
Java Man |
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Some ideas, explanations and stuff about runewells, sihedron amulets, scrying and mystic geometry that occurred to me. Much of this is pulled from a dark recess of my brain, only the starting points are from the book.
The central secret of 'rune magic' is taking advantage of the inherent power that certain shapes create, much like a star metal smith takes advantage of the inherent power of star metals. The Sihedron rune is a potent enough geometry that when charged with magic (when it is part of a magic item) or with a surge of spirit energy (like when a person marked with it dies) it creates a ripple in space.
This ripple effectively reduces the distance between the rune and another magic effect that utilizes spacial rune magic. Say a scrying effect or a soul lense over a runewell. If not for this effect the well of Greed would have a similiar distance limit to the lesser wells of Wrath, and Karzoug's tricks with Sihedron amulets would not work.
This explaims why the 'curse' on the Sihedron amulets does not show up to identification magic. It does require the rings to have a defensive enchantment to block this.
One of the characters in my campaign is a conjuration specialst wizard turned loremaster, with a skill focus in knowledge planes who has recently become aware of the strange space warp around the amulets, but the implications have not been realized yet (they are just about to travel to Jorgenfist.).
I'm still pondering all of the implications/effects of this in game.
Any thoughts or comments?

blahpers |

This explaims why the 'curse' on the Sihedron amulets does not show up to identification magic. It does require the rings to have a defensive enchantment to block this.
The Sihedron is inscribed on a lot of things in the AP, not just rings and amulets, and I'm pretty sure K can't scry through a parchment with the sigil on it or a Sihedron-graven door without using additional magic. Unless K can in your game, in which case go for it.

TheKillingJay |

Perhaps when the runes are created physically created and inscribed on items, for the "space ripple" to occur the runes must be "attuned" to "resonate" with certain material, plane, etc, with an extra layer of enchantment and conjuration magic that is too delicate, resource intensive, and time consuming to create on mundane objects and such?
I'll be honest, I haven't read into Magic lore/physical mechanics at all, and the same goes for Rune magic.
I really like the idea you have here. Think that explanation could work?

Java Man |

The space ripple can't require further enchantment to take effect, as this would also be used to explain marking sacrifices with the rune. I'm still working over this idea, and how to fit the occluding field in book 6 into it. Need to find a nice distinction between sihedron amulets, rings, and all the other items with the rune on them.

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The way I figured it, branding the rune on someone is done as a magic ritual, marking both body and soul; when the person dies, instead of going directly to the Boneyard, that person is first filtered through the closest corresponding Runewell of their greatest sin. That's why the lamia were respectively capturing, branding, then murdering greedy types, and encouraging it in people.
The way I figure it, Special K only ever made one runewell, to be his and his alone. Back before he enacted his plan, when the runewell was still in the Material Plane, he personally built every Sihedron Medallion and Ring using the runewell. Presumably there's either a way to tell them apart, or he can just scry on one by looking for whoever's wearing it at the moment.
Fortunately for me, my PCs got the Medallions explained to them by Mr. Quink, who knew all about them except for the scrying bit. Nobody ever bothered to identify the Medallions themselves.