[SF Adventure] To Defy the Dragon

Game Master cmlobue

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Mech Combat Rules


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Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Ref save: 1d20 + 13 ⇒ (3) + 13 = 16

"I'll stick with this monster. Find that witch!"

Telirix's plan threatens to fall apart when he's assailed by cosmic matter and a revived monster. He dumps a capacitor to the shields and swings his scythes toward purple.

"Mordack, get clear of that cauldron!"

careful 5' move as shown. Replenish shields 2PP for 3d8 ⇒ (5, 3, 8) = 16 shield points. Attack with aim. (1 PP)

Scythe, mech BaB, my BAB, aim: 1d20 + 10 + 9 + 1d4 ⇒ (8) + 10 + 9 + (3) = 30 ... damage: 6d8 + 16 ⇒ (8, 8, 1, 2, 1, 4) + 16 = 40 (15' reach)


Defy the Dragon | Hivemarket Heist | Nova Rush | ◆◇↺

It's, uh, possible I may have forgotten something important that would have affected this battle.

Yargnod notices something out of the corner of his eye. It's another copy of the elf, who is making the exact same gestures as the one along the southern wall. He adjusts his missile blast to target her, then ducks out of the way so Flame Knight can flame her.

[ooc]Telirix, the failed Refkex save meant you were prone. You can either stand or make a non-careful 5-foot move, or neither.

With the jig up, the lef changes tactics, throwing a battery and creating a big boom between Time and Shadow Knights.

Fire Damage: 9d6 ⇒ (3, 4, 5, 6, 6, 3, 1, 4, 1) = 33
DC 22 Reflex half

More lava bursts out of the magical crater, hitting everyone but Flame Knight.

Fire Damage: 5d6 ⇒ (5, 5, 5, 4, 6) = 25
DC 23 Reflex half

1d4 ⇒ 1

Round 8 - bolded may go

Time Knight (-75 HP, 8 PP [max], 2 Reflex saves)
Purple (-235 HP, -1 RP, unconscious, prone)
Shadow Knight (-25 SP, -17 HP, 4 PP, prone, 2 Reflex saves)
Palisade Knight (-4 SP, -11 HP, 6 PP, dampening field, slow 12 rounds, Reflex save)
Flame Knight (-39 HP, 7 PP [max])
Yellow (-149 HP)
Eruption (end of round 8)

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Shoot. You did say I was prone. Sorry.
Stand up. Take the caldera damage.

Ref save, big boom: 1d20 + 13 ⇒ (5) + 13 = 18
Ref save, lava: 1d20 + 13 ⇒ (1) + 13 = 14

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

reflex: 2d20 ⇒ (16, 4) = 20 +12 to each. So 28 and 16, on a phone will post tommorrow my actions when I can get to a computer

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Oh right, I forgot to act recharge sp: 3d8 ⇒ (1, 5, 1) = 7
sonic blast at yellow: 1d20 + 10 + 13 ⇒ (16) + 10 + 13 = 39 dmg: 6d8 + 11 ⇒ (5, 7, 6, 4, 6, 3) + 11 = 42


Defy the Dragon | Hivemarket Heist | Nova Rush | ◆◇↺

I'm assuming you are shooting at the real Yellow, who you can locate because of Yargnod but not see.

Miss Chance: 1d100 ⇒ 57

Time Knight carefully blasts the real elf.

The purple creature rises once again and swings at Shadow Knight.

Claw: 1d20 + 27 ⇒ (11) + 27 = 38
Slashing Damage: 4d8 + 20 ⇒ (1, 1, 2, 6) + 20 = 30

Round 8 - bolded may go

Time Knight (-25 SP, -79 HP, 6 PP)
Purple (-220 HP, -1 RP)
Shadow Knight (-25 SP, -70 HP, 5 PP)
Palisade Knight (-4 SP, -11 HP, 7 PP, dampening field, slow 12 rounds, Reflex save)
Flame Knight (-39 HP, 7 PP [max])
Yellow (-149 HP)
Eruption (end of round 8)


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Now that Yargnod knows where the Haggar is, he keeps sending her his compliments. In the form of rockets. He also keeps the repression field running. Once they've dealt with her, they can figure out how to deactivate the big purple thing.

Refl: 1d20 + 11 ⇒ (15) + 11 = 26

Rockets: 1d20 + 12 + 10 ⇒ (8) + 12 + 10 = 30
Fire and Piercing: 6d10 + 11 ⇒ (4, 5, 10, 3, 10, 2) + 11 = 45

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