Race |
| AC 24(-2 raging) , T 17, FF 17 (uncanny dodge) | F +10/R+10/W+5(+2 raging)| HP 74/74 (+x/x raging) | CMB +12, CMD 22 | Init +7 | Perception +12 | Condition: |
Classes/Levels |
: rage 17/17 | mythic 5/5 | her image |
Gender |
CN female rakshasa-spawn tiefling unchained barbarian 6/champion 1 |
Size |
5'4" 120lbs |
Age |
28 |
Deity |
Chaotic Neurtral |
Location |
no longer in a cell |
Languages |
Abyssal, Common, Infernal, Sylvan |
Occupation |
reluctant servant to a fae with a side hustle with a succubus |
Strength |
9 |
Dexterity |
20 |
Constitution |
16 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
9 |
About Adigale Clemens
Adigale Clemens
Female rakshasa-spawn tiefling unchained barbarian 6/Champion 1 (Pathfinder Player Companion: Blood of Fiends 23, Pathfinder RPG Bestiary 264, Pathfinder Unchained 8)
CN Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 22, touch 15, flat-footed 15 (+5 armor, +6 Dex, +1 dodge, +2 natural, -2 rage)
hp 86 (6d12+35)
Fort +10, Ref +10, Will +7; -2 vs. disease, illusions, poisons, and the spells, spell-like abilities and supernatural abilities of fey
Defensive Abilities danger sense +2, hard to kill, improved uncanny dodge; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 70 ft.
Melee bite +14 (1d4+15), 2 claws +14 (1d4+15), gore +14 (1d8+15)
Ranged light crossbow +12 (1d8/19-20)
Special Attacks rage (17 rounds/day), champion's strike (fleet charge), mythic power (5/day, surge +1d6), rage powers (animal fury, lesser fiend totem[APG], powerful stance +2)
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Statistics
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Str 9, Dex 22, Con 16, Int 12, Wis 12, Cha 9
Base Atk +6; CMB +12; CMD 20
Feats Agile Maneuvers, Armor Of The Pit[ARG], Combat Expertise, Deadly Aim, Dodge, Power Attack, Weapon Finesse[M], Weapon Focus
Traits affable, bloody-minded, - custom trait -
Skills Acrobatics +15 (+31 to jump), Craft (alchemy) +9, Diplomacy +8 (+10 to gather information.), Handle Animal +8, Intimidate +9, Knowledge (local) +5, Knowledge (nature) +5, Linguistics +2, Perception +12, Perform (dance) +15, Stealth +12, Survival +10
Languages Abyssal, Common, Infernal, Sylvan
SQ fast movement, fey-taken, fiendish sprinter[ARG], finesse weapon attack attribute, impossible speed[MA], prehensile tail[ARG]
Combat Gear catnip (2); Other Gear +1 mithral chain shirt, crossbow bolts (10), light crossbow, amulet of mighty fists +1, belt of incredible dexterity +2, cloak of resistance +2, cracked magenta prism ioun stone, cracked magenta prism ioun stone, ball (5 in.)[UE], bedroll, masterwork backpack[APG], winter blanket, 203 gp, 2 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Animal Fury (Ex) Gain bite attack while raging, and free attack when grappling. On hit +2 to grapple CMB for 1 rd.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fey-Taken -2 vs. disease, illusions, poison and spells, spell-like abilties and supernatural abilities of fey.
Fiend Totem, Lesser (Su) Gain d8 gore attack while raging
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Impossible Speed (+10 feet) (Ex) Spend 1 power to increase speed by 10 ft/tier for 1 hour.
Improved Uncanny Dodge (Lv >= 10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10+.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Powerful Stance +2 (Ex) Gain a +2 bonus to melee and thrown weapon dam.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Rage (Unchained, 17 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Weapon Focus (Natural Weapons) Choose one weapon group. You become better at using that type of weapon.
Prerequisites: base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies
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Oh sweet buttercrisps and rancid COWS! Adigale Clemens wanted to SCREAM (she almost always wants to so this was not new). How she got twisted up with this Fae whater-or-nutter, she could barely remember. Drugs, the honey scented smoke in the air maybe, or the lavender wine that she had never even thought to turn down. Maybe it was the touch of his... nevermind, it doesn't matter. What did matter is there now is a thin wispy hand ephemerally around her rage filled heart that gets to tug her around like a kitten.
A kitten… well there is reasons for that.
Adigale was never a calm child, EVER. She was small, pretty, and well… pretty violent. No one but her mother could say there was anything truly out of the norm until the day her dalliance with a demon was exposed as her child grew a tail.
Adigale actually thought it was cool, even better were the claws and cat eyes. But no one else did. That just made the wee ginger even more angry.
With her claws and rage, she made a name for herself, at least enough to get by... then that night with HIM followed by the lost three years in that utterly insane place, then pooped back out into the burning hells the city of her birth had become. Demons. Are demons better than faeries? They were more honest at least.
Now what? The young woman thought... oh ya, whatever the rancid buttercrisp and sweet cow wanted.
Dancer in the Dark
Having received dancing instructions from a nascent demon lord, you begin to understand how to... make reality think that your dexterity is your grace, that your striking power is your skill, and that it has been like this since the day you were born.
You treat perform dance as a dexterity based skill, you substitute your BAB for skill ranks, and you treat it as a class skill.
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