[SF Adventure] To Defy the Dragon

Game Master cmlobue

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Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 10: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:120/120, HP:64/64 RP:8/9, 10 Piercing Resistance, 10 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

So what happens if the big guys needs to take X damage and you get him to X-1 damage, and then finish him off next round? For example, lets say he nukes you when he has 50 HP. So you leave him at 51 HP and then next round do 51 damage? I know it would be unlikely to do that by accident, but I wonder if Paizo wrote or would write a solution to that. Or did paizo take that into account, so that he can't go from X-1 damage to destroyed, in other words paizo take into account the maximum possible damage you can do in one round so that even if you left him at X+1 HP and did max damage he would still have at least 1 HP.


Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

It's not explicitly stated, but I would nuke. Plot trumps rules.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 8/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 14 | Init: +8 | Limited Telepathy 30’ | Perc: +14, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 5/6; 2nd 5/5; 3rd 4/4; 4th 2/3 | aphelion laser rifle 38/40 | Active conditions: none

"Plot armor"


Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

Mordack is up.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
cmlobue wrote:
... And the building behind Mordack suffers for it.

Loved this.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 90/90 [HP]46/66| Resolve: 7/9 |

I am amused that the smuggler's truck is basically a 10' cube based on the dimensions given.

It makes me think of the rash of cube shaped small SUV's that came out a few years ago.

Basically, a bigger version of this - Soul

Which I own only a newer model...


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Was it the commercials with the giant CG hamsters that convinced you to buy it? I kind of liked those.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 90/90 [HP]46/66| Resolve: 7/9 |

Those were pretty good and now I'm imagining a pack of Ysoki riding around in one.

But no, my wife bought a Spectra the last year they were made and loved it so much that when she needed a new car, she bought the replacement model, which is the Soul.


Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

Just need to know if you're planning your ambush within the city or not.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

My vote is definitely not in the city.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 10: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:120/120, HP:64/64 RP:8/9, 10 Piercing Resistance, 10 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Not in the city.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 90/90 [HP]46/66| Resolve: 7/9 |

+1 for a rural ambush.


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Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

One forest ambush coming up (likely tomorrow).


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Going away this weekend. I'll try to get a post in tomorrow.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 90/90 [HP]46/66| Resolve: 7/9 |

Probably should have had this discussion before the adventure began but Yargnod is not a good person.

My inclination is for him to finish off the two who are down and prep another Supercharge weapon to finish off Kurson as soon as the sphere is dropped.

It's just as easy for me to play him as vicious but willing to follow the group's decision about being merciful. He'll definitely say "I told you so" if Kurson shows up again, but that will just be part of the RP.

Wayfinders

Male Lashunta(Damaya) Envoy 9 Soldier 1 // Init +7 Percept +13 SenseMotive +13+ 1d6 // F +6 R +9 W +9 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 81/81 HP 53/65 Resolve 8/9

No worries. You play Yargnod as you intended. Tel will give him an earfull if anyone dies, but you'll notice Tel's not pulling his punches in this fight either. He could easily kill one of them too in the course of the fight.

He's basically a good guy. All things equal, he wants everyone to live, but we're our team and they're hassling us and they hurt him badly in the first fight. End of the day, it's more important for us to live than them.

Mercy is also a practical concern. From his point of view killing will likely lead to more intense law enforcement.

It's all good fodder for RP.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 10: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:120/120, HP:64/64 RP:8/9, 10 Piercing Resistance, 10 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

If we don't kill them, we have to keep them prisoner and detain them. They are surrendering, but means watching over 3 people until we can get them prisoned, so Mordack might kill 1 to make the job easier. He's not evil, but a little paranoid about things. Of course he will hide the body that is killed so it isn't discovered.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Feel free to disagree with Tel however you see fit. He plans to humiliate Kurson, by holding their gear hostage, and sending them back to town on foot. Kurson will get all the gear back if he stays out of our way.

This is a terrible plan, but Tel (me) can't think of a better one right now. Oh it's bad for so many reasons. It's mostly likely to goad Kurson into getting backup like a nice big lynch mob in the guise of more deputies.

DG, I do agree that keeping them prisoner will be really annoying and difficult. Yargnod and Mordack could make things much easier for the whole party.

I am open to suggestions.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 90/90 [HP]46/66| Resolve: 7/9 |

Is someone else willing to keep a loot sheet?

If not, I'll try to work one up later.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Loot so far (after smuggling mission) :
a gift basket containing local specialties, including bottles of fine cherry mead, small clockwork windup figures, and a variety of artisanal goods worth a total of 4,000 credits.

Kurson's
advanced iridishell (auto-injector, computer interface, phase shield), ambient hardlight hand wrap with 2 batteries (20 charges each), gelid hail pistol with 2 batteries (20 charges each), ferocity blazon, mk 1 holding gloves, black nanite hypopen, delectator

Alice and Bob's
commander ceremonial plate (mk 1 mobility enhancer, targeting computer) (2), LFD blindmark rifle with high-capacity battery (40 charges) (2), LFD pulse gauntlet with 2 batteries (20 charges each) (2), riot grenades III (4), efficient bandolier (2), purple nanite hypopen (2)

enercycle (3)

********************
Each of us may have a choice of one of these:
Carbon Skin, White Carbon
Source Starfinder Core Rulebook pg. 197
Level 10; Price 19,650; Category Light
EAC Bonus +12; KAC Bonus +14; Max. Dex Bonus +5
Armor Check Penalty -1; Speed Adjustment —
Upgrade Slots 3; Bulk 1

SFS Legal Semi-Auto Pistol, Elite
Source Starfinder Core Rulebook pg. 173
Level 10; Price 18,200
Hands 1; Proficiency Small Arms
Damage 3d6 P; Range 60 ft.; Critical —
Capacity 12 rounds; Usage 1
Bulk L; Special analog

Combat Rifle
Source Starfinder Core Rulebook pg. 176
Level 10; Price 16,500
Hands 2; Proficiency Longarms
Damage 3d8 P; Range 90 ft.; Critical —
Capacity 12 rounds; Usage 1
Bulk 1; Special analog
Description
This utilitarian rifle is favored by mercenaries who aren’t looking for flashy weapons.
***************

Wayfinders

Male Lashunta(Damaya) Envoy 9 Soldier 1 // Init +7 Percept +13 SenseMotive +13+ 1d6 // F +6 R +9 W +9 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 81/81 HP 53/65 Resolve 8/9

Hey cmlobue, how conspicuous are the enercycles? Could we ride them out to the arroyo?

Telirix would like one of the pistols from the choice of. While you can have too many guns, that's too fine a sidearm to turn down.

He'd also go for a hardlight handwrap, although Mordak might get good use from it too. And any of the miscellaneous gear you guys don't want.

How would you feel about giving the excess to our hosts as a good will gesture?


Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

There are not enough enercycles for all of you, and they are not the sort of vehicle that would do well with riding double.

I thought the plan was to give Kurson's gear back eventually, but nothing says you have to.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 90/90 [HP]46/66| Resolve: 7/9 |

Don't know if we're keeping Kurson's stuff or not, but I created a Loot Sheet.

And claimed a battery.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
cmlobue wrote:

There are not enough enercycles for all of you, and they are not the sort of vehicle that would do well with riding double.

I thought the plan was to give Kurson's gear back eventually, but nothing says you have to.

Thought they seated a pilot and passenger, but okay.

Tel did intend to give Kurson's stuff back, just didn't say when. Kurson's still being difficult. So there's no percentage in throwing him his own guns and telling him to run. Maybe when we're ready to leave. Meantime no use in letting it go to waste.

Also didn't say how we'd give it back. Maybe packaged with a pallet of bricks dropped from above?


Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

In any case, your transportation to and from this site is not an issue with this mission and the module does not imagine you taking them.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 8/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 14 | Init: +8 | Limited Telepathy 30’ | Perc: +14, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 5/6; 2nd 5/5; 3rd 4/4; 4th 2/3 | aphelion laser rifle 38/40 | Active conditions: none

Hello! This is an FYI that I'll be away in nature (and away from internet and computers) starting Friday (5/26) evening, until I return late Monday (5/30). I will catch up on posts that evening.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 8/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 14 | Init: +8 | Limited Telepathy 30’ | Perc: +14, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 5/6; 2nd 5/5; 3rd 4/4; 4th 2/3 | aphelion laser rifle 38/40 | Active conditions: none

Reminder

Sefel Q Lamunesh wrote:
Hello! This is an FYI that I'll be away in nature (and away from internet and computers) starting Friday (5/26) evening, until I return late Monday (5/30). I will catch up on posts that evening.

Wayfinders

Male Lashunta(Damaya) Envoy 9 Soldier 1 // Init +7 Percept +13 SenseMotive +13+ 1d6 // F +6 R +9 W +9 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 81/81 HP 53/65 Resolve 8/9

Tel will grab an efficient bandolier. A 40 charge battery. The grenades. The nanite hypopens, a targeting computer for his armor, the autoinjector, and a 20 charge battery.

Willing to share if anyone wants any of it.

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