[PbP GameDay XIII] DM Carbide's CORE Assault on the Kingdom of the Impossible

Game Master John Woodford

SLIDES



Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Dot in here when you've signed up.

Grand Lodge

Male Dwarf Ranger 2|HP 20|AC 16/T 12/ FF 14|Init+2|F+5 R+6 W+1|Perc+6| Ranger 2

A red haired dwarf enters. He has a leaf in his beard. "Balin here. I'm good in the wilds and with an axe."

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

The half-elf (a very elven looking half-elf) wears a chain shirt, and carries a short sword and a heavy shield.

"I am Galandir. I am a scout and warrior, of some diverse training."

Ftr/Rog with TWF; has Trap Spotter for an automatic check at +13 and will also make active checks at doors. Spending 2 PP on a Wand of CLW.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Still waiting to hear from the 4th player; I PMed them a little bit ago. I'll get things going, though.

The trip to Jalmeray was as uneventful as such things usually are in the Society...at least nothing worthy of note in the Chronicles happened. Your destination, the city of Padiskar near the northern tip of the Isle of Jalmeray, is not so much a city as a ring of small villages surrounding a massive, howling ruin, from which terrifying screams of whatever the Vudrani Maharaja Khiben-Sald left there in ancient times can still be heard. The new Venture-Captain, Vasuman Mihir, maintains a small safe house for the Pathfinder Society here, taking over from Padiskar’s longtime Venture-Captain Aamina Shahrazad, who was recently murdered by men loyal to Zamir, a bandit lord and rumored Aspis Consortium agent who operates out of the nearby jungles.

Venture-Captain Mihir’s briefing was short and serious.

“This is a fake scepter of the arclords,” he said, hefting a bejeweled staff in his hands bearing glowing runes across its surface. “You will lead a caravan toward Niswan carrying this false relic and several crates of minor magical items. My porter, a young boy named Waman, will give you a detailed travel itinerary, which you must follow with care. Except that it is almost certain that you will be ambushed before you reach your destination, since young Waman is a spy for the Aspis Consortium and has sold out and murdered a dozen or more of our brethren and associates, including our former venture-captain—-I’m sure of it. The scepter is bait in a trap, and you are the teeth. Do not let on to Waman that you know of his transgressions-—we need him to lead us to his master, the bandit lord Zamir. We’ll either make Zamir our man or disrupt his business permanently. I’ll deal with Waman myself once this affair is resolved.”

Venture-Captain Mihir held up a second item, a plain-looking but easily recognizable wayfinder. “This wayfinder is also a fake, although unlike the scepter, it does have real power. The dial always points to the scepter.” Mihir demonstrated, moving the wayfinder in a circle around the scepter, the needle pointing unerringly at it.

“Waman gave Zamir information that enabled the bandit fool to steal artifacts from dozens of our caravans and even from safe houses such as this one. Zamir has a method of disassembling the artifacts so that he can smuggle them off the island with ease, bound for ports of call in Cheliax. What we do not know is where Zamir is, since he never attacks with his men.

“I gave Waman the information about your journey, so at some point along the route, Zamir’s bandits will ambush you. Previous experience indicates that his bandits will not kill if they don’t have to. Let them steal the scepter. You must put up a small struggle, maybe even kill or injure several of his men, but most importantly you must let them escape and they must escape with the scepter.

“Give them a few hours after the ambush to escape and then use the wayfinder to track Zamir to his hideout. Zamir is an arrogant man whose loyalties lie with whoever can make him famous to the people of Jalmeray. Right now he believes the Aspis Consortium is the answer. You will either convince him that the Society is the answer—as he could be a very powerful ally in the region—or you’ll end his operations for good. How you handle it, I leave to you. Good luck on your journey and may the gods guide your hand.”

He passes over the wayfinder and stows the false scepter in a crate. "Any questions before you set out?"

The Exchange

Male Oread Monk 3 (HP 21/21) (AC 20/16/14) (CMD 22) (Fort +4, Ref +5, Will +6) (Init +8) (Perception +9)

Xuan, who looks more likely a vaguely humanoid boulder clad in a robe than a human being, scratches his chin thoughtfully.

"Got it. So resist, but not so vigorously that they get scared, and fail to complete their theft. Then, track them down, and 'persuade' them to stop, one way or the other. Allying is preferable, but removing a board piece is better than letting the game proceed as it currently is."

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

Galandir listens and nods.
"I have no questions."

Grand Lodge

Male Dwarf Ranger 2|HP 20|AC 16/T 12/ FF 14|Init+2|F+5 R+6 W+1|Perc+6| Ranger 2

"Then let's go..."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"What? Two dwarfs, an oread and a half elf?" "We aren't exactly the talking type. We got one way to make a deal and that's with axe and bow." "Might feel a little better about things if one of us could use a healing stick." "Any place around here sale cheap healing potions?"
Don't know if this is possible, can i use 2 prestige points for 750g worth of healing potions?

Grand Lodge

Male Dwarf Ranger 2|HP 20|AC 16/T 12/ FF 14|Init+2|F+5 R+6 W+1|Perc+6| Ranger 2
Kimlo Grimmerkin wrote:

"What? Two dwarfs, an oread and a half elf?" "We aren't exactly the talking type. We got one way to make a deal and that's with axe and bow." "Might feel a little better about things if one of us could use a healing stick." "Any place around here sale cheap healing potions?"

Don't know if this is possible, can i use 2 prestige points for 750g worth of healing potions?

if you get a wand I can use it

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"I don't have any questions."

Grand Lodge

Female Half-elf medium NG Cleric 3 of Sarenrae| hp27/27|AC17, tch10,FF17|Init 0, Perp+6|Spell Used:| Conditions:|

A young lady dressed smartly in the colors of a cleric of Sarenrae enters the room and approaches the group, I was passing and, sorry to eavesdrop, heard that you may need some assistance on your quest. My schedule is clear and I would be happy to join you to bring back the warlord.

Grand Lodge

Halfling Evoker 3|HP 17|AC 14/T 14/ FF 11|Init+3|F+2 R+4 W+6|Perc+2

A taller halfling with brown hair and a short beard wanders in, adjusting his ridiculous collar and gold chain necklace.
"Sorry I am late, spot of bother with the monkies in the jungle. I do have a question, good venture-person. What is the most important thing that we need to know about this caper that we would never think to ask?"

He looks around the room, noting his team mates this round - and nods.

"Also, aside from the sceptre and tracker, do you have any other material support for us this trip?" He rubs his index finger and thumb together in a circular motion as he asks.

Stregone is your arcane support for this mission. He can also Lie, Schmooze, and use magic devices. Doesn't know how they work, though.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Well heck, I have to ask. If this Waman fella got all the caravans attacked, why not just get rid of his double crossing presence? Then this Zamir won't have any info to attack the caravans. Is this Waman that good of a guide that the caravans won't be able to run without him? I and Torag would want justice for his treachery."
Kimlo pulls the mace hanging at his belt up and starts to inspect it. But he says, "He got good men killed and for money. Seems like families would want closure."

Grand Lodge

Halfling Evoker 3|HP 17|AC 14/T 14/ FF 11|Init+3|F+2 R+4 W+6|Perc+2

Stregone looks thoughtful.
"Maybe we want to let the rat guide us back to the nest so we can eliminate the whole lot of them?"

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

"The Society would rather win Zamir to their side; as a current ally of the Aspis Consortium, he may even have information the Society could use.
I understand your desire for justice, Kimlo. But that is not the goal of Society. We have no legal authority here in Jalmeray, and if it were to become known that we are crusaders trying to enforce the law of Torag (or Abadar, or whoever) wherever we go then the Society would have far less freedom to operate.
I would prefer to focus on what is our mission rather than on what is right and just.
There are certainly missions that I would decline to accept. I don't think this need be one of them, however."

Galandir is NG when it comes to decisions that he is free to make, but he generally puts the mission above his own moral compass.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

"Don't worry, Galandir. I will do my part in the mission. I just had to ask. The society is valuing their connections over the lives of agents. It's no crusade for me. It is just how the society does business. It boils down to understanding the situation and finding a way to fit into it. It is not the way I would choose but it is a way I will walk."

Kimlo is no paladin or crusader. He just hates seeing traitors get away with betrayal. Loyalty is very important.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

"You have two days to prepare and buy any extra supplies or items you think you need. If you think of anything other questions before you leave, you know where to find me." The Venture-Captain turns you loose in Padiskar.

Grand Lodge

Halfling Evoker 3|HP 17|AC 14/T 14/ FF 11|Init+3|F+2 R+4 W+6|Perc+2

Stregone asks around town for information on Zamir.
Diplomacy to Gather Information on Zamir: 1d20 + 9 ⇒ (8) + 9 = 17


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Venture-Captain Mihir will share with the party that Zamir is a rebel and a bandit, and the people of Padiskar know him from his youth as a fool who desires fame above all else. "That's why I think his loyalty to the Aspis Consortium is thin, at best, and there's a chance he can be brought to our side rather than simply slain."

In the city, Stregone hears that Zamir is rumored to be a weretiger, or perhaps even a rakshasa.

Grand Lodge

Male Dwarf Ranger 2|HP 20|AC 16/T 12/ FF 14|Init+2|F+5 R+6 W+1|Perc+6| Ranger 2

"Let's talk to him." Dwalin looks at his axes. "Before we make a decision..." He rubs his beard. "Maybe he'll come to his senses."

The Exchange

Male Oread Monk 3 (HP 21/21) (AC 20/16/14) (CMD 22) (Fort +4, Ref +5, Will +6) (Init +8) (Perception +9)

Xuan nods.

"Finding balance between peace and violence is important."

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Would Stregone let the others know about the possible weretiger or rakshasa rumors?

"I have a little gold to spend. I would like to get some useful items for our trip. Anyone have any suggestions? I got the wound curing stick already, never hurts to prepare.

Grand Lodge

Halfling Evoker 3|HP 17|AC 14/T 14/ FF 11|Init+3|F+2 R+4 W+6|Perc+2

Stregone will share all he finds out.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Does anyone else want to do anything in town before setting out?

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo will buy an alchemically silvered battle axe, and 3 alchemical fires.
"Thanks for the info. Not sure how to use this news. I don't know anything about either of those creatures. But now I have cold iron, silver and fire. Something aught to hurt it. But hopefully you can talk him over to our side."
Kimlo is ready to depart.

Grand Lodge

Male Dwarf Ranger 2|HP 20|AC 16/T 12/ FF 14|Init+2|F+5 R+6 W+1|Perc+6| Ranger 2

I'll get a silvered battle axe and a alchemist fire too

"Kimlo I think I'll get silver too. Might come in handy"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The party is able to find Waman at the safe house, and he provides you with a map and instructions on how to guide the caravan to Niswan.

DC 15 Survival check:
The path laid out on the map is the longest reasonable way to get to Niswan from Padiskar.

At the end of the second long day of travel through rough hills, a campsite comes into view. Smoke curls upward from a small fire, where a man is tending a roast on a spit (from the smell, it's well-spiced). Three more humans are setting out bedrolls, and four mules are picketed beside a pile of sacks and bundles nearby. As it happens, they're camped at what the party thinks is the best ambush site along the route described in Waman's itinerary.

What do you do?

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

Survival: 1d20 + 1 ⇒ (17) + 1 = 18

Galandir will quietly share his observations with the party.
"The longest way while still having a pretense of trying to get to our destination."

----

Is Waman actually here with us, or did his involvement end at giving us the route?

Galandir has sword and shield out. He holds positions and does not approach the other group yet.

"What do we think? Are these our ambushers, with a facade of being fellow travelers, or are they just in the wrong place at the wrong time?"

He looks around for other enemies hiding in the brush nearby.
Perception: 1d20 + 12 ⇒ (6) + 12 = 18


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Waman isn't accompanying the party; it'd look suspicious if he was always the only survivor, so he just sets things up in Padiskar.

Galandir doesn't see any signs of lurking ambushers.

Grand Lodge

Male Dwarf Ranger 2|HP 20|AC 16/T 12/ FF 14|Init+2|F+5 R+6 W+1|Perc+6| Ranger 2

Dwalin looks around as well.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

"What's around here?" the dwarf whispers.

Grand Lodge

NG Male Dwarf Fighter 3| 20' speed|init+2, Perc +0,| 60' darkvision|37/37 HP|AC21, T12, FF19|Fort+6, Ref+3, Will+1, +1 bravery|

Kimlo shrugs, "Ambush or not we have to go through the area."

"Who would like to do our talking? I would like to know this guy's story and get a read on him."

Kimlo has his shield and hammer out.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Dwalin likewise notices nothing hidden.

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