Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Gender
Male Human
About Raj the Unmovable
Raj
Human ranger 2 (Advanced Player's Guide)
LN, Medium, Human, Humanoid Heritage versatile heritage
Background laborer
Perception +8 (+10 to Seek your target.)
Languages Common, Orcish, Osiriani
Skills Acrobatics +8, Athletics +6, Labor Lore +4, Medicine +6, Nature +6, Scouting Lore +4, Society +4, Stealth +8, Survival +6 (+8 to Track your target.)
Str 14 (+2), Dex 18 (+4), Con 12 (+1), Int 10 (+0), Wis 14 (+2), Cha 10 (+0)
Other Items leather armor, composite longbow, dagger, longsword, arrows (20), backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, healer's tools, rations (1 week)s (2), rope (foot)s (50), sheath, soap, torchs (5), waterskin, winter clothing, animal companion, money, purse (16 gp, 4 sp, 7 cp)
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AC 19; Fort +7; Ref +10; Will +6
HP 30
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Speed 25 feet
Melee [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Melee [1] longsword +6 (versatile P), Damage 1d8+2 S
Ranged [1] +1 composite longbow +9 (deadly d10, propulsive, volley 30, range increment 100 feet, reload 0), Damage 1d8+1 P
.. Runes: Weapon potency +1 Ranged [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Focus Spells 1 Focus Point, DC 16; 1stGravity Weapon Precision (+1d8) You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.
Ancestry Feats Natural Ambition
Class Feats Animal Companion, Gravity Weapon[APG], Hunted Shot
Skill Feats Battle Medicine, Hefty Hauler, Survey Wildlife
Other Abilities animal companion, horizon hunters champion, hunt prey, hunter's edge, swords, warden spells
Horus - bird companion:
Horus
Bird
N, Small, Animal, Minion
low-light vision
Skills Acrobatics +7, Athletics +6, Stealth +7
Str 10 (+2), Dex 10 (+3), Con 10 (+1), Int 10 (-4), Wis 10 (+2), Cha 10 (+0)
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AC 17; Fort +5; Ref +7; Will +6
HP 18
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Speed 10 feet, fly 60 feet
Melee [1] jaws +7 (finesse), Damage 1d6+2 P
Melee [1] talon +7 (agile, finesse), Damage 1d4+2 S
SupportThe bird pecks at your foes’ eyes when you create an opening. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage.
Chronicles
1: #1-00 Origin of Open Road
. 4XP / 4 Rep / 14,03 gp