Full Name |
Zabu "Daggertooth" Creed |
Race |
CN Male Gnome(Sensate) Barbarian 9 |
Classes/Levels |
HP 161/161(174/174) | AC: 24 | F +20 R +16 W +14 |
Gender |
Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 |
About Zabu "Daggertooth" Creed
AncestryGnome (Sensate)
BackgroundBounty Hunter
ClassBarbarian; Level 9; Experience 100
Size Small
Traits Humanoid, Gnome
Deity Only War
Languages Common, Gnomish, Sylvan
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SENSES
Perception +14 [E]
Special Senses Low-light Vision, Imprecise Scent (30 ft.)
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DEFENSES
HIT POINTS 161/161
ARMOR CLASS
AC 24 [T]
Armor Proficiency
Light Armor [T], Medium Armor [T], Unarmored [E]
RESISTANCE
Fire 5
SAVING THROWS
[dice=Fortitude]1d20 +20[/dice] [M]
[dice=Reflex]1d20 +16[/dice] [E]
[dice=Will] 1d20+14[/dice] [E]
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OFFENSE
Class DC 25 [T]
Speed 35(40)
Melee Strikes
[dice=Jaws(Raging)]1d20 + 18[/dice] [dice=Piercing]2d12 + 6 + 5[/dice] plus [dice=Persistent Bleed]1d6[/dice](Unarmed)
[dice=Claw (Raging)]1d20 + 18[/dice] [dice=Slashing]2d8 + 6 + 2[/dice] plus [dice=Persistent Bleed]1d6[/dice] (Agile, unarmed)
[dice=Spiked Gauntlet]1d20 + 17[/dice] [dice=Piercing]1d4 + 4[/dice] (Agile, Free-Hand)
Ranged Strikes
[dice=Javelin]1d20 + 15[/dice] [dice=Piercing]1d6 + 4[/dice] (thrown 30 feet)
Weapon Proficiencies
Simple [E], Martial [E], Unarmed [E]
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SKILLS
[dice=Athletics]1d20 + 21 + 2[/dice][M]
[dice=Intimidation]1d20 + 18 + 1[/dice][M]
[dice=Gladiatorial Lore]1d20+11[/dice][T]
[dice=Legal Lore]1d20+11[/dice][T]
[dice=Nature]1d20 + 11[/dice][T]
[dice=Stealth]1d20 +13[/dice][T]
[dice=Survival]1d20 + 11[/dice][T]
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ABILITY SCORES
STR +4, DEX +2, CON +4, INT 0, WIS 0, CHA +3
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FEATS
Ancestry Feats and Abilities
Heritage 1st: Sensate
1st: Illusion Sense
5th: First World Magic [dice=Frost Bite (Fort DC24]6d4[/dice] On Crit Fail Weakness 1 to Bludgeoning until start of my next turn
9th: Vivacious Conduit
Skill Feats
Background: Experienced Tracker
Bonus: Intimidating Glare
2nd: Titan Wrestler
4th: Assurance (Athletics) [dice=Athletics (Assurance)]10+15[/dice]
6th: Intimidating Prowess
8th: Lasting Coercion
General Feats
3rd: Toughness
7th: Fast Recovery
Class Feats and Abilities
Feature 1st: Quick Tempered, Rage
Instinct: Animal (Cat)
1st: Raging Intimidation
2nd: Shake It Off
3rd: Furious Footfalls
4th: Supernatural Senses
5th: Brutality
6th: Brutal Bully
7th: Juggernaut,Weapon Specialization
8th: Instinctive Strike
9th: Raging Resistance, Reflex Expertise
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EQUIPMENT
Gear
Alchemists fire, armbands of athleticism, boots of bounding, bracelet of dashing, breastplate, charm of fire resistance, spiked gauntlet, 4 Javelins, backpack, bedroll, two belt pouches, 10 pieces of chalk, demon mask, +1 Resilient Explorer's Clothing, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, waterskin, +1 striking wounding handwraps of mighty blows, Winter Clothing.
BOT (includes Rage)
[dice=Jaws(Raging)]1d20 + 18[/dice] [dice=Piercing]2d12 + 6 + 5[/dice] plus [dice=Persistent Bleed]1d6[/dice](Unarmed)
[dice=Claw (Raging, MAP)]1d20 + 18 - 4[/dice] [dice=Slashing]2d8 + 6 + 2[/dice] plus [dice=Persistent Bleed]1d6[/dice]
[dice=Trip or Grab Athletics (Assurance)]10+15[/dice] [dice=Bludgeoning]4[/dice]