
brvheart |

2d8 = vital strike
+9 = +6(str x1.5 for 2 handed grip) +2 weapon specialization, +1 magic sword I lumped these together because they are constant
+6 = power attack ( x 1.5 for 2 handed grip)
+3 = divine favor +2, fates favored +1
From Iz above
This is why I put the party at 6th level instead of 8th. I find the power inflation has characters doing that much more damage than what the character that were created for the module. Granted, they were created for 3.5.

"Slim" Jim |

Yeah Pathfinder characters are generally stronger than 3.5 ones although some 3.5 stuff is ridiculous.

Ciri Princess of Cintra |

Oh Felix is no pickpocket, more the bootswain on a pir... am sailing ship of loose moral.
Lol, Felix. My wife has no issue with pirates. She had a whole fleet of ships with loose morals in Skull & Shackles.
https://paizo.com/people/AuroraShadowbane
Not to mention aurora who is good natured until riled and then totally insane

Tal'ariel Rhuidon |

Yeah Pathfinder characters are generally stronger than 3.5 ones although some 3.5 stuff is ridiculous.
Pathfinder helped bridge the gap between martials and casters. 3.5 casters are strong.

Ciri Princess of Cintra |

Every class got something in Pathfinder, Fighter for example has a ton of Archetypes, training for armor and weapons that no other classes have and extended feat trees while wizards get real Specialization with schools powers arcane pools and at will abilities, so your not one spell and done.

brvheart |

From 1E to 3.5 each class had their roles. Sometimes in Pathfinder and beyond it tends to get a bit too blurred for me. I mean I was always comfortable no matter which role I played. I didn't need to try and be all things to all people. Non fighters were not expected to fight much, just to keep things occupied and they had other things fighter did not. They could heal or pick locks, etc.

Felix "Lucky Gits" Season |

I really found out that the strongest players were not the guys with the best spells, or the most overpowered magic items, but the players who could think of ways to use the simple items to their utmost effect in a teamwork.
For examply one caster saw a golem approach and guided the others to trip it with a huge chain and then chain it to the ground.

Ciri Princess of Cintra |

If we live through this ordeal and get a chance to find the caravans people, Find the path would be a good spell for our divine casters or residual tracking.
FIND THE PATH
School: divination
Level: Bard: 6; Cleric: 6; Oracle: 6; Warpriest: 6; Druid: 6; Hunter: 6; Knowledge Domain: 6; Travel Domain: 6; Inquisitor: 6; Witch: 6; Exploration Subdomain: 6; Thought Subdomain: 6; Trade Subdomain: 6; Plains Domain: 6; Wolf Domain: 6; Shaman: 6

brvheart |

No problem, been trying to get the new printer up and running all weekend. Back with HP on phone tomorrow.

Ratel Dier |

So the goal is to fight in the town, instead go to the tower and explore?
What are the odds three lawful good folks are going to strike first against possible criminals. We really have no proof. Maybe we should confront the lady who went in the inn?
Any opinions?

brvheart |

In today's terms Rufo would be your confidential informant. And Cornelius is your second witness even if somewhat unreliable. Lol, I guess that is part of the difference of when I first went into Dark Tower 42 years ago. I was party leader and CH. Didn't worry about legal justifications just serving the cause of Good.

brvheart |

Not a goal but my party in my ftf game doesn't like to leave things behind them that can come back and bite

Ratel Dier |

So any opinions from the peanut gallery?
WE going in the inn or not, even if it's not blades swinging we can intend to ask some questions.

"Slim" Jim |

Taking out the cult of set who've clearly been up to no good is something Mithra would approve of in my opinion. Granted we don't have proof yet, but I expect we'll very soon have to defend ourselves regardless.

Ratel Dier |

that's what I'm thinking, but you did recommend hiding instead of confronting :)
Hopefully we'll get some more opinions before brv decides to fire bomb us.

brvheart |

FYI, party is 2 LG, 3 NG, 1 CG and 1 CN. Not that it matters:) I still need an order of march, a watch order and someone to volunteer to act as party leader. Ratel made it clear he has done that enough and Ciri has too much knowledge about the module. Someone that can work with me in Roll20 to say the party is going this way or that. I am thinking Iz or Slim, but it doesn't have to be.

Ratel Dier |

... and someone to volunteer to act as party leader. Ratel made it clear he has done that enough...
Strange, I don't remember that conversation, but I'm ok with Iz or Slim...

brvheart |

Strange, I don't remember that conversation, but I'm ok with Iz or Slim...
Well you always did a great job at it, but whomever the group decides is fine with me. Just I can't have the module editor doing it, lol!

Ratel Dier |

If Slim doesn't want to do it, I'm willing. I just don't want to get to the point where only you and I are posting for days on end.

Tal'ariel Rhuidon |

I'm good with our holy paladin leading the way! Will chime in as we go.

Ciri Princess of Cintra |

order of march, I prefer 2nd rank behind meat...fighters, and not so far I am going through someone to effect the fight.
a watch order , 1st or 3rd.
someone to volunteer to act as party leader, I vote for Ratel or Iz

"Slim" Jim |

Brv you are in Texas I believe? I'm based in the UK so not a huge overlap in our day. Still I can give it a go.

Ratel Dier |

Brv you are in Texas I believe? I'm based in the UK so not a huge overlap in our day. Still I can give it a go.
Cool, Slim will be party leader, just let him know what you expect :)
As for marching order and watch, RAtel will be at the front, hopefully with someone who has a very high perception. Remember folks, no taking 10 so it will be good to double up on everything just to be safe. Night watch, he doesn't care. Slim go ahead and arrange things how you see fit.
So a little confused by this, considering the order of posts:The rest of the party is still invisible and will be until they take an offensive action. No point for the paladin as his aura makes him light up like a christmas tree and he has moved outside the circle. The haste will be in affect for 3 more rounds.
Slowly following the 4 Felix sets his eyes on the woman from the inn, anticipating her to be a magic user of some sort. With a soft flick of his wrist a silvery sap appears in his left hand and a wicked smile on his face.
"It's time we go get some answers," agrees Tal. "And I'm not leaving Felix behind."
She heads toward Felix, drawing her own sap.
AFter Brv announced we were entering the inn I postedYou walk back into the inn. You do not see the woman. In the inn at the moment are 7 people: Beldar, the bartener, 3 guys at one table that look like fighters, at another table are 2 guys in scalemail with another guy with what appears to be a breast plate with the holy symbol of Ishtar emblazed upon it. You recall it well having seen it on Moran Infidel Bane.
edit: They are all sitting around eating lamb chops. A rare delicacy around here.
Stepping over the threshold of the Inn Ratel does not see the woman, but he does see the man wearing Moran Infidel Bane's armor. Moving toward the man, he points at the fellow with the tip of his bardiche, demanding, "You, Infidel! You wear the armor of Moran Infidel Bane! He would never part with it willingly, what have you done to him?"
The invisibility is a sphere right? Wouldn't at least Felix and Tal'ariel be visible along with Ratel? And possibly in the Inn with him?
Also which icon has the armor on?
Edit:Just looked at the map,
You walk back into the inn. You do not see the woman. In the inn at the moment are 7 people: Beldar, the bartener, 3 guys at one table that look like fighters, at another table are 2 guys in scalemail with another guy with what appears to be a breast plate ..
Is the woman in the room?

brvheart |

The invisibility is a sphere right?[/Ratel]
correct, a 10'sphere which is centered on Ciri.Ratel wrote:Wouldn't at least Felix and Tal'ariel be visible along with Ratel?[/Ratel]
If it goes out 10' from Ciri, I was judging them to still be invisible.
Ratel wrote:And possibly in the Inn with him?[/Ratel] I can switch Iz and her if you want.
Ratel wrote:Is the woman in the room?[/Ratel]
As previously stated, you do not see her. But out of game, she is not in the inn.
It uses tables for where people are at any given moment:
Malicia 70% I rolled a 6 meaning she left!Ratel wrote:Also which icon has the armor on?[/Ratel]
I had moved you next to him diagonally which prompted rolling initiative. I dree a circle around him. FYI, he also has a bardiche.To save time I usually roll the final inits so I will roll for Iz.
Any other questions?

Ratel Dier |

Ratel wrote:Wouldn't at least Felix and Tal'ariel be visible along with Ratel?If it goes out 10' from Ciri, I was judging them to still be invisible.
I only ask, because they left the building before Ratel did. So it seemed confusing.
I asked about the woman being in the inn, because there is a woman Icon so I was confused about that as well.

Tal'ariel Rhuidon |

Hey brv, is there a combat map up? On Roll20, I do see a map but it doesn't look like an inn, more like a battlemap from the earlier caravan travels.
Also, I'm "Silvio" on Roll20.

Ciri Princess of Cintra |

Brv you are in Texas I believe? I'm based in the UK so not a huge overlap in our day. Still I can give it a go.
So do we call you Sargeant Slim or do you prefer Lieutenant James.

Tal'ariel Rhuidon |

Roll20 is up, but you will need to decrease the size and move around to find the inn. It is definitely there. It is the entire village.
I clicked the Roll20 link on your GM profile and zoomed out all the way. I swear that what I see is a largely black screen with some white space defining rooms. There's a large rectangular room on the top left with assorted tokens, a hallway heading south from the bottom-middle, a hexagonal room on the east side of that hallway, a short corridor on the west side of that hallway. At the south end of the hall there's another room, and a hallway extends east. There's a last little narrow hallway extending south from part of the east hallway.

Iz-dubar |

brvheart wrote:Roll20 is up, but you will need to decrease the size and move around to find the inn. It is definitely there. It is the entire village.I clicked the Roll20 link on your GM profile and zoomed out all the way. I swear that what I see is a largely black screen with some white space defining rooms. There's a large rectangular room on the top left with assorted tokens, a hallway heading south from the bottom-middle, a hexagonal room on the east side of that hallway, a short corridor on the west side of that hallway. At the south end of the hall there's another room, and a hallway extends east. There's a last little narrow hallway extending south from part of the east hallway.
The link in the GM’s header is to an old lost lands game. He posted the link to this game in the thread somewhere. I’ll see if I can find it.

"Slim" Jim |

Re parry and riposte, Jim basically wants to use this as much as possible (panache allowing). At the table it's meant to be used when the attack is announced but before results are revealed. We can't really do that in PbP so I'm going to try and remember to post spoilered rolls for it every round in case they're relevant.

brvheart |

sorry, hopefully the link for the current map on my profile works now.

Ciri Princess of Cintra |

INVISIBILITY; if a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving.
Spell ends on an attack, an attack includes any spell targeting a foe or whose area or effect includes a foe. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth.
Spells such as bless that specifically affect allies but not foes are not attacks for this purpose.
Prone condition
The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.
Standing up is a move-equivalent action that provokes an attack of opportunity.

Tal'ariel Rhuidon |

Is the Bartender really attacking at a +18? If so, we need to put a stop to that.