☠

Sigurd is Up!


5 Warpriest of Shizuru ♥️ 58 | ☘️ ☑☑☑☑☑/☑ | Spells (DC 20) -/□□□/□□/☑☑ | Focus □ | ◆◇↺ | Saves **11/*9/**12 | Divine Font ☑☑□□□ ✋ Katana | AC 22 | Perception +12 (Low-light vision)|

Sigurd has low-light vision. Won't make much of a difference here.

He feels it, he recognizes it. Zoudou beseeched this force. It tugged at his heart.

Swallowing his fear, Sigurd calls upon his divine protectors for advice. Can he affect it Spiritually?

Religion: 1d20 + 11 ⇒ (6) + 11 = 17
Religion: 1d20 + 11 ⇒ (11) + 11 = 22

He scratches his mind as darkness forms around him. It's so simple!

"I have to return this heart to the body we saw before." It is so dark, he must plod his way through, carefully. "Can anyone light a path?"

With all of the trees and foliage in his way it takes all of his effort to Stride 5 feet forward. He can conjure light, but not right now. Will it be enough to counteract this darkness?


It laments!

"NO! TAN SUI-JING WILL DIE!! YOU WILL NOT INTERFERE!!!"

Probing through his own dream, Kugaptee penetrates the mindscape with a blood-curdling scream and causes the nearby trees to lash out with their razor-sharp branches. As the mind makes the pain real, the party soon realize that death awaits them. That if they die here...

◆) Terrifying Roar
◆) Lacerating Tendrils

Save vs Fear
Auntie Wu's Will Save (DC 22): 1d20 + 13 ⇒ (7) + 13 = 20
Ho Lan's Will Save (DC 22): 1d20 + 9 ⇒ (9) + 9 = 18
Sigurd Kolphan's Will Save (DC 22) w/ Tan Sui-Jing's Heart (+4): 1d20 + 12 + 4 ⇒ (6) + 12 + 4 = 22
Kazuki Sato's Will Save (DC 22): 1d20 + 9 ⇒ (20) + 9 = 29
Vekka Tchakon's Will Save (DC 22): 1d20 + 9 ⇒ (19) + 9 = 28

Basic Save vs Slashing Damage
Auntie Wu's Reflex Save (DC 22): 1d20 + 12 ⇒ (4) + 12 = 16
Ho Lan's Reflex Save (DC 22): 1d20 + 11 ⇒ (1) + 11 = 12
Sigurd Kolphan's Reflex Save (DC 22) w/ Tan Sui-Jing's Heart (+4): 1d20 + 9 + 4 ⇒ (13) + 9 + 4 = 26
Kazuki Sato's Reflex Save (DC 22): 1d20 + 11 ⇒ (5) + 11 = 16
Vekka Tchakon's Reflex Save (DC 22): 1d20 + 12 ⇒ (12) + 12 = 24

Slashing Damage
Auntie Wu: 4d6 ⇒ (5, 5, 6, 4) = 20
Lan: 4d6 ⇒ (5, 2, 6, 3) = 16
Sigurd: 4d6 ⇒ (1, 6, 4, 6) = 17
Kazuki: 4d6 ⇒ (5, 4, 2, 6) = 17
Vekka: 4d6 ⇒ (3, 1, 6, 2) = 12


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

Sigurd begins to scratch the surface... crawling in the dark like a child, literally and metaphorically...

And Kugaptee speaks!

Suffering the full wrath of the dreaming fiend, the party reels from the horror of the nightmare...

To Do:
1) Decide if you would like to use a Hero Point for any of those saves
2) Then, assign the outcomes, by reporting your damage in your next post before your turn!

☠☠☠ ☠☠☠ ☠☠☠

KUGAPTEE'S ANGER

Recall Knowledge (◆) "How to Stop Kugaptee's Anger?" or other Questions: Arcana (Mind, Matter), Occultism (Mind, Spirit), Nature (Life, Matter), or Religion (Life, Spirit) all DC 21 (open ONE corresponding spoiler!): LINK
Disable Hazard (◆◆): ???
Disable Hazard (alternate): Return the Heart of Tan Sui-Jing to it's Owner (the corpse on the slab)
Progress: ??? / ???

☠☠☠ ☠☠☠ ☠☠☠

Mitigation of Hazard Damage
End your Turn in a Clearing or on Pilgrim's Path: +1c to Reflex vs Lacerating Tendrils
Raise Shield: +2c to Reflex vs Lacerating Tendrils; May Shield Block
Drop Prone: +2c to Reflex vs Lacerating Tendrils
Take Cover while Prone: +4c to Reflex vs Lacerating Tendrils
Anticipate with Acrobatics to Tumble Through the Underbrush (◆, DC 22): Success @ +2s to Reflex vs Lacerating Tendrils (1 round)
Anticipate with Stealth to Hide in Underbrush (◆, DC 22): Success @ Improve outcome vs Lacerating Tendrils by one tier (1 round)
Be in Possession of Tan Sui-Jing's Heart: +4c to all saving throws incurred by the Haunt

☠☠☠ ☠☠☠ ☠☠☠

Kugaptee
The Party

☠☠☠ ☠☠☠ ☠☠☠

The Party is Up!


5 Warpriest of Shizuru ♥️ 58 | ☘️ ☑☑☑☑☑/☑ | Spells (DC 20) -/□□□/□□/☑☑ | Focus □ | ◆◇↺ | Saves **11/*9/**12 | Divine Font ☑☑□□□ ✋ Katana | AC 22 | Perception +12 (Low-light vision)|

No Hero Points here. 8 damage.

Sigurd feels himself falter, only for the heart to beat again. "Thank you. Maybe I can light a path."


5 Warpriest of Shizuru ♥️ 58 | ☘️ ☑☑☑☑☑/☑ | Spells (DC 20) -/□□□/□□/☑☑ | Focus □ | ◆◇↺ | Saves **11/*9/**12 | Divine Font ☑☑□□□ ✋ Katana | AC 22 | Perception +12 (Low-light vision)|

Sigurd realizes he can't see a damn thing. With this heart in his hands, he asks Kolphanir about the mysteries of Life. Tan Sui-Jing, alive for hundreds of years?

Religion: 1d20 + 11 ⇒ (15) + 11 = 26
Both >Spoilers< are open.

"I see. Pray to Religion or Nature to slow our foe down."

He looks ahead. "Begone, darkness!" and begins to cast Light, hoping he can counteract the darkness with his Religious faith.

Religion: 1d20 + 11 ⇒ (10) + 11 = 21

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 56/56 | AC 21/23| F +11 R +12 W +13 w/Gutsy | Perc +13 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Staff 3/3 | Half. Luck 0/1 | Hero 2 | focus 1/2 | spells 1: 2/3 2: 3/3 3: 2/2| Active Conditions: none

Hero Point DC 22 Reflex save vs. 20 slashing damage from Lacerating Tendrils, Frightened 1: 1d20 + 12 - 1 ⇒ (3) + 12 - 1 = 14
Still a failure. No change.

DC 21 Recall Knowledge: How to stop Kugaptee's anger (Nature), Frightened 1: 1d20 + 13 - 1 ⇒ (18) + 13 - 1 = 30
Success. Spoiler for Matter or Life in this post is open.

"Guys! A short prayer can slow Kugaptee!" Her eyes wide in the darkness, Auntie Wu pleads with Pharasma. Please, please let us survive this. Let us help Tan Sui-Jing contain this menace, this abomination.

Religion: 1d20 + 11 ⇒ (11) + 11 = 22
Not her highest bonus, but it didn't make sense for her to use Nature first in this dreamscape.

◆ Recall Knowledge, ◆◆ Short Prayer to slow Haunt


male mountainkeeper tengu close ties magus 5 | ♥️51/51 | ⛨23 | F +10 R +12 W +9 | Perc +7; arcane sense, low-light vision | Stealth +10 | speed 25 ft; Uncanny Agility | spells 3 ☑haste, ☐vampiric touch; spells 2 ☐acid grip, ☐invisibility | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Arcane Cascade☑ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | ⚕None

No... Kuptagee has us right where he wants us!

Vekka senses something is coming at him. He doesn't know what to dodge but he dances about briefly as it scratches at his skin and feathers.

keeping current save rolls, 6 damage

Of course, return the heart!

Hearing Sigurd's plea, he clumsily executing a simple incantation in the dark, and conjures an orb of light a short distance in front of him, hoping it reveals the situation.

◆◆ Cast a spell: light

IF he can now see the path, he looks around for Sigurd and begins striding (◆) back West along the path to escort the heart-carrier.

Frightened 2 -> Frightened 1


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

Sigurd's and Auntie Wu's prayers go... unanswered... (fail/fail)

But Vekka's light... illuminates!... (see discussion)

☠☠☠ ☠☠☠ ☠☠☠

Kugaptee
Auntie Wu
Sigurd
Vekka
Lan
Kazuki

☠☠☠ ☠☠☠ ☠☠☠

Lan and Kazuki are Up!


1 person marked this as a favorite.
NG m Human (Outskirt Dweller) | Ranger (archer) 5 | HP 38/69 | AC 22/24 (shield) | F +11, R +13, W +12 | Perc +12 (+2 Inc. Init. & +2 Seasonal.) | Stealth +11 | Default Explore: scout | speed 25' | Hero 3/3 | nature deity | Active Conditions: ---

No hero point. Kazuki takes full damage (17 hp).

"It isn't real. It isn't real... It isn't real..."

"GAAAAAHHHHHH-YOUCHHHH!!!”
Kazuki howls in pain as he is lacerated by the whiping branches.

"I TOLD YOU!!! WE'RE GONNA DIE HERE!!!” He howls to his friends.

"Please!!! Spirits of the woods! Kamis! Please, HELP US!!!

Covered in his own blood, Kazuki dives for cover in the underbrush at the base of a tree, expecting the trees to whip about again.
He whimpers in fear for help from the forest spirits.
"Please, Kami spirits. Please help us."
Religion (T): 1d20 + 10 ⇒ (4) + 10 = 14

"I... *sob* Don't...*sob* want to die-e-e-e. *whimper and sob*"

Religion (T): 1d20 + 10 ⇒ (5) + 10 = 15

Ohhh nooo.

◆ dive for cover in underbrush
◆◆ whimper & sob short prayer


From beyond the mists that border this realm, a single Eye peers through - large as a Harvest Moon! - and searches desperately for the dreamers trapped in the nightmare…

Auntie Wu, Kazuki, Lan, Sigurd, or Vekka?: 1d100 ⇒ 27

”YOU…”


1 person marked this as a favorite.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 5 | ◆◇↺ | HP 53/53 | AC 21 (22) | P+7 (NV, NH), F+11, R+11, W+9 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 0/4, 3rd 0/3 | Hero: 1/7 | Active Conditions: none

Lan will use a Hero Point for the Reflex save.

Reflex, Hero Point Reroll: 1d20 + 11 ⇒ (2) + 11 = 13 vs DC 22
Not a critical failure, at least. 16 slashing damage.

---

Lan can't see in the darkness, but he casts a 3-action heal spell to blast healing to all around.

Heal, 3rd rank, 3-action: 3d8 + 3 ⇒ (7, 4, 2) + 3 = 16

It's overkill for some, but I also wanted to see if we can target the haunt with vitality.


5 Warpriest of Shizuru ♥️ 58 | ☘️ ☑☑☑☑☑/☑ | Spells (DC 20) -/□□□/□□/☑☑ | Focus □ | ◆◇↺ | Saves **11/*9/**12 | Divine Font ☑☑□□□ ✋ Katana | AC 22 | Perception +12 (Low-light vision)|

Kugaptee's dream. Tearing out a heart?

More important than that. What special attacks is Kugaptee capable of within this dreamscape? The lashing trees are bad enough, but they seem to be watching over us, trying to identify us properly...


NG m Human (Outskirt Dweller) | Ranger (archer) 5 | HP 38/69 | AC 22/24 (shield) | F +11, R +13, W +12 | Perc +12 (+2 Inc. Init. & +2 Seasonal.) | Stealth +11 | Default Explore: scout | speed 25' | Hero 3/3 | nature deity | Active Conditions: ---

Diving for cover and anticipating whipping branches...
Acrobatics (T): 1d20 + 11 ⇒ (14) + 11 = 25
Terrain Expertise (forest) and/or Terrain Stalker (underbrush) for synergy?

Nice. Might not need the synergy, but, any bonuses are always welcome.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑), Kazuki (☘️☑☑☑☑☑☑), Lan (☘️□□☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Lan's vital beacon loses some of itself in the impenetrable fog of void... (Everyone heals +13)

Kazuki panics! (Prone and +4 vs Lacerating Tendrils - you need to be in actual Underbrush to attempt Anticipate actions...)


"LITTLE RANGER - I CAN SEE YOU! I WILL KILL YOU!! FOR ETERNITY!!!"

Kugaptee's power grows! (He gains another ◆ for being completely un-Slowed last round!)

◆) Observe Kazuki (Effects unknown!)
◆) Terrifying Roar
◆) Lacerating Tendrils

Save vs Fear
Auntie Wu's Will Save (DC 22): 1d20 + 13 ⇒ (2) + 13 = 15
Ho Lan's Will Save (DC 22): 1d20 + 9 ⇒ (5) + 9 = 14
Sigurd Kolphan's Will Save (DC 22) w/ Tan Sui-Jing's Heart (+4): 1d20 + 12 + 4 ⇒ (3) + 12 + 4 = 19
Kazuki Sato's Will Save (DC 22): 1d20 + 9 ⇒ (9) + 9 = 18
Vekka Tchakon's Will Save (DC 22): 1d20 + 9 ⇒ (4) + 9 = 13

Basic Save vs Slashing Damage
Auntie Wu's Reflex Save (DC 22): 1d20 + 12 ⇒ (8) + 12 = 20
Ho Lan's Reflex Save (DC 22): 1d20 + 11 ⇒ (10) + 11 = 21
Sigurd Kolphan's Reflex Save (DC 22) w/ Tan Sui-Jing's Heart (+4): 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28
Kazuki Sato's Reflex Save (DC 22) w/ Prone Taking Cover (+4): 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19
Vekka Tchakon's Reflex Save (DC 22): 1d20 + 12 ⇒ (6) + 12 = 18

Slashing Damage
Auntie Wu: 4d6 ⇒ (3, 3, 2, 1) = 9
Lan: 4d6 ⇒ (1, 4, 4, 6) = 15
Sigurd: 4d6 ⇒ (4, 1, 5, 1) = 11
Kazuki: 4d6 ⇒ (5, 2, 5, 6) = 18
Vekka: 4d6 ⇒ (5, 6, 5, 5) = 21


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

As the trees lash out once more, Vekka's light shines bright, lighting the way forward!

To Do:
1) Declare your "before Lan's healing" HPs (First Post HERE)
2) Decide if you would like to use a Hero Point for any of those saves
3) Assign conditions / damage as a result of outcomes
4) Declare your current HPs

☠☠☠ ☠☠☠ ☠☠☠

KUGAPTEE'S ANGER

Recall Knowledge (◆) "How to Stop Kugaptee's Anger?" or other Questions: Arcana (Mind, Matter), Occultism (Mind, Spirit), Nature (Life, Matter), or Religion (Life, Spirit) all DC 21 (open ONE corresponding spoiler!): LINK
Disable Hazard (◆◆): ???
Disable Hazard (alternate): Return the Heart of Tan Sui-Jing to it's Owner (the corpse on the slab)
Progress: ??? / ???

☠☠☠ ☠☠☠ ☠☠☠

Mitigation of Hazard Damage
End your Turn in a Clearing or on Pilgrim's Path: +1c to Reflex vs Lacerating Tendrils
Raise Shield: +2c to Reflex vs Lacerating Tendrils; May Shield Block
Drop Prone: +2c to Reflex vs Lacerating Tendrils
Take Cover while Prone: +4c to Reflex vs Lacerating Tendrils
Anticipate with Acrobatics to Tumble Through the Underbrush (◆, DC 22): Success @ +2s to Reflex vs Lacerating Tendrils (1 round)
Anticipate with Stealth to Hide in Underbrush (◆, DC 22): Success @ Improve outcome vs Lacerating Tendrils by one tier (1 round)
Be in Possession of Tan Sui-Jing's Heart: +4c to all saving throws incurred by the Haunt

☠☠☠ ☠☠☠ ☠☠☠

Kugaptee
The Party

☠☠☠ ☠☠☠ ☠☠☠

The Party is Up!


5 Warpriest of Shizuru ♥️ 58 | ☘️ ☑☑☑☑☑/☑ | Spells (DC 20) -/□□□/□□/☑☑ | Focus □ | ◆◇↺ | Saves **11/*9/**12 | Divine Font ☑☑□□□ ✋ Katana | AC 22 | Perception +12 (Low-light vision)|

Sigurd realizes Vekka has a great idea.

The roaring wind shakes his resolve, but not his agility. Success, 5 damage

He Strides closer to the light, and then casts >Light< on the heart.

"Excellent idea, Vekka. I will move with all haste!"


Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 5 | ◆◇↺ | HP 53/53 | AC 21 (22) | P+7 (NV, NH), F+11, R+11, W+9 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 0/4, 3rd 0/3 | Hero: 1/7 | Active Conditions: none

Round 1: Lan was 37/53 before healing, 50/53 after healing.

Round 2: Lan failed the save (no Reroll), 35/53, and Lan will heal again.

Heal, 3rd rank, 3-actions: 2d8 + 2 ⇒ (8, 5) + 2 = 15


male mountainkeeper tengu close ties magus 5 | ♥️51/51 | ⛨23 | F +10 R +12 W +9 | Perc +7; arcane sense, low-light vision | Stealth +10 | speed 25 ft; Uncanny Agility | spells 3 ☑haste, ☐vampiric touch; spells 2 ☐acid grip, ☐invisibility | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Arcane Cascade☑ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | ⚕None

1) Pre-Lan healing was 17 damage (11 plus the 6 from successful save from tree thrashings). Lan's healing +13 puts Vekka at -4 before the last bout of assaults. Vekka has but one hero point...

2) The failed will save means he's back to frightened 2 (GM I think you've been missing fightened in his saves?)
Vekka Tchakon's Reflex Save, frightened 2 (DC 22): 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24

21 damage becomes 10

3) Vekka is at -14 and frightened 2 (will be frightened 1 again after this turn).

4) 37/51

THIS TURN Lan's healing puts Vekka back at full HP (TY Lan!)

Vekka nods at Sigurd, command his light orb to speed towards himself and absorb into his form. He is now a glowing tengu!

◆ Sustain a spell: move light orb into Vekka (removed from map as a separate thing, trying to make vekka glow per instructions :P)

He then takes off down the passage way, waving for Sigurd to follow.

[b]Keep my light in your sight! Yell if you need me to slow down.[/ooc]

◆ Stride 25ft

◆ Stride 25ft


NG m Human (Outskirt Dweller) | Ranger (archer) 5 | HP 38/69 | AC 22/24 (shield) | F +11, R +13, W +12 | Perc +12 (+2 Inc. Init. & +2 Seasonal.) | Stealth +11 | Default Explore: scout | speed 25' | Hero 3/3 | nature deity | Active Conditions: ---

Before Lan's Healing: 17 hp damage. 16 pts healed after. Sitting at 68 hp.

No hero point. Take full 18 hp damage. Currently at 50 hp and Frightened 1(?).

Even hidden in the underbrush, Kaziki gets the lashing of his life.
"OWW!!! OW! OWWWIEEE!!! AAARRGGGH!!!"
"Me? Is, is, is Kugaptee calling for me? Oh no, oh no, oh no. Blessed Kamis, help me." Kazuki begs the good forest spirits for aid, however, he is in a dreamscape. Can they even hear his pleas?

"NO!!! YOU'RE NOT GONNA GET ME, FIEND!!!" He shouts, covered in blood and some lacerations still bleeding even after Lan's divine healing.

Kazuki leaps to his feet and makes a mad dash through the trees towards Vekka's light.

"WE'RE GONNA DIE-E-E-E!!!"

Can't find Run action on AoN. I'm assuming it's same as 1e.
◆ Stand up from prone.
◆◆ Run in difficult terrain (5 squares).

Kazuki is at 65 hp with new healing from Lan. (Thank you!).


5 Warpriest of Shizuru ♥️ 58 | ☘️ ☑☑☑☑☑/☑ | Spells (DC 20) -/□□□/□□/☑☑ | Focus □ | ◆◇↺ | Saves **11/*9/**12 | Divine Font ☑☑□□□ ✋ Katana | AC 22 | Perception +12 (Low-light vision)|

8 damage from the Lacerating Tendrils
healed for 11 from Lan
5 damage from the Lacerating Tendrils
healed for 15 from Lan
Should be at Full Health

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 56/56 | AC 21/23| F +11 R +12 W +13 w/Gutsy | Perc +13 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Staff 3/3 | Half. Luck 0/1 | Hero 2 | focus 1/2 | spells 1: 2/3 2: 3/3 3: 2/2| Active Conditions: none

HP at start of encounter: 50
-20 from Lacerating Tendrils
+13 from Lan
-9 from Lacerating Tendrils
Current HP: 34

Hero Point: Will DC 22 vs. Frightened of the Dark: 1d20 + 13 ⇒ (19) + 13 = 32
Crit Success! Temporarily immune for 24 hours.

"NOT TODAY!" Auntie Wu roars back at the dark void, her shrill voice echoing in the inky blackness. She grabs her shield and begins running.

◆ Interact, ◆ Stride, ◆ Stride


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑), Kazuki (☘️☑☑☑☑☑☑), Lan (☘️□□☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Sigurd generates his own light. Lan sends another dimmed wave into the party's hearts. Vekka fuses with his light, and starts making tracks. Kazuki picks himself back up and hoofs it with Auntie Wu who also grabs her own shield.

Party Status
Auntie Wu @ 34 HP, immune to fear
Sigurd @ full HP, light spell, not frightened
Kazuki @ 65 HP, not frightened
Vekka @ full HP, frightened 1
Lan @ 50 HP, not frightened


"WHO IS THERE?" Kugaptee searches through the fog, a single, yellow, malevolent eye scanning through the trees...

Auntie Wu, Lan, Sigurd, or Vekka?: 1d100 ⇒ 76

"I SEE YOU, LITTLE BIRD"

◆) Observe Vekka (Effects unknown!)
◆) Terrifying Roar
◆) Lacerating Tendrils

Save vs Fear
Ho Lan's Will Save (DC 22): 1d20 + 9 ⇒ (19) + 9 = 28
Sigurd Kolphan's Will Save (DC 22) w/ Tan Sui-Jing's Heart (+4): 1d20 + 12 + 4 ⇒ (11) + 12 + 4 = 27
Kazuki Sato's Will Save (DC 22): 1d20 + 9 ⇒ (16) + 9 = 25
Vekka Tchakon's Will Save (DC 22): 1d20 + 9 ⇒ (7) + 9 = 16

Basic Save vs Slashing Damage
Auntie Wu's Reflex Save (DC 22): 1d20 + 12 ⇒ (5) + 12 = 17
Ho Lan's Reflex Save (DC 22): 1d20 + 11 ⇒ (5) + 11 = 16
Sigurd Kolphan's Reflex Save (DC 22) w/ Tan Sui-Jing's Heart (+4): 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32
Kazuki Sato's Reflex Save (DC 22): 1d20 + 11 ⇒ (19) + 11 = 30
Vekka Tchakon's Reflex Save (DC 22): 1d20 + 12 ⇒ (12) + 12 = 24

Slashing Damage
Auntie Wu: 4d6 ⇒ (3, 1, 1, 5) = 10
Lan: 4d6 ⇒ (2, 3, 2, 3) = 10
Sigurd: 4d6 ⇒ (6, 3, 3, 5) = 17
Kazuki: 4d6 ⇒ (4, 5, 5, 4) = 18
Vekka: 4d6 ⇒ (6, 1, 1, 1) = 9

An Echoing Scream continues to reverberate across the forest of Nightmare as the trees themselves continue to bid themselves unto Kugaptee's dreaming form!


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

The party continues their progress through the Dark Forest...

To Do:
1) Decide if you would like to use a Hero Point for any of those saves
2) Assign conditions / damage as a result of outcomes
3) Declare your end-of-turn conditions / HPs

☠☠☠ ☠☠☠ ☠☠☠

KUGAPTEE'S ANGER

Recall Knowledge (◆) Both spoilers open > LINK
Disable Hazard (◆◆): Slow it by one action (DC ??)
Disable Hazard (alternate): Return the Heart of Tan Sui-Jing to it's Owner (the corpse on the slab)
Progress: ??? / ???

☠☠☠ ☠☠☠ ☠☠☠

Mitigation of Hazard Damage
End your Turn in a Clearing or on Pilgrim's Path: +1c to Reflex vs Lacerating Tendrils
Raise Shield: +2c to Reflex vs Lacerating Tendrils; May Shield Block
Drop Prone: +2c to Reflex vs Lacerating Tendrils
Take Cover while Prone: +4c to Reflex vs Lacerating Tendrils
Anticipate with Acrobatics to Tumble Through the Underbrush (◆, DC 22): Success @ +2s to Reflex vs Lacerating Tendrils (1 round)
Anticipate with Stealth to Hide in Underbrush (◆, DC 22): Success @ Improve outcome vs Lacerating Tendrils by one tier (1 round)
Be in Possession of Tan Sui-Jing's Heart: +4c to all saving throws incurred by the Haunt

☠☠☠ ☠☠☠ ☠☠☠

Kugaptee
The Party

☠☠☠ ☠☠☠ ☠☠☠

The Party is Up!


5 Warpriest of Shizuru ♥️ 58 | ☘️ ☑☑☑☑☑/☑ | Spells (DC 20) -/□□□/□□/☑☑ | Focus □ | ◆◇↺ | Saves **11/*9/**12 | Divine Font ☑☑□□□ ✋ Katana | AC 22 | Perception +12 (Low-light vision)|

The heart beats and Sigurd moves in perfect sync, evading the Tendrils entirely. Critical Success, no damage taken

Sigurd wants to heal, but he also knows he has to move. The heart yearns to return. He simply Strides and catches up to Vekka.

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 56/56 | AC 21/23| F +11 R +12 W +13 w/Gutsy | Perc +13 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Staff 3/3 | Half. Luck 0/1 | Hero 2 | focus 1/2 | spells 1: 2/3 2: 3/3 3: 2/2| Active Conditions: none

The lights are moving away from her. Auntie Wu casts Lay on Hands on herself and dashes after them, raising her shield to protect herself from the lacerating tendrils.

No frightened condition.
No Hero Point.
10 damage from lacerating tendrils.
Heal 12 damage from dimmed Lay on Hands.
Total HP at end of turn: 36

Auntie Wu will ↺ Shield Block the next attack that would hit her (presumably the lacerating tendrils).

◆ Lay on Hands, ◆ Stride, ◆ Raise Shield (AC 23), ↺ Shield Block


NG m Human (Outskirt Dweller) | Ranger (archer) 5 | HP 38/69 | AC 22/24 (shield) | F +11, R +13, W +12 | Perc +12 (+2 Inc. Init. & +2 Seasonal.) | Stealth +11 | Default Explore: scout | speed 25' | Hero 3/3 | nature deity | Active Conditions: ---

No hero point. Take full 18 hp damage. Currently at 47 hp and not Frightened.

Kazuki darts from the woods and onto the trail. He rushes past Vekka and Sigurd, not saying a word. Just running for his life.

◆ Stride
◆ Stride
◆ Stride


1 person marked this as a favorite.
5 Warpriest of Shizuru ♥️ 58 | ☘️ ☑☑☑☑☑/☑ | Spells (DC 20) -/□□□/□□/☑☑ | Focus □ | ◆◇↺ | Saves **11/*9/**12 | Divine Font ☑☑□□□ ✋ Katana | AC 22 | Perception +12 (Low-light vision)|

"Good job, Kazuki! Get up there and lower a rope so we can bring the heart up to the top quickly!" Sigurd is thankful for Kazuki's quick thinking...


male mountainkeeper tengu close ties magus 5 | ♥️51/51 | ⛨23 | F +10 R +12 W +9 | Perc +7; arcane sense, low-light vision | Stealth +10 | speed 25 ft; Uncanny Agility | spells 3 ☑haste, ☐vampiric touch; spells 2 ☐acid grip, ☐invisibility | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Arcane Cascade☑ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | ⚕None
Wall of Ghosts wrote:
1) Decide if you would like to use a Hero Point for any of those saves

I believe Vekka has none left.

Wall of Ghosts wrote:
2) Assign conditions / damage as a result of outcomes

Frightened 2 (but reduces to baseline frightened 1 at end of his turn), reflex success so 4 damage (though I still think you're missing frightened -1/-2 on the saves, it doesn't change the outcome).

Vekka starts to get into the groove, deftly dodging much of the trees' thrashing as he dashes along the path.

◆ Stride◆ Stride◆ Stride

I think I'm getting the hang of this!

Wall of Ghosts wrote:
3) Declare your end-of-turn conditions / HPs

HP 47/51, frightened 1

Kugaptee wrote:
"I SEE YOU, LITTLE BIRD"

He quickly quiets his beak and his heart sinks. This attention preys on his thread of fright, and feels like it's physically weighing on him.


Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 5 | ◆◇↺ | HP 53/53 | AC 21 (22) | P+7 (NV, NH), F+11, R+11, W+9 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 0/4, 3rd 0/3 | Hero: 1/7 | Active Conditions: none

Lan is not frightened, 40/53 hit points.

◆ Stride
◆ Stride
◆ Stride

I'm not sure whether everything here is happening simultaneously, or in turns. Lan has normal vision and no light source, so if Sigurd and Vekka have already moved, Lan is in the dark and moves half speed. If he's moving simultaneously with Sigurd, he can keep up. I've put two icons on the map, one (to the NE, lagging behind the group) if he's in the dark, and the other (to the SW, next to Sigurd) if he can keep up.


male mountainkeeper tengu close ties magus 5 | ♥️51/51 | ⛨23 | F +10 R +12 W +9 | Perc +7; arcane sense, low-light vision | Stealth +10 | speed 25 ft; Uncanny Agility | spells 3 ☑haste, ☐vampiric touch; spells 2 ☐acid grip, ☐invisibility | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Arcane Cascade☑ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | ⚕None

Fair that he can't see what's right in front of him, but wouldn't he be able to see things away that are illuminated? So at least he could track the right direction at half speed?


"RUNNING ONLY TO DIE?" Kugaptee continues his search through the fog, a single, yellow, malevolent eye scanning through the trees...

Auntie Wu, Lan, or Sigurd?: 1d100 ⇒ 11

"I SEE YOU, little druggie"

◆) Observe Auntie Wu (Effects unknown!)
◆) Terrifying Roar
◆) Lacerating Tendrils

Save vs Fear
Ho Lan's Will Save (DC 22): 1d20 + 9 ⇒ (10) + 9 = 19
Sigurd Kolphan's Will Save (DC 22) w/ Tan Sui-Jing's Heart (+4): 1d20 + 12 + 4 ⇒ (7) + 12 + 4 = 23
Kazuki Sato's Will Save (DC 22): 1d20 + 9 ⇒ (10) + 9 = 19
Vekka Tchakon's Will Save (DC 22): 1d20 + 9 ⇒ (6) + 9 = 15

Basic Save vs Slashing Damage
Auntie Wu's Reflex Save (DC 22): 1d20 + 12 ⇒ (12) + 12 = 24
Ho Lan's Reflex Save (DC 22): 1d20 + 11 ⇒ (2) + 11 = 13
Sigurd Kolphan's Reflex Save (DC 22) w/ Tan Sui-Jing's Heart (+4): 1d20 + 9 + 4 ⇒ (20) + 9 + 4 = 33
Kazuki Sato's Reflex Save (DC 22): 1d20 + 11 ⇒ (7) + 11 = 18
Vekka Tchakon's Reflex Save (DC 22): 1d20 + 12 ⇒ (11) + 12 = 23

Slashing Damage
Auntie Wu: 4d6 ⇒ (4, 6, 5, 4) = 19
Lan: 4d6 ⇒ (2, 4, 1, 6) = 13
Sigurd: 4d6 ⇒ (1, 2, 5, 1) = 9
Kazuki: 4d6 ⇒ (1, 4, 6, 4) = 15
Vekka: 4d6 ⇒ (2, 2, 6, 1) = 11


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

The terrifying dash continues as fear tears apart the party's coordinating efforts!

To Do:
1) Decide if you would like to use a Hero Point for any of those saves
2) Assign conditions / damage as a result of outcomes
3) Declare your end-of-turn conditions / HPs

☠☠☠ ☠☠☠ ☠☠☠

KUGAPTEE'S ANGER

Recall Knowledge (◆) Both spoilers open > LINK
Disable Hazard (◆◆): Slow it by one action (DC ??)
Disable Hazard (alternate): Return the Heart of Tan Sui-Jing to it's Owner (the corpse on the slab)
Progress: ??? / ???

☠☠☠ ☠☠☠ ☠☠☠

Mitigation of Hazard Damage
End your Turn in a Clearing or on Pilgrim's Path: +1c to Reflex vs Lacerating Tendrils
Raise Shield: +2c to Reflex vs Lacerating Tendrils; May Shield Block
Drop Prone: +2c to Reflex vs Lacerating Tendrils
Take Cover while Prone: +4c to Reflex vs Lacerating Tendrils
Anticipate with Acrobatics to Tumble Through the Underbrush (◆, DC 22): Success @ +2s to Reflex vs Lacerating Tendrils (1 round)
Anticipate with Stealth to Hide in Underbrush (◆, DC 22): Success @ Improve outcome vs Lacerating Tendrils by one tier (1 round)
Be in Possession of Tan Sui-Jing's Heart: +4c to all saving throws incurred by the Haunt

☠☠☠ ☠☠☠ ☠☠☠

Kugaptee
The Party

☠☠☠ ☠☠☠ ☠☠☠

The Party is Up!


1 person marked this as a favorite.
NG m Human (Outskirt Dweller) | Ranger (archer) 5 | HP 38/69 | AC 22/24 (shield) | F +11, R +13, W +12 | Perc +12 (+2 Inc. Init. & +2 Seasonal.) | Stealth +11 | Default Explore: scout | speed 25' | Hero 3/3 | nature deity | Active Conditions: ---

No hero point. Take full 18 hp damage. Currently at 29 hp and Frightened 1.

Blood sprays across leaves and bark as Kazuki bursts through the forest, fresh lashings from animated branches tearing into him. Crimson streaks his skin and armor, his breath coming in ragged gasps.

“No.... no, no—I don’t wanna die,” he mumbles, voice trembling, eyes wide with panic. He barrels down the trail, the world a blur of shadow and pain.

He darts past Vekka, who holds a torch aloft—its golden flame casting a shaky pool of light in the choking darkness. For a heartbeat, Kazuki's bloodied face is lit in full—wild-eyed, streaked with terror. Then he's beyond it, into the dim edge of the torchlight, a fleeing shape swallowed by gloom and fear.

◆ Flee
◆ Flee
◆ Flee

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 56/56 | AC 21/23| F +11 R +12 W +13 w/Gutsy | Perc +13 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Staff 3/3 | Half. Luck 0/1 | Hero 2 | focus 1/2 | spells 1: 2/3 2: 3/3 3: 2/2| Active Conditions: none

No Hero Point. Success* on lacerating tendrils for 9 damage, so she's now at 25/56 HP and not frightened.

* Auntie Wu had Raised Shield, so should've received +2 on her reflex save, but it wouldn't have changed the result this time.

Kugaptee wrote:
"I SEE YOU, little druggie"

Auntie Wu mutters in response: "Yeaah, yeaah. It's not like I'm trying to hide or anything. Don't pat yourself on the back too hard." So far nothing bad has happened to those who Kugaptee has called out, and she's hoping they get the heart back to its owner before he pulls whatever nasty trick is up his sleeve. She dashes along, trying desperately to remain within the circle of Sigurd's light.

DELAY: Auntie Wu will follow Sigurd and try to stay in his light. If he doesn't Stride at least twice, she'll cast Light for herself and Stride once.


male mountainkeeper tengu close ties magus 5 | ♥️51/51 | ⛨23 | F +10 R +12 W +9 | Perc +7; arcane sense, low-light vision | Stealth +10 | speed 25 ft; Uncanny Agility | spells 3 ☑haste, ☐vampiric touch; spells 2 ☐acid grip, ☐invisibility | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Arcane Cascade☑ | Spellstrike: charged | ✋Katana | Seasonal Boon☐ | ⚕None

1) zarro hero points
2) Frightened 2 after failed will; 11 damage halved to 5 after reflex success

Kazuki, it's okay! We're all here! Vekka rushes to catch up, hoping to calm down the ranger.

◆ Stride
◆ Stride

After patting Kazuki on the shoulder in a mild display of support, he continues just ahead and stops.

Maybe we should wait for the others to reach our light...

He's blurting out the words amidst his own poorly hidden fear, and the last word ends abruptly as he gasps for air. The darkness outside of his light feels solid now and he direly wants the rest of his friends to emerge through it.

He wonders if he can anticipate the thrashing trees, squatting in the underbrush.

◆ Anticipate with DC22 Stealth, frightened 2: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28

3) At end of round: HP 42/51, frightened 1


5 Warpriest of Shizuru ♥️ 58 | ☘️ ☑☑☑☑☑/☑ | Spells (DC 20) -/□□□/□□/☑☑ | Focus □ | ◆◇↺ | Saves **11/*9/**12 | Divine Font ☑☑□□□ ✋ Katana | AC 22 | Perception +12 (Low-light vision)|

Critical Success on the saving throw, no damage taken.

Sigurd leaps around the tendrils as the heart beats with him.

Druggie? This must be Kugaptee's way of confusing everyone.

"Ignore their taunts! Follow my light!"

Sigurd will delay until Lan and Auntie Wu are ready. Then he will Stride 3 times. I've drawn arrows to represent each Stride.


Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 5 | ◆◇↺ | HP 53/53 | AC 21 (22) | P+7 (NV, NH), F+11, R+11, W+9 | 25' | Explore: scout | Spells: 1st 4/4, 2nd 0/4, 3rd 0/3 | Hero: 1/7 | Active Conditions: none

Lan will not Hero Point the Will save; however, I believe Frightened 1 will turn his Reflex save into a Critical Failure, which I will use a Hero Point to avoid.

Reflex, Frightened 1, Hero Point Reroll: 1d20 + 11 - 1 ⇒ (8) + 11 - 1 = 18

Frightened 1, 27/53

Lan sees Sigurd pausing. "Don't wait for me! Get the heart to the altar!"

Lan yells at Auntie Wu. "Go! Keep Sigurd up!"

◆ Interact (wield torch)
◆◆ Heal (3nd rank), 2-actions: 2d8 + 16 + 2 ⇒ (3, 8) + 16 + 2 = 29 on Auntie Wu


"RETURN THE HEART TO ME - YOU CANNOT SAVE HER!" Kugaptee continues his search through the fog, a single, yellow, malevolent eye scanning through the trees...

Lan, or Sigurd?: 1d100 ⇒ 71

"I SEE YOU, KOLPHANIR!"

◆) Observe Sigurd (Effects unknown!)
◆) Terrifying Roar
◆) Lacerating Tendrils

Save vs Fear
Ho Lan's Will Save (DC 22): 1d20 + 9 ⇒ (6) + 9 = 15
Sigurd Kolphan's Will Save (DC 22) w/ Tan Sui-Jing's Heart (+4): 1d20 + 12 + 4 ⇒ (6) + 12 + 4 = 22
Kazuki Sato's Will Save (DC 22): 1d20 + 9 ⇒ (8) + 9 = 17
Vekka Tchakon's Will Save (DC 22): 1d20 + 9 ⇒ (16) + 9 = 25

Basic Save vs Slashing Damage
Auntie Wu's Reflex Save (DC 22): 1d20 + 12 ⇒ (3) + 12 = 15
Ho Lan's Reflex Save (DC 22): 1d20 + 11 ⇒ (4) + 11 = 15
Sigurd Kolphan's Reflex Save (DC 22) w/ Tan Sui-Jing's Heart (+4): 1d20 + 9 + 4 ⇒ (2) + 9 + 4 = 15
Kazuki Sato's Reflex Save (DC 22): 1d20 + 11 ⇒ (3) + 11 = 14
Vekka Tchakon's Reflex Save (DC 22): 1d20 + 12 ⇒ (4) + 12 = 16

Slashing Damage
Auntie Wu: 4d6 ⇒ (2, 3, 2, 4) = 11
Lan: 4d6 ⇒ (4, 2, 5, 3) = 14
Sigurd: 4d6 ⇒ (6, 2, 4, 1) = 13
Kazuki: 4d6 ⇒ (2, 4, 6, 1) = 13
Vekka: 4d6 ⇒ (1, 3, 6, 2) = 12


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

The party's health dwindles as they race to the slab...

To Do:
1) Decide if you would like to use a Hero Point for any of those saves
2) Assign conditions / damage as a result of outcomes
3) Declare your end-of-turn conditions / HPs

☠☠☠ ☠☠☠ ☠☠☠

KUGAPTEE'S ANGER

Recall Knowledge (◆) Both spoilers open > LINK
Disable Hazard (◆◆): Slow it by one action (DC ??)
Disable Hazard (alternate): Return the Heart of Tan Sui-Jing to it's Owner (the corpse on the slab)
Progress: ??? / ???

☠☠☠ ☠☠☠ ☠☠☠

Mitigation of Hazard Damage
End your Turn in a Clearing or on Pilgrim's Path: +1c to Reflex vs Lacerating Tendrils
Raise Shield: +2c to Reflex vs Lacerating Tendrils; May Shield Block
Drop Prone: +2c to Reflex vs Lacerating Tendrils
Take Cover while Prone: +4c to Reflex vs Lacerating Tendrils
Anticipate with Acrobatics to Tumble Through the Underbrush (◆, DC 22): Success @ +2s to Reflex vs Lacerating Tendrils (1 round)
Anticipate with Stealth to Hide in Underbrush (◆, DC 22): Success @ Improve outcome vs Lacerating Tendrils by one tier (1 round)
Be in Possession of Tan Sui-Jing's Heart: +4c to all saving throws incurred by the Haunt

☠☠☠ ☠☠☠ ☠☠☠

Kugaptee
The Party

☠☠☠ ☠☠☠ ☠☠☠

The Party is Up!


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑), Kazuki (☘️☑☑☑☑☑☑), Lan (☘️□□☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑), Vekka (☘️ ☑☑☑☑☑☑) | Downtime Planner (Macros) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

The slab's height itself contorts inversely as the party approaches it - they realize, as though through some optical illusion, that it has been shooting up into the black sky slowly as they have raced for it!

◆) R0 @ 10 feet
◆) R1 @ +5 = 15 feet
◆) R2 @ +5 = 20 feet
◆) R3 @ +5 = 25 feet
◆) R4 @ +5 = 30 feet
◆) R5 @ +?? = ?? feet

DC 15 to Climb; alternatively, you may stand adjacent to it, and attempt to "Climb" it by instead rolling your choice from a Will check or a Tradition check! (You have already observed Lan fall flat on his back - but what would happen if you succeed? And what is the DC??...)


"YOU HAVE NO POWER HERE - I WILL EAT HER BODY INSTEAD!"

"HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA!!"

An infinite echo of evil laughter!!!

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 4 | HP 56/56 | AC 21/23| F +11 R +12 W +13 w/Gutsy | Perc +13 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Staff 3/3 | Half. Luck 0/1 | Hero 2 | focus 1/2 | spells 1: 2/3 2: 3/3 3: 2/2| Active Conditions: none

No Hero Point.
Lan's Healing: +29 HP
Lacerating Tendrils: -11 HP
Auntie Wu's current HP: 43/56
Not frightened

Regarding her Delay from last round: Her route to follow Sigurd is in light green.

"Guys! Stall him! Slow him down!" Auntie Wu shrieks into the darkness as she sprints to keep up with Sigurd. Her route is in bright green, assuming Sigurd spends three actions Striding toward the pillar.

Relevant text from "How to Stop Kugaptee's Anger (Success w/ Matter or Life)" spoiler:
Religion or Nature to (◆◆) say a short prayer. This Slows, but does not permanently disable the Haunt. You can be anywhere in the dreamscape to use this action, and you only need to be able to detect Kugaptee with an imprecise sense or better (so, even if blinded by darkness, etc).
CS > Inflicts Slowed 2 upon the Haunt
S > Inflicts Slowed 1 upon the Haunt
CS > Immediately exposes the praying PC to one of the Haunt's aggressive actions (random)

2,601 to 2,650 of 2,724 << first < prev | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Season of Ghosts w / DM rainzax All Messageboards

Want to post a reply? Sign in.