GM ShadowLord's Rusthenge

Game Master The Rising Phoenix

Maps
Qatar - Investigate
Pickle Tooth - Detect Magic
Kragga - Search
Zarzuket - Investigate
Krachxton - Scouting


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Male Human | Champion 1 (Paladin) | HP: 20/20 | AC: 17 | F +7; R +3; W +6| Per: 4 | Init: 6

perfect, and sorry, I couldn't remember who the healers in the party were. I am in line with your recommendations!


Male Goblin Rogue 1 | HP 20/20 | AC 18 | F+5 R+9 W+5 | Percep +5 | Acro, Stealth, Thief +7 | Deception, Diplo, Intimidation, Perf +6 ◈

That all makes sense to me.


Works for me.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Stepping down out of loss of interest.

GM please remove Quatar from the campaign.

You kids have fun.


M Gnome (Umbral) Cleric 1

Wait, a different OOC theory: It’s got to be Cyth-V’sug, Prince of the Blasted Heath. That would connect the “rust” (actually a fungus, I guess) to Meitremar’s ancestry and his bizarre pet.

Edit: Or it could be Trelmarixian or Xhamen-Dor, I guess. How many gods of trying to destroy everything does this setting need, anyway?


Male Human | Champion 1 (Paladin) | HP: 20/20 | AC: 17 | F +7; R +3; W +6| Per: 4 | Init: 6

FYI to Zarzuket - sorry for the delays. We have been working to get another body in lieu of Rainzax.


M Gnome (Umbral) Cleric 1

Should I continue casting stabilize on the enemies? I think there's some ambiguity about whether Meitremar magically brainwashed them or if they just joined up with the cult of their own free will. The logistics of leaving a handful of people who were just on the brink of starving to death to oversee prisoners feels a bit improbable, but that doesn't seem like a good enough reason to let people die.


Male Goblin Rogue 1 | HP 20/20 | AC 18 | F+5 R+9 W+5 | Percep +5 | Acro, Stealth, Thief +7 | Deception, Diplo, Intimidation, Perf +6 ◈

Do we have a place we're tracking loot?

1x +1 Greatsword
1x full plate
2x rusted (broken) full plate
2x sickle
5x ordinary and winter clothes
87 silver pieces
1x wolf fang talisman
1x scrolls of restoration
1x scroll of remove disease.


Male Human | Champion 1 (Paladin) | HP: 20/20 | AC: 17 | F +7; R +3; W +6| Per: 4 | Init: 6
Zarzuket of Osprey Cove wrote:
Should I continue casting stabilize on the enemies? I think there's some ambiguity about whether Meitremar magically brainwashed them or if they just joined up with the cult of their own free will. The logistics of leaving a handful of people who were just on the brink of starving to death to oversee prisoners feels a bit improbable, but that doesn't seem like a good enough reason to let people die.

Dredd is not against stabilizing people, we can make sure they are bound. Also gives us an opportunity to talk to them. They could be brainwashed.

They could find another path!

Also sorry for delay, Wednesday's are my busy day.


Male Goblin Rogue 1 | HP 20/20 | AC 18 | F+5 R+9 W+5 | Percep +5 | Acro, Stealth, Thief +7 | Deception, Diplo, Intimidation, Perf +6 ◈

+1 on not killing where we don't need to.

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