[Outpost V, PF2/Farol] #3-09 The Secluded Siege (Inactive)

Game Master Farol

Slides | Macro Sheet | RPG Chronicles


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This is a discussion thread for 3-09 The Secluded Siege run as part of Outpost V. The recruitment for that game is managed by the recruitment thread and only players that sign up there, should post and dot to this campaign.

Few things about myself:
- I still see myself as a beginning GM, I will try to make the games fun for both you and myself.
- I will post once per workday and expect the same from you, I will try to post at least 1 during the weekend, but this is subject to other duties. There could be times when I end up posting more than 1-time per day, but I will not push the story faster than that.

I will create a presentation, macro sheet, and RPG chronicles link later on for you to fill.


Before we all start the game we need to cover a few things:
- In the campaign header I added a couple of links:
- Slides - please head to slide 3 and provide an avatar for your PC, please make them round as bad guys and NPC's will have square ones.
- Macro sheet- please fill it in for the secret checks, it aids me getting your modifiers whenever I need them as well as rolls for initiative
- RPGChronicles - this I will use to generate the chronicles after the game, since the reporting happens via the Outpost reporting sheet, I will take information from there, please make sure that it is correct.

Please let me know how many glyphs do you have.

Every 1,5-2 weeks I will be giving Hero Points, I try to track it in a presentation to remind myself as well as to serve as a tracking tool who got it and for what.

Since we might be playing high tier, please also provide what Mentor Boons do you have.

======================
TLDR
- Fill in the 3rd slide in the presentation
- Macro sheet
- RPGChronicles
- Provide the number of glyphs that you have
- Provide the mentorship boon

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

What are Mentor boons? I have 1 DM glyph.


1 person marked this as a favorite.
Avonathalanthalasa Caldon wrote:
What are Mentor boons? I have 1 DM glyph.

I did not know that you are GM'ing PF2, huh. Congrats! Vtt or PBP, or the good old face-to-face? :D

Mentor boons each faction have a specific one, they are free if you are liked by the faction. They come in handy if:

- We play high sub-tier
- And there is a player of lowest possible lvl for the scenario (lvl 5 in this case)

Then the rules for level bump apply, and that player can pick up to two mentor boons from other players at the table to aid him further. Does it make sense?

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

GM glyphs: 1
Mentor Boons: Combat Mentor
While working with less experienced Pathfinder allies, you provide pointers and lead drills that ensure your newer colleagues’ attacks strike true. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to attack rolls and spell attack rolls to 2.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH
GM Farol wrote:
Avonathalanthalasa Caldon wrote:
What are Mentor boons? I have 1 DM glyph.

I did not know that you are GM'ing PF2, huh. Congrats! Vtt or PBP, or the good old face-to-face? :D

Mentor boons each faction have a specific one, they are free if you are liked by the faction. They come in handy if:

- We play high sub-tier
- And there is a player of lowest possible lvl for the scenario (lvl 5 in this case)

Then the rules for level bump apply, and that player can pick up to two mentor boons from other players at the table to aid him further. Does it make sense?

I dm PFS only face to face but have done PbP for PF1e

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

I went ahead and picked up this boon:
Combat Mentor
Prerequisites: Liked by Vigilant Seal

While working with less experienced Pathfinder allies, you provide pointers and lead drills that ensure your newer colleagues’ attacks strike true. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to attack rolls to 2.

Normal: A Level Bump increases a PC’s attack roll modifiers by 1.


Ok folks, I need you to fill in the details in slides, macro sheet and rpgchronicles, so far only Hamir and Zabu did it.

Unless we get a last-minute sign up we will go with the team of 5, which I don't mind

Envoy's Alliance

Female Hold Scar Orc Battle Oracle 7 AC 26/27 shield HP 55/96 Ref:11 Fort: 11 Will:13 Resolve Curse: Not Active Perception: 9 1st 3/3 2nd 3/3 3rd 3/3 4th 2/2

Hi GM so I've built kind of an oddball character that has access to a few uncommon things and also a few odd abilities.
1) Circle of Protection: This was bought with an ACP boon.
2) Globe of Invulnerability: This was an item off a specific chronicle that my character learned.
3) She can use performance for her initiative but the caveat is that it kind of requires an neutral audience. If this oocurs I will eat a hat.
4) I forgot she's part fey which apparently you already knew
5) She also counts from coming from the Mwangi but she oddly doesn't have the item relevant to that.

Anyway time to fill out the macro sheet.
Mentor Boon

Spoiler:
While working with less experienced Pathfinder allies, you provide vital advice to sharpen your newer colleagues’ skills. For any
PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to skill
checks to 2.
Normal: A Level Bump increases a PC’s skill check modifiers by 1.
Special: A PC can only benefit from two mentor boons

EDIT:
I just realized with have a barbarian and a battle oracle in the same party. o.O

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

I think you should have the information that you need.

Envoy's Alliance

1 person marked this as a favorite.
M Goblin Champion/Cavalier 8 | HP 104/114 | Shield Hardness 10, HP 94/96| AC29/s31 | Frt15 - Ref11 - Wil13 | Perc11, +2 Init, Darkvision | Spe20 | Conditions: None

GM Glyphs: 2, will generally prioritize giving them to the lower leveled PCs, followed by PCs who will be on the front line.

Mentor: Skillful Mentor

While working with less experienced Pathfinder allies, you provide vital advice to sharpen your newer colleagues’ skills. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to skill checks to 2.

I think I'll be leaning toward playing my Champion, but since they are currently 4xp away from hitting Level 9, I'll be slow-tracking this scenario so I can run both parts of the arc with them. KLATZU is a Cavalier Liberator Champion whose mount is a Wolf thanks to the Rough Rider ancestry feat. I likely won't be doing any wild tricks with the wolf at this level as I'm stunting their growth temporarily to spec into the shield champion feat line, but they will be making Klatzu effectively size Large for the majority of the adventure unless I'm forced to dismount. I'll post in the main thread tomorrow after I make sure the character is properly updated on their Paizo profile.

Looking forward to playing!

EDIT: Just realized I've actually played with Hamir before, although not with this character. Good to see a familiar face from Mosquito Witch! (Amada Caradulyn is my -2001 and sadly out of range for this session.)


@Klatzu - cool, I have goblin cavalier myself, so I roughly know the rules. Keep in mind that: when mounted you get -2 to reflex saves, when mounted you and Wolf share MAP, but when you dismount you don't :| The rest we figure out as we go.

============

@Gurka:
- Circle of Protection cool
- Globe of Invulnerabilit - ok
- Performance as initiative - that comes from Gladiator archetype right? And it comes with you eating a hat. If this would happen, I do require you to put some work into RP'ing that ;) (using performance and not eating a hat)
- Fey - should not be important here
- Mwangi - eee sure.

Can you let me know - will you use call to arms in every combat? As it affects the initiative I prefer to clear it out before the fight, to not 'pause' for rolling initiative.

Envoy's Alliance

M Goblin Champion/Cavalier 8 | HP 104/114 | Shield Hardness 10, HP 94/96| AC29/s31 | Frt15 - Ref11 - Wil13 | Perc11, +2 Init, Darkvision | Spe20 | Conditions: None
GM Farol wrote:
@Klatzu - cool, I have goblin cavalier myself, so I roughly know the rules. Keep in mind that: when mounted you get -2 to reflex saves, when mounted you and Wolf share MAP, but when you dismount you don't :| The rest we figure out as we go.

All factored in, so no worries. There were some games at earlier levels where I'd actively dismount to better fight with Siva once engaged, but since her stats are likely lagging a bit at the moment due to feat choice there'll probably be a bit less of that here.

Envoy's Alliance

Female Hold Scar Orc Battle Oracle 7 AC 26/27 shield HP 55/96 Ref:11 Fort: 11 Will:13 Resolve Curse: Not Active Perception: 9 1st 3/3 2nd 3/3 3rd 3/3 4th 2/2
GM Farol wrote:

@Klatzu - cool, I have goblin cavalier myself, so I roughly know the rules. Keep in mind that: when mounted you get -2 to reflex saves, when mounted you and Wolf share MAP, but when you dismount you don't :| The rest we figure out as we go.

============

@Gurka:
- Circle of Protection cool
- Globe of Invulnerabilit - ok
- Performance as initiative - that comes from Gladiator archetype right? And it comes with you eating a hat. If this would happen, I do require you to put some work into RP'ing that ;) (using performance and not eating a hat)
- Fey - should not be important here
- Mwangi - eee sure.

Can you let me know - will you use call to arms in every combat? As it affects the initiative I prefer to clear it out before the fight, to not 'pause' for rolling initiative.

Yes I think I will be doing that. Also I looked at my inventory and the Mwangi regional boon was for the Orc tattoo.

Also yes the initiative thing comes from Gladiator dedication.


Ok folks, the game is on. We are at CP 20 -> high tier. Since we started it seems that it will be team of 5 which I don't mind.

Have fun and roll high!

Envoy's Alliance

M Goblin Champion/Cavalier 8 | HP 104/114 | Shield Hardness 10, HP 94/96| AC29/s31 | Frt15 - Ref11 - Wil13 | Perc11, +2 Init, Darkvision | Spe20 | Conditions: None

Funnily enough, that was intended to be a non-junk shield. Klatzu is smart enough to know that trashcan lids, while versatile and incredibly functional, are not easy to convince others that they are worth money, and Klatzu is sincere in his respect for the proletariat. (Champion of Milani) Junk weapons are used for arming the peasantry, himself included; not for trade.

NBD either way though lol

Envoy's Alliance

Female Hold Scar Orc Battle Oracle 7 AC 26/27 shield HP 55/96 Ref:11 Fort: 11 Will:13 Resolve Curse: Not Active Perception: 9 1st 3/3 2nd 3/3 3rd 3/3 4th 2/2

GM should I remove the hero point from the slides or do you? I don't want to cause confusion.

EDIT:
Wait? I just read Klatzu's post and are we also repairing the lodge?


@Klatzu - ;) I saw that you have Junk Tinker so here came my assumption. Also it could be presumptions that goblin creations are of poor quality ;) And finally what a vendor knows about shields?

@Gurka - let me remove them, as you let me decide if you use it or not. Similar to Klatzu.

Envoy's Alliance

Female Hold Scar Orc Battle Oracle 7 AC 26/27 shield HP 55/96 Ref:11 Fort: 11 Will:13 Resolve Curse: Not Active Perception: 9 1st 3/3 2nd 3/3 3rd 3/3 4th 2/2

Whoops sorry.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

I am picking up a haste scroll as my school item as well as investing 1 1st level spell slot into my staff.


That would be a great time to select your school items

Envoy's Alliance

M Goblin Champion/Cavalier 8 | HP 104/114 | Shield Hardness 10, HP 94/96| AC29/s31 | Frt15 - Ref11 - Wil13 | Perc11, +2 Init, Darkvision | Spe20 | Conditions: None

Klatzu, as a weird crafting build, is Field Commissioned; no consumables for him.

Vigilant Seal

LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17

2x lesser healing potion for Hamir

Horizon Hunters

Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 24 | F +20 R +16 W +14

The potions for Zabu, too. He usually needs them.

Envoy's Alliance

Female Hold Scar Orc Battle Oracle 7 AC 26/27 shield HP 55/96 Ref:11 Fort: 11 Will:13 Resolve Curse: Not Active Perception: 9 1st 3/3 2nd 3/3 3rd 3/3 4th 2/2

Third for the potions.


Hey, with the current situation each one of you can have 1-action worth of preparation before the combat kicks off. I cut the post to let you position on the map, as well as to give you an RP opportunity how you PC behave when the fight is about to begin.

@Klatzu - how does your wolf handle being underground? Is it calm as always? Uncertain? Jumping at shadows? How Klatzu is handling them, riding the large mount, or walking next to them?

Envoy's Alliance

Female Hold Scar Orc Battle Oracle 7 AC 26/27 shield HP 55/96 Ref:11 Fort: 11 Will:13 Resolve Curse: Not Active Perception: 9 1st 3/3 2nd 3/3 3rd 3/3 4th 2/2

I will post Gurka's action later. Suffice to say I feel like she'll be doing a performance to possibly intimidate.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Ok, I will need to take a look at the map/

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

I am on the map.

Was that linked scenario from PFS 1E>

Scarab Sages

Avonathalanthalasa Caldon wrote:

I am on the map.

Was that linked scenario from PFS 1E>

Yes. Since it doesn't have a season before the number, that means it was from Pathfinder Society Season 0, which iirc were scenarios put out before the CRB officially released and Pathfinder was still a direct offshoot of DnD 3.5.

Envoy's Alliance

Female Hold Scar Orc Battle Oracle 7 AC 26/27 shield HP 55/96 Ref:11 Fort: 11 Will:13 Resolve Curse: Not Active Perception: 9 1st 3/3 2nd 3/3 3rd 3/3 4th 2/2

Is the incident with a vampire a scenario?


A couple of things: I have not played PF1 scenarios, at all so thanks Hamir for sharing those ;)

Gurka you were missing from the map, I added your token along the front line. Call to arms gave you each +4 temp HP and Gurka Minor curse.

Avonatha I made your avatar round. I try to stick to the rule: PC is round, enemies+NPC's are rectangular. WHen people use different avatars than on forum (like Gurka is), it is easier to distinguish allies from foes.

You rolled really well on the initiative, so we will see how it goes, I run with block initiative and resolve the actions in a way that benefits the players. So if Avonatha throws a fireball but frontline write their posts faster and move in, I will resolve it so that she can throw her AOE spell without hurting others. (as I play a wizard in one of the AP, I know how huge pain in the b*** is that barbarian with good init rolls that always charges into enemies ;))


And one more thing: @Hamir - could you put HP into your tag line? It is missing just like AC and saves. Your profile speaks of 48 HP which does not sounds right for 7th lvl investigator

Envoy's Alliance

1 person marked this as a favorite.
Female Hold Scar Orc Battle Oracle 7 AC 26/27 shield HP 55/96 Ref:11 Fort: 11 Will:13 Resolve Curse: Not Active Perception: 9 1st 3/3 2nd 3/3 3rd 3/3 4th 2/2
GM Farol wrote:

A couple of things: I have not played PF1 scenarios, at all so thanks Hamir for sharing those ;)

I'll include my references later on when I'm on my PC. Sorry, I didn't deliberately mean to be obtuse.

Vigilant Seal

2 people marked this as a favorite.
LN Twilight Halfling Sorcerer (Investigator ) 7 | 25 ft. speed | HP 42/48 | AC 22 Resistances evil 3| F +11 R +12 W + 14| Perc +12 T +1 Pursuing Lead (low-light vision; Expert prof for finding hidden things )| Stealth +12 | Focus 1 | Active Conditions: none
Skills:
Acrobatics, Arcana, Halfling Lore, Medicine, Nature, Occultism, Pathfinder Society Lore, Society, Stealth, Survival, Thievery, Underworld Lore +12, Deception, Intimidation +13, Religion +14, Diplomacy +17
GM Farol wrote:
A couple of things: I have not played PF1 scenarios, at all so thanks Hamir for sharing those ;)

There are still a large number of PF1 scenarios that I haven't played (working on it!), but I did a lot of research of past Osirian-related scenarios in preparation for this one. Some things changed over the process and other things had to be left on the "cutting room" floor. At some point, I had considered having the pyramid include call backs to each of those prior scenarios, but I ultimately cut them due to word count/play time constraints.

GM Farol wrote:
And one more thing: @Hamir - could you put HP into your tag line? It is missing just like AC and saves. Your profile speaks of 48 HP which does not sounds right for 7th lvl investigator

Apologies. Tag line updated. Alas, 48 HP is correct. He is a 7th sorcerer with investigator archetype and a +0 Con.

Horizon Hunters

Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 24 | F +20 R +16 W +14
Hamir Crookfeather wrote:
GM Farol wrote:
A couple of things: I have not played PF1 scenarios, at all so thanks Hamir for sharing those ;)

There are still a large number of PF1 scenarios that I haven't played (working on it!), but I did a lot of research of past Osirian-related scenarios in preparation for this one. Some things changed over the process and other things had to be left on the "cutting room" floor. At some point, I had considered having the pyramid include call backs to each of those prior scenarios, but I ultimately cut them due to word count/play time constraints.

Why do I keep forgetting that I'm playing with the author?

Envoy's Alliance

M Goblin Champion/Cavalier 8 | HP 104/114 | Shield Hardness 10, HP 94/96| AC29/s31 | Frt15 - Ref11 - Wil13 | Perc11, +2 Init, Darkvision | Spe20 | Conditions: None

Admittedly my knowledge of the Osirion Lodge begins and ends with basically every Jewelled Sage scenario that exists; any scenarios related to the Osirion Lodge itself and not the antics of Amenopheus and Tahonikepsu is beyond the scope of my knowledge. That said, one of my favorite characters in my PF1e roster was a dervish dancer/counterfeit mage Rogue Tengu that did the entire Scarab Sages arc, complete with qualifying for the final boon, and they were such a blast that I tried to model my PFS2e -2001 build after their mixing of combat utility, rogue skill prowess and minor magical aptitude, as it turns out I really enjoy playing toolbox character builds especially in PFS.

So needless to say, I'm looking forward to more Osirion fun even if it is taking a new direction from that plotline.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Sorry, had to teach last night and this afternoon. I went to Mass, took a nap and am not ready to catch up!

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

That is the first time I used the staff :)


Avonathalanthalasa Caldon wrote:
That is the first time I used the staff :)

:) nice, although you made your action out of order. Now is your turn, just let me know if you want to keep it and I will resolve it now.

I will however make the recall knowledge check (as it is secret).

Regarding the DC - yeah, you are correct, ugh. It did not change anything with those saves, but it also means that your disrupt undead gets +3 (wis) modifier and not +4, so I removed 1 dmg from red.

Ball on the pathfinders court ;)

Vigilant Seal

1 person marked this as a favorite.
NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

That is what she wants to do.


Avonathalanthalasa Caldon wrote:
So her attacks and undead check did nothing?

As stated above, your post was out of order, so I waited for when I resolved your group and then applied it.


1 person marked this as a favorite.

And since it is 1.5 week in, I shall give the first Hero Point to Klaztu, why you ask? I really liked his positioning, he get out of the his mount to block the entrance and he plays the role of being a punching bag. I know that you are not missing those on this team, but I liked that!

Next HP giveaway is around 27th of March!

Envoy's Alliance

1 person marked this as a favorite.
M Goblin Champion/Cavalier 8 | HP 104/114 | Shield Hardness 10, HP 94/96| AC29/s31 | Frt15 - Ref11 - Wil13 | Perc11, +2 Init, Darkvision | Spe20 | Conditions: None
GM Farol wrote:


Using shield block uses your reaction, so until you have more than one you can't use AOO :( Let me know if I missed something

Since Klatzu is Level 8, he has the Quick Block feat, so he gets one free Shield Block reaction every turn in addition to his regular reactions.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

I am re reading halcyon magic, it does look like I get to use my highest benefits like DC with it.

Envoy's Alliance

Female Hold Scar Orc Battle Oracle 7 AC 26/27 shield HP 55/96 Ref:11 Fort: 11 Will:13 Resolve Curse: Not Active Perception: 9 1st 3/3 2nd 3/3 3rd 3/3 4th 2/2
Avonathalanthalasa Caldon wrote:
I am re reading halcyon magic, it does look like I get to use my highest benefits like DC with it.

Welcome to my life. I've been playing a halcyon spellcaster for years now and still get confused by it. :D Its one of the most interesting archetypes but just a bit weirdly worded.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

I really like the archetype, getting access to all of the magical traditions is really neat.


Klatzu wrote:
GM Farol wrote:


Using shield block uses your reaction, so until you have more than one you can't use AOO :( Let me know if I missed something
Since Klatzu is Level 8, he has the Quick Block feat, so he gets one free Shield Block reaction every turn in addition to his regular reactions.

Ugh, my bad. And by now the yellow is already dead. Since you are doing all right I am suggesting to just forget about that AOO, throwing it at GM mistake. If you feel emotionally attached to it we can reroute the damage to the Orange statue.

=================

Regarding Halcyon spells, I tried to read it a couple of times but super briefly :|

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Happy St. Patrick's Day!

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

she is on the map

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