West Coast Masks (Inactive)

Game Master Brainiac

Team: 4

Basic Moves
Core Playbooks


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Discuss your hearts out!


Influence:
Influenced by: DD, Ziss, Tumbler Influences: Arcanum, Terri, Tumbler
Labels: Danger: +2 Freak: +2 Savior: 0 Superior: -1 Mundane: 0| Conditions: | Potential 3/5 |

Backstory
• Who changed you? Doctor Paradigm, sworn enemy of Sea King, Lord of the Pearl Trident and master of the oceans.
• How did you escape from them? Unexpected shark powers and Sea King himself!
• Who, outside the team, tries to take care of you now? Sea King, but less so now that I'm swimming solo.
• Why do you try to be a hero? It's totally jawesome!
• Why do you care about the team? Swimming solo totally sucked, but I can't just go swimming back down to Atlantis with my tail between my legs. It's really great being on land and getting some sun again too!

As the Bull I'll need a Love and a Rival. Planning on both being platonic for now


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

Introducing The Hat Tricksters’ newest member, equal parts jock and nerd, all skater… the Darling Derby!!!

“That’s Dare…uhhh, never mind.”


• When did you officially become a part of your legacy?
When I turned 16, my aunt the Bodacious Bowler took me under her wing. Like, figuratively took me, but literally, she has wings!

• What’s the greatest accomplishment of your legacy?
Back in the golden age, Agal Gal made the Mad Hatter happy. He changed his surname from Hatrix /heɪʧ•rɪks/ to Hatrix /hæʧ•rɪks/

• How does the public perceive your legacy?
We are the most fashionable superheroes who wear brown.

• How does your legacy tie into your reasons for being a hero?
Well… uhhh… it’s not to compete with miss-perfect-in-every-way-but-table-manners cousin Daphne!

• Why do you care about the team?
It’s kinda nice to have friends who don’t wear hats.


The Legacy:

THE BODACIOUS BOWLER!
> Heroine Maude Hatrix is an amazonian angel with laser-targeting vision for her bowler strike.

THE CAPPED CRUSADER!
> Retired hero Bruce Hatrix is an old speedster who occasionally ages backwards.

THE CRASS CROWN!
> Upstart Daphne Hatrix is a goddesslike beaut with a magical crown and magical gown.

THE DARLING DERBY!
> Sidekick Wendy Hatrix keeps telling you guys she’s the DARING derby!

THE HARROWING HABERDASHER!
> Villain Leopold Hatrix is a hunter who lurks in the shadows.


Doom Track: ▣▣▣❑❑ Burn: 0
Influence:
Have: Derby, Dervish, Tumbler, Ashley Mills
Labels:
Danger +3, Freak +3, Savior -2, Superior +2, Mundane -2. Potential 1/5
Afraid, Hopeless

• When did you first learn of your doom?
It happened pretty much instantly. I finished successfully deciphering the inscription on the lamp, and then boom!

• Where did you get your sanctuary?
Well, when you become the genie of the lamp, you get the lamp as your new home. It's bigger on the inside, at least.

• Why do you oppose your nemesis?
If the fact that he can't wait for me to lose my free will and use me to provide him everything he desires isn't enough, there's also the fact that he'd rather have a girl genie serving him.

• Who, outside of the team, is crucial to defeating your nemesis?
If the story of Aladdin and his lamp is true, then maybe he's got a descendant I can find who can help out.

• Why does the team matter to you?
They can make me feel like all hope's not lost yet. And with their powers and abilities, I don't have to rely on my own powers as much.

Relationships
You told _______________ all about your doom and the danger you’re in.
You’d love to kiss ________________ before your doom comes.

Given the danger inherent in people knowing that he's a burgeoning genie and can grant wishes, he doesn't advertise that fact. His superhero persona, "Arcanum," is that of a heroic magic user/sorcerer. At the outset of his superhero career, his powers will appear a lot like a Green Lantern -- creating constructs and moving things around with his mind -- with a side of shapeshifting.

As he progresses and unlocks more of his genie powers, he'll truly be able to wield phenomenal cosmic powers -- much to the Curator's delight.


Labels:
Danger +1 Freak -2 Savior -1 Superior +3 Mundane +2
Influence:
Crimson Tide
Conditions: ANGRY, HOPELESS | Potential 2/5 (2A)

Carmen Locke was recruited when she was ten by the White Rabbit, a notorious gentleman thief who saw potential in her ferrokinetic powers. She was trained to use her skills subtly, able to unlock anything magnetically influenced from afar, and most other locks up close. For years she worked as a thief-apprentice, until her mentor got nabbed and left her to start teaming up with more unsavory villains to make ends meet.

She started to realize that she could do good during a battle with Halcyon's big heroes, when she was stuck on a runaway subway train and used her powers to keep it from crashing. It had been mostly to save herself, wiping her out since was the most she'd ever used her powers. But rather than get put into prison, the people she'd saved lauded her as a hero and hid her. She realized how good that felt, better than any stolen gem or piece of art.

She switched sides during the formation of the team. She had been working for the Spinneret, an arachne that took things too far. Despite her villainy, Tumbler never took a life, but the Spinneret was going to murder a whole slew of civilians just to show off. Tumbler refused to help, and Spinneret poisoned her with a bite, which would eventually take away her right hand.

She cares about the team because they are the ones who stood up for her to the big league heroes. The bonus of potentially getting a new hand or restoring her old one is also an appeal for her to play along.

Tumbler's abilities are ferrokinesis, the ability to manipulate metals with iron and magnetic minerals. She has enough power to stop a speeding train, but specializes more in fine control than raw power. She is also trained in self defense, gymnastics and the skills of a thief necessary to slip in and out of a secure facility with her prize.


Figured I should also drop in this account too!

When Crimson Tide isn't as visibly sharkified, she goes by Megan Benchley, but it doesn't exactly help her disappear into the crowd. She's about a foot and a half shorter when she looks more human, but that still leaves her taller than most people, and for that matter, most professional basketball players. She's very easy going and relaxed, perpetually dressing in beach casual unless she's been told (and reminded) to fancy it up.

Aside from her obvious physical power Meg's got amazing balance and loves working out and other physical activities - she'd rather go do something rather than just move things around in the gym, but she'll take what she can get. She will definitely strap on her skates to hang out with the Darling Derby.


Nomad | Danger -1 | Freak +2 | Savior -1 | Superior +3 | Mundane +2 | Potential:✴️✴️✴️▶️▶️ | Conditions: none

Here is Ziss (reads Siss)!

Grand Lodge

influence:
Given: Arcanum Has:
Potential[][][][][] Nanite Abomination Transformed|
conditions:
| Labels- Danger:+2 Freak:+3 Savior:+0 Superior:-1 Mundane:-1

Terri Yolts here, uh I was abducted by aliens last month and the next day after school I was at the mall and attacked by The Gambler, totally uncool amiright? Anyway uh I guess that triggered some kind of fear response in the things that the aliens injected me with and caused this... now i've gotta figure out how to get back and uh like still get my scholarship for being the best QB in the Jaguars!

Who were you before? - Terri Yolts, a pretty cool dude, bro at Panthera High. Star Quarterback of the Panthera High Jaguars(yes jaguars are in the panthera family you nerd).

When did you change? What caused it? - I changed last month, still really freaked out about this all man. I think it has something to do with the aliens that injected me with some weird thing, but it didn't like fully change me till i was almost gassed by The Gambler at the mall the next day, like some sort of weird fear response ya know?

Who, outside of the team, is helping you understand your new body? - Agent Yaves, says there with someone called A.E.G.I.S. you know the dudes who clean up any of the big hero messes and take away all the rad dangerous stuff.

Why don’t you just try to hide yourself away? - Uh like I've got a life, school, and a girl... er well I did have a girl and a life... Coach doesn't even let me play now cause i'm not 'normal'. What does that even mean, just cause my hand tries to absorb the ball doesn't mean i'm not normal.

Why do you care about the team? - Agent Yaves thinks they can help me get back to well being me, and also they're like supers themselves so can't hurt more right? They also don't run away like all my old friends do just cause I look weird.

Relationships:
___________________ comforted you when you were at your lowest.
___________________ knew you before you changed

Starting Influence:
You try not to care what other people think, even if you can’t shut everyone out. Give Influence to one teammate.
Arcanum- Kind of feels similar to have someone else who's been changed against their will makes it easier.
Megan Benchley- she's pretty cool a bit weird for a lady who freaks out into a shark, but she like gets me yaknow?

Powers:
Technopathy, Inhuman Might Nanite enhanced strength, Slight form manipulation

Look: Semi-human, Graphite gray skin that seems like a semi-rigid fluid(like chunky ferro fluid), Expressions and movements are greatly exaggerated as they are fueled by now hyper quick machine thoughts instead of normal brainwaves.

We drew attention and ire from plenty during the fight. One important person in particular now hates and fears us. Who is it?


When you are ready, you can answer the first meeting questions, preferably in this order:

Bull: We defeated a dangerous enemy. Who or what was it?

Reformed: We fought a terrible enemy from my old life. Who was it and what did they take from me?

Nomad: We had to deal with a danger I’d met while traveling the farscapes. What was it, and how did we send it away?

Transformed: We drew attention and ire from plenty during the fight. One important person in particular now hates and fears us. Who is it?

Doomed: We paid a high cost for victory. What was it?

Legacy: All things considered, we did well and impressed an established hero. Who was it?


Influence:
Influenced by: DD, Ziss, Tumbler Influences: Arcanum, Terri, Tumbler
Labels: Danger: +2 Freak: +2 Savior: 0 Superior: -1 Mundane: 0| Conditions: | Potential 3/5 |

"D-did she just punch Cthulhu?"

"Nah brah. Cathoo- Cthloola- The Big C's still napping, but there's a lotta unchill calamari down there with him."

The villain we faced called on monsters from both the heavens and the deep, but the biggest one was a 10-story starspawn


Labels:
Danger +1 Freak -2 Savior -1 Superior +3 Mundane +2
Influence:
Crimson Tide
Conditions: ANGRY, HOPELESS | Potential 2/5 (2A)

"FOOLISH HUMANS! MONSTERS SHALL REIGN SUPREME OVER THIS REALM AGAIN!"

"...Yeah, no. That's the last straw. I've put up with your genocidal plans for too long!"

"WHAT? THE CONTROL DEVICE! YOU DARE, GIRL?"

"Please, I'm not afraid of you anym-AAAAAAAHHHHH!"

Tumbler had worked for Spinneret on and off again for years as a lackey, but this time around she'd had enough and betrayed the arachne and damaged the device she was using to control the monsters - but in exchange, the monster queen bit deeply into her arm, the awful poison leaving horrendous scarring and taking away her right hand.


Nomad | Danger -1 | Freak +2 | Savior -1 | Superior +3 | Mundane +2 | Potential:✴️✴️✴️▶️▶️ | Conditions: none

Ziss watches from a vantage point as a group of young heroes decide to fight a starspawn... They are certainly brave... Or stupid... Probably the later. She then notices the whirlpools in the water and the chants even throughout the storm and she knows she can't stay out of it.

"Stop the chantings! The chantings!" She yells at the first dark tentacles emerge from the deeps of unknown worlds!

Fools try to summon the Elders, but they do not know the consequences... The people of Dasko learnt it the hard way, losing the surface of their world, forced to live in caves for the rest of their lives. Luckily, the best way of fighting summoned horrors is hitting the summoners hard beforre they complete the deal!

Grand Lodge

influence:
Given: Arcanum Has:
Potential[][][][][] Nanite Abomination Transformed|
conditions:
| Labels- Danger:+2 Freak:+3 Savior:+0 Superior:-1 Mundane:-1

"I don't know why I'm here guys but... WATCHOUT!" Terri caught the majority of a giant tendril as it slammed into the beachfront. Saved the people nearby, but the storefronts still got clobbered. He panicked and looked to the people around many were grateful especially when the sucker coated tendril pulled away removing the nanite infused super away with his smile that was just too wide and jagged. "Wait wait no I can't swim like this bro!!"

Among the many disgruntled store owners chief among them was the biggest wig of them all Janet Jordenson, business all the way down. She owns half the beachfront, the amusement park on the parkway, and most of the malls in town. Even acts as the CEO for Genecroft one of the world's leading gene therapy and pharmaceutical manufacturers. She blames the group for all the damaged property that they could have saved.


Doom Track: ▣▣▣❑❑ Burn: 0
Influence:
Have: Derby, Dervish, Tumbler, Ashley Mills
Labels:
Danger +3, Freak +3, Savior -2, Superior +2, Mundane -2. Potential 1/5
Afraid, Hopeless

"Someone's got to fly in and reverse the portals from the other side! That'll stop the Elders from coming through and send the starspawn away with them!"

"That's suicide! You'll be trapped with them! There's got to be another way!"

"There's No time! The Boardwalk's getting wrecked and there's no place for the crowds to run to! This is the only way! Be ready to hit that spawn with everything you've got! Make sure they build a statue of me!"

"Nooooo! Omnimatrix! No!"

There was another young hero who stepped forward that day. The Nova-like superhero who called himself Omnimatrix used his cosmic powers to implode the portal to the Elders, sealing it off while also drawing the starspawn in with it. Unfortunately, that left him trapped on the other side along with the monsters.


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

The Darling Derby activates her Jet Set, speed-skating toward the target.

If Omnimatrix is on the other side, he must remain there to close the portal.

If the spawn is not pushed in, Omnimatrix’s sacrifice is for nothing!

Therefore, the best we can do for Omnimatrix is to push the spawn in.

“You heard him! Let’s hit it with everything we got—

“Shark-girl, you’re the ankle-biter next to the big bad! Gonna need a slip and trip!

“You look good for the slip part,” she calls to the gray-melty guy.

As for the remaining three points, she calls to the rebellious girl and the one with the face paint—“A girl on each arm, and…” To the handsome boy, “…aim high, hope you can fly! I can’t but don’t mean I won’t try—“

DD kicks out her toe cable, swings upside-down from a bent girder from a broken building. She nearly grates her face along chunks of concrete (or did she correctly calculate her trajectory?).

She releases her cable, flips right side up, lands her jump on the bannister of an exposed spiral staircase in yet-another broken building! She slides down—rail between her front and back wheels!

She leaps off, aiming dead center with everything she’s got!

Her entire body!

“I regret this alreadyyyyyy..!!”

The Crass Crown is still on her way with the Bodacious Bowler. By the time the established heroine and sidekick-in-training arrive, the portal has closed. The Crass Crown hugs her cousin but also scolds ‘Wendy,’ for doing a job meant for supers.

What none of the heroes see is the Capped Crusader watching the scene from an intact rooftop, perched at the edge of his wheelchair, smiling proudly as medics rush to the aid of his bloodied, unconscious great-granddaughter.


Potential: [O] [O] [O] [O] [O] | Conditions: Angry, Afraid, Guilty | Danger: +3 Freak: +3 Savior: -2 Superior: +3 Mundane: -1

• How did you get your powers?

”I don’t f!%#in’ know, dude. Just happened one day. One second I’m hangin’ with the guys, next minute, I was in the girls showers. And trust me, had I MEANT to do that, I wouldn’t have had my clothes on me, ya know what I mean?” Diego answers with a snarky grin.

• What do you do for fun?

Diego chuckles. ”Besides appear randomly in the girls showers? Hell, man, whatever I want. I can go where I want. Do what I want. And if it wasn’t for these dampeners,” he says as he holds up his wrists, cuffed some Infini-Tech Power Neutralizers, ”I’d be chillin’ on the Caribbean right now!”

• Who, outside the team, thinks better of you than you do?

Diego gets serious. ”I’m an orphan, dude. And thanks for reminding me. But, I guess my boys Mark and Carlos. Closest things to familia I got.”

• Why do you try to be a hero?

Diego shrugs. ”Well, it keeps me from answering all these annoying ass questions, don’t it? You do remember how I helped stop the big ass monster and Spinneret, right?”

• Why do you care about the team?

Diego looks down at the metal table top. ”They seemed okay. For capes. And they stuck their necks out for me and Tumbler. So…makes ‘em alright by my book.”

We totally broke some major rules to win the fight. What rules did we break? Whose rules were they?

Earlier:

In a puff of crimson, a male figure clad in black and red leather and some prototype ablative armor appeared protectively between Tumbler and Spinneret. He slashed out with his hand, and mid-swing a crimson blade of psychic energy was at her throat. ”Back off, B&##~!” he hissed.

Spinneret looked around and saw the tables turning. She looked back at the pair and seethed ”You both will pay for this!” before darting away.

Dervish turned back to Tumbler and cradled her in his arms. ”Come on, chica. You gotta fight through the pain. I unlocked the missiles, but you gotta reach out and grab ‘em!”


Labels:
Danger +1 Freak -2 Savior -1 Superior +3 Mundane +2
Influence:
Crimson Tide
Conditions: ANGRY, HOPELESS | Potential 2/5 (2A)

Assess the situation: 2d6 + 2 ⇒ (5, 3) + 2 = 10


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

Provoke: 2d6 + 1 ⇒ (5, 2) + 1 = 8


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S: 2d6 + 3 ⇒ (5, 1) + 3 = 9


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S GW: 2d6 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12


Nomad | Danger -1 | Freak +2 | Savior -1 | Superior +3 | Mundane +2 | Potential:✴️✴️✴️▶️▶️ | Conditions: none

Worldwalk: 2d6 + 2 ⇒ (2, 6) + 2 = 10


Potential: [O] [O] [O] [O] [O] | Conditions: Angry, Afraid, Guilty | Danger: +3 Freak: +3 Savior: -2 Superior: +3 Mundane: -1

C&S: 2d6 + 1 ⇒ (6, 5) + 1 = 12


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

Rolls after Wes is male and Wend visits teammates:
C&S Z: 2d6 + 2 + 1 ⇒ (2, 2) + 2 + 1 = 7
C&S T: 2d6 + 2 + 1 ⇒ (6, 5) + 2 + 1 = 14
Mundane: 2d6 + 2 + 1 + 1 ⇒ (5, 2) + 2 + 1 + 1 = 11


Labels:
Danger +1 Freak -2 Savior -1 Superior +3 Mundane +2
Influence:
Crimson Tide
Conditions: ANGRY, HOPELESS | Potential 2/5 (2A)

C&S Wendy: 2d6 + 1 ⇒ (4, 5) + 1 = 10


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

Time Passes: 2d6 + 3 ⇒ (1, 6) + 3 = 10


Labels:
Danger +1 Freak -2 Savior -1 Superior +3 Mundane +2
Influence:
Crimson Tide
Conditions: ANGRY, HOPELESS | Potential 2/5 (2A)

Obligations: 2d6 + 3 ⇒ (4, 3) + 3 = 10


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S Z: 2d6 + 2 + 1 ⇒ (6, 5) + 2 + 1 = 14


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S W: 2d6 + 2 + 1 ⇒ (4, 4) + 2 + 1 = 11


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

PtM Wes: 2d6 + 2 + 1 ⇒ (2, 5) + 2 + 1 = 10


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

Provoke Wes: 2d6 + 2 + 1 ⇒ (5, 2) + 2 + 1 = 10


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

Wes takes Wendy to Japan(?):
C&S on way to Japan: 2d6 + 2 + 1 ⇒ (5, 2) + 2 + 1 = 10

Mundane or Superior back home in car: 2d6 + 2 + 1 ⇒ (6, 6) + 2 + 1 = 15


Nomad | Danger -1 | Freak +2 | Savior -1 | Superior +3 | Mundane +2 | Potential:✴️✴️✴️▶️▶️ | Conditions: none

Worldwalk: 2d6 + 2 ⇒ (2, 4) + 2 = 8 With Wesley - Return


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S Derv: 2d6 + 2 ⇒ (1, 5) + 2 = 8


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S Wes: 2d6 + 1 + 1 ⇒ (6, 5) + 1 + 1 = 13
Clearing insecure if Wes opens up


Doom Track: ▣▣▣❑❑ Burn: 0
Influence:
Have: Derby, Dervish, Tumbler, 86, Ashley Mills
Labels:
Danger +3, Freak +3, Savior -2, Superior +2, Mundane -2. Potential 1/5
Afraid, Hopeless

Reject!: 2d6 ⇒ (3, 2) = 5


Nomad | Danger -1 | Freak +2 | Savior -1 | Superior +3 | Mundane +2 | Potential:✴️✴️✴️▶️▶️ | Conditions: none

Pierce the Mask: 2d6 - 2 ⇒ (4, 1) - 2 = 3


Nomad | Danger -1 | Freak +2 | Savior -1 | Superior +3 | Mundane +2 | Potential:✴️✴️✴️▶️▶️ | Conditions: none

Pierce the Mask (Megan), Influence: 2d6 - 2 + 1 ⇒ (2, 6) - 2 + 1 = 7


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

Unleash Gadgets w/ Barbs assist: 2d6 - 1 + 1 ⇒ (3, 4) - 1 + 1 = 7


Doom Track: ▣▣▣❑❑ Burn: 0
Influence:
Have: Derby, Dervish, Tumbler, 86, Ashley Mills
Labels:
Danger +3, Freak +3, Savior -2, Superior +2, Mundane -2. Potential 1/5
Afraid, Hopeless

Comfort/Support Wendy: 2d6 - 1 + 1 ⇒ (2, 5) - 1 + 1 = 7


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S W: 2d6 + 1 + 1 ⇒ (3, 1) + 1 + 1 = 6
7, if I can take the +1 ongoing —it’s the presentation of a gift so Wes is (hopefully) undetectable to the Curator.


Doom Track: ▣▣▣❑❑ Burn: 0
Influence:
Have: Derby, Dervish, Tumbler, 86, Ashley Mills
Labels:
Danger +3, Freak +3, Savior -2, Superior +2, Mundane -2. Potential 1/5
Afraid, Hopeless

Unleash: 2d6 + 2 ⇒ (4, 4) + 2 = 10


Heist Advantages:
* Magical scarf of holding (one item)
* High school students in attendance (can blend in)

Heist Complications:
* Several notorious villains and their henchmen will be in attendance
* So will Sheik al Fawari, along with his security detail
* Standard alarm systems
* Crimson Tide can disguise herself as Amazonia, but needs special gear
* Something sinister inside of a crate...


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

PtM, +1 ongoing: 2d6 + 1 + 1 ⇒ (3, 2) + 1 + 1 = 7
If ongoing doesn’t apply, Barbs can add +1 to PtM.

Oh duh… influence alone gets me 7.


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S Diego: 2d6 + 1 + 1 ⇒ (6, 2) + 1 + 1 = 10


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S Wes: 2d6 + 1 + 1 ⇒ (6, 4) + 1 + 1 = 12


Doom Track: ▣▣▣❑❑ Burn: 0
Influence:
Have: Derby, Dervish, Tumbler, Ashley Mills
Labels:
Danger +3, Freak +3, Savior -2, Superior +2, Mundane -2. Potential 1/5
Afraid, Hopeless

C&S, influence, Angry: 2d6 - 1 - 2 + 1 ⇒ (3, 6) - 1 - 2 + 1 = 7

Grand Lodge

influence:
Given:Derby, Tumbler, Arcana Has: Derby, Tumbler
Potential[x][][][][] Treznak, Outsider
conditions:
afraid
| Labels- Dan:0 Fre:+2 Sav:0 Sup:+3 Mun:-2 | Hold 2

c+s: 2d6 ⇒ (6, 1) = 7


Doom Track: ▣▣▣❑❑ Burn: 0
Influence:
Have: Derby, Dervish, Tumbler, Ashley Mills
Labels:
Danger +3, Freak +3, Savior -2, Superior +2, Mundane -2. Potential 1/5
Afraid, Hopeless

Persuade with Best interests: 2d6 + 2 + 1 ⇒ (3, 2) + 2 + 1 = 8


Labels:
Danger +1 Freak -2 Savior -1 Superior +3 Mundane +2
Influence:
Crimson Tide
Conditions: ANGRY, HOPELESS | Potential 2/5 (2A)

Obligation: 2d6 + 2 ⇒ (1, 2) + 2 = 5


Legacy | Danger -2 | Freak 0 | Savior [+3] | Superior +2 | Mundane 0 | Potential:✴️✴️✴️✴️▶️
Conditions:
Guilty
Influence:
Arcanum, Crimson Tide, Tumbler

C&S Wes: 2d6 + 1 ⇒ (5, 1) + 1 = 7

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