GM Tyranius (PF2) Catasrophe's Spark
(Inactive)
Game Master
Tyranius
Macros
Tactical Maps
Scenario and AP Tracker
Welcome! Please fill out the Macros and Tactical Maps links at the top of the page. We will begin once everyone has done so.
Male Fey-Touched Gnome Cloistered Cleric 1 | HP 19/19 | AC 14 Per +7 | Fort +6 Ref +4 Will +9 | Focus 1/1 | Low-Light Vision, Speed 25'
I might need some help with this because this is my first time with PF2e. I'll do what I can.
Sorcerer-5 HP 33/63; Spells L1:2/4;L:2 0/4;L3:0+0/3+1; hero 1/3; moderate healing potion 1/1l; AC 21 Fort +13 Ref +10; Will +11; resist negative/1; regen 1hp/10min; Perc +9; speed 25';
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Fanzofarmenod wrote: I might need some help with this because this is my first time with PF2e. I'll do what I can. Not a problem Fanzofarmenod. On the Macro sheet put the proficiency (U,T,E,M,L) and the modifier # itself in the appropriate cells. Then the ones you want me to be able to roll as secret checks click the send to GM. This will create copy/paste macros for me on the GM Tab.
Otherwise everything else looks good!
Male Goblin Psychic 7 | HP 80/80 | AC 24/25 | F+14 R+15 W+12 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 4th 1/1 | Exploration: Avoid Notice | Activ6e Conditions: None
Male Human Ranger 3 | HP 41/41, Hero Pts 1/3|Focus 1/1 | AC 20 | Saves F +8 R +11 W +9 | Perc +9, Lore: Labor +4 | ◆ | ◇ ◈ | ↺ |
Was there still room for one in this? (I did sign up in rpgchronicles in hope there is...)
Male Fey-Touched Gnome Cloistered Cleric 1 | HP 19/19 | AC 14 Per +7 | Fort +6 Ref +4 Will +9 | Focus 1/1 | Low-Light Vision, Speed 25'
GM Tyranius wrote: Fanzofarmenod wrote: I might need some help with this because this is my first time with PF2e. I'll do what I can. Not a problem Fanzofarmenod. On the Macro sheet put the proficiency (U,T,E,M,L) and the modifier # itself in the appropriate cells. Then the ones you want me to be able to roll as secret checks click the send to GM. This will create copy/paste macros for me on the GM Tab.
Otherwise everything else looks good! Okay, done! Hope it works.
Is the proficiency bonus for skills +2 or +3 when you're Trained? I'm getting conflicting info on that.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Raj the Unmovable wrote: Was there still room for one in this? (I did sign up in rpgchronicles in hope there is...) There is room Raj, go ahead and fill out the links at the top of the page.
Male Goblin Psychic 7 | HP 80/80 | AC 24/25 | F+14 R+15 W+12 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 4th 1/1 | Exploration: Avoid Notice | Activ6e Conditions: None
Wrong John Silver wrote: Is the proficiency bonus for skills +2 or +3 when you're Trained? I'm getting conflicting info on that. +2 + your level, so +3 for a 1st-level character.
Proficiency bonus works the same for everything--skills, attacks, AC. It'll be +3 for trained or +5 for expert.
Male Human Ranger 3 | HP 41/41, Hero Pts 1/3|Focus 1/1 | AC 20 | Saves F +8 R +11 W +9 | Perc +9, Lore: Labor +4 | ◆ | ◇ ◈ | ↺ |
GM Tyranius wrote: There is room Raj, go ahead and fill out the links at the top of the page. Nice! All set now, I hope.
m N android Summoner 2 | hp 30/30 | AC 18 | F +8 R +7 W +6 | Perc +4 | Low-Light & Darkvision |
Hello everyone I saw one empty seat and the fact that you have not yet gone beyond the briefing (for some reason, as it seemed for quite a long time, I have not seen any new posts in requiment threads in the PFS2e and SFS lodges - I thought that everyone had been sleeping since Christmas, but then I decided to check and was surprised).
@GM Tyranius, can I join in?
Scenario and AP Tracker
Yes that would be fine Impulse. Please fill out the Macros and tactical Map link at the top of the page.
m N android Summoner 2 | hp 30/30 | AC 18 | F +8 R +7 W +6 | Perc +4 | Low-Light & Darkvision |
Sorcerer-5 HP 33/63; Spells L1:2/4;L:2 0/4;L3:0+0/3+1; hero 1/3; moderate healing potion 1/1l; AC 21 Fort +13 Ref +10; Will +11; resist negative/1; regen 1hp/10min; Perc +9; speed 25';
I'm away for the weekend. Please bot me as required.
Likely an electric arc for d4+4 damage to each (if close enough for both) and a basic reflex save DC 18
m N android Summoner 2 | hp 30/30 | AC 18 | F +8 R +7 W +6 | Perc +4 | Low-Light & Darkvision |
I forgot to use my glyph and give out a heropoint. Let the Fanzofarmenod have it as he is the first level character.
Male Fey-Touched Gnome Cloistered Cleric 1 | HP 19/19 | AC 14 Per +7 | Fort +6 Ref +4 Will +9 | Focus 1/1 | Low-Light Vision, Speed 25'
Thank you!
Since I'm new to 2e, how are hero points used?
Male Goblin Psychic 7 | HP 80/80 | AC 24/25 | F+14 R+15 W+12 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 4th 1/1 | Exploration: Avoid Notice | Activ6e Conditions: None
The primary use is to reroll a check.
You can also spend all the Hero Points you have when your Dying rank would increase to instead stabilize at 0 HP without increasing your Wounded rank.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Zibini has it correct. Here are the rules for Hero Points.
Hero Points
Sorcerer-5 HP 33/63; Spells L1:2/4;L:2 0/4;L3:0+0/3+1; hero 1/3; moderate healing potion 1/1l; AC 21 Fort +13 Ref +10; Will +11; resist negative/1; regen 1hp/10min; Perc +9; speed 25';
Showing my ignorance of PFSv2 rules here. Can I can a spell while grabbed? It says you can't manipulate things, but I don't notice "cast a spell" appearing in the list of manipulate actions.
Male Goblin Psychic 7 | HP 80/80 | AC 24/25 | F+14 R+15 W+12 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 4th 1/1 | Exploration: Avoid Notice | Activ6e Conditions: None
Spells have traits based on their components.
Verbal components (or Mental, if you happen to be a Psychic), add the Concentration trait to a spell. Somatic, Material, or Focus add Manipulate.
Most spells have a number of components equal to their actions, with most one-action spells having Verbal; most two-action spells having Verbal and Somatic; and most three-action or longer spells having Verbal, Somatic, and Material.
So nearly all spells have Concentration, but most one-action spells are easier to pull off and don't have Manipulate.
Warrior Construct I | AC 18 | F +9 R +6 W +6 | Perc +4 | Low-Light & Darkvision
GM Tyranius, I think you missed my post if I'm still in bold in your initiative track.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
@Enforcer- The target you had originally dies before it came to your turn so giving a chance to retcon your actions.
@Slipp- As Zibini stated the Material and Somatic components of a spell add the manipulate trait.
Spell Components
m N android Summoner 2 | hp 30/30 | AC 18 | F +8 R +7 W +6 | Perc +4 | Low-Light & Darkvision |
Male Goblin Psychic 7 | HP 80/80 | AC 24/25 | F+14 R+15 W+12 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 4th 1/1 | Exploration: Avoid Notice | Activ6e Conditions: None
m N android Summoner 2 | hp 30/30 | AC 18 | F +8 R +7 W +6 | Perc +4 | Low-Light & Darkvision |
Yep, he is a level 1 character .)
But of course I could have missed something, I don't have the same experience in 2e as in 1e and SF. Correct me if anything.
Male Goblin Psychic 7 | HP 80/80 | AC 24/25 | F+14 R+15 W+12 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 4th 1/1 | Exploration: Avoid Notice | Activ6e Conditions: None
Level 1, but high-hp class. I don't think you added your Con mod.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Correct when I punch Android Summoner into Herolab it should come out to 20 HP.
Android 8 HP
Summoner 10 HP
Con 2 HP
m N android Summoner 2 | hp 30/30 | AC 18 | F +8 R +7 W +6 | Perc +4 | Low-Light & Darkvision |
Male Human Ranger 3 | HP 41/41, Hero Pts 1/3|Focus 1/1 | AC 20 | Saves F +8 R +11 W +9 | Perc +9, Lore: Labor +4 | ◆ | ◇ ◈ | ↺ |
So if the basalt is already in the first slot, can we assume it is in the right place?
The text could go:
NOW OUR LORD RESPLENDENT ON HIS TRONE | Basalt
OUR EGO G ONE, THIS GIFT BLESSED | Flint
WITH THE POWER BESTOWED, OUR ENEMY HATH REELED | Slate
IF I HATH REEMBRACED, LOYALTY PROFESSED | Obsidian
OF OUR DEVOTION REWARDED, OUR LORD U N S E A L E D | Crystal
Or would the rhyme pairs go in other order. Or could the basalt phrase go to the last place?
Sorcerer-5 HP 33/63; Spells L1:2/4;L:2 0/4;L3:0+0/3+1; hero 1/3; moderate healing potion 1/1l; AC 21 Fort +13 Ref +10; Will +11; resist negative/1; regen 1hp/10min; Perc +9; speed 25';
Like the rhymes.
I think professing devotion makes more sense that blessed of devotion. Especially for a demon cult. I like the way you have it.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Just let me know in Gameplay which order you want to try them in
Male Human Ranger 3 | HP 41/41, Hero Pts 1/3|Focus 1/1 | AC 20 | Saves F +8 R +11 W +9 | Perc +9, Lore: Labor +4 | ◆ | ◇ ◈ | ↺ |
BTW, do you think we'll be finished before Outpost VI start date?
Male Fey-Touched Gnome Cloistered Cleric 1 | HP 19/19 | AC 14 Per +7 | Fort +6 Ref +4 Will +9 | Focus 1/1 | Low-Light Vision, Speed 25'
I'm all for Basalt, Flint, Slate, Obsidian, Crystal.
Sorcerer-5 HP 33/63; Spells L1:2/4;L:2 0/4;L3:0+0/3+1; hero 1/3; moderate healing potion 1/1l; AC 21 Fort +13 Ref +10; Will +11; resist negative/1; regen 1hp/10min; Perc +9; speed 25';
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Trying to, though it will be close. There is a small bit of roleplay once this door is opened and then one final encounter.
Male Fey-Touched Gnome Cloistered Cleric 1 | HP 19/19 | AC 14 Per +7 | Fort +6 Ref +4 Will +9 | Focus 1/1 | Low-Light Vision, Speed 25'
Could someone please explain chase mechanics to me? I'm not sure I understand what precisely is happening.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
I have a map of the route posted. Currently the structure is collapsing and you are trying to rush back towards the wine cellar (Entrance) as quickly as possible as the rooms behind you are caving in.
To proceed to the next area you as a group need to have a certain number of successes. In this case for the Antechmber you need 6 total successes.
Critical Success The PCs gain 2 Chase Points.
Success The PCs gain 1 Chase Point.
Critical Failure The PCs lose 1 Chase Point.
Each area will list certain skills you can use but you may also certainly use another skill if you can make it make sense for the situation.
Male Fey-Touched Gnome Cloistered Cleric 1 | HP 19/19 | AC 14 Per +7 | Fort +6 Ref +4 Will +9 | Focus 1/1 | Low-Light Vision, Speed 25'
What constitutes a success?
Scenario and AP Tracker
The skill check meeting or exceed the required DC for the room.
NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2
Male Goblin Psychic 7 | HP 80/80 | AC 24/25 | F+14 R+15 W+12 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 4th 1/1 | Exploration: Avoid Notice | Activ6e Conditions: None
Lab sounds more likely to explode. Let's go with that.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
We are nearly there folks. Just 2 more rooms to completion. Let's keep up the good pace and we should be done by Outpost.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
The Game has now been reported and below are your chronicles. Please look them over for any errors and I can get them corrected right away.
Chronicles
Sorcerer-5 HP 33/63; Spells L1:2/4;L:2 0/4;L3:0+0/3+1; hero 1/3; moderate healing potion 1/1l; AC 21 Fort +13 Ref +10; Will +11; resist negative/1; regen 1hp/10min; Perc +9; speed 25';
earn income for the record: 1d20 + 4 ⇒ (8) + 4 = 12
It's like a strength 8 gnome shouldn't be a laborer.
m N android Summoner 2 | hp 30/30 | AC 18 | F +8 R +7 W +6 | Perc +4 | Low-Light & Darkvision |
Thanks for the cool game! An interesting scenario.
Male Human Ranger 3 | HP 41/41, Hero Pts 1/3|Focus 1/1 | AC 20 | Saves F +8 R +11 W +9 | Perc +9, Lore: Labor +4 | ◆ | ◇ ◈ | ↺ |
Oh, this was fast retired :) But belated thanks for the game!
NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2
Huzzah! Thanks for that awesome scenario. Got me intrigued as to what will happen next.
NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2
Earn Income (Lore: Academia): 1d20 + 4 ⇒ (1) + 4 = 5
Dang!
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