[Outpost V, PF2/Farol] #3-09 The Secluded Siege (Inactive)

Game Master Farol

Slides | Macro Sheet | RPG Chronicles


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Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

The shield block can be used to absorb or negate damage correct?


Zabu "Daggertooth" Creed wrote:
Avonathalanthalasa Caldon wrote:
she will shield block. By the way, what is a ball of lame? :)
Apparently me if the cool guys at my high school were to be believed.

Lol


Hey folks, and that concludes our adventure. Here are the chronicles

I hope that you liked it, and I would appreciate any feedback that you had to how I run it.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Thank you to GM Farol and my fellow players. Thus was fun. Will you be running the 2nd part?

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

This was a great game. I have no feedback other than that you did a good job.

It's a great scenario, too.

Envoy's Alliance

Female Hold Scar Orc Battle Oracle 7 AC 26/27 shield HP 55/96 Ref:11 Fort: 11 Will:13 Resolve Curse: Not Active Perception: 9 1st 3/3 2nd 3/3 3rd 3/3 4th 2/2

Thanks for running GM. That was a fun scenario and was really looking forward to playing it.

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

Thanks, GM! You did a great job. Good descriptions and fine pacing to keep the game moving. This was one of the more combat-heavy scenarios, although this party was well-equipped for it.

This is the first full-scenario that I have written that I have the chance to play in. It was fun experience!

Also, chronicle looks good. Thanks again!

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

It was a very well written scenario. There was a fair amount of combat but you did a good job of changing things up and making it more than just "step up, attack, repeat."

And the chase was well done with lots of options at each stage.


Cool, from what I saw the game has been reported already (visible on Paizo). So as soon as I will get message from Klatzu I will close this thread.

=================

For couple of weeks I will not be GM'ing (I took some time-off), I may GM the 2nd part in the future.

=================

I am glad that you enjoyed the game, I personally liked the scenario, it had cool fights and I liked the chase.

I had the most mess-ups in the 2nd fight (with sealing the breach).
- i put 1 less undead (misread the scaling table ;))
- Despite reading it couple of times I missed the fact that you can seal the breach during combat. I should have presented that option at the begining.
- Pushing undead down the hole was a good idea, so probably If I would run the scenario again I would put them further away from the gap. I put them where the scenario said to do it

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Perhaps the scenario wanted us to use creative thinking to throw rhen down

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17
GM Farol wrote:

I am glad that you enjoyed the game, I personally liked the scenario, it had cool fights and I liked the chase.

I had the most mess-ups in the 2nd fight (with sealing the breach).
- i put 1 less undead (misread the scaling table ;))
- Despite reading it couple of times I missed the fact that you can seal the breach during combat. I should have presented that option at the begining.
- Pushing undead down the hole was a good idea, so probably If I would run the scenario again I would put them further away from the gap. I put them where the scenario said to do it

I didn't even notice the "mess-ups".

- Early drafts of the scenario had additional undead appearing from the shadowy portal (and, if I recall, from the breach). However, such a design made it very difficult to scale the encounter(s) properly, so that mechanic was dropped pretty early in the writing process.

- While one can seal the breach during the fight, there is really no pressing reason to (though, there would if additional undead kept appearing per above). I have run this scenario 3 times and not once did the party try to seal the breach before completing combat.

- Pushing undead down the hole is a GREAT idea. Very creative (though in that case, I wouldn't make the hole much deeper than 10-15 feet). The map of the area that I submitted with my draft was very close to the final one in the scenario, but the "hole" used tiles from another set and was not quite as large.

I don't know the reason for the "change" in final, but I suspect that the devs wanted to limit the number of map products that the GM needed to purchase to run the scenario, which totally makes sense and which I have kept in mind when I subsequently drafted my first Starfinder Society scenario.

Therefore, whether the devs intended for the undead to be knocked back into the hole with the breach sealed over them, I cannot say, but I would totally love to see it attempted.

Envoy's Alliance

M Goblin Champion/Cavalier 8 | HP 104/114 | Shield Hardness 10, HP 94/96| AC29/s31 | Frt15 - Ref11 - Wil13 | Perc11, +2 Init, Darkvision | Spe20 | Conditions: None

Thanks for running! I enjoyed the game a lot, even if I was somewhat bogged down by personal life. Chronicle sheet looks good on my end. If I don't end up playing part 2 at Paizocon, I'll be sure to keep an eye out for if you decide to run it here.

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