West Coast Masks (Inactive)

Game Master Brainiac

Team: 4

Basic Moves
Core Playbooks


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Grand Lodge

influence:
Given:Derby, Tumbler, Arcana Has: Derby, Tumbler
Potential[x][][][][] Treznak, Outsider
conditions:
afraid
| Labels- Dan:0 Fre:+2 Sav:0 Sup:+3 Mun:-2 | Hold 2

best of them: 2d6 + 2 ⇒ (1, 6) + 2 = 9


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S: 2d6 + 1 ⇒ (3, 2) + 1 = 6


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

Will update my profile later, but with MoT now locked, Savior is also locked [+3]


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S: 2d6 + 1 ⇒ (5, 5) + 1 = 11
C&S Wes

✴️✴️▶️▶️▶️ after triumph


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S Wes: 2d6 + 1 ⇒ (1, 6) + 1 = 8
Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0


Labels:
Danger +1 Freak -2 Savior -1 Superior +3 Mundane +2
Influence:
Crimson Tide
Conditions: ANGRY, HOPELESS | Potential 2/5 (2A)

c&s (Megan, Angry): 2d6 - 2 ⇒ (5, 4) - 2 = 7


Influence:
Influenced by: DD, Ziss, Tumbler Influences: Arcanum, Terri, Tumbler
Labels: Danger: +2 Freak: +2 Savior: 0 Superior: -1 Mundane: 0| Conditions: | Potential 3/5 |

C&S Carmen: 2d6 + 1 ⇒ (3, 4) + 1 = 8


Doom Track: ▣▣▣❑❑ Burn: 0
Influence:
Have: Derby, Dervish, Tumbler, 86, Ashley Mills
Labels:
Danger +3, Freak +3, Savior -2, Superior +2, Mundane -2. Potential 1/5
Afraid, Hopeless

C&S, Wendy: 2d6 + 1 - 2 ⇒ (1, 3) + 1 - 2 = 3


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S Kalilah: 2d6 + 1 ⇒ (3, 5) + 1 = 9


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S Carmen: 2d6 + 1 ⇒ (6, 2) + 1 = 9


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

Unleash Athletics: 2d6 + 0 ⇒ (2, 6) + 0 = 8

C&S Kalilah: 2d6 + 1 ⇒ (5, 2) + 1 = 8


Doom Track: ▣▣▣❑❑ Burn: 0
Influence:
Have: Derby, Dervish, Tumbler, 86, Ashley Mills
Labels:
Danger +3, Freak +3, Savior -2, Superior +2, Mundane -2. Potential 1/5
Afraid, Hopeless

Unleash: 2d6 + 3 ⇒ (6, 3) + 3 = 12


Doom Track: ▣▣▣❑❑ Burn: 0
Influence:
Have: Derby, Dervish, Tumbler, 86, Ashley Mills
Labels:
Danger +3, Freak +3, Savior -2, Superior +2, Mundane -2. Potential 1/5
Afraid, Hopeless

Unleash, Hopeless, Wendy: 2d6 + 2 ⇒ (1, 6) + 2 = 9


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S 86: 2d6 + 1 ⇒ (4, 6) + 1 = 11

Grand Lodge

influence:
Given:Derby, Tumbler, Arcana Has: Derby, Tumbler
Potential[x][][][][] Treznak, Outsider
conditions:
afraid
| Labels- Dan:0 Fre:+2 Sav:0 Sup:+3 Mun:-2 | Hold 2

C&S Wendy: 2d6 - 2 + 1 ⇒ (3, 1) - 2 + 1 = 3


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

PtM Wesses: 2d6 + 1 + 1 ⇒ (4, 1) + 1 + 1 = 7
How can I get you to see that you need to keep every part of yourself?


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S Kalilah: 2d6 + 1 ⇒ (6, 2) + 1 = 9
Open + Team me, and I can clear Hopeless! (Refund Team if Brainiac allowed Easy Relief to clear it.)


Labels:
Danger +1 Freak -2 Savior -1 Superior +3 Mundane +2
Influence:
Crimson Tide
Conditions: ANGRY, HOPELESS | Potential 2/5 (2A)

Pierce the mask: 2d6 + 2 ⇒ (3, 2) + 2 = 7


Nomad | Danger -1 | Freak +2 | Savior -1 | Superior +3 | Mundane +2 | Potential:✴️✴️✴️▶️▶️ | Conditions: none

Unleash: 2d6 + 2 ⇒ (5, 4) + 2 = 11 Overcome obstacle. Burst the doors and fly away

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