Woodsmoke's Reign of Winter

Game Master Woodsmoke


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The Reign of Winter game for those I have invited. While I work on getting the adventure started proper, let's iron out everyone's characters and discuss the group in general. Here are a few guidelines for character creation:

The campaign will start in southern Taldor, but it won't stay there long. Obviously the campaign will deal in matters of winter, cold, ice, and snow, as well as witchcraft and planar magic.

Abilities: 18 point buy for stats, with no stats below 8 or higher than 18 after racial adjustments. You can reduce a score to 9 or 8 for extra points, but keep that deficit in mind for roleplaying purposes. This is a bit lower than the usual 20 point buy, but there are some things that happen at the end of the adventure that will make up for it. Depending on how characters are looking with the 18 buy, though, I might change my mind.

Classes: Any paizo class or archetype is fine except gunslinger. Feel free to try out the Advanced Class Guide playtest classes!

Races: Any core race is fine, and most of the uncommon races are okay as well. My campaigns tend to have less blanket alignments for races to allow for more playing individuals than stereotypes, so playing a goblin, hobgoblin, or orc might get you eyed suspiciously by NPCs, but not attacked on sight. (I also tend to keep more of a 3rd edition view of goblinoids rather than the degenerate, cannibalistic, fireworks and fire pathfinder versions). Aasimars and tieflings are fine if you choose an alternative racial trait to Clestial/Fiendish Resistance (same for Undine). Tengu, kobold, and ratfolk are also allowed.

For a final list: Core, Aasimar (sans resistances), Gnoll, Goblin, Hobgoblin, Ifrit, Kobold, Lizardfolk, Orc, Oread, Ratfolk, Sylph, Tengu, Tiefling (sans resistances), Undine (sans resistance). I might also allow the Skinwalker if anyone is interested in playing it.

Keep in mind that playing an obvious fire-kin like an Ifrit will likely draw the ire of many enemies that fear fire. People of Irrisen also tend to harbor a dislike of crows, so a Tengu might pose some social problems. Lizardfolk, being reptilian, are cold-blooded, which may affect survival.

For humans, any nationality is fine if you have a reason for being in Taldor (Ulfen, for example, travel south to serve as royal guards in the capital of Taldor).

Alignment: Good and neutral alignments only.

Traits: 2 traits, one of which can be from the Reign of Winter's player's guide.

Keep regional human languages in mind when choosing languages.

I'll fish CrazyHedgehog's other campaigns for a final player, or if any of you have someone that might want to play, feel free to invite them for the final spot.


Dotting while I figure out what to play.


Okay, early thoughts from the others are as an oracle to cover divine casting, and then a blood rager for melee and a splash of arcane.

I'd like to play something a little different, so I've been thinking of a strange combo. How would the rest of the group feel about an oread Sensei Quinggong monk? The monk would be super support based, with it's bardic advice abilities, and if we were to make it for a few levels, the Quinngong abilities it gets would be pretty helpful as well. It could handle most of the skill areas, except Disable Device, and I could come up with some way to get that through a Trait.

My other thought is a witch hunter inquisitor or ranger. It wouldn't be nearly as group friendly, but would be better ranged damage. It could also handle most of the skills area.

Does the group have a preference?

Lantern Lodge

No real preference for me. Play the monk if that sounds like fun!

I just need to finish up purchases. Are we using average starting gold?

Stat Block so far::

Human (Kellid) Bloodrager 1
NG Medium humanoid (human)
Init +1; Senses Perception +5
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 19 (1d10+9)
Fort +4, Ref +1, Will +1; +1 trait bonus vs. cold damage, +1 trait bonus vs. arcane spells
--------------------
Offense
--------------------
Speed 45 ft.
Melee bardiche +5 (1d10+6/19-20/×2)
Special Attacks bloodrage
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +5; CMD 16
Feats Power Attack, Tribal Scars
Traits ice walker (kellid), superstitious (realm of the mammoth lords)
Skills Acrobatics +7 (+11 jump), Climb +8, Perception +5, Spellcraft +4, Survival +5
Languages Common, Hallit
SQ bloodlines (arcane), disruptive bloodrage, fast movement
Other Gear Bardiche, 137 GP
--------------------
Special Abilities
--------------------
Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ice Walker (Kellid) +1 bonus on saves against cold; ignore Acrobatics penalty for ice
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Superstitious (Realm of the Mammoth Lords) +1 trait bonus on all saving throws against arcane spells.

Lantern Lodge

Doing my part to get in character this morning with the walk from train to office in -14/-40 temperatures. Fahrenheit. That's -26/-40 C. Brrr.


Good lord, lane! It is about 5 in KY this morning, and supposed to drop to about 3 under by tomorrow. We don't get cold like that here, so its a problem!


So yeah. Now I'm thinking of a goblin alchemist, lol.

When the 4th player gets here and selects a class, then I'll decide for sure.


Gerald, that monk idea sounds really neat. I think the sensei fits the oread well and the qiggong will make good use of the increased wisdom. I'm posting in the other threads for a fourth now, so we will see what the 4th and CH want to play as well.

Also, use maximum gold for 1st level.

The bloodrager looks really fun. You'll be giving the witches and such a tough time with that disruptive bloodrage + reach! It's also been fairly cold here, though not in the negatives yet. I think our high for tomorrow is 9 F.


A plus to the oread idea, is getting to say in a gravelly rumble something off the wall like, "Don't punch at him, direct him with your fist ever so gently," and using that to inspire courage!


female Dwarf Oracle 2 / Summoner 2 AC14 (18 with ice armor, 20 in cold environs); HP 30; Percept +2, darkvision; Init +0

CH here, gave it some thought - so many possibilities, so little time! - but have settled on a female dwarf oracle. She is from alpine climes and so will specialize in ice and divination magic. I think I will be multiclassing as well, but I think I want to keep the second class a surprise for now, and also get GM's approval too.

I like the character concepts here, this is going to be a really interesting party, I can tell. I'll post up game stats later, after I've had a chance to update my games.


Ok, so a dwarf Oracle, a human Bloodrager, the crazy race/class combo I finally decide on, and our fourth slot. Can't wait to see what else pops up!


I like oracles a lot. The new Shaman from ACG looks really fun as well. The winter mystery is pointed out in the player's guide as a choice if you haven't looked at that yet, though all the mysteries are pretty cool.

I might open up a recruitment thread for the last slot. If anyone knows anyone that would want to play, let me know.


There has to be someone we know that would like the last slot. Let's try to do it privately, rather than go public, if you don't mind. Let me try a couple of my groups.


Hey all! Responding to Gerald's mention of needing a player. GM, is there a possibility of you reporting this for PFS credit and issuing chronicles?


Sorry, I don't know anything about nor do anything with PFS..you are still welcome to play regardless if you wish.


No problem, thought I would ask. I think I'll have to pass, unfortunately. Being involved heavily in PFS, I'd like to have a chance to play and apply chronicles. Have fun! I've heard this is a good one.


I'll post to a couple more threads today, Woodsmoke. Don't give up hope!


Gerald, feel free to make a note in my "Hideaway"

Filosten's Frothing Alembic

Though everyone there is interested with PFS, so you'll probably have similar results. Also a KY man? You know I'm in southern IN?


Hey, I saw one of Gerald's post about needing another person for your campaign. I'm interested (would probably want to play a Ranger), but I have played through part of the first book already for PFS credit. I can keep my knowledge separate from the character, but if you would prefer someone who isn't familiar with the AP at all then I completely understand.


Hey there, Justin! I certainly wouldn't have a problem with you having run some of the game.

A ranger would be perfect,if I may say so myself. In the first post, DM lays out the acceptable races, so if you want something slightly off the wall, it might be an option.

Dwarf Oracle
Human Bloodrager
? Ranger
and me.

With this party composition, I am thinking some sort of a witch, or alchemist would be best to work with this party. Sort of focusing on the witch right now, to be honest. Little debuffing, little arcane, and little divine. If anyone has a plan on hating witches, let me know now, so I can adjust, lol.


Female Goblin | Winter Witch 8 | AC (19)16/14/12 | HP 46/50 | Cold Resistance 5 | F+5, R+9, W+7 | Perc.+2 | Init.+4 | Darkvision

Goblin witch? Don't mind if I do! Gear, appearance, and backstory are from another character. I'll try to finish tonight, tomorrow at latest.

Sovereign Court

Looks like I've been pipped to the last spot.

Happy gaming, if a space opens up then let me know.


So, I'm thinking it'll be an Elf Ranger. Assuming everyone else is cool with me playing, I'll work on the character tonight.


I'd say put together the character, Justin. Elf ranger sounds fine to me.


Female Goblin | Winter Witch 8 | AC (19)16/14/12 | HP 46/50 | Cold Resistance 5 | F+5, R+9, W+7 | Perc.+2 | Init.+4 | Darkvision

Mmmmmm, elfs be nice. And they ears am yummy!


No problem that you've played the first bit, Justin. I sometimes edit adventures to suit my ideas better anyway. As Gerald said refer to the first post for character creation.

Geraint, if you are interested in joining in I'm not against running with five PCs; just might need to edit some encounters here and there depending on how things go. Let me know.

A goblin winter witch has fun possibilities.

Also, I tend to like to give my games a character-based edge, so I might do side-things for your characters. Not entire quests or anything, but bones to be thrown here and there. So if there is anything you feel I should know about your character in that regard, such as in relation to backstory, feel free to say. Sometimes I like to give characters more than gold and xp.


F Elf Ranger 5 - HP 17/39 - AC 19/T: 15/FF: 14 - Perception +14, Low-light Vision - Fort: +6, Ref: +10, Will: +4 (+2 to enchantments, Immune magic sleep, +1 Cold) - CMB: +6, CMD: 21 - Speed: 30 - Init. +7 (-2 to Init and Perception when not Cold)

Justin here. I got my Ranger all written up except for the background and description. I'll get to that tomorrow. Thanks for inviting me to the game!

P.S., Please don't eat her ears!


Looks good. It's always nice to have an archer in the wings. You can use maximum gold for starting, I forgot to add that in the original post.


Female Goblin | Winter Witch 8 | AC (19)16/14/12 | HP 46/50 | Cold Resistance 5 | F+5, R+9, W+7 | Perc.+2 | Init.+4 | Darkvision

I think Geedra is finished. She's on the run from her northern goblin tribe for stealing their valuable piece of jade. She is still deciding if she wants to eat her familiar fox or not.

Sovereign Court

Woodsmoke wrote:

No problem that you've played the first bit, Justin. I sometimes edit adventures to suit my ideas better anyway. As Gerald said refer to the first post for character creation.

Geraint, if you are interested in joining in I'm not against running with five PCs; just might need to edit some encounters here and there depending on how things go. Let me know.

A goblin winter witch has fun possibilities.

Also, I tend to like to give my games a character-based edge, so I might do side-things for your characters. Not entire quests or anything, but bones to be thrown here and there. So if there is anything you feel I should know about your character in that regard, such as in relation to backstory, feel free to say. Sometimes I like to give characters more than gold and xp.

That sounds cool. I was thinking of exploiting what I know about the adventure

Spoiler:
one goes to earth
by playing
Spoiler:
one of the classes from SGGs anachronistic adventurers at level one. This character was sent to Golarion through some occult accident and can feel magic powers awakening... Eventually going for dragon disciple so they have to choose between being a freak on earth or acceptance on Golarion.
waddya reckon?

Otherwise, I might go for a gnome Druid.


Female Goblin | Winter Witch 8 | AC (19)16/14/12 | HP 46/50 | Cold Resistance 5 | F+5, R+9, W+7 | Perc.+2 | Init.+4 | Darkvision

Mmmmm, gnomes plump and juicy. Am like dem.


female Dwarf Oracle 2 / Summoner 2 AC14 (18 with ice armor, 20 in cold environs); HP 30; Percept +2, darkvision; Init +0

A dwarf and goblin in the same party? This will be fun.

Almost finished with Asgrid, but too knackered now to finish the details. Should have them up tomorrow though. I was thinking of making Asgrid a winter witch who failed out of training (do they take dwarves?), but that doesn't have to be, and it could be where Asgrid and Geedra met and rose above their racial animosity...

GM, do we start play knowing each other?

And welcome to the new players! Looking forward to playing on this side of the GM screen with you!


Female Goblin | Winter Witch 8 | AC (19)16/14/12 | HP 46/50 | Cold Resistance 5 | F+5, R+9, W+7 | Perc.+2 | Init.+4 | Darkvision

The fox could have originally tried to bond with your dwarf, Asgrid, and for some reason it just didn't take. I'm looking at winter witch abilities as more of the gift from the animal, rather than from any official witch training, so to speak. For some reason, the fox can see something in Geedra. You might have your own name for the fox...Geedra would never name a possible future meal, so she just calls it 'fox.'


@Geraint:

Spoiler:
I think I'll have to say no to the earthling. I haven't read that far into the path yet so I'm not savvy as to how they treat all that to begin with, and I'm not a big fan of non-fantasy in my dnd so depending on what the adventure is like I might rework that entire segment if it rubs me the wrong way. Feel free to run the gnome druid though, and please accept my apologies.

@Asgrid; I think there is a RoW trait 'failed winter witch apprentice' or something along those lines. I don't see why they wouldn't take dwarves. If any characters would like to know each other first, that's fine. Also, if anyone wants to be living in the village of Heldren, where the campaign starts, that is also fine.


So we might have a human, an elf, a dwarf, a gnome, and a goblin?! What a wonderfully diverse party make up!


F Elf Ranger 5 - HP 17/39 - AC 19/T: 15/FF: 14 - Perception +14, Low-light Vision - Fort: +6, Ref: +10, Will: +4 (+2 to enchantments, Immune magic sleep, +1 Cold) - CMB: +6, CMD: 21 - Speed: 30 - Init. +7 (-2 to Init and Perception when not Cold)

Alrighty, I changed equipment up slightly with the max gold we're starting with, and wrote up a basic description and background. I'm pretty much good to go. I'm looking forward to the party interplay, it should be amusing.


Cara looks good! Getting excited to get started.


Female Goblin | Winter Witch 8 | AC (19)16/14/12 | HP 46/50 | Cold Resistance 5 | F+5, R+9, W+7 | Perc.+2 | Init.+4 | Darkvision

When do you plan on starting the game up, DM? That'll let everyone know when to have their characters finished by.


If people can get their characters together this weekend I'll look to start it on Monday, but if anyone needs more time, let me know. I don't want to rush you. I figure the weekend might give some more time for the 9-5ers.

The Exchange

Yeah, Asgrid's nearly finished, just haven't managed to get stats uploaded yet. I'm expecting to by end of today, don't mean to hold everyone up.


No worries at all, take your time.

Sovereign Court

I basically just made the iconic gnome.

Half of me thinks that is pretty awesome and half doesn't.

I'll figure out which half has won by the end of the weekend though, no worries.

Lantern Lodge

I'll be ready. Just need to name him or her and put a little bit of a background together.


female Dwarf Oracle 2 / Summoner 2 AC14 (18 with ice armor, 20 in cold environs); HP 30; Percept +2, darkvision; Init +0

Here are the stats for Asgrid Hjalterskell. Background to follow.

For this character, I feel like having fun with some of the random tables. The background generators in Ultimate Campaign look interesting: I've already decided on a lot of the details, but I might roll on a few to help flesh Asgrid out, I might just make a few rolls here.

Age - 3d6 + 40 ⇒ (3, 4, 5) + 40 = 52
Weight & Height - 2d4 ⇒ (4, 1) = 5
Asgrid's Parents - 1d100 ⇒ 98
Asgrid's Siblings - 1d100 ⇒ 54
Romantic Relationships (hey, why not?) - 1d20 ⇒ 17


female Dwarf Oracle 2 / Summoner 2 AC14 (18 with ice armor, 20 in cold environs); HP 30; Percept +2, darkvision; Init +0
Geedra Horsebiter wrote:
I think Geedra is finished. She's on the run from her northern goblin tribe for stealing their valuable piece of jade. She is still deciding if she wants to eat her familiar fox or not.

I think it would work out well if Asgrid and Geedra travelled together to Taldor, as Asgrid is on the run as well. Perhaps she saw Fox in the woods, and the animal led her to Geedra. They also have in common involvement with the winter witches - Asgrid indeed took the failed winter witch trait. Now just need to work out how Asgrid relates to the rest of the group!


CCH, I think you have to be 11th level to take the Blizzard revelation per the description.


Female Goblin | Winter Witch 8 | AC (19)16/14/12 | HP 46/50 | Cold Resistance 5 | F+5, R+9, W+7 | Perc.+2 | Init.+4 | Darkvision

I like that idea, cch. Both on the run from something. They might not be best buddies, but they rely on each other with a grudging respect, if nothing else.


If you guys want to know each other and have been traveling already that's fine by me. It would also give commoners and such a bit of a reason to be less on edge if the goblin is going 'round with a dwarf through town and what not. Also, Gerald is right about Blizzard having the 11th level requirement.

I work tomorrow, but if I have some time after work I might start things up and get some solo-ish stuff going for whoever is ready.


F Elf Ranger 5 - HP 17/39 - AC 19/T: 15/FF: 14 - Perception +14, Low-light Vision - Fort: +6, Ref: +10, Will: +4 (+2 to enchantments, Immune magic sleep, +1 Cold) - CMB: +6, CMD: 21 - Speed: 30 - Init. +7 (-2 to Init and Perception when not Cold)

I'm ready to rock this Reign of Winter right!


female Dwarf Oracle 2 / Summoner 2 AC14 (18 with ice armor, 20 in cold environs); HP 30; Percept +2, darkvision; Init +0

Ahh, had meant to go back and check that, thought it was too good to be true. No problem, was originally going to go with a different revelation anyway.

@Geedra and Woodsmoke - sounds good re background.

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