Sapphire Aurora |
Don't forget me! All ready to Unleash the wrath of heaven!
I was thinking more Maniacal Laugh
Thanaton Sirov |
I'm actually fairly glad many of the submissions have a humorous element to them. I had originally intended for my character to be serious, but as I look over my submission, I realize that certain elements of his backstory are more comical. I can easily imagine Iomedae carefully weighing the pros and cons of giving Isin clerical/paladin powers.
Pros:
Has the religious background of a faithful cleric
Has the willingness to take up arms for righteousness of a valiant paladin
Cons:
Has the physical strength of a boiled turnip
Has the wisdom and overall strength of will of a concussed lemming
Benedict Daxos |
Thank you for the consideration but I'm going to withdraw Ben from this game.
I've currently got quite a few games and adding another might be more than I can handle. Combined with the pace that seems likely for this game I think it's better than I leave it to the people that want it more.
Have a great time folks!
Sapphire Aurora |
And while we wait, some music to pass the wonderful day. MUSIC HERE
"Heaven is made of moments"
Jereru |
Yeah, I... Have a hard time making neutral characters, To me, a chaotic good character is "morally flexible" enough that they're good after all, but capable of some unorthodox behaviour. Neutral seems so... individualistic, let's say - I don't want to call it selfish - that is hard for me to draw the line.
So it's easier for me to find a way to connect with the game if the character is good at their core.
Shadow Dragon |
Yeah, I... Have a hard time making neutral characters, To me, a chaotic good character is "morally flexible" enough that they're good after all, but capable of some unorthodox behaviour. Neutral seems so... individualistic, let's say - I don't want to call it selfish - that is hard for me to draw the line.
So it's easier for me to find a way to connect with the game if the character is good at their core.
It is difficult. I had a PC in a Skull & Shackles who was Neutral but really more Neutral Evil but not in the sense of spreading evil as an end. He was just a ruthless killer who loved violence and exerting his power over others. I tend to think of the evil alignments in terms of criminals; I always saw my PC as a hitman or someone who had a morally flexible code of conduct.
Liliyashanina |
And here comes the selection order!
As the "By Iomedaes grace why do I have to deal with this!"
Arrius Voralius Constantine!
As the "My plot relevance is above 9000", Mrs Sahala love!
As the "entirely accidental bard with her lovingly composed hitsingle of Stab Stab Stab Stab Stab!
Stabiddidy Stabidy Stab! As well as further hits like "I am stabbing in the moonlight" and "Stabbing implements are a killer android girls best friend" Saphire Aurora!
As the designated Lieutenent worf replacement to get thrown at, through or way past any wall, including the 4th, Sigrat
As the resident angry barbarian, who is secretly a noodlearmed sorceror, Yartak
And as the preintened comic relief who will secretly be the most serious player character making all the hard choices, Aurical!
Sapphire Aurora |
Thank you, DM for picking a straight-up VILLAIN
Muhahahah
See you all in the game.
"I'm stabbing in the rain, just stabbing in the rain..."
Liliyashanina |
Greetings!
We need one new fellow crusader with an eye for pragmatism in our effort to reduce the demon presence!
Ideally a caster with some healing and condition removal!
Our current lineup is:
Arrius. The token lawful good Paladin who mostly does Paladin things.
Adigale: Our resident Barbarian who is totally not tempted by well shaped darkness.
Sahala: While a bit too open about being a Nocticula worshipper for everyones tastes, including her boss, she is mostly doing arcane things.
Saphirre: An android killbot on an apparent quest for redemption.
The party is level 6 mythic 1! the options in the initial recruitment posts are still available!
Saashaa |
I will be putting together a planar oracle of life. Backstory is that he gained his curse and mystery from a Manasaputra, Solar Pitri (Agnishvatta) whose action was intended to assist with this event to fix the cosmic big picture. FYI, I just stumbled across this pathfinder lore and it is really neat. Plus, it is an interesting opportunity to have another hand in play that isn't a standard good deity thing.
HP: 5d8 ⇒ (2, 4, 6, 4, 4) = 20
Veniir |
This sounds so cool! I am thinking of going a bit further than healing with a CG Evangelist cleric of Calistria, who had his entire family murdered by demons. He is going on a revenge quest against the demon invasion and whoever is responsible for it using any and all means necessary.
The class/archetype combo should cover the requirements and add inspire courage to the mix as well as some other bardic performances. I still need to read on mythic stuff to be able to think of a full fledged character.
Quick question: Do you require an alias to be created or is it enough to post character sheet/background here and create only if one is selected?
Saashaa |
I decided not to go with the planar oracle archetype because the mechanics got wonky. My submission
Human Oracle 6
NG
Init +0; Senses ; Perception +7
Defense
AC 10
HP 69
Fort +7 ; Ref +2 ; Will +6
CMD 14
Offense
Speed 30ft;
Spell-Like Abilities
Cure Light Wounds 1/1
Spells Known/Prepared
3rd—Cure Serious Wounds, Neutralize Poison, Remove Blindness/Deafness
2nd—Cure Moderate Wounds, Restoration, Lesser, Delay Disease, Remove Paralysis, Delay Poison
1st—Cure Light Wounds, Detect Undead, Remove Sickness, Liberating Command, Remove Fear, Unbreakable Heart
0th—Stabilize, Create Water, Detect Poison, Detect Magic, Purify Food and Drink, Mending, Read Magic
Statistics
Str 10, Dex 10, Con 20, Int 10, Wis 12, Cha 22
Base Atk +4; CMB +4; CMD 14
Feats Diehard, Endurance, Reach Spell
Skills
acrobatics +3, appraise +1, bluff +3, climb +1, craft: Weaponsmith +4, craft: Armorsmith +4, diplomacy +6, disable Device +1, escape Artist +1, handle Animal +6, heal +5, intimidate +1, knowledge Arcana +1, knowledge Dungeoneering +1, knowledge Engineering +1, knowledge Geography +1, knowledge History +4, knowledge Local +1, knowledge Nature +4, knowledge Planes +1, knowledge Religion +4, perception +7, profession: Merchant +5, ride +1, sense Motive +5, sleight Of Hand +1, spellcraft +5, stealth +1, survival +5, swim +1, use Magic Device +3
Languages Common
SQ Channel (3d6) (7/day), Channel (Rev), Lifelink (Rev), Wasting (Curse)
Mythic
Hierophant (Inspired Spell), Dual Path (feat), Guardian (Absorb Blow), Fast Healing (ability)
Traits
Touched by 'Divinity', Sun-Blessed
Gear Belt of Con +2: , Headband of Cha +2: ; Money 8000 gp
Then it happened..The demons appeared and pretty much everyone died. Dago didn't though...
Dago awoke amidst the rubble of his family's smithy without a scratch nor bruise. It was about as odd the dream he had before awakening. It was of some massive, red-skinned creature that emanated roiling waves of brilliant fire. The creature seemed to speak into his mind, You are to keep them alive. Visions of four people appeared to him and that is when he awoke.
While he wasn't injured, he felt different. Something deep inside of him was pouring life into him so fiercely, he could feel his body was barely able to contain it. And not necessarily in a good way. Somehow he knew, and not just because of the green splotches all over his body, he knew that what was welling up inside of him would eventually destroy his body. He had to find something..do something..Maybe if he found those people, he, or they, could figure it out.
Liliyashanina |
Can we have a little more story about where they are for backstories? Also, good luck to everyone with this!
The intrepid heroes have succesfully cleared act 1. The have sabotaged a vile ritual to corrupt all the wardstones, and Arelu vorleesh was sufficiently displeased to wail of the banshee the party! However it got reflected back at Vorleesh who didnt like that at all. Kenabres is safe, for now, and the crusader queen galfrey just appeared.
The forces of good are also aware that one party member worships a demonlord (Nocticula), however, a pretty good pitch to not get this party member burned at the stakes has been offered.
Galfrey is likely to accept this pitch. One possible reason as to why you are there could be that you are one of Queen Galfrey confidants, and are to keep watch over the somewhat volatile party.
@Veniir an Alias would be prefereable.
Xotikeidēs "Xoti" |
Alright, I'll see what I can come up with in terms of backstory. The new traits certainly make the job easier.
Anyways, here's the statblock for Violant's submission. As for the odd "God" choice? If anyone is okay with moral flexibility, it's the hero-god that has Beyond Morality herself :)
Mechanics-wise she focuses on healing, condition removal, and alignment channel to harm some demons. I have some ideas on how she could have gotten to Mendev to join the crusades already, i just need to decide which.
Evindyl |
Ksaya of Jalmeray - he can fly, he can heal, he can restore, and he can blast things at 500' - like Aladin with a Ring of Telekinesis (except that he doesn't need the ring)
Ksaya of Jalmeray
Versatile human (Vudrani) telekineticist 6/Champion 1 (Pathfinder RPG Horror Adventures 56, Pathfinder RPG Occult Adventures 10)
NG Medium humanoid (human)
Init +0; Senses Perception +15
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 64 (6d8+23)
Fort +7, Ref +5, Will +7; -1 penalty vs. fear spells and effects
Defensive Abilities hard to kill
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks champion's strike (fleet charge), kinetic blast, metakinesis (empower), mythic power (7/day, surge +1d6)
Kineticist Wild Talents Known
. . Defense—force ward
. . Infusions—extended range, extreme range, foe throw (DC 13)
. . Blasts—telekinetic blast (3d6+8)
. . Utility—basic telekinesis, kinetic awe, kinetic healer, kinetic restoration, self telekinesis, telekinetic finesse, telekinetic haul
--------------------
Statistics
--------------------
Str 10, Dex 10, Con 14, Int 12, Wis 20, Cha 16
Base Atk +4; CMB +4; CMD 14
Feats Extra Mythic Power[M], Extra Wild Talent[OA], Extra Wild Talent[OA], Extra Wild Talent[OA], Psychic Sensitivity[OA]
Traits charming smile, cunning soul, seeker
Skills Bluff +4, Diplomacy +6, Fly +5, Heal +10, Intimidate +10, Knowledge (engineering) +10, Lore (Aether) +10, Perception +15, Sense Motive +15, Use Magic Device +12
Languages Kelish, Varisian, Vudrani
SQ burn (2 points/round, max 5), elemental overflow +2, emotional intensity, gather power, infusion specialization 1, internal buffer 1, mental overflow, mind burn, mythic burn, secret shame, versatile human[ARG]
--------------------
Special Abilities
--------------------
Burn 2/round (5/day) Burn HP to gain greater effects on your wild talents.
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Emotional Intensity (Ex) Can't use wild talents if influenced by a non-harmless emotion or fear effect
Extended Range Kinetic blast has range of 120ft.
Extreme Range Kinetic blast has range of 480ft.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
Foe Throw (DC 13) Throw a creature if it fails its save.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Internal Buffer 1 (Su) Store burn for use later
Kinetic Awe (Su) Stnd act, use Dazzling Display effect, adding half kineticist lvl if using gather power in same rnd.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Healer (Sp) Heal others equal to your blast damage
Kinetic Restoration (Su) Heal 1d4 dam to physical ability score and reduce fatigue/exhaustion 1 step.
Mental Overflow (Ex) A psychokineticist’s elemental energy sends strange elemental humors and planar echoes through his brain instead of reshaping his body with matter from his element. Instead of gaining size bonuses to physical ability scores from elemental overflow,
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Mind Burn A psychokineticist’s mind strains when he overtaxes himself. He takes a -2 penalty on Will saves, Wisdom checks, and Wisdom-based skill checks for each point of burn he has accepted, rather than taking nonlethal damage from burn. He can accept an a
Mythic Burn (Su) Use mythic power to reduce burn costs, accept burn in place of spending mythic power, both 1-to-1.
Secret Shame -1 to save vs. fear effects and to DC to demoralize you. If immune to fear, lose imm but no penalties.
Self Telekinesis (Sp) Propel self any direction up to 60 ft. in a line, if midair, fall next turn unless used again.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Telekinetic Blast (Sp) Level 3; Burn 0
Telekinetic Finesse (Sp) Use telekinesis to perform Sleight of Hand and Disable Device checks.
Telekinetic Haul (Sp) Move an object that weighs up to 100 lbs. per kineticist level.
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.
Dago. |
Here is Dago and his background
Then it happened..The demons appeared and pretty much everyone died. Dago didn't though...
Dago awoke amidst the rubble of his family's smithy without a scratch nor bruise. It was about as odd the dream he had before awakening. It was of some massive, red-skinned creature that emanated roiling waves of brilliant fire. The creature seemed to speak into his mind, You are to keep them alive. Visions of four people appeared to him and that is when he awoke.
While he wasn't injured, he felt different. Something deep inside of him was pouring life into him so fiercely, he could feel his body was barely able to contain it. And not necessarily in a good way. Somehow he knew, and not just because of the green splotches all over his body, he knew that what was welling up inside of him would eventually destroy his body. He had to find something..do something..Maybe if he found those people, he, or they, could figure it out.
Cerpidy Fuirst |
HP: 5d8 ⇒ (1, 5, 3, 1, 2) = 12
All right, this is Veniir's submission. Here is some spoiler'd information about the character.
As a cleric, this character is as good as it gets. His archetype, however, removes Cure spells as spontaneous substitutes. Instead he has a collection of (cool) enchantment spells.
Interestingly enough, the Hierophant Mythic path allows one to cast a spell without expending a spell slot for extra healing, so I only needed to prepare one cure at each level and I'll still roll better than average healing with it.
Channel energy progression suffers 3 losses due to archetype. But channel healing is underwhelming anyway... And this isn't an undead focused AP, so...
Aside from cleric spells, Cerpidy uses his deity's (Calistria) favorite weapon, a whip. This will be useful to disarm and trip enemies, especially since I invested 2 feats to use Wisdom on attack (and thus CMB) instead of Str. The whip's reach will allow me to do so at a distance without having to provoke AoO's.
Additionally, he has a great intimidate skill for demoralize. He can later spec into Dazzling Display for some group effect. If the melee in the group want to invest in Shatter Defenses, I'm sure this will come in handy.
Finally, Cerpidy brings the inspire courage bardic performance, which I'm sure the resident Paladin/Barbarian/Androidschwarzeneger will enjoy. This bardic performance does not include Dirge of Doom, but this can be compensated with Dazzling Display.
His only weakness is AC.
He has great intimidate and diplomacy. A very good Heal skill as well, but I keep having second thoughts about it, but it may come in handy. And of course the huge perception too.
Also, his domain gives the group a short disguise. He also has some invisibility for some sneaky stuff, although I noticed the current line-up doesn't have a sneaky type.
As a Calistrian evangelist, he will be trying to evangelize people to Calistria. This can lead to some funny situations with demons (they're kinda half way there), but has potentially interesting interactions with your Nocticula
Evindyl |
Actually, I do have a question: would it be okay to make Xoti a tiefling in terms of story/fluff, but switch to a pure half-elf mechanically? Doing a Cleric with a WIS penalty is kind of painful.
Is that factoring in the Mythic +10? Mythic characters don't stay disadvantaged for long, and with +2 to something every even Tier, AND they can add to that with Path Abilities. Just wondering.
Xotikeidēs "Xoti" |
Only Mythic Tier 1, so no bonuses yet, sadly. If you mean the +10 from her Path Ability, then that's only on d20 rolls, and is only going to be used for ensuring a hit if necessary.
The Ancestral Arms version is complete -- put in a spoiler at the bottom of her sheet -- and I'll likely go with that version should a non-tiefling Tiefling be allowed to happen. I tried making a version with one of the two other Iblydan weapons, but the MADness of Xoti's build makes that a little too rough, and I'm already playing a Rogue with the strength of a boiled turnip.
Evindyl |
Only Mythic Tier 1, so no bonuses yet, sadly. If you mean the +10 from her Path Ability, then that's only on d20 rolls, and is only going to be used for ensuring a hit if necessary.
The Ancestral Arms version is complete -- put in a spoiler at the bottom of her sheet -- and I'll likely go with that version should a non-tiefling Tiefling be allowed to happen. I tried making a version with one of the two other Iblydan weapons, but the MADness of Xoti's build makes that a little too rough, and I'm already playing a Rogue with the strength of a boiled turnip.
No, I only meant eventually, not currently. I actually hadn't asked when Tier 2 will happen, but it feels like this is not long after they became Mythic.