[SF Adventure] To Defy the Dragon

Game Master cmlobue

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| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 90/90 [HP]46/66| Resolve: 7/9 |

"Ow! Ow! You little..." Yargnod breaks into cursing in his native tongue at the end.

Fort: 1d20 + 10 ⇒ (20) + 10 = 30

Fort: 1d20 + 10 ⇒ (16) + 10 = 26

He's too tough for the pulses to really hurt him, though. Realizing that some of the little wisps are still invisible to the others, he targets one of them, recalibrating on red.

Justifier (Doom Caller Desperation Cannon): 1d20 + 12 ⇒ (2) + 12 = 14
1d6d3d12 + 10 + 10 ⇒ (3, 4) + 10 + 10 = 27

But he just can't seem to hit them.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 8/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 14 | Init: +8 | Limited Telepathy 30’ | Perc: +14, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 5/6; 2nd 5/5; 3rd 4/4; 4th 2/3 | aphelion laser rifle 38/40 | Active conditions: none

DC 15 Fortitude: 1d20 + 3 ⇒ (20) + 3 = 23
DC 15 Fortitude: 1d20 + 3 ⇒ (2) + 3 = 5

Sefel moves the corrosive haze to yellow...

acid damage YELLOW, DC19 reflex negates, spell resistance: 4d6 ⇒ (2, 6, 6, 6) = 20

Corrosive Haze round 2/10

and draws his aphelion laser rifle that should make botting easier, but feel free to throw in Supercharged Weapon or otherwise make use of his spells.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 10: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:120/120, HP:64/64 RP:8/9, 10 Piercing Resistance, 10 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

fort: 1d20 + 8 ⇒ (3) + 8 = 11
fort save 2: 1d20 + 8 ⇒ (5) + 8 = 13
As he is blinded, he fires at blue's know location Disintegration SMG, Decimator hit: 1d20 + 11 ⇒ (12) + 11 = 23 vs eac miss chance: 1d100 ⇒ 44 high is good.


Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

Telirix sends another grenade into the place where he thinks the enemy is.

Reflex Save, Red: 1d20 + 8 ⇒ (20) + 8 = 28
Reflex Save, Green: 1d20 + 8 ⇒ (14) + 8 = 22
Reflex Save, Blue: 1d20 + 8 ⇒ (13) + 8 = 21
Reflex Save, Purple: 1d20 + 8 ⇒ (12) + 8 = 20

Mordack also fires at a likely spot, though not as likely as he wanted.

Sefel places the loud of acid on a different enemy.

Reflex Save, Yellow: 1d20 + 8 ⇒ (7) + 8 = 15

Yargnod thinks his gun needs more recalibration than he can do in the field.

One of the creatures hasn't used its flashy thing on you yet.

Force Damage: 6d6 ⇒ (1, 1, 1, 1, 4, 1) = 9 and the Fort save

The others keep shooting bits of flaming gunk at you, with an extra for person 1d4 ⇒ 4 on the list below.

Wisp Flare vs. Mordack: 1d20 + 10 ⇒ (6) + 10 = 16
Fire Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Wisp Flare vs. Sefel: 1d20 + 10 ⇒ (16) + 10 = 26
Fire Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Wisp Flare vs. Yargnod: 1d20 + 10 ⇒ (18) + 10 = 28
Fire Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Wisp Flare vs. Telirix: 1d20 + 10 ⇒ (1) + 10 = 11
Fire Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Wisp Flare vs. Telirix: 1d20 + 10 ⇒ (7) + 10 = 17
Fire Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Yargnod feels the burn.

Round 3 - bolded may go

Blue (-7 HP)
Orange (-2 HP)
Purple (-11 HP)
Telirix (-47 SP, Fort save)
Mordack (-41 SP, Fort save)
Sefel (-50 SP, -2 HP, Fort save)
Yargnod (-87 SP, Fort save)
Red (-3 HP)
Yellow (-20 HP)
Green (-3 HP)


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 90/90 [HP]46/66| Resolve: 7/9 |

Fort Save: 1d20 + 10 ⇒ (3) + 10 = 13

A final blast of light overwhelms Yargnod's vision.

He curses loudly and roundly before taking a shot at the last spot that he saw yellow.

Justifier (Doom Caller Desperation Cannon): 1d20 + 12 ⇒ (9) + 12 = 21
Miss High is good: 1d100 ⇒ 89
Electricity and Fire: 3d12 + 10 + 10 ⇒ (11, 5, 1) + 10 + 10 = 37

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 10: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:120/120, HP:64/64 RP:8/9, 10 Piercing Resistance, 10 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

fort: 1d20 + 8 ⇒ (3) + 8 = 11
Mordack will take total defense action.

Wayfinders

Male Lashunta(Damaya) Envoy 9 Soldier 1 // Init +7 Percept +13 SenseMotive +13+ 1d6 // F +6 R +9 W +9 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 81/81 HP 53/65 Resolve 8/9

Fort: 1d20 + 6 ⇒ (9) + 6 = 15 Whew!

Tel's vision clears somewhat. "Can anyone else see?"

He snaps his rifle to his shoulder and fires on the glow-orb to his left. (Purple)

Hailcannon, Ultracold Cryo v EAC purple, dazzled: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21 ... damage: 4d8 + 10 ⇒ (7, 8, 2, 8) + 10 = 35 C & P

Firing instigates get'em. +2 bonus v purple for you guys.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 8/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 14 | Init: +8 | Limited Telepathy 30’ | Perc: +14, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 5/6; 2nd 5/5; 3rd 4/4; 4th 2/3 | aphelion laser rifle 38/40 | Active conditions: none

DC 15 Fortitude: 1d20 + 3 ⇒ (15) + 3 = 18

The corrosive haze remains enveloping the same creature yellow...

acid damage YELLOW, DC19 reflex negates, spell resistance: 4d6 ⇒ (2, 6, 2, 1) = 11

Corrosive Haze round 3/10

He fires on the furthest one back GREEN

aphelion laser rifle, F damage: 1d20 + 13 ⇒ (1) + 13 = 143d6 ⇒ (3, 5, 1) = 9


Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

Telirix fires a shot at one. The cold seems especially effective.

Mordack protects himself.

Sefel's acid continues to burn as he tries and fails to shoot a creature.

Reflex Save: 1d20 + 8 ⇒ (6) + 8 = 14

Yargnod fires his cannon at Yellow. Somehow, it hits, though the creature shrugs off the fire damage.

At least all the enemies have revealed themselves.

The purple creature disappears into the fissure. The others keep continue their assault, with the extra attack going to the 1d4 ⇒ 1th person listed.

Wisp Flare vs. Mordack: 1d20 + 10 ⇒ (12) + 10 = 22
Fire Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Wisp Flare vs. Sefel: 1d20 + 10 ⇒ (9) + 10 = 19
Fire Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Wisp Flare vs. Yargnod: 1d20 + 10 ⇒ (19) + 10 = 29
Fire Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Wisp Flare vs. Telirix: 1d20 + 10 ⇒ (2) + 10 = 12
Fire Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Wisp Flare vs. Mordack: 1d20 + 10 ⇒ (4) + 10 = 14
Fire Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Once again, Yargnod is the toasty one.

Round 4 - bolded may go

Blue (-7 HP)
Orange (-2 HP)
Telirix (-47 SP)
Mordack (-41 SP)
Sefel (-50 SP, -2 HP)
Yargnod (-90 SP, -6 HP)
Red (-3 HP)
Yellow (-39 HP)
Green (-3 HP)


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 90/90 [HP]46/66| Resolve: 7/9 |

If we're blinded do we get to save against it every round? I'm going to leave the miss chance in just in case.

Fort Save: 1d20 + 10 ⇒ (8) + 10 = 18

When you're a hammer, every problem looks like a nail. When you're a gun toting maniac, every thing looks like a target.

Yargnod keeps it up.

Justifier (Doom Caller Desperation Cannon): 1d20 + 12 ⇒ (8) + 12 = 20
Miss High is good: 1d100 ⇒ 49
Electricity and Fire: 3d12 + 10 + 10 ⇒ (11, 8, 12) + 10 + 10 = 51


Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

No, blinded or dazzled 1 round. You're done with that part for now.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 10: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:120/120, HP:64/64 RP:8/9, 10 Piercing Resistance, 10 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Move to trick attack blue
trick attack: 20 + 10 = 30 acrobatics and target is flat footed extra dmg: 5d8 ⇒ (2, 4, 6, 2, 5) = 19
sword cane: 1d20 + 14 ⇒ (7) + 14 = 21 vs kac dmg: 2d6 + 11 ⇒ (1, 4) + 11 = 16 piercing dmg.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 8/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 14 | Init: +8 | Limited Telepathy 30’ | Perc: +14, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 5/6; 2nd 5/5; 3rd 4/4; 4th 2/3 | aphelion laser rifle 38/40 | Active conditions: none

Huh, these creatures have some good range on this attacks.

acid damage YELLOW, DC19 reflex negates, spell resistance: 4d6 ⇒ (4, 5, 3, 6) = 18

Corrosive Haze round 4/10

Sefel further backs away to the corner of the room he's in before firing again.

[move] 15 ft
[standard] attack YELLOW

aphelion laser rifle YELLOW, F damage: 1d20 + 13 ⇒ (20) + 13 = 333d6 ⇒ (6, 4, 6) = 16 x2 -> 32

critical burn 1d6 (Burning)


Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

Mordack jukes one way, then swings at Blue from the other.

Sefel vaporizes the Yellow creature.

Yargnod finds that a cannon is not a good way to hammer in a nail, but it is a good way to destroy these creatures. You didn't say which one you targeted, but whichever you pick will either be destroyed or flee.

Botting Telirix

Hailcannon, Ultracold Cryo v EAC: 1d20 + 11 ⇒ (6) + 11 = 17 ... damage: 4d8 + 10 ⇒ (5, 5, 3, 2) + 10 = 25 C & P

He finishes off Blue.

The two left after Yargnod blasts one keep attacking.

2d4 ⇒ (3, 3) = 6

Wisp Flare vs. Sefel: 1d20 + 10 ⇒ (20) + 10 = 30
Fire Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Wisp Flare vs. Sefel: 1d20 + 10 ⇒ (7) + 10 = 17
Fire Damage: 1d4 + 5 ⇒ (4) + 5 = 9

One of those is going to leave a mark.

Round 5 - bolded may go

Orange (-2 HP)
Telirix (-47 SP)
Mordack (-41 SP)
Sefel (-50 SP, -18 HP)
Yargnod (-90 SP, -6 HP, last round's target)
Red (-3 HP)
Green (-3 HP)


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 90/90 [HP]46/66| Resolve: 7/9 |

"That's what you get!" Yargnod exclaims as he extinguishes green. He then reorients and refocuses on Red.

Justifier (Doom Caller Desperation Cannon): 1d20 + 12 ⇒ (3) + 12 = 15
Electricity and Fire: 3d12 + 10 + 10 ⇒ (5, 2, 9) + 10 + 10 = 36

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 10: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:120/120, HP:64/64 RP:8/9, 10 Piercing Resistance, 10 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Move to red to do trick attack trick attack: 20 + 10 = 30 and he is flat footed extra dmg: 5d8 ⇒ (3, 2, 5, 3, 7) = 20
sword cane: 1d20 + 11 ⇒ (12) + 11 = 23 vs KAC flat footed dmg: 2d6 + 11 ⇒ (2, 3) + 11 = 16 piercing dmg.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 8/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 14 | Init: +8 | Limited Telepathy 30’ | Perc: +14, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 5/6; 2nd 5/5; 3rd 4/4; 4th 2/3 | aphelion laser rifle 38/40 | Active conditions: none

[move] relocate corrosive haze

Sefel commands the corrosive haze to move to RED and envelope it.

acid damage RED, DC19 reflex negates, spell resistance: 4d6 ⇒ (6, 3, 3, 5) = 17
Corrosive Haze round 5/10

He then fires on GREEN, hoping those who have him within range will soon be gone...

[standard] attack GREEN

aphelion laser rifle GREEN, F damage: 1d20 + 13 ⇒ (3) + 13 = 163d6 ⇒ (6, 6, 1) = 13

Wayfinders

Male Lashunta(Damaya) Envoy 9 Soldier 1 // Init +7 Percept +13 SenseMotive +13+ 1d6 // F +6 R +9 W +9 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 81/81 HP 53/65 Resolve 8/9

Telirix follows Mordack. The lashunta steps to the side to get a clear lane of fire and pulls the trigger.

Hailcannon, Ultracold Cryo v EAC, red: 1d20 + 11 ⇒ (7) + 11 = 18 ... damage: 4d8 + 10 ⇒ (3, 4, 8, 7) + 10 = 32 C & P

Thanks for the bot last round.


Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

Now that the creatures seem to have used up their strongest attack, the team has little trouble chasing away or destroying them.

Telirix (-47 SP)
Mordack (-41 SP)
Sefel (-50 SP, -18 HP)
Yargnod (-90 SP, -6 HP)

You set about trying to figure out what is happening here.

Engineering or Mysticism DC 25:
A certain tap is diverting energy from the wellspring away from Mersall.

30+ on that check:
The energy flow has been redirected north,
toward Vindrinar and Ayleth’s Skyborne Spire.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 90/90 [HP]46/66| Resolve: 7/9 |

"Those little *%$@ were a $%^#@!" Yargnod exclaims when the last one leaves. "I'm going to need a breather."

But his curiosity drives him to inspect the place. Or maybe it's paranoia that whatever is happening will bring more of those things around.

Engineering: 1d20 + 20 ⇒ (11) + 20 = 31

"Oh, look. Somebody is diverting power. And guess where to? That's right, the dragon's tower. As though they don't already have enough power!"

Yargnod goes about fixing the situation.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 8/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 14 | Init: +8 | Limited Telepathy 30’ | Perc: +14, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 5/6; 2nd 5/5; 3rd 4/4; 4th 2/3 | aphelion laser rifle 38/40 | Active conditions: none

Yes, we should cut that off now but I wonder where else this is being done. Do you think you could write up instructions on how to do this Yargnod and we could circulate it for others around the planet?


Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

There is no threat, so you can take a 10-minute rest if you would like.

You can use Computers, Engineering or Mysticism to divert the power back to Mersall. However, the device looks fragile, and a failed attempt will likely break it.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 90/90 [HP]46/66| Resolve: 7/9 |

Yargnod shrugs in reply to Sefel. "I'm not much for writing things down and I gotta figure out if I can do it first. But remind me after. Assuming we don't all blow up."

Engineering (Custom Rig): 1d20 + 20 + 2 ⇒ (13) + 20 + 2 = 35

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 10: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:120/120, HP:64/64 RP:8/9, 10 Piercing Resistance, 10 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

10 minute rest and aid engineering engineering aid: 1d20 + 16 ⇒ (19) + 16 = 35

Wayfinders

Male Lashunta(Damaya) Envoy 9 Soldier 1 // Init +7 Percept +13 SenseMotive +13+ 1d6 // F +6 R +9 W +9 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 81/81 HP 53/65 Resolve 8/9

I'll take you up on that 10 minute rest.

Telirix settles down to watch Yargnod and the edge of the ravine. After a few minutes his curiousity prompts him to move behind the goblinoid and watch more closely. "I can take notes on my comm unit. "

Engineering to Aid: 1d20 + 14 ⇒ (18) + 14 = 32

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 8/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 14 | Init: +8 | Limited Telepathy 30’ | Perc: +14, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 5/6; 2nd 5/5; 3rd 4/4; 4th 2/3 | aphelion laser rifle 38/40 | Active conditions: none

Sefel also takes a rest and spends an RP.

He jumps in to help Yargnod with the diverting of power.

Engineer, auto-aid at +19


Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

The team, which seems to consist entirely of expert engineers, not only manages to redirect power to Mersall, but does it in a way that someone inspecting the station in the future will have a hard time figuring out that this one isn't still sending it to Vindrinar.

When you return, you find that an evening curfew has been instituted in Mersall, signed by your favorite claw, Kurson. He doesn't seem interested in a direct confrontation at the moment, but hasn't given up on making your lives difficult.

To thank them for discovering the cause of the worsening energy crisis in Mersall, Zefne gives the heroes a set of mk 2 travel treads.

The only remaining task is to get the parts you need for your starship.

Reminder:
“That starship of yours is awfully banged up,” Zefne says, flipping through Speaker-9’s notes on the ship’s structural damage. “Even without Ayleth in the picture, there’s no way you’ll be able to get it off Genrovis in that state. Might as well work on repairing it while we sort out a way to sneak you past. We’ve got engineers who’d be happy to fix it up, but we’re short on parts. Luckily, you can find plenty in the Lost City.”

Zefne sends another map to your comm units, this one of a location 5 miles to the south over mostly flat, forested terrain. You have time to rest and ask questions before you go if you desire.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 8/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 14 | Init: +8 | Limited Telepathy 30’ | Perc: +14, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 5/6; 2nd 5/5; 3rd 4/4; 4th 2/3 | aphelion laser rifle 38/40 | Active conditions: none

Okay! Thanks Zefne. I assume that's where the parts are for our repairs? How is that whole "sneaking us past" plan coming along? Anything we can do to help there? Sefel inquires telepathically. He figures Zefne is used to it by now.


Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

"We are considering all the options. Once you have the parts from this site, we can set things into motion."


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 90/90 [HP]46/66| Resolve: 7/9 |

"Uh-huh..." Yargnod says, less than pleased by Zefne's less than reassuring response.

But then again, the Lost City is why his came to this world in the first place, so he's ready to go loot...explore the place.

"The faster we get going, the faster we'll get back," he says to his fellow adventurers.

Wayfinders

Male Lashunta(Damaya) Envoy 9 Soldier 1 // Init +7 Percept +13 SenseMotive +13+ 1d6 // F +6 R +9 W +9 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 81/81 HP 53/65 Resolve 8/9

"Agreed, but let's have another look at the captured gear before we leave."

Meaning I will shortly claim more of the current loot if no one else speaks up. Looking at grenades and some of the misc. stuff with interest.


Cloudborne Keep | Shattered God | Defy the Dragon | Drift Scars | Golden Mask | ◆◇↺

The crew gears up, rests, and heads out.

The blackened skeletons of skyscrapers rise from piles of rubble, their twisted metal frames stark against the blue sky. Collections of smaller buildings cluster around them, all in various states of ruin. The streets are riddled with potholes.

Perception DC 25:
You notice signs of recent traffic: vehicle tracks crisscross the ruined roads and muddy stretches of grass.

You have time to explore the city to locate the parts you need.

Perception DC 30:
You find a surprisingly intact datapad lying in the burned-out husk of a vehicle. It lacks a usable power supply.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 8/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 14 | Init: +8 | Limited Telepathy 30’ | Perc: +14, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 5/6; 2nd 5/5; 3rd 4/4; 4th 2/3 | aphelion laser rifle 38/40 | Active conditions: none

Perception: 1d20 + 14 ⇒ (6) + 14 = 20

Yup, those skyscrapers are awfully skeletal!

Wayfinders

Male Lashunta(Damaya) Envoy 9 Soldier 1 // Init +7 Percept +13 SenseMotive +13+ 1d6 // F +6 R +9 W +9 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 81/81 HP 53/65 Resolve 8/9

Perception: 1d20 + 13 ⇒ (1) + 13 = 14

Sad. This city was once prosperous.

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