Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Male Human Rogue6/Clr1 Current Map
Quote:

2d8 = vital strike

+9 = +6(str x1.5 for 2 handed grip) +2 weapon specialization, +1 magic sword I lumped these together because they are constant
+6 = power attack ( x 1.5 for 2 handed grip)
+3 = divine favor +2, fates favored +1

From Iz above

This is why I put the party at 6th level instead of 8th. I find the power inflation has characters doing that much more damage than what the character that were created for the module. Granted, they were created for 3.5.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Yeah Pathfinder characters are generally stronger than 3.5 ones although some 3.5 stuff is ridiculous.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
Felix "Lucky Gits" Season wrote:
Oh Felix is no pickpocket, more the bootswain on a pir... am sailing ship of loose moral.
brvheart wrote:

Lol, Felix. My wife has no issue with pirates. She had a whole fleet of ships with loose morals in Skull & Shackles.

https://paizo.com/people/AuroraShadowbane

Not to mention aurora who is good natured until riled and then totally insane


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor
"Slim" Jim wrote:
Yeah Pathfinder characters are generally stronger than 3.5 ones although some 3.5 stuff is ridiculous.

Pathfinder helped bridge the gap between martials and casters. 3.5 casters are strong.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Every class got something in Pathfinder, Fighter for example has a ton of Archetypes, training for armor and weapons that no other classes have and extended feat trees while wizards get real Specialization with schools powers arcane pools and at will abilities, so your not one spell and done.


Male Human Rogue6/Clr1 Current Map

From 1E to 3.5 each class had their roles. Sometimes in Pathfinder and beyond it tends to get a bit too blurred for me. I mean I was always comfortable no matter which role I played. I didn't need to try and be all things to all people. Non fighters were not expected to fight much, just to keep things occupied and they had other things fighter did not. They could heal or pick locks, etc.


Male Half-orc Rogue (Thug) 7

I really found out that the strongest players were not the guys with the best spells, or the most overpowered magic items, but the players who could think of ways to use the simple items to their utmost effect in a teamwork.
For examply one caster saw a golem approach and guided the others to trip it with a huge chain and then chain it to the ground.


Male Human Rogue6/Clr1 Current Map

Exactly Felix:)

Grand Lodge

Male Dwarf Cleric/6

::snickers::
I always liked to be a bit sneaky myself. No use to be in a toe to toe fight if you can avoid it. Really like to make to make use of cover and bushwhack them when they're not expecting a fight if I can do it.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

If we live through this ordeal and get a chance to find the caravans people, Find the path would be a good spell for our divine casters or residual tracking.

FIND THE PATH
School: divination
Level: Bard: 6; Cleric: 6; Oracle: 6; Warpriest: 6; Druid: 6; Hunter: 6; Knowledge Domain: 6; Travel Domain: 6; Inquisitor: 6; Witch: 6; Exploration Subdomain: 6; Thought Subdomain: 6; Trade Subdomain: 6; Plains Domain: 6; Wolf Domain: 6; Shaman: 6


Male Half-orc Rogue (Thug) 7

True, but for Spell level 6 you need to be character level 11. HM might take a while.


Male Human Rogue6/Clr1 Current Map

Someone having survival skill would have helped also


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Sorry about the delay, had company most of the day. Will be back to my morning posting routine in the morning.


Male Human Rogue6/Clr1 Current Map

No problem, been trying to get the new printer up and running all weekend. Back with HP on phone tomorrow.


Male Human Rogue6/Clr1 Current Map

Trying to find a way to motivate the party to fight.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

So the goal is to fight in the town, instead go to the tower and explore?

What are the odds three lawful good folks are going to strike first against possible criminals. We really have no proof. Maybe we should confront the lady who went in the inn?

Any opinions?


Male Human Rogue6/Clr1 Current Map

In today's terms Rufo would be your confidential informant. And Cornelius is your second witness even if somewhat unreliable. Lol, I guess that is part of the difference of when I first went into Dark Tower 42 years ago. I was party leader and CH. Didn't worry about legal justifications just serving the cause of Good.


Male Human Rogue6/Clr1 Current Map

Not a goal but my party in my ftf game doesn't like to leave things behind them that can come back and bite


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

So any opinions from the peanut gallery?

WE going in the inn or not, even if it's not blades swinging we can intend to ask some questions.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Taking out the cult of set who've clearly been up to no good is something Mithra would approve of in my opinion. Granted we don't have proof yet, but I expect we'll very soon have to defend ourselves regardless.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

that's what I'm thinking, but you did recommend hiding instead of confronting :)

Hopefully we'll get some more opinions before brv decides to fire bomb us.


Male Human Rogue6/Clr1 Current Map

FYI, party is 2 LG, 3 NG, 1 CG and 1 CN. Not that it matters:) I still need an order of march, a watch order and someone to volunteer to act as party leader. Ratel made it clear he has done that enough and Ciri has too much knowledge about the module. Someone that can work with me in Roll20 to say the party is going this way or that. I am thinking Iz or Slim, but it doesn't have to be.

Grand Lodge

Male Dwarf Cleric/6

I'd prefer Iz or Slim to lead, as I know to much on how you run a campaign.

As for marching order probably be best for Ciri and I to be in the middle as my healing is a tad better than the a war priest. And that way we can sorta protect the spell slinger.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
... and someone to volunteer to act as party leader. Ratel made it clear he has done that enough...

Strange, I don't remember that conversation, but I'm ok with Iz or Slim...


Male Human Warpriest 6 | HP 53/53 | AC 28, T14, FF23 | F +10, R +5, W +10 | Perc +13 | Init +1 | Speed 20' | CMB +8, CMD 19 | Fervor 3/6 | Active Conditions:

I think slim might be a better choice as I will busy the next few weeks and don’t want to slow things down.


Male Human Rogue6/Clr1 Current Map
Quote:
Strange, I don't remember that conversation, but I'm ok with Iz or Slim...

Well you always did a great job at it, but whomever the group decides is fine with me. Just I can't have the module editor doing it, lol!


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

If Slim doesn't want to do it, I'm willing. I just don't want to get to the point where only you and I are posting for days on end.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

I'm good with our holy paladin leading the way! Will chime in as we go.

Grand Lodge

Male Dwarf Cleric/6

LOL I don't think you have to worry about that. I usually check at least once a day.

See where Brvheart is determined to have us fight these guys, I thought we were headed to either the tunnel on the map or to the shrine and down that way.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

I willing to say were headed for the Inn, and Ratel is well on his way to pick a fight.

Grand Lodge

Male Dwarf Cleric/6

Ahh Ok, I'm old and dumb then.


Male Human Rogue6/Clr1 Current Map

I am right there with ya Thoron, except I am half blind also!


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

order of march, I prefer 2nd rank behind meat...fighters, and not so far I am going through someone to effect the fight.

a watch order , 1st or 3rd.

someone to volunteer to act as party leader, I vote for Ratel or Iz


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Brv you are in Texas I believe? I'm based in the UK so not a huge overlap in our day. Still I can give it a go.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
"Slim" Jim wrote:
Brv you are in Texas I believe? I'm based in the UK so not a huge overlap in our day. Still I can give it a go.

Cool, Slim will be party leader, just let him know what you expect :)

As for marching order and watch, RAtel will be at the front, hopefully with someone who has a very high perception. Remember folks, no taking 10 so it will be good to double up on everything just to be safe. Night watch, he doesn't care. Slim go ahead and arrange things how you see fit.

brvheart wrote:

The rest of the party is still invisible and will be until they take an offensive action. No point for the paladin as his aura makes him light up like a christmas tree and he has moved outside the circle. The haste will be in affect for 3 more rounds.

So a little confused by this, considering the order of posts:
Felix "Lucky Gits" Season wrote:
Slowly following the 4 Felix sets his eyes on the woman from the inn, anticipating her to be a magic user of some sort. With a soft flick of his wrist a silvery sap appears in his left hand and a wicked smile on his face.
Tal'ariel Rhuidon wrote:

"It's time we go get some answers," agrees Tal. "And I'm not leaving Felix behind."

She heads toward Felix, drawing her own sap.
brvheart wrote:

You walk back into the inn. You do not see the woman. In the inn at the moment are 7 people: Beldar, the bartener, 3 guys at one table that look like fighters, at another table are 2 guys in scalemail with another guy with what appears to be a breast plate with the holy symbol of Ishtar emblazed upon it. You recall it well having seen it on Moran Infidel Bane.

edit: They are all sitting around eating lamb chops. A rare delicacy around here.

AFter Brv announced we were entering the inn I posted
Ratel Dier wrote:
Stepping over the threshold of the Inn Ratel does not see the woman, but he does see the man wearing Moran Infidel Bane's armor. Moving toward the man, he points at the fellow with the tip of his bardiche, demanding, "You, Infidel! You wear the armor of Moran Infidel Bane! He would never part with it willingly, what have you done to him?"

The invisibility is a sphere right? Wouldn't at least Felix and Tal'ariel be visible along with Ratel? And possibly in the Inn with him?

Also which icon has the armor on?

Edit:Just looked at the map,

brvheart wrote:
You walk back into the inn. You do not see the woman. In the inn at the moment are 7 people: Beldar, the bartener, 3 guys at one table that look like fighters, at another table are 2 guys in scalemail with another guy with what appears to be a breast plate ..

Is the woman in the room?


Male Human Rogue6/Clr1 Current Map
Ratel wrote:

The invisibility is a sphere right?[/Ratel]

correct, a 10'sphere which is centered on Ciri.

Ratel wrote:

Wouldn't at least Felix and Tal'ariel be visible along with Ratel?[/Ratel]

If it goes out 10' from Ciri, I was judging them to still be invisible.
Ratel wrote:

And possibly in the Inn with him?[/Ratel] I can switch Iz and her if you want.

Ratel wrote:

Is the woman in the room?[/Ratel]

As previously stated, you do not see her. But out of game, she is not in the inn.
It uses tables for where people are at any given moment:
Malicia 70% I rolled a 6 meaning she left!

Ratel wrote:

Also which icon has the armor on?[/Ratel]

I had moved you next to him diagonally which prompted rolling initiative. I dree a circle around him. FYI, he also has a bardiche.

To save time I usually roll the final inits so I will roll for Iz.
Any other questions?


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
Ratel wrote:
Wouldn't at least Felix and Tal'ariel be visible along with Ratel?
If it goes out 10' from Ciri, I was judging them to still be invisible.

I only ask, because they left the building before Ratel did. So it seemed confusing.

I asked about the woman being in the inn, because there is a woman Icon so I was confused about that as well.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Hey brv, is there a combat map up? On Roll20, I do see a map but it doesn't look like an inn, more like a battlemap from the earlier caravan travels.

Also, I'm "Silvio" on Roll20.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
"Slim" Jim wrote:
Brv you are in Texas I believe? I'm based in the UK so not a huge overlap in our day. Still I can give it a go.

So do we call you Sargeant Slim or do you prefer Lieutenant James.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor
brvheart wrote:
Roll20 is up, but you will need to decrease the size and move around to find the inn. It is definitely there. It is the entire village.

I clicked the Roll20 link on your GM profile and zoomed out all the way. I swear that what I see is a largely black screen with some white space defining rooms. There's a large rectangular room on the top left with assorted tokens, a hallway heading south from the bottom-middle, a hexagonal room on the east side of that hallway, a short corridor on the west side of that hallway. At the south end of the hall there's another room, and a hallway extends east. There's a last little narrow hallway extending south from part of the east hallway.


Male Human Warpriest 6 | HP 53/53 | AC 28, T14, FF23 | F +10, R +5, W +10 | Perc +13 | Init +1 | Speed 20' | CMB +8, CMD 19 | Fervor 3/6 | Active Conditions:
Tal'ariel Rhuidon wrote:
brvheart wrote:
Roll20 is up, but you will need to decrease the size and move around to find the inn. It is definitely there. It is the entire village.
I clicked the Roll20 link on your GM profile and zoomed out all the way. I swear that what I see is a largely black screen with some white space defining rooms. There's a large rectangular room on the top left with assorted tokens, a hallway heading south from the bottom-middle, a hexagonal room on the east side of that hallway, a short corridor on the west side of that hallway. At the south end of the hall there's another room, and a hallway extends east. There's a last little narrow hallway extending south from part of the east hallway.

The link in the GM’s header is to an old lost lands game. He posted the link to this game in the thread somewhere. I’ll see if I can find it.


2 people marked this as a favorite.
Male Human Warpriest 6 | HP 53/53 | AC 28, T14, FF23 | F +10, R +5, W +10 | Perc +13 | Init +1 | Speed 20' | CMB +8, CMD 19 | Fervor 3/6 | Active Conditions:

Try this link

https://app.roll20.net/join/14799271/fFyvDA


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Thanks so much!

Grand Lodge

Male Dwarf Cleric/6

As usual I'm last to act. Check back later to night.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Re parry and riposte, Jim basically wants to use this as much as possible (panache allowing). At the table it's meant to be used when the attack is announced but before results are revealed. We can't really do that in PbP so I'm going to try and remember to post spoilered rolls for it every round in case they're relevant.


Male Human Rogue6/Clr1 Current Map

sorry, hopefully the link for the current map on my profile works now.


Male Human Warpriest 6 | HP 53/53 | AC 28, T14, FF23 | F +10, R +5, W +10 | Perc +13 | Init +1 | Speed 20' | CMB +8, CMD 19 | Fervor 3/6 | Active Conditions:

Works for me.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

INVISIBILITY; if a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving.

Spell ends on an attack, an attack includes any spell targeting a foe or whose area or effect includes a foe. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth.

Spells such as bless that specifically affect allies but not foes are not attacks for this purpose.

Prone condition
The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity.


Male Human Warpriest 6 | HP 53/53 | AC 28, T14, FF23 | F +10, R +5, W +10 | Perc +13 | Init +1 | Speed 20' | CMB +8, CMD 19 | Fervor 3/6 | Active Conditions:

Do you want us to wait for Thoron to post before we post our round 2 actions?


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Is the Bartender really attacking at a +18? If so, we need to put a stop to that.

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