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How long has it been since the fungi fight? Maybe good hope is still up for us?
Dexter uses a scroll (feather step for 10m) on Salazar and bops him with his wand of magic fang as they move to the next island.

GM 7thGate |

The pathfinders quickly move on after casting several spells.
The mist lifts, revealing the twisted heart of the realm. A stone pillar stands on an island to the west, the runes upon it aligned and glowing fiercely. A mutated humanoid with reddish hide leans against the pillar, his hands melted onto his face.
A sphere of Deeper Darkness floats above the stone pillar. From deep within, a squelching laugh echoes forth. Behind the humanoid, floating in the air are two small ovoid blobs resembling bulging, lidless eyes. Beneath them trail many thin tendrils.
Initiative(Triix): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative(The Rock): 1d20 + 16 ⇒ (8) + 16 = 24
Initiative(Orenjii): 1d20 + 4 ⇒ (19) + 4 = 23
Initiative(Omar): 1d20 + 4 ⇒ (19) + 4 = 23
Initiative(Jaakko): 1d20 + 6 ⇒ (9) + 6 = 15
Initiative(Dexter): 1d20 + 3 ⇒ (18) + 3 = 21
Initiative Corners of Spheres: 1d20 + 8 ⇒ (8) + 8 = 16
Initiative Rhu-Chalik: 1d20 + 7 ⇒ (2) + 7 = 9
Initiative Rhu-Chalik: 1d20 + 7 ⇒ (14) + 7 = 21
Corners of Spheres, Round 1
The Rock
Ginger
Orenjii
Omar
Rhu-Chalik
Triix
Dexter
Salazar
Corners of Spheres
Jaakko
Rhu-Chalik
The bold may go! Everyone has 5 rounds of Haste, and Good Hope.
Knowledge: Dungeoneering to identify the orbs
Knowledge: Dungeoneering to identify Corners of Spheres

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Omar casts mirror images on himself then starts his battle tune.
” We will , we will ROCK YOU!!!“
RageSong +2 str/con, 1d6 vs evil outsiders, scent, ghost raging, +2 will saves, -1 AC

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The Rock hovers effortlessly far up in the air and begins to summon in some aid.
Casting Summon Nature Ally V.

Ginger T-Rex |

Ginger strikes a defensive pose for now.
Total Defence Action.

GM 7thGate |

One of the bulging eye creatures lifts its tentacles and waves them in Ginger's direction. Ginger is subjected to terrible, nightmarish visions.
Project Terror (Su), Will Save DC 16 or Fear and Wisdom Damage: 1d4 ⇒ 2
Corner's of Sphere's mind reading attempt earlier counts as a successful use of Detect Thoughts for using this ability. As a supernatural ability, it is not Enchantment but Ginger does have Good Hope.
Corners of Spheres, Round 1
The Rock
Ginger
Orenjii
Omar
Rhu-Chalik
Triix
Dexter
Salazar
Corners of Spheres
Jaakko
Rhu-Chalik
The bold may go!

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Triix fires Shooting Stars at Corners as she sings along with Omar.
You got mud on yo' face, You big disgrace, Kickin' your can all over the place
mm: 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15

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The several 1d4 + 2 ⇒ (1) + 2 = 3 images of Omar smile at Triix and he pumps his fist in the air looking at the Dino hoping to boost its confidence
”ROCK ON! “
sadly good hope and rage are both morale saves to will, so won’t stack

Ginger T-Rex |

Ginger attempts to resist the mental onslaught.
Will save, Good Hope: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

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Dexter moves away from the group and commands Sal to come guard near him, ”We obviously know nothing about these enemies. But maybe this will slow them down. And I mean MAYBE. If it hinders us though, I can dispel it.”
Move, Cast Sickening Entanglement. If no plants it doesn’t work. Otherwise every enemy on the ground has a DC 15 Reflex Save or they can’t move and are entangled. If they fail the reflex, they also have a DC 15 Fort Save to not be sickened.
The spell covers the enemy’s entire island and comes out on the bridge to the yellow line. That said I’d sorta be surprised if there are any plants. But Dexter otherwise only has short range spells and our group is staying way back so far.

GM 7thGate |

Triix, go ahead and make a SR check against Corners of Spheres for Magic Missile.
Dexter's spell does not find enough vegetation to meaningfully.
Corners of Spheres comes flying out of the darkness. He is vaguely spherical, but has far too many tentacles, mouths, and sharp, angled limbs folded into this body.
"I welcome your thoughts, your delectable minds flailing in the void. The song-hardening will not avail you, Omar. Rocks float in the deep black as slow and still as thought."
As he flies towards the group, madness descends on the team.
Will Saves DC 17 or Confusion for 1d4 ⇒ 3 rounds for everyone.
Mind affecting, not enchantment.
Corners of Spheres, Round 1
The Rock
Ginger
Orenjii
Omar
Rhu-Chalik
Triix
Dexter
Salazar
Corners of Spheres (Magic Missile damage pending SR check)
Jaakko
Rhu-Chalik
Jaakko is up!

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Will save, GH: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Jaakko moves behind Salazar and fires his musket at enemy floating nearby.
+1 musket, GH, Divine favor: 1d20 + 13 ⇒ (8) + 13 = 21
damage, point-blank, GH, DF: 1d12 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8

GM 7thGate |

Jaakko shoots Corners of Spheres, and it writhes in pain. The other Rhu-Chalik chitters, and Jaakko's mind is assaulted as visions of terror begin to creep in.
Will Save DC 16 or Frightened and take Wisdom Damage: 1d4 ⇒ 2
Corners of Spheres, Round 2
The Rock
Ginger
Orenjii
Omar
Rhu-Chalik
Triix
Dexter
Salazar
Corners of Spheres (-8, Magic Missile damage pending SR check)
Jaakko
Rhu-Chalik
The Bold are up! DC 17 Will Save or be confused.

GM 7thGate |

At the end of round 1.
"Ralzeros!"
The draconic shadow flits across the bridge, and circles the mutated reddish humanoid before flowing back across the ground to the team. "Help me wake him, and throw off Corners of Sphere's influence!"
Anyone may attempt a Diplomacy or Intimidate check as a standard action to try and rouse him.

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Omar tries to rage-shake the confusion …but not looking good.
” Rock…paper…scissors?“
will, luck, GH : 1d20 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14
+4 if sound or language depending…will wait for confusion determination before taking actions.

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Will Save: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27
Orenjii's neural pathways easily calculate an appropriate plan of action. She hurls the magically enhanced card at their geometrically challenged foe.
+1 Returning Harrow Card: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 +1 within 30 ft.
Piercing Damage: 1d4 + 1 ⇒ (2) + 1 = 3 +1 within 30 ft.
Negative Damage: 3d6 ⇒ (4, 6, 1) = 11
Caster Level Check: 1d20 + 6 ⇒ (15) + 6 = 21
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (3) + (2) + (5) = 10
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}
"The Carnival. The twisted dreams of the denizens of the Dark Tapestry shall end forthwith."

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Omar’s eyes cross as his mind is rattled
confused : 1d100 ⇒ 15
He shakes his head to temporarily clear it of the haze
” Going to rock your world like a pinyata you talking sphere thing!“
still raging so will assume no diplomatic action
His intent would be to recklessly dash across the bridge to get within reach of Corners.
What is the yellow line on bridge? Is it blocked?

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Ignore the yellow line, I put it there and it doesn't mark anything anymore. The spell it indicated didn't work.
Dexter Will w/ GH: 1d20 + 12 ⇒ (15) + 12 = 27
Salazar Will w/ GH: 1d20 + 5 ⇒ (19) + 5 = 24
No confusion here, yay!

GM 7thGate |

All of the enemies are currently 20' up in the air. Corners flew out over the rocky area protruding from the mists, I made his elevation text box white to make it stand out more.
Triix's magic missiles fail to penetrate Corners' spell resistance, and fizzle harmlessly against it.
Orenjii hits Corners of Spheres, and the spell manages to penetrate its resistance and siphon off its life.
Corners of Spheres, Round 2
The Rock
Ginger
Orenjii
Omar
Rhu-Chalik
Triix
Dexter
Salazar
Corners of Spheres (-22)
Jaakko
Rhu-Chalik
The Bold are up! DC 17 Will Save or be confused.

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Ok thanks for altitude clarification
Omar would pull out a potion of fly and drink it after mumbling in a rage.
”Rats! Where are my #%^# javelins when I need one….well better drink up “
that’s a move and standard, so he is done

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The Rock attempts not to get confused.
Will save, Good Hope: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
His spell completes right before his action and he sees how many Satyrs appear from his 5th level spell.
Satyr,4th level list: 1d3 ⇒ 3
The Druid leaves instructions for the Satyrs and then flies effortlessly and quickly towards the pair of Rhu-Chaliks. He warps the space around the pair flooding them with decaying energy.
Explosion of Rot, CL 10 with Place Magic: 10d6 ⇒ (5, 6, 1, 4, 2, 3, 2, 3, 4, 3) = 33
Staggered in Rounds: 1d4 ⇒ 3
Reflex save DC 19 or take full damage (rather than half) and be staggered.
SR Check if necessary, CL 10: 1d20 + 10 ⇒ (10) + 10 = 20

Ginger T-Rex |

Ginger tries to resist the strange magic as well.
Will save vs Confusion, Good Hope: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
At his master's request she moves forward. While large for the narrow bridge the T-Rex is nimble and squeezes without too much difficulty across the bridge just making to the other side before stopping.
Ginger has the Narrow Frame feat but it is not really needed here as she is able to make it all the way the bridge on her turn despite needing to pay double cost for squeezing. :)

Magical Mercenaries |

The three satyrs advance on to the bridge and attempt to wake the poor soul with song. Each of the trio attempts to outdo the others in their musical performance.
"Come on brothers. We will show these foul creatures that nothing stands above wine, women and song!"
Diplomacy to wake, Black Satyr: 1d20 + 15 ⇒ (13) + 15 = 28
Diplomacy to wake, Green Satyr: 1d20 + 15 ⇒ (9) + 15 = 24
Diplomacy to wake, Red Satyr: 1d20 + 15 ⇒ (6) + 15 = 21

GM 7thGate |

Reflex Save: 1d20 + 5 ⇒ (8) + 5 = 13
Reflex Save: 1d20 + 5 ⇒ (19) + 5 = 24
Black Satyr Confusion Save: 1d20 + 8 ⇒ (11) + 8 = 19
Green Satry Confusion Save: 1d20 + 8 ⇒ (14) + 8 = 22
Red Satyr Confusion Save: 1d20 + 8 ⇒ (12) + 8 = 20
One of the Rhu-Chaliks dodges part of the decay, but the other is hit with the full force. All three of the satyrs throw off the confusion effect of the aura.
The melted individual stirs, standing. His hands are still melted to his face. "Corners...how...get...OUT!" Space seems to ripple, and Corners of Spheres seems to jerk in place and start moving along rigid lines, no longer able to dodge effectively.
2 successes, Ralzeros moves 2 steps towards being fully active. Everyone gets a +2 insight bonus on attacks, damage rolls, saves and skill checks while within 60 feet of Ralzeros. Corners of Spheres takes a -5 penalty to AC and Saves.
One of the Rhu-Chaliks attempts to project terror into Ginger's mind, seeking to overwhelm her with terror. It heals slightly from the rot.
DC 16 will save or Frightened and take 1d4 ⇒ 3 Wisdom damage.
Corners of Spheres, Round 2
The Rock
Ginger
Orenjii
Omar (confused 3 rounds)
Rhu-Chalik (-31, Staggered)
Triix (Confused 3 Rounds)
Dexter
Salazar
Corners of Spheres (-22)
Jaakko
Rhu-Chalik
The bold are up! Jaakko and Ginger need DC 16 will saves or be frightened.

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Dexter is no summoned singing satyr of amazingness, but he is honest and makes a reasonable plea, ”Ralzeros, this isn’t what you wanted, is it? To lose control of yourself?”
Diplomacy + burning a point of inspiration + Insight: 1d20 + 10 + 1d6 + 2 ⇒ (13) + 10 + (1) + 2 = 26

GM 7thGate |

"I never wished to lose myself. I delved too deeply, and made unwise bargains. But no more! Daosvaria!"
Ralzeros straightens fully, though his hands are still fused to his face. Space ripples, and Daosvaria warps into being, blasting the two Rhu-chaliks with an acidic blast before rippling back into a different layer of the demiplane. "Yes! You did it! Ralzeros, you're awake!"
Acid Breath, DC 21: 12d6 ⇒ (4, 2, 6, 2, 3, 4, 1, 5, 3, 6, 4, 1) = 41
Reflex: 1d20 + 5 ⇒ (4) + 5 = 9
Reflex: 1d20 + 5 ⇒ (8) + 5 = 13
One Rhu-Chalik disintegrates under the onslaught, while the other still holds together.
Triix Confusion: 1d100 ⇒ 25
Triix may act normally this round.
Corners of Spheres, Round 2
The Rock
Ginger
Orenjii
Omar (confused 3 rounds)
Rhu-Chalik
Triix (Confused 3 Rounds)
Dexter
Salazar
Corners of Spheres (-22)
Jaakko
Rhu-Chalik (-57)
Triix is up!

GM 7thGate |

Triix hits the Rhu-Chalik with magic missiles. It looks close to falling apart.
Corners of Spheres flies up at the Rock and takes a swipe at him, missing completely.
Slam: 1d20 + 19 ⇒ (1) + 19 = 20
Corners of Spheres, Round 2
The Rock
Ginger
Orenjii
Omar (confused 3 rounds)
Rhu-Chalik
Triix (Confused 3 Rounds)
Dexter
Salazar
Corners of Spheres (-22)
Jaakko
Rhu-Chalik (-65)
Jaakko is up, but needs a DC 16 Will save from ealier or be feared (before Ralzeros provided bonuses).

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Will save, GH, insight: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Chittering noise does not frighten Jaakko who reloads his musket steps on the bridge.

GM 7thGate |

The Rhu-Chalik attempts to invade Jaakko's mind, and floats back and up to get additional distance. It also heals slightly.
Project Terror on Jaakko, DC 16 will save or be Frightened and take 1d4 ⇒ 3 Wisdom damage.
Corners of Spheres, Round 3
The Rock
Ginger
Orenjii
Omar (confused 2 rounds)
Rhu-Chalik
Triix (Confused 2 Rounds)
Dexter
Salazar
Corners of Spheres (-22)
Jaakko
Rhu-Chalik (-65)
The bold are up!

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Omar continues his song and shakes his head to clear it.
confused: 1d100 ⇒ 8
He flies up and north to lend aid with a raging smash on the closest orb.
♪♫♪♫ Fight the good fight every moment
Every minute of this day
Fight the good fight every moment
Make it worth the price we pay
♪♫
+3 Furious Raging, PA Bec de Corbin: 1d20 + 11 ⇒ (2) + 11 = 13 for
dmg: 1d10 + 16 ⇒ (7) + 16 = 23
RageSong +2 str/con, 1d6 vs evil outsiders, scent, ghost raging, +2 will saves, -1 AC

Ginger T-Rex |

Ginger attempts not to panic.
Will save, Good Hope, Insight Bonus: 1d20 + 5 + 2 + 2 ⇒ (10) + 5 + 2 + 2 = 19
Ginger keeps her cool but has no opponents in reach. She moves over a little and then strikes up a defensive posture.
Total Defence Action.

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The Rock decides to mix it up with the Corner of Spheres. He is no feeble wizard but a stalwart defender of nature!
Slam 1,Haste, Power Attack, Good Hope, Insight bonus: 1d20 + 10 + 1 - 2 + 2 + 2 ⇒ (1) + 10 + 1 - 2 + 2 + 2 = 14
Bludgeoning, Power Attack, Good Hope, Insight bonus: 1d6 + 6 + 6 + 2 + 2 ⇒ (4) + 6 + 6 + 2 + 2 = 20
Slam 2 (due to Haste),Haste, Power Attack, Good Hope, Insight bonus: 1d20 + 10 + 1 - 2 + 2 + 2 ⇒ (10) + 10 + 1 - 2 + 2 + 2 = 23
Bludgeoning, Power Attack, Good Hope, Insight bonus: 1d6 + 6 + 6 + 2 + 2 ⇒ (5) + 6 + 6 + 2 + 2 = 21
Hopefully the -5 penalty to AC the Corners of Spheres is suffering with will help here. :)
After attacking The Rock glides over 5 feet (5 foot step).

Magical Mercenaries |

The three satyrs move forward and then all attempt to convince The Corners of Spheres to leave this place while it still can.
Overcome SR if necessary, Black Satyr, Suggestion CL 8, Will DC 17: 1d20 + 8 ⇒ (8) + 8 = 16
Overcome SR if necessary, Green Satyr, Suggestion CL 8, Will DC 17: 1d20 + 8 ⇒ (14) + 8 = 22
Overcome SR if necessary, Red Satyr, Suggestion CL 8, Will DC 17: 1d20 + 8 ⇒ (18) + 8 = 26

GM 7thGate |

The Rock hits Corners of Spheres once, striking him a solid blow. Orenjii and the Satyrs find that Corners of Sphere's mind is too alien to influence Immune to mind affecting.
Corners of Spheres, Round 3
The Rock
Ginger
Orenjii
Omar (confused 2 rounds)
Rhu-Chalik
Triix (Confused 2 Rounds)
Dexter
Salazar
Corners of Spheres (-43)
Jaakko
Rhu-Chalik (-63)
The bold are up!

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Dexter moves up to get into a better position. Sal moves with him.
Double Move.

GM 7thGate |

Corners of Spheres tries to slam back against The Rock, extending a lengthy tentacle from his body to strike. He has a bad angle, however, and misses completely.
Slam: 1d20 + 19 ⇒ (2) + 19 = 21
Corners of Spheres floats back away over an adjacent island.
Corners of Spheres, Round 3
The Rock
Ginger
Orenjii
Omar (confused 1 rounds)
Triix (Confused 1 Rounds)
Dexter
Salazar
Corners of Spheres (-43)
Jaakko
Rhu-Chalik (-63)
Jaakko is up! Omar may make an attack of opportunity.

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Omar takes a quick swing…
”Not so fast! “
AOo +3 Furious Raging, GH,PA Bec de Corbin: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30 for
dmg: 1d10 + 16 + 2 ⇒ (4) + 16 + 2 = 22

GM 7thGate |

Omar hits Corners of Spheres with a solid blow.
Botting Jaakko
Jaako Will Save, Good Hope, Insight: 1d20 + 8 + 2 + 2 ⇒ (11) + 8 + 2 + 2 = 23
Musket, Good Hope, Divine Favor, Insight, 3rd Range Increment: 1d20 + 12 + 2 + 2 + 1 - 4 ⇒ (2) + 12 + 2 + 2 + 1 - 4 = 15
Lucky Musket Reroll, Good Hope, Divine Favor, Insight: 1d20 + 12 + 2 + 2 + 1 - 4 ⇒ (6) + 12 + 2 + 2 + 1 - 4 = 19
Damage: 1d12 + 2 + 2 + 2 + 1 ⇒ (12) + 2 + 2 + 2 + 1 = 19
Jaakko shoots the Rhu-Chalik, and it falls to pieces.
Corners of Spheres, Round 4
The Rock
Ginger
Orenjii
Omar (confused 1 rounds)
Triix (Confused 1 Rounds)
Dexter (-9)
Salazar
Corners of Spheres (-65)
Jaakko
Everyone except Jaakko is up!