[Gameday XIII]GM 7thGate's Oath of the Overwatched #9-17

Game Master 7thGate

Oath of the Overwatched for Gameday XIII

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Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: Haste 5rds, Good Hope | Salazar II | HP 45 (-1) | AC/Tch/FF 19/12/18 20/13/18 (+4 vs. Giants) | CMD 13 14 | F/R/W +9/+5/+10 11/8/12 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +14 (low-light), SM: +3+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 3/4, Spells Tracked on Sheet

How long has it been since the fungi fight? Maybe good hope is still up for us?

Dexter uses a scroll (feather step for 10m) on Salazar and bops him with his wand of magic fang as they move to the next island.


The Cosmic Captive | Oath of the Overwatched

good hope would still be up, I think. Let's say 2 minutes have passed.

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 4/4 /Divine favor

Jaakko casts Divine favor one more time and loads his musket.

The Exchange

Agender N Android Witch (Cartomancer) 6 / Mortal Usher 0 | HP 28/38 | AC 20 T 15 FF 16 | CMB +3, CMD 16 | F: +4, R: +7, W: +7 (+4 vs. mind-eff/para/poi/stun) (imm. fat/exh/dis/sleep) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | 1 Reroll | Spells 3rd-3/3, 2nd-3/4, 1st-5/5 | Active conditions: None

Orenjii doesn't really have anything to do to prep.


The Cosmic Captive | Oath of the Overwatched

The pathfinders quickly move on after casting several spells.

The mist lifts, revealing the twisted heart of the realm. A stone pillar stands on an island to the west, the runes upon it aligned and glowing fiercely. A mutated humanoid with reddish hide leans against the pillar, his hands melted onto his face.

A sphere of Deeper Darkness floats above the stone pillar. From deep within, a squelching laugh echoes forth. Behind the humanoid, floating in the air are two small ovoid blobs resembling bulging, lidless eyes. Beneath them trail many thin tendrils.

GM:
Initiative
Initiative(Triix): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative(The Rock): 1d20 + 16 ⇒ (8) + 16 = 24
Initiative(Orenjii): 1d20 + 4 ⇒ (19) + 4 = 23
Initiative(Omar): 1d20 + 4 ⇒ (19) + 4 = 23
Initiative(Jaakko): 1d20 + 6 ⇒ (9) + 6 = 15
Initiative(Dexter): 1d20 + 3 ⇒ (18) + 3 = 21
Initiative Corners of Spheres: 1d20 + 8 ⇒ (8) + 8 = 16
Initiative Rhu-Chalik: 1d20 + 7 ⇒ (2) + 7 = 9
Initiative Rhu-Chalik: 1d20 + 7 ⇒ (14) + 7 = 21

Corners of Spheres, Round 1
The Rock
Ginger
Orenjii
Omar
Rhu-Chalik
Triix
Dexter
Salazar
Corners of Spheres
Jaakko
Rhu-Chalik

The bold may go! Everyone has 5 rounds of Haste, and Good Hope.

Knowledge: Dungeoneering to identify the orbs
Knowledge: Dungeoneering to identify Corners of Spheres

The Exchange

Agender N Android Witch (Cartomancer) 6 / Mortal Usher 0 | HP 28/38 | AC 20 T 15 FF 16 | CMB +3, CMD 16 | F: +4, R: +7, W: +7 (+4 vs. mind-eff/para/poi/stun) (imm. fat/exh/dis/sleep) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | 1 Reroll | Spells 3rd-3/3, 2nd-3/4, 1st-5/5 | Active conditions: None

Orenjii moves forward and casts vampiric touch, letting the power flow into her harrow deck in preparation for the enemies' approach.

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { raging +7/7 hp , 3xmirrors }

Omar casts mirror images on himself then starts his battle tune.

” We will , we will ROCK YOU!!!“

RageSong +2 str/con, 1d6 vs evil outsiders, scent, ghost raging, +2 will saves, -1 AC

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 26/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:7/7 2:6/6 3:4/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:38c | DA |124312-28

Another one that Triix knows so she does the audience part.
*stomp stomp clap, stomp stomp clap, stomp stomp clap*

The Exchange

Male Human(Kellid) Druid (Menhir Savant) 9 |Active Condition: Wild Shape: Medium Air Elemental, Mage Armor, Blood Boiling Pill, Barkskin (3 hours), Good Hope, Heightened Awareness. | HP 84/84 1.5x vs Bleed| AC 30 T 16 FF 26 |CMB +10+2 CMD 26|F +12+2 R +12+2 W +15+2, +2 vs Cold|INIT +16|PER +22+2 SM+5+2 |Darkvision 60'|Fly 60' +19+2|30' Speed|Immune to Poison
Daily Resources:
Reroll 0/1, Slush Fund 50/50, Wild Shape 3/4, Place Magic 4/8, Walk the Lines 5/5, Pearl 1st 1/4, Four Leaf Clover 3/3, Rods (lesser): Intensify 0/3, Extend 0/3 | Spells 1st 4/6 2nd 3/5 3rd 3/4 4th 2/3 5th 2/2

The Rock hovers effortlessly far up in the air and begins to summon in some aid.

Casting Summon Nature Ally V.


Large T-Rex Animal Companion |Buffs:Greater Magic Fang (Exteneded), Longstrider, Barkskin (Extended), Mage Armor, Feather Step, Good Hope, Haste, Total Defence Action. |HP 60/60|AC 40 T 19 FF 30 |CMB +15/+19 Grab CMD 28+7|F +8 R +9 Evasion W +5/+9, +4 vs Enchantment|INIT +3| PER +7/+15, Scent Low Light Vision SM+3| Speed 40'|

Ginger strikes a defensive pose for now.

Total Defence Action.


The Cosmic Captive | Oath of the Overwatched

One of the bulging eye creatures lifts its tentacles and waves them in Ginger's direction. Ginger is subjected to terrible, nightmarish visions.

Project Terror (Su), Will Save DC 16 or Fear and Wisdom Damage: 1d4 ⇒ 2

Corner's of Sphere's mind reading attempt earlier counts as a successful use of Detect Thoughts for using this ability. As a supernatural ability, it is not Enchantment but Ginger does have Good Hope.

Corners of Spheres, Round 1
The Rock
Ginger
Orenjii
Omar
Rhu-Chalik
Triix
Dexter
Salazar
Corners of Spheres
Jaakko
Rhu-Chalik

The bold may go!

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 26/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:7/7 2:6/6 3:4/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:38c | DA |124312-28

Triix fires Shooting Stars at Corners as she sings along with Omar.
You got mud on yo' face, You big disgrace, Kickin' your can all over the place

mm: 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { raging +7/7 hp , 3xmirrors }

The several 1d4 + 2 ⇒ (1) + 2 = 3 images of Omar smile at Triix and he pumps his fist in the air looking at the Dino hoping to boost its confidence

”ROCK ON! “

sadly good hope and rage are both morale saves to will, so won’t stack


Large T-Rex Animal Companion |Buffs:Greater Magic Fang (Exteneded), Longstrider, Barkskin (Extended), Mage Armor, Feather Step, Good Hope, Haste, Total Defence Action. |HP 60/60|AC 40 T 19 FF 30 |CMB +15/+19 Grab CMD 28+7|F +8 R +9 Evasion W +5/+9, +4 vs Enchantment|INIT +3| PER +7/+15, Scent Low Light Vision SM+3| Speed 40'|

Ginger attempts to resist the mental onslaught.

Will save, Good Hope: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: Haste 5rds, Good Hope | Salazar II | HP 45 (-1) | AC/Tch/FF 19/12/18 20/13/18 (+4 vs. Giants) | CMD 13 14 | F/R/W +9/+5/+10 11/8/12 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +14 (low-light), SM: +3+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 3/4, Spells Tracked on Sheet

Dexter moves away from the group and commands Sal to come guard near him, ”We obviously know nothing about these enemies. But maybe this will slow them down. And I mean MAYBE. If it hinders us though, I can dispel it.”

Move, Cast Sickening Entanglement. If no plants it doesn’t work. Otherwise every enemy on the ground has a DC 15 Reflex Save or they can’t move and are entangled. If they fail the reflex, they also have a DC 15 Fort Save to not be sickened.

The spell covers the enemy’s entire island and comes out on the bridge to the yellow line. That said I’d sorta be surprised if there are any plants. But Dexter otherwise only has short range spells and our group is staying way back so far.


The Cosmic Captive | Oath of the Overwatched

Triix, go ahead and make a SR check against Corners of Spheres for Magic Missile.

Dexter's spell does not find enough vegetation to meaningfully.

Corners of Spheres comes flying out of the darkness. He is vaguely spherical, but has far too many tentacles, mouths, and sharp, angled limbs folded into this body.

"I welcome your thoughts, your delectable minds flailing in the void. The song-hardening will not avail you, Omar. Rocks float in the deep black as slow and still as thought."

As he flies towards the group, madness descends on the team.

Will Saves DC 17 or Confusion for 1d4 ⇒ 3 rounds for everyone.
Mind affecting, not enchantment.

Corners of Spheres, Round 1
The Rock
Ginger
Orenjii
Omar
Rhu-Chalik
Triix
Dexter
Salazar
Corners of Spheres (Magic Missile damage pending SR check)
Jaakko
Rhu-Chalik

Jaakko is up!

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 4/4 /Divine favor

Will save, GH: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28

Jaakko moves behind Salazar and fires his musket at enemy floating nearby.

+1 musket, GH, Divine favor: 1d20 + 13 ⇒ (8) + 13 = 21
damage, point-blank, GH, DF: 1d12 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8


The Cosmic Captive | Oath of the Overwatched

Jaakko shoots Corners of Spheres, and it writhes in pain. The other Rhu-Chalik chitters, and Jaakko's mind is assaulted as visions of terror begin to creep in.

Will Save DC 16 or Frightened and take Wisdom Damage: 1d4 ⇒ 2

Corners of Spheres, Round 2
The Rock
Ginger
Orenjii
Omar
Rhu-Chalik
Triix
Dexter
Salazar
Corners of Spheres (-8, Magic Missile damage pending SR check)
Jaakko
Rhu-Chalik

The Bold are up! DC 17 Will Save or be confused.

Dark Archive

Female Lashunta Sorcerer(Starsoul) - 6 | hp: 26/26 | AC:14(18wMA) | F:3, R:3, W:4 | S/d: 1:7/7 2:6/6 3:4/4 | BAB:3, MAB:2, RAB:5 | I:2 P:8 | TSRR:F | HW:38c | DA |124312-28

clc: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 (spell penetration)
will: 1d20 + 4 ⇒ (3) + 4 = 7


The Cosmic Captive | Oath of the Overwatched

At the end of round 1.

"Ralzeros!"
The draconic shadow flits across the bridge, and circles the mutated reddish humanoid before flowing back across the ground to the team. "Help me wake him, and throw off Corners of Sphere's influence!"

Anyone may attempt a Diplomacy or Intimidate check as a standard action to try and rouse him.

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { raging +7/7 hp , 3xmirrors }

Omar tries to rage-shake the confusion …but not looking good.

” Rock…paper…scissors?“

will, luck, GH : 1d20 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14

+4 if sound or language depending…will wait for confusion determination before taking actions.


The Cosmic Captive | Oath of the Overwatched

It is not sound or language dependent, Omar is confused. Go ahead and roll on the confusion table for your action.

The Exchange

Agender N Android Witch (Cartomancer) 6 / Mortal Usher 0 | HP 28/38 | AC 20 T 15 FF 16 | CMB +3, CMD 16 | F: +4, R: +7, W: +7 (+4 vs. mind-eff/para/poi/stun) (imm. fat/exh/dis/sleep) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | 1 Reroll | Spells 3rd-3/3, 2nd-3/4, 1st-5/5 | Active conditions: None

Will Save: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27

Orenjii's neural pathways easily calculate an appropriate plan of action. She hurls the magically enhanced card at their geometrically challenged foe.

+1 Returning Harrow Card: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 +1 within 30 ft.
Piercing Damage: 1d4 + 1 ⇒ (2) + 1 = 3 +1 within 30 ft.
Negative Damage: 3d6 ⇒ (4, 6, 1) = 11
Caster Level Check: 1d20 + 6 ⇒ (15) + 6 = 21
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (3) + (2) + (5) = 10
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

"The Carnival. The twisted dreams of the denizens of the Dark Tapestry shall end forthwith."

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