Sefel Q Lamunesh |
Yargnod, don't be a punk and hide! :P had to
Sefel turns back towards his target and continues unloading on it.
[standard] attack (Spending 3pp for Devastating Hit 1d10 => 2d6)
Plasma rifle attack, E and F damage: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 2412d6 + 11 ⇒ (4, 4, 6, 1, 5, 4, 4, 3, 3, 1, 1, 6) + 11 = 53
Telirix Sporestorm |
"I think the computer's linked to the new mech. That's why I couldn't get it started. If it goes back into the computer will it be able to transfer and control the mech?"
Telirix is throwing strategic considerations out to the more knowledgeable, but tactical considerations goad him to close the range and fire again.
Move as shown.
Hailcannon, Ultracold Cryo v EAC purple: 1d20 + 13 ⇒ (14) + 13 = 27 ... damage: 4d8 + 11 ⇒ (4, 4, 1, 6) + 11 = 26 C & P 80'
cmlobue |
Yargnod punks out.
The two mechs both have trouble tracking the target.
Telirix hits with his rifle, but it barely chills the creature.
With its preferred target gone, it tries flinging electricity at both of the active mechs.
Electrical Surge vs. Flame Knight: 1d20 + 24 - 4 ⇒ (13) + 24 - 4 = 33
Electricity Damage: 2d8 + 12 ⇒ (1, 3) + 12 = 16
Electrical Surge vs. Time Knight: 1d20 + 24 - 4 ⇒ (3) + 24 - 4 = 23
Electricity Damage: 2d8 + 12 ⇒ (4, 3) + 12 = 19
Round 6 - bolded may go
Telirix
Yargnod (-99 SP, -33 HP)
Time Knight (-3 HP, 8 PP)
Flame Knight (-5 SP, -48 HP, 7 PP)
Virtual Phantom (-131 HP)
Mordack Dunstar |
attack phantom with whip using aim hit: 1d20 + 10 + 1d4 ⇒ (16) + 10 + (1) = 27 dmg: 6d8 + 17 ⇒ (1, 5, 3, 3, 1, 7) + 17 = 37 finally, maybe.
Telirix Sporestorm |
'barely chills the creature' does that mean after throwing away the piercing damage and reducing the cold damage 50% for incorporeality, the remaining 6 hp of damage is inconsequential?
Telirix groans when he sees the effect of his shot, but all he can do is keep firing. "Hit'em again."
Get'em. won't help the mech drivers, but +2 for Yargnod.
Hailcannon, Ultracold Cryo v EAC purple, get'em: 1d20 + 13 ⇒ (20) + 13 = 33 ... damage: 4d8 + 11 ⇒ (5, 6, 1, 2) + 11 = 25 C & P 80'
crit damage: 4d8 + 11 ⇒ (2, 8, 4, 6) + 11 = 31 and The target must succeed at a Fortitude save or be staggered (see page 277) for 1 round. (DC 17)
Staggered :
You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions.
cmlobue |
Nonmagical kinetic damage does nothing, and energy and magical kinetic are halved. Force and ghost touch work as normal. 6 damage left, and fast healing 5.
Sefel Q Lamunesh |
Grr.... hold still!
[standard] attack (Spending 3pp for Devastating Hit 1d10 => 2d6)
Plasma rifle attack, E and F damage: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 2912d6 + 11 ⇒ (4, 2, 2, 5, 4, 4, 3, 4, 6, 1, 6, 5) + 11 = 57
Yargnod Kir'eed |
"I've been hitting him!" Yargnod declares, though the defiant part of him takes up the challenge as he continues to blast away.
Justifier (Doom Caller Desperation Cannon): 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Electricity and Force (Improved Overcharge, Calibrated): 3d12 + 11 + 2d6 + 11 ⇒ (12, 10, 4) + 11 + (5, 6) + 11 = 59
cmlobue |
Fortitude Save: 1d20 + 9 ⇒ (13) + 9 = 22
Yargnod punctuates his cry about hitting the enemy by not hitting the enemy.
Telirix, however, lands a perfect shot. The phantom resists most of the damage.
Flame Knight adds some laser damage of its own.
Time Knight's whip goes straight through the creature as if it weren't there.
The creature goes after the more dangerous-seeming mech.
Electrical Surge vs. Flame Knight: 1d20 + 24 ⇒ (16) + 24 = 40
Electricity Damage: 2d8 + 12 ⇒ (1, 2) + 12 = 15
Round 7 - bolded may go
Telirix
Yargnod (-99 SP, -33 HP)
Time Knight (-3 HP, 8 PP)
Flame Knight (-9 SP, -48 HP, 7 PP)
Virtual Phantom (-168 HP)
Telirix Sporestorm |
Telirix sees how ineffectual the whip is.
"Mordack, try the sonic cannon! And everyone, you know what to shoot."
The lashunta follows his own advice, and fires his hail cannon again.
Hailcannon, Ultracold Cryo v EAC purple, get'em: 1d20 + 13 ⇒ (1) + 13 = 14 ... damage: 4d8 + 11 ⇒ (8, 7, 6, 2) + 11 = 34 C & P 80'
Get'em with the shot. +2 for everyone to hit. EDIT: Too enthusiastic. Just Yargnod. The mechs block effect to Sefel and Mordack.
Mordack Dunstar |
Mordack will switch over to the sonic shotgun hit: 1d20 + 10 + 1d4 ⇒ (2) + 10 + (3) = 15 using aim dmg: 6d8 + 11 ⇒ (5, 1, 8, 1, 3, 6) + 11 = 35 sonic.
Sefel Q Lamunesh |
Indeed we know, I just wish it would die already!
[standard] attack (spending 1pp for aim)
Plasma rifle attack (aim), E and F damage: 1d20 + 10 + 2 + 1d4 ⇒ (4) + 10 + 2 + (4) = 206d10 + 11 ⇒ (1, 8, 10, 10, 9, 7) + 11 = 56
cmlobue |
It would be more likely to just die if someone could aim at it properly.
Round 7 - bolded may go
Telirix
Yargnod (-99 SP, -33 HP)
Time Knight (-3 HP, 8 PP)
Flame Knight (-9 SP, -48 HP, 7 PP)
Virtual Phantom (-168 HP)
Yargnod Kir'eed |
"Are all the targeting systems broken?!" Yargnod growls as this fight starts to look a lot like the one upstairs. Though, this time, he has trusty Justifier involved and he knows the person who built that didn't mess it up.
Justifier (Doom Caller Desperation Cannon): 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Electricity and Force (Improved Overcharge, Calibrated): 3d12 + 11 + 2d6 + 11 ⇒ (3, 2, 5) + 11 + (2, 4) + 11 = 38
Then again...it was made out of spare parts he salvaged out of wrecks...
cmlobue |
Know whose targeting systems are not broken? The phantom's!
Electrical Surge vs. Flame Knight: 1d20 + 24 - 4 ⇒ (18) + 24 - 4 = 38
Electricity Damage: 2d8 + 12 ⇒ (7, 5) + 12 = 24
Electrical Surge vs. Time Knight: 1d20 + 24 - 4 ⇒ (7) + 24 - 4 = 27
Electricity Damage: 2d8 + 12 ⇒ (6, 8) + 12 = 26
Well, maybe they're a little broken, but Flame Knight gets another shock.
Round 8 - bolded may go
Telirix
Yargnod (-99 SP, -33 HP)
Time Knight (-3 HP, 8 PP)
Flame Knight (-14 SP, -56 HP, 7 PP)
Virtual Phantom (-163 HP)
Yargnod Kir'eed |
Yargnod continues to curse thoroughly and roundly and creatively. Not least of which because he knows that every second they miss, the damage they've done is slowly being undone.
But there isn't much to do but keep trying (and maybe look for another planet with legendary lost mecha.)
Justifier (Doom Caller Desperation Cannon): 1d20 + 13 ⇒ (10) + 13 = 23
Electricity and Force (Improved Overcharge, Calibrated): 3d12 + 11 + 2d6 + 11 ⇒ (3, 5, 4) + 11 + (2, 3) + 11 = 39
Well...THAT's consistency...
Mordack Dunstar |
Sonic shotgun hit: 1d20 + 10 + 1d4 ⇒ (13) + 10 + (1) = 24 vs eac dmg: 6d8 + 11 ⇒ (2, 4, 2, 5, 2, 1) + 11 = 27
Telirix Sporestorm |
Telirix takes another shot, then checks his battery. 5 shots remaining.
Hailcannon, Ultracold Cryo v EAC purple, get'em: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32 ... damage: 4d8 + 11 ⇒ (1, 6, 3, 8) + 11 = 29 C & P 80'
Sefel Q Lamunesh |
Sefel is frustrated. He closes his eyes and triggers the plasma rifle.
Plasma rifle attack, E and F damage: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 146d10 + 11 ⇒ (9, 4, 8, 2, 4, 6) + 11 = 44
lol, well. At least the text matches the roll. Just waiting for the rng to return to mean for me...
cmlobue |
Telirix barely outpaces its fast healing.
Electrical Surge vs. Flame Knight:: 1d20 + 24 - 4 ⇒ (11) + 24 - 4 = 31
Electricity Damage: 2d8 + 12 ⇒ (4, 5) + 12 = 21
Electrical Surge vs. Time Knight: 1d20 + 24 - 4 ⇒ (13) + 24 - 4 = 33
Electricity Damage: 2d8 + 12 ⇒ (8, 7) + 12 = 27
Round 9 - bolded may go
Telirix
Yargnod (-99 SP, -33 HP)
Time Knight (-14 SP, -5 HP, 8 PP)
Flame Knight (-14 SP, -66 HP, 7 PP)
Virtual Phantom (-167 HP)
Sefel Q Lamunesh |
Sefel thinks back to training he once saw in a holo-vid. Maybe it was called the "Kung-fu Kid"? The master would blind the student to hone their other senses.
He turns on the auto-trackers (aim) and closes his eyes again before firing.
Spending 1pp for aim
Plasma rifle attack (aim), E and F damage: 1d20 + 10 + 2 + 1d4 ⇒ (20) + 10 + 2 + (4) = 366d10 + 11 ⇒ (5, 5, 5, 7, 8, 2) + 11 = 43
Mordack Dunstar |
Another shotgun blast using aim hit: 1d20 + 10 + 1d4 ⇒ (13) + 10 + (1) = 24 dmg: 6d8 + 11 ⇒ (1, 6, 5, 4, 8, 4) + 11 = 39 Oh, well maybe Sefels crit of 86 killed it, I can't seem to hit the thing.
Sefel Q Lamunesh |
The rolls have really been something else, lol
cmlobue |
Sefel's rifle blast chases the phantom back into the computer.
Combat over - for now
Yargnod Kir'eed |
Yargnod calls down curses from every god he's ever heard of as well as cursing those same gods as he gets close enough to the computer to hack it (40').
He pauses only long enough to turn Justifier back into a pocket dimension disk and slip it into an actual pocket before he starts to find a way to destroy that thing forever.
Computers: 1d20 + 21 ⇒ (16) + 21 = 37
cmlobue |
Killing a virtual phantom for good is complicated. A level 12 or higher signal jammer would keep the creature in place for as long as it was active. Holding it outside the computer at 0 HP for an hour would permanently destroy it (but that requires the aforementioned jammer to immobilize it). Otherwise, it will eventually regain all its HP and emerge again.
You have about 4 minutes before it is able to emerge again. It may be better to do what you need to here and escape before it can do so.
Telirix Sporestorm |
"See if we can get the mech started. Then we'll trash this computer while it's still inside."
COmputers, aid: 1d20 + 13 ⇒ (19) + 13 = 32
Sefel Q Lamunesh |
In that case, Sefel would unload the flame knight's plasma rifle on the computer on Telirix's signal.
cmlobue |
Once the heroes hack the system, a window pops up on the screen that reads: “Access Granted. Engaging PALISADE KNIGHT.” The mech’s mechanisms whir to life.
Once the mech is in operation, the team trashes the computer the phantom is hiding in.
Sefel Q Lamunesh |
We almost have one for each of us! Sefel exclaims telepathically.
What are our options for next places to look?
cmlobue |
There was a place marked "Cairn of Shackled Shadows" on the map.
Telirix Sporestorm |
"Yes we do. Who wants to be the three mech jockeys?"
I submit that at this point, it's best if Telirix rides with one of you. That way he can still get'em for his pilot, and we're all using mech weapons.
cmlobue |
There is also the question of repairs. Time is not an issue, but I presume you will want to roll to see how many UPBs you can save.
Yargnod Kir'eed |
Yargnod ends up in the new mech, if only because he's got a head start on the people who would have to get out of the ones they're already in to get to this one.
He gives the computer a good jab with the spear on the way out, mostly out of spite.
Then, he scrams, pushing the new mech to its fastest for at least a quarter of an hour before stopping.
His cackling laugh of victory comes over the comes. "That's three! Soon we'll have all four. Now...let's figure out who's going to pilot what."
He opens the hatch but doesn't get out of Palisade Knight. It's quite possible he may never be out of a mech for more than a few seconds again.