Akyrak

086-732's page

105 posts. Organized Play character for Azil.


Full Name

086-732, Eighty-Six

Race

Treznak, Outsider

Classes/Levels

conditions:
afraid
| Labels- Dan:0 Fre:+2 Sav:0 Sup:+3 Mun:-2 | Hold 2

Gender

influence:
Given:Derby, Tumbler, Arcana Has: Derby, Tumbler
Potential[x][][][][]

About 086-732

Look: 7'3", Muscular feline, four arms(two large two small graspers), brown fur with black striping.
Treznak battle armor with gear; Non-combat(civilian) outfit is a loose fitted robe of printed protein material.

Advancements:

Take another move from your playbook(1/2)- Belong in Two Worlds

Take two abilities from any playbook(Hi-tech vehicle, The brain. Superstrength and durability Soldier)- Altered human vehicle using custom Treznak tech fashioned by yours truly. And Experimental Treznak battle armor.

Influence(On):

Backstory:

086-732 known by her pack as Eighty-six(Shorthand not a spoken name), an aspiring young vat born Frigate technician, who once called the frigate "Mu'kals Judgement" her home. The ship finds itself in the humble system of Sol, where the vessel encountered a small splinter of the Nos'Valgras plague orbiting Mars. The vessel was not equipped for sustained combat but managed to deal with the threat before making for the nearest largely inhabited planet.

Earth where they hoped to make repairs to the vessel with onsite resources, only to find it inhabited by humans.


Species Background:

Peeked didn't you?

Outsider questions:

• Where do you come from?- Originally the Zaka'zil, aside from my initial training I have been stationed on Mu'kals Judgement, under Pack leader Tyr'gal.
• Why did you come to Earth?- Our ship was badly damaged while fighting the ancient enemy, the Nos'Valgras, in your system. We needed repairs and to safeguard the planet incase anything made it's way here.
• Why do you want to stay here (for now at least)?- We need to repair our craft and provide safety to your planet incase any of the ancient enemy made it's way here.
• Why do your people want you to come home?- The War council will want to know of the Nos'Valgras's presence here so that they can ensure there is no contamination present. Once you are cleared we will leave.
• Why do you care about the team?- They are my assigned crew that I am assigned to scout your planet alongside, I have been tasked with searching for threats in the Bay City area with my specialized scanners.

Relationships:
You’ve been learning about Earth by spending time with (reading on who would fit).
You have a crush on (Reading on who would fit) but you keep it under wraps.

Outsider Moves: Alien tech, Alien ways, The best of them

Move Descriptions:
Alien tech: When you alter a human device with your alien technology, roll + Freak. On a hit, you create a device that can do something impossible once and then fizzle. When you roll a 10+, choose one:
- it works exceptionally well
- you get an additional use out of it
On a miss, the device works, but it has a completely unintended side effect that the GM will reveal when you use it.

Alien ways: Whenever you openly disregard or undermine an important Earth custom in favor of one of your own people’s customs, shift Superior up and any other Label down.

The best of them: When you comfort or support someone by telling them how they exemplify the best parts of Earth, roll + Freak instead of
+ Mundane.

Belong in two worlds: You have the resources that come with your station.
Whenever you contact your people, roll + Superior. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1, but your people make an uncomfortable demand of you.
Spend your hold 1 for 1 to:
- receive a useful piece of alien technology that will allow you to use any ability from another playbook once (choose the ability when you spend the hold)
- consult your people’s knowledge to ask the GM a question about the current situation
- clear a condition through the comfort of contact with your home

Personality: You’re haughty, you think you’re better than them. Give no one Influence.

Powers: Alien Weaponry(plasmoid pistol, Vibro-clawcaps), Hacking

Look:

Pack Mates:

Leader- Tyr Gal, Male natural born, 36 long cycles(Years) in age
Artificer/Technician- 086-732, Female Vat born, biologically and mentally 19 long cycles, chronologically 14 long cycles of age.
Pilot- 084-613, Male Vat born, Biologically/mentally 20 long cycles, chronologically 15 long cycles of age.
Co-pilot/Navigator- Var Zrek, Female natural born, 24 long cycles of age.
Primary Engine Artificer- 086-729, Male Vat born, Biologically and mentally 19 long cycles, chronologically 14(and slightly more) long cycles of age. Regarded as 86's older sibling since they are from the same batch.
Ship Security(A)- 099-599, Male Vat born, Biologically and mentally 24 long cycles of age. Commonly known as Big Nine by his packmates due to his unusual size.
Ship Security(B)- Sua Eck, Female natural born, 27 long cycles of age. The subordinate of 099-599

Gadgets:


potential gauge fills: