GM ShadowLord's Quest for the Frozen Flame

Game Master The Rising Phoenix

Book Two: Lost Mammoth Valley
Battle Map


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NG male half-elf animist 6 HP 31 ( 25)/57 | AC 22 | F +10 R +12 W +14 | Perc +14 | 3: 2/2 S 2: 2/2 S 1: 2/2 S speed 25 ft | focus 1/3| Hero 1 | Active Conditions:

Looks at the injured woman, "I have no further store of healing magic today. Strong Jaw, can you provide assistance?"


TG1 | GW | FF | RH | RoW

By the looks of the runes on the cage, Kadosh picks up that this prisoner, who he correctly identified as Nukiak, is near death. Worse yet, she's contained inside a soul-draining cage. Anything that touches the cage bars, door or lock will trigger a burst of negative energy that would surely kill the prisoner.


Male HP 74, AC 23, F +13, R +12, W +10 Half-orc thaumaturge 6

"No, don't touch it!" Kadosh cries. "There must be some way to undo it without killing her!"

He looks around to see if he can find anything.


NG male half-elf animist 6 HP 31 ( 25)/57 | AC 22 | F +10 R +12 W +14 | Perc +14 | 3: 2/2 S 2: 2/2 S 1: 2/2 S speed 25 ft | focus 1/3| Hero 1 | Active Conditions:

Hakata assists, carefully examining the severed hand and its strange surroundings.


TG1 | GW | FF | RH | RoW

As Hakata leans in to examine one of the severed hands on the shelf, a soft scratching noise fills the chamber. To his horror, the hands twitch violently, fingers flexing as if waking from some nightmare. Suddenly, they spring to life, launching themselves from the shelves, the tables, and the floor. A wave of crawling hands scuttles across the ground, their grotesque forms gathering together to form a writhing, skittering mass.

Before Kadosh or Hakata can react, the swarm of severed hands overtakes them, crawling up their legs and torsos with terrifying speed. The hands form into tight, powerful fists, pummeling them relentlessly, while others scratch and tear with jagged nails, digging deep into flesh. A few of the hands clamp onto their throats, squeezing with unnatural strength, while two more pry at their mouths, trying to force their way inside.

Hakata Damage: 3d6 + 11 ⇒ (6, 2, 5) + 11 = 24 DC20 Reflex for half. Failure also knocks you prone.
Hakata Damage: 3d6 + 11 ⇒ (5, 5, 2) + 11 = 23 DC20 Reflex for half. Failure also knocks you prone.

Kadosh Damage: 3d6 + 11 ⇒ (3, 2, 3) + 11 = 19 DC20 Reflex for half. Failure also knocks you prone.
Kadosh Damage: 3d6 + 11 ⇒ (6, 1, 3) + 11 = 21 DC20 Reflex for half. Failure also knocks you prone.

GM:

Valda: 1d20 + 4 ⇒ (17) + 4 = 21
Hakata: 1d20 + 7 ⇒ (9) + 7 = 16
Strong Jaw: 1d20 + 2 ⇒ (15) + 2 = 17
Veshka: 1d20 + 5 ⇒ (5) + 5 = 10
Kadosh: 1d20 + 5 ⇒ (4) + 5 = 9
Baddies: 1d20 + 11 ⇒ (16) + 11 = 27


Male HP 74, AC 23, F +13, R +12, W +10 Half-orc thaumaturge 6

Reflex (expert): 1d20 + 12 ⇒ (19) + 12 = 31
Reflex (expert): 1d20 + 12 ⇒ (3) + 12 = 15

Quick stats:

HP 53/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 3
Effects:

"What did you do?!" Kadosh cries as he flees from the first group of hands -- right into the second, which knock him down.

He climbs back to his feet, sizing up the enemy before retreating to put some space between himself and his companions. Hoping to move to a spot that a swarm can't get me and more than one other person -- but also where I may be able to Reactive Strike if they move onto me/someone else.[/oocc]

[ooc]Stand, Exploit Vulnerability, Stride
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 12 ⇒ (6) + 12 = 18

React to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

Battleaxe: 1d20 + 13 ⇒ (9) + 13 = 22
Slashing, with implement empowerment, personal antithesis: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17

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