About Dago.
Human Oracle 6
N
Init +0; Senses ; Perception +7
Defense
AC 10
HP 69
Fort +7 ; Ref +2 ; Will +6
CMD 14
Offense
Speed 30ft;
Spell-Like Abilities
Cure Light Wounds 1/1
Spells Known/Prepared
3rd—Cure Serious Wounds, Neutralize Poison, Remove Blindness/Deafness
2nd—Cure Moderate Wounds, Restoration, Lesser, Delay Disease, Remove Paralysis, Delay Poison
1st—Cure Light Wounds, Detect Undead, Remove Sickness, Liberating Command, Remove Fear, Unbreakable Heart
0th—Stabilize, Create Water, Detect Poison, Detect Magic, Purify Food and Drink, Mending, Read Magic
Statistics
Str 10, Dex 10, Con 20, Int 10, Wis 12, Cha 22
Base Atk +4; CMB +4; CMD 14
Feats Diehard, Endurance, Reach Spell
Skills
acrobatics +3, appraise +1, bluff +3, climb +1, craft: Weaponsmith +4, craft: Armorsmith +4, diplomacy +6, disable Device +1, escape Artist +1, handle Animal +6, heal +5, intimidate +1, knowledge Arcana +1, knowledge Dungeoneering +1, knowledge Engineering +1, knowledge Geography +1, knowledge History +4, knowledge Local +1, knowledge Nature +4, knowledge Planes +1, knowledge Religion +4, perception +7, profession: Merchant +5, ride +1, sense Motive +5, sleight Of Hand +1, spellcraft +5, stealth +1, survival +5, swim +1, use Magic Device +3
Languages Common
SQ Channel (3d6) (7/day), Channel (Rev), Lifelink (Rev), Wasting (Curse)
Mythic
Hierophant (Inspired Spell), Dual Path (feat), Guardian (Absorb Blow), Fast Healing (ability)
Traits
Touched by 'Divinity', Sun-Blessed
Gear Belt of Con +2: , Headband of Cha +2: ; Money 8000 gp