GM ShadowLord's Quest for the Frozen Flame

Game Master The Rising Phoenix

Book Two: Lost Mammoth Valley
Battle Map


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Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

@ Valda! Temp HP 6 and Fast Healing 6 for 4/2 Rounds!

Strongjaw eyes the two dirty Necromancers.
Wish Mees has an utter fireball.

The Witch decides to cast Heal on Veshka.
Heal(1): 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10

The Witch then uses Life Boost Hex on her.
Fast Healing 6 for 4/4


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Valda shifts her immanence into her sword and unleashes a mirror strike on her opponent!

Mirror Strike: 1d20 + 15 ⇒ (14) + 15 = 291d20 + 13 ⇒ (4) + 13 = 17
Damage: 1d12 + 8 ⇒ (9) + 8 = 17

Enemies take -1 on melee attacks against Valda.


TG1 | FF

Kadosh has trouble trying to exploit the skeleton, so he just smashes it with his battleaxe instead.

Veshka's rubble pummels both undead creatures, getting the better of the rider.

Catamoch kicks the mount with such power that he shatters the back leg and sends the creature tumbling to the ground in pieces.

With only the rider left, he redirects his next attack to the undead warrior and delivers another powerful blow. Valda's blade comes crashing down on it and finishes it off, leaving only the two necromancers and two wooly rhinos.

Realizing the tide has turned against them, the necromancers cut the bindings holding the two skeletal woolly rhinos to the massive iron cage.

The ground shakes as the two undead rhinos, freed from their harnesses, let out a low, rumbling bellow. Their massive, decayed forms, still encased in remnants of flesh and bone, lurch forward, their hollow eyes glowing with an unnatural light.

The ground begins to shake as the two large creature charge ahead into Valda! The first creature slams its horn into her with tremendous force, (critically?) striking her with its horn. In addition to the damage below, Valda must make a DC22 Reflex or be shoved back 5' and knocked prone.

Valda Damage: 3d12 + 5 ⇒ (6, 11, 10) + 5 = 32
If crit, Valda Crit Damage?: 3d12 + 5 ⇒ (4, 9, 12) + 5 = 30

Everyone up!

GM:

DC22: 1d20 + 11 ⇒ (5) + 11 = 16 10
DC22: 1d20 + 9 ⇒ (16) + 9 = 25 5
1d20 + 15 ⇒ (19) + 15 = 34
1d20 + 15 ⇒ (5) + 15 = 20


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 74/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 3
Effects:

"Valda!" Kadhosh cries, panting a little as he rushes back across the battlefield to her side.

He glances over at the necromancers, wondering if they would be better off taking the fight directly to them. But he can't leave his friend to fight alone.

Exploit vulnerability vs. aqua, Stride, Strike
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 12 ⇒ (6) + 12 = 18

Battleaxe: 1d20 + 13 ⇒ (9) + 13 = 22
Slashing, with implement empowerment, personal antithesis: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally. Class DC 22.

OR Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

@ Valda! Temp HP 6 and Fast Healing 6 for 4/1 Rounds! @ Veshka Fast Healing 6 for 4/3 Rounds!

Strongjaw frowns at the scared Necromancers.

Tanngrisnir Strides 35' closer to Valda.

Strongjaw casts Heal on her.
Heal(1): 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14

He then Clinging Ice Hex the closest Rhino!
Clinging Ice Hex Ref DC 22: 3d4 ⇒ (3, 2, 1) = 6


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata draws a bead on the closest rhino, channels the spirits of battle, and unleashes two quick shots.

Hunt Prey, cast embodiment of battle, Apparition's Enhancement, Hunted Shot

Recall Knowledge (Religion): 1d20 + 12 ⇒ (15) + 12 = 27

+1 striking shortbow: 1d20 + 12 + 1 + 1 ⇒ (13) + 12 + 1 + 1 = 27 for piercing: 2d6 + 1 + 1 ⇒ (5, 1) + 1 + 1 = 8 and spirit: 1d6 ⇒ 1
+1 striking shortbow: 1d20 + 12 + 1 + 1 - 5 ⇒ (9) + 12 + 1 + 1 - 5 = 18 for piercing: 2d6 + 1 + 1 ⇒ (6, 6) + 1 + 1 = 14 and spirit: 1d6 ⇒ 3

Deadly?: 1d8 ⇒ 7

Combine damage if both hit.


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Reflex: 1d20 + 9 ⇒ (10) + 9 = 19

Valda takes a hit and goes flying, landing hard on her back. Strongjaw's magic mends the majority of her wounds, though. She gets back to her feet, steps back up, and attacks the rhino!

Stand, Step, Strike.

Strike: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 1d12 + 6 ⇒ (12) + 6 = 18

Enemies take -1 on melee attacks against Valda.


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Veshka clops forward, drawing closer to the mammoths as she drives Catamoch on, on!


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Rushing around the flank of the reanimated rhinos, Catamoch bulls into them with sheer mass and demonic strength, rearing up to crush bones with his flinty hooves.

Hoof: 1d20 + 15 ⇒ (15) + 15 = 30
Bludgeoning: 2d6 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10
Hoof: 1d20 + 11 ⇒ (9) + 11 = 20
Bludgeoning: 2d6 + 4 + 2 ⇒ (5, 2) + 4 + 2 = 13


TG1 | FF

Kadosh isn't able to find a vulnerability to exploit, but lands his battleaxe swing into the undead creature, finding that it is partially resistant to his sharp weapon.

Strong jaw helps keep Valda in the fight while slining some icicles around.

Ref DC22: 1d20 + 8 ⇒ (17) + 8 = 25

The rhino's dig their hooves into the ground and lower their heads, signaling trouble. Both rhinos burst forward in separate directions, intent at plowing through the party. The first rhino tramples ahead overtop of Valda and Veshka, closing in and lining up Strongjaw and Hakata as it comes to a stop.

The second rhino also tramples Valda, but also clips Kadosh as it moves north across the battlefield.

Trample hitting Veshka, Kadosh and Valda twice. Each trample is a DC19 Reflex.

Trample Damage DC19R: 2d6 + 6 ⇒ (5, 3) + 6 = 14

Party up! For reference, the black rhino is the injured one the party has been hitting so far.

GM:

B: 39


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Reflex: 1d20 + 9 ⇒ (13) + 9 = 221d20 + 9 ⇒ (1) + 9 = 10

"Argh!" Valda yells as the rhinos stomp all over her. Wounded but unbowed, she gives chase, slashing at the damaged rhino.

Strikes: 1d20 + 15 ⇒ (9) + 15 = 241d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d12 + 6 ⇒ (4) + 6 = 10


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Ref(E) DC 19: 1d20 + 13 ⇒ (12) + 13 = 25

Strongjaw Commands Tanngrisnir to Stride to within 30' of the Black undead nuisance.

The Witch then flips it the Bird...again!
Heal(3) Fort DC 22: 3d8 ⇒ (4, 6, 4) = 14

Strongjaw also Clinging Ice Hex it!
Clinging Ice Hex Reflex DC 22: 3d4 ⇒ (2, 3, 3) = 8

Tanngrisnir then Strides back away behind some foliage 35'.


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata sustains his connection with the spirits, releases two shots and withdrawls to get out of an easy overrun.

Sustain, Hunted Shot, Stride

+1 striking shortbow: 1d20 + 12 + 1 + 1 ⇒ (8) + 12 + 1 + 1 = 22 for piercing: 2d6 + 1 + 1 ⇒ (4, 4) + 1 + 1 = 10

+1 striking shortbow: 1d20 + 12 + 1 + 1 - 5 ⇒ (8) + 12 + 1 + 1 - 5 = 17 for piercing: 2d6 + 1 + 1 ⇒ (2, 5) + 1 + 1 = 9


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Reflex: 1d20 + 11 ⇒ (5) + 11 = 16

Veshka snarls as the rhino spins her off to the side, spitting her vitae on the ground where thirsty clover immediately grows and stretches towards her droplets.

As she catches her footing, she brushes her hand against the spilled blood, bringing it to her lips to close the circle of her wrath.

Boost Eidolon: 1d20 + 13 ⇒ (14) + 13 = 27 Focus down to 0, but Catamoch gets another 3 rounds of +2 damage


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Untroubled and exultant, Catamoch continues the battle. The sad absence of froth and gore among his foes more than made up for by a truly satisfying crunch.

Hoof: 1d20 + 15 ⇒ (18) + 15 = 33
Bludgeoning: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Hoof: 1d20 + 11 ⇒ (9) + 11 = 20
Bludgeoning: 2d6 + 6 ⇒ (2, 2) + 6 = 10


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Reflex (expert): 1d20 + 12 ⇒ (2) + 12 = 14 Well, amazing that's not a crit fail...

Quick stats:

HP 60/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 3
Effects:

Kadosh grits his teeth as he feels a rib shatter from the skeleton's impact. Still, he can't die yet, so he races across the bloody battlefield, swinging his ax

Stride, Strike x2
Battleaxe: 1d20 + 13 ⇒ (12) + 13 = 25
Slashing, with implement empowerment, personal antithesis: 1d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Battleaxe, iterative: 1d20 + 13 - 5 ⇒ (16) + 13 - 5 = 24
Slashing, with implement empowerment, personal antithesis: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17

React to:
Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally. Class DC 22.

Or Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.
Battleaxe: 1d20 + 13 ⇒ (8) + 13 = 21
Slashing, with implement empowerment, personal antithesis: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17


TG1 | FF

The party puts together a well-coordinated assault against the darker rhino and lands most of their attacks against it. Catamoch's hooves are devastatingly powerful and shatter the front leg of the beast, causing it to falter and nearly collapse. Seizing the opportunity, Kadosh dashes in with his battlefield and finishes the creature off, sending it collapsing to the ground.

Applying SJ's heal to the blue one since black is down now.

Meanwhile, hakata may have gotten out of the easy overrun, but the wooly rhino spins and lines up Hakata in its sights, refusing to let him get away. Digging it, it charges ahead and lowers his head and slams its horn into him with tremendous force.

Hakata Damage: 3d12 + 5 ⇒ (10, 7, 10) + 5 = 32 + DC22 Reflex or be shoved back 5 and knocked prone by the force of the blow.

The rhino tries a follow-up attack, but mistimes its strike.

Party up! One rhino down.

GM:

1d20 + 15 ⇒ (12) + 15 = 27
DC22: 1d20 + 8 ⇒ (14) + 8 = 22
1d20 + 10 ⇒ (10) + 10 = 20

B: 11


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

@ Valda! Temp HP 6 and Fast Healing 6 for 4/0 Rounds! @ Veshka Fast Healing 6 for 4/2 Rounds!

Strongjaw takes out three pieces of ..and speaks Primal words of anger at the Black Rhino!
Needle Darts (3)

Spell Attack Roll(T) : 1d20 + 12 ⇒ (20) + 12 = 325d4 ⇒ (3, 4, 3, 2, 4) = 16

The Winter Witch also Clinging Ice Hex the Black Rhino!
Clinging Ice Hex Ref DC 22: 3d4 ⇒ (3, 4, 4) = 11


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NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Reflex: 1d20 + 12 ⇒ (6) + 12 = 18

The rhino's charge knocks Hakata back, but he jumps to his feet and ripples into a hulking, white-haired primate.

Stand, Dark Forest Form (Ape), Strike

fist: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 for bludgeoning: 2d6 + 5 ⇒ (4, 5) + 5 = 14

AC 23, 10 Temp HP, 35/57 HP


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Veshka darts past the rhino as Catamoch runs it down. As she draws nearer to the necromancers, she murmurs a quick blessing to guide Valda's blade.

Shared Step, Guidance


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catmoch trundles after the charging rhino, driving his hooves into its flank to try to knock it off its course.

Hoof: 1d20 + 15 ⇒ (2) + 15 = 17
Bludgeoning: 2d6 + 4 + 2 ⇒ (3, 6) + 4 + 2 = 15
Hoof: 1d20 + 11 ⇒ (9) + 11 = 20
Bludgeoning: 2d6 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Valda moves in to attack the last rhino.

Stride, Strike, Strike

Strikes: 1d20 + 15 ⇒ (15) + 15 = 301d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d12 + 6 ⇒ (3) + 6 = 91d12 + 6 ⇒ (2) + 6 = 8

Enemies take -1 on melee attacks against Valda.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 60/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 3
Effects:

Kadosh moves in, slashing at the remaining skeletal creature -- though he longs to rush the necromancers who are responsible for these horrors.

Stride, Exploit Vulnerability, Strike!
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 12 ⇒ (11) + 12 = 23

Battleaxe: 1d20 + 13 ⇒ (8) + 13 = 21
Slashing, with implement empowerment, personal antithesis: 1d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally. Class DC 22.

OR react to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


TG1 | FF

Ice Ice DC22: 1d20 + 11 ⇒ (10) + 11 = 21

Valda lands two small strikes against the large rhino and Apekata delivers a powerful kick and once in flanking position, Kadosh continues to smash bone with his battleaxe. Strongjaw wins the moment though, first freezing the creature than delivering a critical strike with his magical attack!

After taking so many hits, the rhino decides to get out of this position and tramples all over the party. As the rhino starts to move, Kadosh senses its intent and lashes out with his battleaxe and Valda reacts swinging her blade, both attempting to put the creature down before it can trample them all.

Kadosh Implement's Interruption: 1d20 + 13 ⇒ (6) + 13 = 19
Valda Reactive Strike: 1d20 + 15 ⇒ (4) + 15 = 19

Unfortunately both attacks come up short and the rhino runs amuck, trampling through the party before making a half-circle turn the opposite direction and trampling over Strongjaw as well. Everyone but Veshka needs to make a basic DC19 Reflex or take Trample Damage: 2d6 + 6 ⇒ (6, 4) + 6 = 16.

Seeing Veshka approach, the two necromancers take defensive measures and both casts spells which cause three illusory duplicates of themselves to appear. Afterwards, the stride in opposite directions, spreading out.

Party up!

GM:

B:65


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Reflex (expert): 1d20 + 12 ⇒ (2) + 12 = 14 Dicebot hates Kadosh

Quick stats:

HP 44/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 3
Effects:

Kadosh groans as he is slow to avoid the rhino. Again, he looks at the necromancers, but sees Strongjaw alone against the skeleton and rushes in that direction to help. "Back up, Strongjaw!" he calls as he chops furiously into the undead creature once, then a second time.

Stride, Strike x2
Battleaxe: 1d20 + 13 ⇒ (19) + 13 = 32
Slashing, with implement empowerment, personal antithesis: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Battleaxe: 1d20 + 13 - 5 ⇒ (18) + 13 - 5 = 26
Slashing, with implement empowerment, personal antithesis: 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11
OK, I guess those rolls weren't bad.

React to [ url=https://2e.aonprd.com/Actions.aspx?ID=1230]Ring Bell[/url] if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally. Class DC 22.

or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action.
Battleaxe: 1d20 + 13 ⇒ (18) + 13 = 31
Slashing, with implement empowerment, personal antithesis: 1d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Reflex: 1d20 + 12 ⇒ (20) + 12 = 32

Animal fury continues to run through Hakata. He dodges the trampling completely, then shifts into the shape of a swift snow leopard to pursue the rhino.

Sustain (Change Form), Stride, Strike

jaws: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22 for piercing: 2d6 + 5 ⇒ (3, 4) + 5 = 12

AC 23, 10 Temp HP, 35/57 HP


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Ref(E) DC 19: 1d20 + 13 ⇒ (19) + 13 = 3216 = 16

Strongjaw hates the Rhinos!

Being a bit crushed, the Witch decides to bath Hakata and Clinging Ice Hex the Stupids Rhino!
Rousing Splash Temp HP: 3d4 + 1 ⇒ (1, 1, 3) + 1 = 6
Rousing Splash

Clinging Ice Hex Ref DC 22: 3d4 ⇒ (3, 3, 2) = 8


TG1 | FF

The rhino collapses from the continued assault, leaving only the two necromancers to deal with. Both have three images.


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Catamoch Reflex: 1d20 + 10 ⇒ (5) + 10 = 15

Veshka wheezes as she replaces the breath knocked from Catamoch's lungs, but she stands her ground, calling forth the lightning to lash at both necromancers as the boar god draws nearer.

Extended Electric Arc: 4d4 ⇒ (4, 4, 3, 2) = 13 Basic Ref DC 22


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Valda hustles across the battlefield towards the necromancers.

Stride, Stride, Stride.


TG1 | FF

Veshka's electrical spell zaps away two of the images on the orange necromancer, leaving only one images remaining.

The first necromancer casts a spell which causes webbing to appear all around Valda! (10' burst, DC21)

Web:

You create a sticky web in the area that impedes creatures' movement each time they try to move through it. Squares filled with the web are difficult terrain. Each square can be cleared of the web by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws.

Each time a creature in the web begins to use a move action or enters the web during a move action, it must attempt an Athletics check or Reflex save against your spell DC to avoid taking a circumstance penalty to its Speeds or becoming immobilized. A creature that gets out of the web ceases to take a circumstance penalty to its Speed from the web.

Critical Success The creature is unaffected, and it doesn't need to attempt further Athletics checks or saving throws against the web this turn. If it used an Athletics check, it clears the web from every square it leaves after leaving the square.
Success The creature is unaffected during its action. If it used an Athletics check, it clears the web from every square it leaves after leaving the square.
Failure The creature takes a –10-foot circumstance penalty to its Speeds until the start of its next turn.
Critical Failure The creature is immobilized until the start of its next turn, after which it takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape to remove its immobilized condition.

The orange necromancer drains his bonded item and once again casts lightning bolt, this time on Veshka.

Veshka E damage: 4d12 ⇒ (2, 4, 5, 3) = 14 DC21 Reflex.

Party up!

GM:

1d20 + 12 ⇒ (9) + 12 = 21
1d4 ⇒ 2
1d3 ⇒ 3


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata shifts into a spry deer and gallops toward the necromancer that Catamoch is closing in on.

Sustain (Change Shape), Stride, Stride


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Athletics: 1d20 + 14 ⇒ (3) + 14 = 17

The webs cling to Valda and slow her down, but she pushes her way through them, stumbling up to the necromancer and attacking.

Strike: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d12 + 6 ⇒ (1) + 6 = 7


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 44/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 3
Effects:

Seeing how far the enemies are, Kadosh takes a deep breath -- and charges, running furiously. Stride x3


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Strongjaw Commands Tanngrisnir to Stride (twice) to get both Necromancers in his goblin sound!

The Songsinger Glares Intimidatingly at the closest Necromancer!
Intimidation(T): 1d20 + 12 ⇒ (9) + 12 = 21

Terrifying Resistance

Goblin Song
Loud Singer

Performance(E) targets both Necromancers!: 1d20 + 15 ⇒ (13) + 15 = 28

Youses bees messings with da Broken Tusks Tribes!


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Reflex: 1d20 + 11 ⇒ (16) + 11 = 27

Veshka redirects the rotridden lightning away with only a smattering of burns, lunging towards the northern necromancer with a wordless howl of wrath to spur Catamoch on!

Intimidate: 1d20 + 14 ⇒ (19) + 14 = 33


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Joyous at finding prey that bleeds and breaks, Catamoch plunges his tusks into what he hopes is the real necromancer.

Tusks: 1d20 + 15 ⇒ (10) + 15 = 25
Piercing: 2d6 + 4 + 2 ⇒ (4, 5) + 4 + 2 = 15


TG1 | FF

The necromancers grimace at the sound of the annoying goblin, finding his song grating and annoying.

Both Catamoch and Valda swipe away mirror images of the necromancers, gradually reducing their illusory defense.

Hakata and Kadosh quickly dash towards the necromancers, attempting to close the distance.

The necromancer to the north hisses "You fools!", his eyes blazing with dark fury. "You may destroy my creations, but the curse of Ashen Swale is eternal! The valley itself will rise against you! We are but the first wave of the storm that will sweep you away!"

Both necromancers begin to chant in unison, dark words of power dripping from their lips. A sickening aura of dark energy swirls around their hands, which they direct towards Valda and Catamoch.

Valda and Catamoch both feel a cold, piercing sensation run through their bodies, the energy draining from her muscles and leeching into the necromancers.

Void Damage Valda: 6d6 ⇒ (1, 1, 4, 5, 1, 2) = 14
Void Damage Catamoch: 6d6 ⇒ (4, 2, 4, 6, 1, 2) = 19

Party up! Orange has no more images, red has one.

GM:

1d20 + 12 ⇒ (12) + 12 = 24
1d20 + 12 ⇒ (8) + 12 = 20
1d2 ⇒ 2
1d3 ⇒ 2

1d20 + 13 ⇒ (12) + 13 = 25
1d20 + 13 ⇒ (9) + 13 = 22
o:+9
r: +7


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata shifts into a bear, lumbers up to the orange necromancer, and bites at him.

Sustain, Stride to flank, Strike

jaws: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 for piercing: 2d8 + 5 ⇒ (4, 2) + 5 = 11


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Having Successfully lowered their Will to resist him, Strongjaw smiles!

Breaking out into maniacal laughter at the two Necromancers, the Songsinger sends Fear(3) Will DC 22 at both!

The Witch then Clinging Ice Hex the closest!
Ref DC 22: 3d4 ⇒ (4, 3, 4) = 11


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Veshka snarls, her own lifeforce filling the void suddenly appearing within Catamoch.

Boost Eidolon


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch swings his great head for the necromancer, using his momentum to run roughshod over them with his flinty hooves.

Tusk: 1d20 + 15 ⇒ (3) + 15 = 18
Piercing: 2d6 + 4 + 2 ⇒ (2, 6) + 4 + 2 = 14
Hoof: 1d20 + 11 ⇒ (14) + 11 = 25
Bludgeoning: 2d6 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13
Hoof: 1d20 + 7 ⇒ (20) + 7 = 27
Bludgeoning: 2d6 + 4 + 2 ⇒ (5, 4) + 4 + 2 = 15


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Reactive Strike: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 1d12 + 6 ⇒ (6) + 6 = 12

Valda hacks and slashes, trying to clear out the wizard's mirror images.

Strikes: 1d20 + 15 ⇒ (14) + 15 = 291d20 + 10 ⇒ (20) + 10 = 301d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d12 + 6 ⇒ (6) + 6 = 121d12 + 6 ⇒ (3) + 6 = 91d12 + 6 ⇒ (12) + 6 = 18


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 44/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 3
Effects:

Kadosh moves around the wizard, into a flanking position with Valda but I can't get off the map, so not quite in the spot my token is and then swipes with his ax.

Stride x2, Strike
Battleaxe: 1d20 + 13 ⇒ (7) + 13 = 20
Slashing, with implement empowerment: 1d8 + 5 ⇒ (5) + 5 = 10


TG1 | FF

@Kadosh we can adjust the map. I put you into flanking.

Strongjaw manages to frighten both of the necromancers and pelt one with more ice while Catamoch and Bearkata both deliver critical blows to the orange-glad necromancer.

Meanwhile, Valda gets rid of the last shadow and then delivers a powerful, critical blow the conjurer. Before he can recover, Kadosh's battleaxe buries into his back.

Feeling the end is near, the necromancers pull out all the stops! The red-clad one steps away from Valda and casts lightning bolt on her!
Valda Electricity Damage - Reflex DC21: 4d12 ⇒ (10, 10, 4, 11) = 35

The northern one takes a step away from his attackers surrounding him and casts a spell that gives him some temporary relief from the wounds.

Party up!

GM:

DC22: 1d20 + 12 - 1 ⇒ (15) + 12 - 1 = 26
DC22: 1d20 + 12 - 1 ⇒ (14) + 12 - 1 = 25
DC22: 1d20 + 12 ⇒ (17) + 12 = 29

@17
@35


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 44/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 3
Effects:

"Careful, Radiant Valda!" Kadosh warns as he again moves around the necromancer, sizing him up. He then swings his ax in a furious arc, aiming at the spellcaster's neck.

Stride, Exploit Vulnerability, Strike!
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 12 ⇒ (16) + 12 = 28

Battleaxe: 1d20 + 13 ⇒ (17) + 13 = 30
Slashing, with implement empowerment, personal antithesis: 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally. Class DC 22.

OR to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata growls at the necromancer.

Sustain, Stride to flank, Strike

jaws: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28 for piercing: 2d8 + 5 ⇒ (6, 8) + 5 = 19


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Reflex: 1d20 + 9 ⇒ (1) + 9 = 10
Hero Point: 1d20 + 9 ⇒ (14) + 9 = 23

Valda heroically throws herself aside, avoiding the full blast of lightning. She steps back up to attack the necromancer.

Strikes: 1d20 + 15 ⇒ (1) + 15 = 161d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d12 + 6 ⇒ (2) + 6 = 8


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Strongjaw takes out some rusty nails. He waves at the Orange Necromancer.
Needle Darts: 1d20 + 12 ⇒ (1) + 12 = 135d4 ⇒ (4, 1, 3, 1, 2) = 11

He then Clinging Ice Hex him!
Clinging Ice Hex Ref DC 22: 3d4 ⇒ (3, 1, 1) = 5


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Catamoch Reactive Strike: 1d20 + 15 ⇒ (9) + 15 = 24
Tusks: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Catamoch reacts badly to the necromancer's attempt to flee, raking his tusks along the apostate's ribs when he drops his guard to cast his spell.

Veshka, trusting to her feral companions to finish the job, heads south, lashing the other necromancer with wrathful bolts of lightning!

Electric Arc: 4d4 ⇒ (1, 2, 2, 4) = 9 Basic Ref DC 22

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TG1 | FF

Welcome to the game!

We'll primarily be holding OOC discussions in Discord, but we can use this area to track pertinent information such as documenting your character progression/changes on level-up.


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Veshka's picking up the Oracle Dedication (Life Mystery) and with that is coming the Nature and Survival skills. She's also shoring up her demoralization with Intimidating Glare, and making her Eidolon boost a bit more efficient with Extend Boost.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh, level 2!
+10 hp
+1 to everything

+thaumaturge feat: Esoteric Warden (When you apply antithetical material against a creature successfully, you also ward yourself against its next attacks. When you succeed at your check to Exploit a Vulnerability, you gain a +1 status bonus to your AC against the creature's next attack and a +1 status bonus to your next saving throw against the creature; if you critically succeed, these bonuses are +2 instead. You can gain these bonuses only once per day against a particular creature, and the benefit ends if you Exploit Vulnerability again.)

+skill feat: Hefty Hauler

+free archetype: Marshal dedication: Diplomacy to expert; on addition, you're surrounded by a marshal's aura in a 10-foot emanation. Your aura has the emotion, mental, and visual traits and grants you and allies within the aura a +1 status bonus to saving throws against fear.


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Valda Level 2

+14 HP
+1 to everything

+Class Feat: Domain Initiate (gained Might domain and focus spell: Athletic Rush)
+Free Archetype: Blessed One (gained Lay on Hands)


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata Level 2

+8 HP
+1 to Everything
+1 1st Rank Spell Slot

Class Feat:
Embodiment of Balance (Add heal/harm to spontaneous spells)

Free Archetype:
Ranger Dedication


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Level 2

+7 hp
+1 to everything
Skill Feat: Streetwise
Witch Feat: Lesson of Life
Focus pool +1
Focus spell: Life Boost
Spells added: Spirit Link (Lesson of Life), Protector Tree, Summon Animal
Free Archetype: Beastmaster
Animal Companion: Goat (Tanngrisnir)


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh, to level 3!
+1 to everything
+10 hp
+ General feat: Fleet (+5 feet Speed)
+ lightning reflexes: proficiency rank for Reflex saves increases to expert
+ skill increase: TBD; I'm thinking probably one of the RK skills, but I think he could do a few of them and I want to see what makes the most sense.


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Veshka and Catamoch to level 3!
+1 to everything
+14 hp
General feat: Toughness
Paragon Ancestry feat: Nimble Hooves
Shared Vigilance - Perception to Expert
Skill Increase - Intimidation to Expert
Learning Summoner's Precaution, which I will cast at the start of each day.


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Strongjaw Witch 3

+1 everything
+7 hp
Skill Increase Performance (E)
General Feat Canny Acumen (Reflex)
2nd level spells Glitterdust and Web


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Valda Exemplar 3

+1 to everything
+14 HP
General Feat: Fleet
Skill Increase: Athletics to Expert
Root Epithet: Radiant

When your divine spark bonded with your soul, it became dyed in your personality and qualities. As your deeds give shape to this nascent divinity, you come to bear an epithet—a word or phrase that reflects your story and that others come to call you by. Your epithets each affect one of your ikons, granting it additional capacities.

At 3rd level, you gain a root epithet, which describes the core of your personality and affects the qualities of your body ikon. If you are already trained in the granted skill, you become trained in a different skill of your choice, as normal. Choose one epithet from the list below:

Radiant: Heroes live bigger lives than any other, shining so brightly that they attract followers, inspire troops, and change the course of kingdoms. You are trained in Diplomacy. After you Spark Transcendence of your body ikon, you inspire an ally within 30 feet to push on, restoring Hit Points equal to 2 + double your level; this is a mental and emotion effect. The ally is then temporarily immune for 10 minutes.


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Level 3 (Finally updated!)
+1 to everything
+8 HP
2nd-rank spells
General feat: Canny Acumen: Perception
Skill increase: Nature
Spiritual fortitude: Fortitude to Expert


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Level 4
+1 to everything
+8 HP
Class Feat: Bespell Weapon (basically)
Archetype Feat: Hunted Shot
Skill Feat: Tame Animal

Third Apparition: Stalker on Darkened Boughs (I can turn into an animal now.)


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Level 4
+1 to everything
+12 HP
Tandem Movement (can spend an action moving me and Catamoch!)
Basic Spellcasting Oracle
and Terrifying Resistance (get a bonus to saves vs. folk I Intimidate)


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh, level 4!
+1 to everything
+10 HP
+ class feat: Paired Link or Thaumaturgic Ritualist (TBD)
+ archetype feat: Inspiring Marshal Stance
+ skill feat: Trick Magic Item


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Witch [Beastmaster] 4
+7hp
Enhanced Familiar (4th; Witch)
Mature Animal Companion (4th; Beastmaster)
Skill Feat:Multilingual

Still need to pick 2 spells, but my eyes hurt...


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Exemplar 4
+1 to everything
+14 HP
Class Feat: Only the Worthy
Archetype Feat: Blessed Sacrifice
Skill Feat: Powerful Leap


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh, level 5!
+1 to everything (plus more for other features)
Ability boosts: +1 Str, +1 Dex, +1 Con, +1 Cha (has no effect, since it will put me to 19)
Ancestry feat: Orc Ferocity
Second implement: Weapon (will gain crit specialization with my axe; plus effectively a Reactive Strike reaction vs. my target of Exploit Vulnerability)
Skill increase: Stealth to trained
Thaumaturge weapon expertise: Your proficiency ranks for unarmed attacks, simple weapons, and martial weapons increase to expert


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Anamist 5
+STR, +DEX, +INT, +WIS
Trained Stealth
Expert Survival

Ancestry Feat:
Elven Weapon Elegance

3rd Rank Spells


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Witch [Beastmaster] 5 Hp 46/46 AC (T) 20 Fort(E) +11, Ref(E) +12, Will(E) +8 Perception(T) +6

Ability boost

Dex 16 Con 14 Int 19 Cha 18

Ancestry feat
Loud Singer (5th)
Burn it! (Ancestral Paragon)

Class
Magical Fortitude (5th)

Skill Increase
Stealth(E)+12

Spells added!
3rd level
1. Fireball (Burn it! Feat +1/2 spell rank damage)
2. Mad Monkeys


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Level to 5

+1 to everything
hp to 73
Ability boosts to Con, Wis, Dex, Cha
Religion to Expert

Fiendish Resistance (Cold)

Catamoch's strikes to Expert

Lost all my level 1 spells to pick up my level 3s. Still rocking Fear (now the heightened version!), swapped Calm over to Blood Vendetta


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Leveled up!

Feats
Blazing Spirit (Deal fire damage as a reaction)
Monster Hunter (Free Recall Knowledge when I Hunt Prey)

Now, just to remember that I have Ranger Dedication


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Level to 6

+1 to everything
hp to 86

Catamoch gets Eidolon's Opportunity (Opportunity attacks against Moves, Manipulate, and Ranged)

Veshka picks up some of the Basic Mysteries of a Life Oracle and gets Reach Spell and Godless Healing


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh, level 6!
+1 to everything
+11 hp (to 74)

+1 class feat: Sympathetic Vulnerabilities: When you apply your will to invoke a vulnerability, the result is more powerful, and the vulnerability ripples out in a web from your main target to affect a broader range of creatures. This has one of two effects, based on the type of vulnerability you invoked.

While you have mortal weakness applied, your Strikes also apply that weakness against any creature that has that weakness, not just creatures of the exact same kind. For instance, if you used mortal weakness against a red dragon to apply its weakness to cold to your Strikes, those Strikes would also apply to the weakness to cold of fire elementals or any other creature with a weakness to cold.

While you have personal antithesis applied to a non-humanoid creature, you can apply your custom weakness to all creatures of the exact same kind. For example, if you used personal antithesis against an imp, the custom weakness would apply to other imps but not to other non-imp devils.

+skill feat: No Cause for Alarm

+archetype feat: Cadence Call [one-action] 1/minute. You call out a quick cadence, guiding your allies into a more efficient rhythm. Each willing ally within your marshal's aura is quickened until the end of their next turn, and they can use the extra action only to Stride. At the end of each ally's turn, if they used the extra action, they then become slowed 1 until the end of their following turn.


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Strongjaw
Witch [Beastmaster] 6

+8hp

Skill Feat
Terrifying Resistance

Greater Lesson Lesson of Snow (6th; Witch)
Heal Animal (6th; Beastmaster)

Spells

3. Haste
4. Earthbind
5. Wall of Wind (Greater Lesson)


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Valda Level 6

+1 to most things
+15 HP

Class Feat: Reactive Strike
Archetype Feat: Mercy
Skill Feat: Assurance (Athletics)


Male Teifling Welcome players! Roll20 Map

I am posting this in all my Games.

My situation

We had an family emergency that caused us to need to travel down to Florida to visit my mom. She has been since diagnosed with Major Congestive heart failure. She can't breathe on her own.

We are back in Michigan. My Mom is currently resting at ease at a Hospice, comfortable but still expectant to pass. Our hope is she will become able to have Home hospice so she can do it at home.

I appreciate you. I Thank you.

I feel that I really need to lessen my commitment to these games. I will be stepping away from many, but I would like to continue this one.

Dorian

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Of course. Real life comes first. Take the time you need!


TG1 | FF

I'm very to sorry to hear about your situation. :(

I am happy you are sticking with us, but feel free to take the time you need. We'll be here when you're ready.

Owner - Gator Games & Hobby

Really sorry to hear that Dorian; my thoughts are with you and yours


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

FYi, I'm on vacation through Thursday. I may have some changes to post, but I'm not sure. Feel free to bot me (GM or players) if necessary.


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Veshka (and Catamoch!) to 7

+1 to everything
+13 hp
Intimidate to Master
Paragon Feat: Clever Improviser
General Feat Incredible Initiative

Catamoch gets Weapon Spec
and can summon Visions of Sin into the minds of our foes.

New level 4 spells: Divine Wrath and Bloodspray Curse
(but don't worry, Heal and Cleanse Affliction can Signature up to 4 too)


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh, level 7!
+1 to everything
+11 hp (to 85)
General feat:
Implement adept: You have deepened your connection to one of your implements, unlocking its adept power. Choose one of your implements and gain the adept benefit for that implement.

Your bell resonates powerfully, causing the effect to last longer. The conditions from Ring Bell last 3 rounds instead of 1 round!

Resolve:You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

Skill increase: Diplomacy to master!

Weapon specialization: You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Level 7:

4th Rank: Heightened Calm
3rd Rank: Soothing Blossoms
1st Rank: Benediction

General Feat: Untrained Improvisation

Survival to Master

Expert Spellcaster

Third Apparition: Steward of Stone and Fire


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Strongjaw Witch (Beast Master) 7

+1 to stuff
+15hp

Very Sneaky (7th; Ancestral Paragon)

General Feat
Toughness

Skill Increase
Performance(M)+17

Magic Tradition
Primal

Spell Attack Roll(E) +15
Spell DC(E) 25

New Spells
1. Infectious Melody
2. Vital Beacon


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Strongjaw Witch (Beast Master) 8

+1 to stuff
+9hp

Skill Feat
Distracting Performance (8th; Skill)

Class Feats
Stitched Familiar (8th; Witch)
Incredible Companion (8th; Beast Master)

New Spells
1. Weapon Storm
2. Draw the Lightning


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata Level 8

Class Feat
Blazing Spirit

Archetype Feat
Hunter's Aim

Skill Feat
Environmental Guide

Spells
4th: Divine Wrath


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh, level 8
+1 to everything
+11 hp (to 96)

+class feat: Cursed Effigy [one-action] After your attack, you grab a bit of blood, cut hair, or other piece of the creature's body. You incorporate the material into a premade doll, paper figure, or other effigy to create a sympathetic link that makes it harder to resist your abilities. As long as you are Exploiting Vulnerability against that creature, it takes a –2 status penalty to its saving throws against thaumaturge abilities or items that use your thaumaturge class DC.

+skill feat: Terrain Expertise: (What terrain are we mostly in at this point?)

+archetype feat: Back to Back: You excel at watching your allies’ backs and helping them watch yours. Any ally adjacent to you can’t be off-guard due to flanking unless you’re also flanked. Similarly, while you’re adjacent to at least one ally, you can’t be off-guard due to flanking unless at least one ally you’re adjacent to is flanked as well.

+loot: one moderate quickmelt slick, one moderate winterstep elixir each, wounding rune


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

+1 to everything
+13 hp to 112

Hulking Size - Catamoch is large and Reach 10'
Skill Feat - Battle Cry - Free Demoralize at Initiative
Free Archetype - Advanced Mysteries (Knowledge of Shapes) - Veshka can now Reach Spell as a free action


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

D'oh! I forgot the Void
ongoing: 4d8 ⇒ (2, 4, 5, 3) = 14
Flat Check: 1d20 ⇒ 14

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