GM Kate's Extinction Curse [closed]

Game Master Kate Baker


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F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 2 Halfling circusfolk doomsayer 10

Quick stats:

HP 102/146
AC 27 (28, plus physical resistance 3, when inspired)
Fort +18, Ref +20, Will +16 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 2; Halfling Luck [][]
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []; Reflection of Water []
Effects: Hunted prey (red), inspired (defense), frightened 1

"Hi Thkrull, sorry, though I saw something coming out here, but it was nothing. Bye, Thkrull!" Rova calls as she dashes back to the room, panting slightly from the exertion.


HP 108, AC 27/28, F+18, R+18, W+17, Per +17 Savage elephant animal companion 10

Thkrull grumbles in annoyance. Does he need to go help his halfling? She can protect herself, but the others with her aren't as capable as I am...


Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Reflex DC 29: 1d20 + 21 ⇒ (18) + 21 = 39

Prism dodges the objects as she slices a few out of the air back at the ghost.

+1 Striking Sickle (Gang-up): 1d20 + 19 ⇒ (1) + 19 = 20
Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
Sneak Attack Damage: 2d6 ⇒ (4, 6) = 10
◇- Debillitating Strike Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 4 ⇒ (13) + 19 - 4 = 28
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Sneak Attack Damage: 2d6 ⇒ (6, 1) = 7
◇- Debillitating Strike Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 8 ⇒ (16) + 19 - 8 = 27
Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8
Sneak Attack Damage: 2d6 ⇒ (5, 5) = 10
◇- Debillitating Strike Enfeebled 1

Status:

HP 138/138
AC 28 (29 w/ Shield)
Spells: 1st 2/2; 2nd 1/1; 3rd 0/1
Hero Points 1/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1
Reflection of Water 1/Day 1/1


Shadow of the Vault Lord || Extinction Curse

Prism misses the swirl of objects entirely!

Red tries to resist Kennari's healing.

Fort: 1d20 + 16 ⇒ (5) + 16 = 21

It fails and screams with anger as the healing light overcomes it! Ghost down!

Prism still struggles with Red's resistance.

Rova runs back inside!

Yellow claws at Prism and Unset!

ghost hand vs Prism: 1d20 + 21 ⇒ (8) + 21 = 29
ouch!: 2d8 + 12 ⇒ (6, 1) + 12 = 19 void

ghost hand vs Unset: 1d20 + 21 - 4 ⇒ (13) + 21 - 4 = 30
ouch!: 2d8 + 12 ⇒ (1, 6) + 12 = 19 void

ghost hand vs Prism: 1d20 + 21 - 8 ⇒ (7) + 21 - 8 = 20
ouch!: 2d8 + 12 ⇒ (7, 4) + 12 = 23 void

Niksi's boost to defenses can't quite stave off the ghost's attacks.

Initiative!
Prism, -19 hp
Rova, -44 hp
Kennari, -68 hp

Yellow Ghost, -95 hp (<50%)
Unset, -75 hp, blinded for one minute, hasted
Niksi, -53 hp

One ghost left! Everyone is up!


LN male human civic wizard 10 | hp 98/98; Hero Points 1/3 | AC 27 (26 w/o mystic armor); F+18 R+19 W+17 (17/18/16 w/o mystic armor) | Perception +14 | Speed 25ft | Drain bonded item 0/1; Focus points 0/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 29 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Kennari casts a defensive ward, then coalesces icy energy around the remaining ghost.

Cast shield, Cast frostbite.

Cold damage: 6d4 ⇒ (2, 3, 2, 3, 3, 3) = 16 DC 29 basic Fort save, reducing status bonus to saves by 1.
On a crit failure, also gains weakness to bludgeoning 5 until start of my next turn.


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 2 Halfling circusfolk doomsayer 10

Quick stats:

HP 102/146
AC 27 (28, plus physical resistance 3, when inspired)
Fort +18, Ref +20, Will +16 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 2; Halfling Luck [][]
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []; Reflection of Water []
Effects: Hunted prey (red), inspired (defense), frightened 1

Rova turns her attention to the remaining ghost -- "Back to Groetus with you!" -- and fires an enchanted arrow at it, trying to squeeze the shaft just over Prism's head, like if her target were an apple balanced on her hair.

Hunt Prey, Strike, Enchanting Arrow

+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 19 ⇒ (9) + 19 = 28
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (6, 6) + 2 + (3) = 17
Mental: 2d6 ⇒ (5, 2) = 7


Male fleshwarp swashbuckler (monk dedication) 10 | HP 150/150 | AC 26 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 16 (+17 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +18; Ref +20 (Success is crit); Will +16; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +20 (Successes to Balance are critical successes instead), Athletics +20, Circus Lore +13, Nature +14, Occultism +13, Religion +14, Society +13, Stealth +16, Survival +14, Thievery +16

Unset continues to try and batter the ghost!
Melee, striking thundering fist (magical, nonlethal, agile, finesse) v yellow: 1d20 + 19 ⇒ (1) + 19 = 20
Damage B +1d6 So: 2d6 + 6 + 1d6 ⇒ (2, 4) + 6 + (3) = 15
Check v. hidden: 1d20 ⇒ 20
Melee, striking thundering fist (magical, nonlethal, agile, finesse) v yellow: 1d20 + 19 - 4 ⇒ (9) + 19 - 4 = 24
Damage B +1d6 So: 2d6 + 6 + 1d6 ⇒ (2, 5) + 6 + (5) = 18
Check v. hidden: 1d20 ⇒ 20
Melee, striking thundering fist (magical, nonlethal, agile, finesse) v yellow: 1d20 + 19 - 8 ⇒ (11) + 19 - 8 = 22
Damage B +1d6 So: 2d6 + 6 + 1d6 ⇒ (3, 4) + 6 + (3) = 16
Check v. hidden: 1d20 ⇒ 10

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