Coldwater's Abomination Vaults

Game Master Quentin Coldwater

Maps
Loot sheet

Initiatives:

[dice=Cherry Berry]1d20+16[/dice]
[dice=Kka]1d20+17[/dice]
[dice=Kvit]1d20+14[/dice]
[dice=Lough]1d20+14[/dice]

[dice=Kka's Battle Cry]1d20+16[/dice]

Cherry Berry 88/88
Kka 94/94
Kvit 54/54
Lough 96/96


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Slides Loot sheet

No problem CB, have fun!

Real-life temperature check: 33 degrees Celsius. I'm not happy.
In-game temperature: great! :)

---

On another note, the 24th of October I'll be having jaw surgery (underdeveloped lower jaw that messes up my teeth). I don't know how much I'll be out of it, but I think I'll be out cold on all kinds of drugs and I need at least several days of revalidation at least. So expect me to not post for a while around that time. I'll give another notification when the date comes closer, but just so you know in advance.


M Human Engineer 19, Gamer 37

But you might make some amazing posts on those!

Either way, hope it goes well!


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+20M (Ev. Ref., Raise the Walls) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:

Since we're all sharing our upcoming downtime, I think I'll chime in.

This coming Tuesday, 16 August, I will be flying back to Spain (temp 33C) from Australia (temp 17C). It is about 30 hours of traveling time with little expectation of being able to post along the way.

A week later, on Tuesday, 23 August, I will be flying from Spain (temp 31C) to California (temp 26C), another 24+ hours of flying time with even less expectation of being able to post along the way.

It is quite possible (nay, probable) that one or both of these trips will run into difficulties that will add as much as another 24 hours to the travel time.

I should remain in California until the beginning of January.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

Did we get a full nights rest? I thought there was talk of it but I don't recall if we did it or not. I'm running low on spells.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Kka Magwi wrote:
Since we're all sharing our upcoming downtime, I think I'll chime in...
rainzax wrote:
Cherry Berry wrote:
I am going on vacation this week. I will have wifi, but I'll be typing on a touch screen and won't be able to manipulate the map till I get back.

Down to bot as needed, lmk, and host some "bot me" directions?

=)


Slides Loot sheet
Giyozara wrote:
Did we get a full nights rest? I thought there was talk of it but I don't recall if we did it or not. I'm running low on spells.

You rested during your transition from level 2 to level 3. You haven't rested since entering this level.

Scarab Sages

Well, he’s immune to everything I got. If people wanna spend an action to get +1 to hit from me, that’s what infectious enthusiasm does.


Slides Loot sheet
Kvit the Ruin Delver wrote:
If it's mindless or has a super low INT, then yeah, I'd assume it attacks whatever is closest 'til it stops moving. Unless it has any pre-commanded orders? But an attack and a spray of splinters doesn't seem like much of a stretch if any.

I mean, it knows its own attacks. While it might not be a strategic thinker, if it is programmed to repel intruders, it makes sense to target as many people as possible, IMHO.

I could do the splinters first, then the last attack is pretty much guaranteed to miss. I was afraid of critting with a splinter, but those are much less scary than a crit from its fists. It's just that, as you can see, the splinter barrage doesn't take MAP until after all its splinters have fired. I could potentially crit multiple people at once. >_>

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:
Lough, I forgot to note your damage. Did you Shield Block any of it? If not, you technically can Strike, as the Splinter attack is a ranged strike, which provokes. I recommend blocking it, otherwise you'd go down (see below).

Anticipating this exact situation, I left clear instructions for Reactions in my last combat post!

"Lough wrote:

↺) Shield Block (if incoming damage is less than 20)

↺) Attack of Opportunity (Slag Claw (Cold Iron, Slashing) +12 @ 1d6+4)

By my count this puts Lough at 15/41 HPs w/ Shield 15/20 HPs.

Perhaps I have made a math error...

Edit: Showing my work here, my post above was made with the understanding that Lough has sustained -6 damage, then -11 damage, then -20 damage; meaning he is still "up"?


Slides Loot sheet

Things got a bit confusing, I lost track of things, myself, sorry. Let's do it step-by-step.

First attack was 11 damage, you blocked some of that, so that's 6.
Then you took 11 unblockable, so 17 total. I thought it was a crit, but you corrected me.
Then an attack of 20 exactly. Blocking would make that 15. 17 + 15 = 32. I forgot to update that damage in the tracker of that post.
Kvit's fire caused this reaction. I see I made a mistake and it only triggers after physical damage, so it would've triggered after your attack, but the end result is the same. 13 unblockable damage. 32 + 13 = 45.

Is this correct? My math is getting weird as well and I'm not sure myself anymore. >_>

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:
Things got a bit confusing, I lost track of things, myself, sorry. Let's do it step-by-step.

My brain hurts!

GM Kwinten wrote:
First attack was 11 damage, you blocked some of that, so that's 6.

Agree.

GM Kwinten wrote:
Then you took 11 unblockable, so 17 total. I thought it was a crit, but you corrected me.

Agree.

GM Kwinten wrote:
Then an attack of 20 exactly. Blocking would make that 15. 17 + 15 = 32. I forgot to update that damage in the tracker of that post.

Blocking here would DESTROY my shield - so I declined, staying at -37 HPs (aka 04/41 HP expressed positively), instead AoO'd (failed after hero point).

GM Kwinten wrote:
Kvit's fire caused this reaction. I see I made a mistake and it only triggers after physical damage, so it would've triggered after your attack, but the end result is the same. 13 unblockable damage. 32 + 13 = 45.

Having declined to sacrifice my shield, I see that Lough goes down here, and accept the result - that said, this would warrant a 2nd AoO, would it not?

GM Kwinten wrote:
Is this correct? My math is getting weird as well and I'm not sure myself anymore. >_>

=)


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2
GM Kwinten wrote:
Kvit the Ruin Delver wrote:
If it's mindless or has a super low INT, then yeah, I'd assume it attacks whatever is closest 'til it stops moving. Unless it has any pre-commanded orders? But an attack and a spray of splinters doesn't seem like much of a stretch if any.

I mean, it knows its own attacks. While it might not be a strategic thinker, if it is programmed to repel intruders, it makes sense to target as many people as possible, IMHO.

I could do the splinters first, then the last attack is pretty much guaranteed to miss. I was afraid of critting with a splinter, but those are much less scary than a crit from its fists. It's just that, as you can see, the splinter barrage doesn't take MAP until after all its splinters have fired. I could potentially crit multiple people at once. >_>

May not be the best bit of code, but it was fun making it!

10 WHILE "intruder in area"
20 IF "enemy in melee range" THEN
30 Strike
40 GOTO 90
50 ELSE
60 Stride to enemy
70 GOTO to 20
80 END IF
90 IF Actions >= 2 AND "Multiple enemies"
100 Use Splinter AOE
110 ELSE
120 GOTO 20
130 END IF
140 WEND

The forum destroyed my beautiful formatting, but hopefully it's legible enough.


Slides Loot sheet
rainzax wrote:
GM Kwinten wrote:
Kvit's fire caused this reaction. I see I made a mistake and it only triggers after physical damage, so it would've triggered after your attack, but the end result is the same. 13 unblockable damage. 32 + 13 = 45.
Having declined to sacrifice my shield, I see that Lough goes down here, and accept the result - that said, this would warrant a 2nd AoO, would it not?

I think so, yeah, if you have the Reaction available. Go for it!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:
rainzax wrote:
GM Kwinten wrote:
Kvit's fire caused this reaction. I see I made a mistake and it only triggers after physical damage, so it would've triggered after your attack, but the end result is the same. 13 unblockable damage. 32 + 13 = 45.
Having declined to sacrifice my shield, I see that Lough goes down here, and accept the result - that said, this would warrant a 2nd AoO, would it not?
I think so, yeah, if you have the Reaction available. Go for it!

I'm pretty sure Lough had a "beginning of turn" phase between the first AoO and this upcoming one.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Since I'm assuming this is going to come up.

What are the rules for dragging unconscious characters? Or rather, what is GM Kwiten's rule since there doesn't seem to be anything RAW?

The exploration activity says 50ft per minute which would be useless in combat. I would argue that the exploration activity assumes you are going slow enough to sustain the activity for a while. But in combat you can exert yourself to move faster than that.

Treating it as encumbered (-10ft speed) would make sense I think. With an interact action to grab on. So like ◆stride ◆interact to grab ◆Stride @-10ft speed. That's still a lot of actions, but is doable in combat.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Lough and Kka are 6 bulk each, I think, by the rules - can lookup later...


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+20M (Ev. Ref., Raise the Walls) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
Kvit the Ruin Delver wrote:
What are the rules for dragging unconscious characters? Or rather, what is GM Kwiten's rule since there doesn't seem to be anything RAW?

There are Dragging rules, but they require both Strength and time which none of us have.

It would be a lot easier for each of us to walk out on our own two feet/hooves. A 3-action Heal from Cherry and we'll all have enough HP to stumble out of the room and slam the door behind us.

Once we're out of the room, we can fix ourselves and then rethink our strategy for dealing with the golem. I suspect that it will involve a lot of Produce Flame spells from Kvit and maybe hit-and-run attacks from the rest of us. The main problem being that Initiative will presumably be rolled every time we re-open the door, and the golem may beat us all and attack us before we can slam the door shut again.

Of course, if the golem is happy to leave the room and chase us down the hallway, then we're screwed, but that wouldn't be any different from our current predicament.


Slides Loot sheet
Kvit the Ruin Delver wrote:

Since I'm assuming this is going to come up.

What are the rules for dragging unconscious characters? Or rather, what is GM Kwiten's rule since there doesn't seem to be anything RAW?

The exploration activity says 50ft per minute which would be useless in combat. I would argue that the exploration activity assumes you are going slow enough to sustain the activity for a while. But in combat you can exert yourself to move faster than that.

Treating it as encumbered (-10ft speed) would make sense I think. With an interact action to grab on. So like ◆stride ◆interact to grab ◆Stride @-10ft speed. That's still a lot of actions, but is doable in combat.

I'd say treating it as encumbered sounds right. Maybe half speed, but that's about the same.

Don't know if you've thought of this, but if (I'm not saying it does, but just a hypothetical) it doesn't pursue anyone out of the room, Kvit can pop out from behind a corner, fire off a bolt, and someone else can drag him into cover again.
This fight is ridiculous, and I'm all for cheesing it a bit to make it go smoother.


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+20M (Ev. Ref., Raise the Walls) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
Kka Magwi wrote:
...I suspect that it will involve a lot of Produce Flame spells from Kvit and maybe hit-and-run attacks from the rest of us...

I just remembered the golem's splinter reaction to attack, so perhaps we scratch the hit-and-run attacks and stick to just Produce Flame from range.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

I plan for Kvit next turn to summon a large illusory fire elemental to buy us a turn to either heal or drag Kka and Lough out.

Once we leave and find out its not pursuing... Flame On!


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+20M (Ev. Ref., Raise the Walls) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
Kvit the Ruin Delver wrote:
I plan for Kvit next turn to summon a large illusory fire elemental to buy us a turn to either heal or drag Kka and Lough out.

There's nothing to stop you from summoning the elemental, but a simple Heal spell and a few Strides will get us all out in one round. There's no need to complicate things unnecessarily.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Lough's player likes to live dangerously.

So I will wait to see what people do, and follow suit!


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

Not a crit on Gyozara, casting his bloodline spell dragon claws gave him a +1 status bonus to AC for a round. Combined with his shield spell (+1 circumstance) gave him an AC of 20

Also: crit on a roll of 12. WTF PAIZO, you say in your own DMG to not send one high level monster after players and then that’s all you do, just room after room of 1 monster at party CR +3

We are resting after this, right?

Actually, not a question, we are resting after this.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Wait did GM bot Boxcars for that healing roll!?


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2
Kka Magwi wrote:
... There's no need to complicate things unnecessarily.

You must hate soap operas!

Giyozara wrote:

We are resting after this, right?

Actually, not a question, we are resting after this.

No argument from Kvit

rainzax wrote:
Wait did GM bot Boxcars for that healing roll!?

Sometimes we get a benevolent GM to make up for trying to kill us. Though, maybe not a healthy relationship!


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+20M (Ev. Ref., Raise the Walls) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
Giyozara wrote:

Not a crit on Gyozara, casting his bloodline spell dragon claws gave him a +1 status bonus to AC for a round. Combined with his shield spell (+1 circumstance) gave him an AC of 20

Also: crit on a roll of 12. WTF PAIZO, you say in your own DMG to not send one high level monster after players and then that’s all you do, just room after room of 1 monster at party CR +3

We are resting after this, right?

Actually, not a question, we are resting after this.

This is clearly a Severe encounter and is thus supposed to be a tough fight with a non-trivial chance of a TPK. Whenever we come up against a single Severe opponent like this, we should expect them to be 2+ levels above us and for several of us to go down during the fight. Kka is on her 8th or 9th (or 10th? I stopped counting a while back :) trip to the Dying condition already and we're only halfway through the 3rd level. It's not that big a deal. The nice thing is that so far (almost?) all the tough creatures we've run into can either be talked into not attacking us, and/or have limited mobility, making retreat a viable tactic if things get rough (as is the case currently).

Kka is close enough to reach Giyozara in one Stride (thankfully the golem has no AoO), do some auto-success Battle Medicine, and then get back out of the room. Everyone else can move under their own steam. We should all get as far down the hallway as possible and see if the golem chases us out the room and down to the main library area where we'll have room to spread out and not to be such a concentrated target. What Kka does next will depend on Giyozara's situation (ie. is he ambulatory) and whether everyone clears out of the room.

As to resting after this (by which I presume you mean we head back to Otari for at least one night), I'm not sure that's necessary. I believe each level of the Vaults is supposed to be run through in one session (it is only worth 4 XP). Are the spellcasters in the party that far down on slots that they've got nothing to do in an encounter? Except for a little Ghoul Fever that can wait, we can be fully healed between encounters.

Kvit the Ruin Delver wrote:
Did we establish if we think this guy has an AoO? If not I'll blast him before I flee since I won't have line of sight from the hallway.

Despite several opportunities, the golem has not shown any AoO. The only reaction we've seen is the splinter attack.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3
Kka Magwi wrote:
Giyozara wrote:

Not a crit on Gyozara, casting his bloodline spell dragon claws gave him a +1 status bonus to AC for a round. Combined with his shield spell (+1 circumstance) gave him an AC of 20

Also: crit on a roll of 12. WTF PAIZO, you say in your own DMG to not send one high level monster after players and then that’s all you do, just room after room of 1 monster at party CR +3

We are resting after this, right?

Actually, not a question, we are resting after this.

This is clearly a Severe encounter and is thus supposed to be a tough fight with a non-trivial chance of a TPK. Whenever we come up against a single Severe opponent like this, we should expect them to be 2+ levels above us and for several of us to go down during the fight. Kka is on her 8th or 9th (or 10th? I stopped counting a while back :) trip to the Dying condition already and we're only halfway through the 3rd level. It's not that big a deal. The nice thing is that so far (almost?) all the tough creatures we've run into can either be talked into not attacking us, and/or have limited mobility, making retreat a viable tactic if things get rough (as is the case currently).

Kka is close enough to reach Giyozara in one Stride (thankfully the golem has no AoO), do some auto-success Battle Medicine, and then get back out of the room. Everyone else can move under their own steam. We should all get as far down the hallway as possible and see if the golem chases us out the room and down to the main library area where we'll have room to spread out and not to be such a concentrated target. What Kka does next will depend on Giyozara's situation (ie. is he ambulatory) and whether everyone clears out of the room.

As to resting after this (by which I presume you mean we head back to Otari for at least one night), I'm not sure that's necessary. I believe each level of the Vaults is supposed to be run through in one session (it is only worth 4 XP). Are the spellcasters in the party that far down on slots that they've got nothing...

There is absolutly nothing in game that prevents us from taking our time that we know about at this point in time other than that necrotic beam reacharging. We could take multiple days of downtime between every fight if we wanted. There is no 'ticking clock' that we know of. I'm down to like, 3 spells? 2 first level and 1 second level.


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+20M (Ev. Ref., Raise the Walls) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
Giyozara wrote:
There is absolutly nothing in game that prevents us from taking our time that we know about at this point in time other than that necrotic beam reacharging. We could take multiple days of downtime between every fight if we wanted. There is no 'ticking clock' that we know of. I'm down to like, 3 spells? 2 first level and 1 second level.

True enough.

If we do head back though, we should encumber ourselves with as many books as we can carry to maximize our income from Morlibint.

It will also mean that we will need to deal with our ghoul fever cases once we realize that we have them.


Slides Loot sheet

I must say, they really ramped up the challenge on this level. Last level there were four level+2 encounters, this level has six level+2, as well as two level+3 monsters. I find it very fair if you take a break sometime soon. I'd rather not have you do two or three encounters a day, blast through your spells, and come back tomorrow, but in this case it's warranted.

Note that not all of those encounters are necessarily combat encounters, but could very well lead to fighting. Chandriu was a level 6, for example. And if you mop up this golem, that's the other Severe encounter out of the way.


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+20M (Ev. Ref., Raise the Walls) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:

After a hot week in Spain I am now off to California. Starting around noon tomorrow local time (GMT+2), I'll be in the air. If all goes well, it will take about 24 hours with two tight connections, so I’m unlikely to be able to post during that time. Feel free to bot Kka as necessary.


- LG Fruit Leshy | Cleric 8 | HP 88/88 | AC 23 | F +15 R +15 W +17 | speed 25 ft | Perc +16(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 5/5 2: 4/4 3: 4/4 4: 3/3 | Heals: 5/5 | Berry: 1 | Spell DC 25 | active condition: | Exploration activity: Search

I'm finally back. Sorry, I didn't mean to disappear, but vacation turned into a lot of work for me.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2
Cherry Berry wrote:
I'm finally back. Sorry, I didn't mean to disappear, but vacation turned into a lot of work for me.

It's cool. I thought everyone was just too embarrassed for Kvit at his utter failure to be a hero


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

hopefully that last crit kills it.


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+20M (Ev. Ref., Raise the Walls) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
Giyozara wrote:
hopefully that last crit kills it.

That would be nice, but I wouldn't bet a lot on it. I think it'll take one or two more blasts of flames from Kvit to finish the job, hopefully at an immobile statue standing in the doorway it can't step through.


Slides Loot sheet

Nope, sorry. It's got quite a bit of hit points. Combined with its hardness (and damage output), it's quite a tough foe. You were getting very close though, one Produce Flame would've probably killed it off.


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+20M (Ev. Ref., Raise the Walls) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
GM Kwinten wrote:
I'm going to give some tactical advice here: if Lough and Kka go south to the main room, the golem can't see any aggressors.

Aggressors? Didn’t the statue attack us first? I wonder what we did to provoke it. :)

But, yeah, if it makes life easier then Kka will head down the hallway to the main library. Unfortunately, I am on my phone right now waiting for a shuttle to the airport, so feel free to move her token. I should be back online properly again this afternoon California time.

GM Kwinten wrote:
You've figured this combat out, I feel. Kvit can step into the hallway, fire off a Produce Flame, and Lough can pull him back into cover. Repeat until dead. Skipping all the needless rolling.

Sooo… statue is ash and we’re safe to go back in then?

Society isn’t Kka’s thing so I’ll leave that to the others.


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+20M (Ev. Ref., Raise the Walls) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:

Can we get a reading on the total Bulk weight of ALL the books we've come across so far? I expect it is more than we can carry, but knowing the number will allow us to do a cost-benefit analysis of hiring a cart and horse to get the rest (otherwise we'll just load up on the remaining books every time we head back to Otari).

So far we have the following Bulk allowances for books:

Kka - 6 Bulk
Lough - 6 Bulk
Kvit - 5.4 Bulk
Cherry - 6.5 Bulk (according to the 3.5/5 I see in their profile)
Giyozara - ? (I'm guessing in the 5-6 range)

Looks like we'll be able to carry close to 30 Bulk books back with us.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

That looks right, Kka.

I apologize for my Bulk not being accounted - awhile back Lough's entire profile "erased" and I had to rebuild it quickly from scratch - still have a couple undone tasks that need tending to.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

Giyozara has nothing on him other than his kit, so 3.4 bulk before he is encumbered and 8.4 bulk before he is overburdened.


Slides Loot sheet

Okay, small reveal of the behind the scenes mechanics: Morlibint will pay 5 gold pieces per bulk of interesting books. There's an X amount of bulk he's interested in, divided across this level. There's technically a Perception check tied to finding the right books, but if you're not in a hurry you can just take your time finding everything on the list Morlibint gives you. Right now, I'll assume you've plundered the scriptorium, the secret room behind it, and the room you're in right now. There's 7 bulk of valuable books and let's say about double that in worthless books.

If you randomly plunder everything, about one in 3 bulk will be actually worth something. Which is generous, I think, but I don't want to make it unmanageable. If you know what to look for (with either Morlibint's list or a good Library Lore per room), you only grab the books that are worth any money.


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+20M (Ev. Ref., Raise the Walls) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:

Looks like Giyozara is an expert in Library Lore +8 (I knew there was a reason we kept him around :) So with a little luck, we can increase the bulk of interesting books we take back with us to Otari. Once there, we sell them to Morlibint and pick up a list of what he's wants for next run.

Since we aren't levelling up, I don't think there are any purchases planned on this run back into town, are there? We should spend the 16gp to transfer the Armor Potency (+1) rune to someone's armor. I'd love for Kka to get it (every little bit helps), but it probably makes more sense for Lough to tack it onto his Splint.

Other than that, we have a few potions we can sell (2 Bravo's Brew, Skeptic's Elixir, and Barkskin Potion for 39.5gp), though we should keep the Healing Potions. The Staff of Necromancy can be sold off as well (for 115gp). All told, we should be able to add 138.5gp to the kitty for when we do finally level up and can spend it.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Kvit can use the staff for now, instead of crafting a staff of fire (lvl 4 item)

Then, when/if we get to level six, we can trade in the Staff of necromancy for a different, more useful, level six staff. (Evocation maybe).

Not making the staff of fire would save us about 30gp in the long run if we don't need the 115 gold from selling the staff of necromancy immediately.

------

While it makes sense to move the potency rune to Lough's armor, Kka has been down for the count more often.


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+20M (Ev. Ref., Raise the Walls) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
Kvit the Ruin Delver wrote:
Kvit can use the staff for now, instead of crafting a staff of fire (lvl 4 item)

We don't need the money for anything right now, so no reason to sell the staff if Kvit can make use of it.

Kvit the Ruin Delver wrote:
While it makes sense to move the potency rune to Lough's armor, Kka has been down for the count more often.

Kka is getting a little tired of being killed all the time and is thus coming around to the idea that maybe her current style of combat is not best suited to her composition. As satisfying as running into battle and going toe-to-toe with the bad guys might be, her lack of HP and AC means that she's easier to kill than say someone else that's better built for that sort of thing (*cough* Lough *cough*). Her recent success with a more hit-and-run approach to combat has encouraged her to continue along that vein.

Admittedly, the makeup of the group (where only 2 of our 5 PCs are made for melee) has somewhat forced my hand in this matter, but it is not a sustainable approach; if Kka goes to Dying enough times, it is almost inevitable that at some point she will hit Dying 4. So what can be done to try and improve the situation and decrease the chance that she'll get killed off? After considering several options, I've come to the conclusion that hit-and-run is a better approach. Essentially, her average turn will become 2 Strides and a Strike instead of 1 Stride and 2 Strikes.

For this to work requires that Lough take the lead in going toe-to-toe with the enemy and keeping them occupied (and standing still) while providing Flanking opportunities for Kka's hit-and-run Strikes. And for that to work, Lough will need to stay standing as long as possible. Improving his AC, HP and hitting power during combat will therefore be essential, because if he goes down, it'll be just Kka standing between the enemy and the remaining squishies in the group.

From this point of view it thus makes the most sense for Lough to get first dibs on armor and weapon runes when they become available.

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

In general I agree with Kka's outlook.

And, not wanting to impose my tactical vision upon the group, for I am a big proponent of "character freedom" with wide parameters, have a Level 4 Plan (which I won't share now, because I am a story nut!...), to help compliment our party composition, inline with what was shared above!

And to shut off my overthinking now, recede back to "in character"...

=)


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Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3
Kka Magwi wrote:

Looks like Giyozara is an expert in Library Lore +8 (I knew there was a reason we kept him around :) So with a little luck, we can increase the bulk of interesting books we take back with us to Otari. Once there, we sell them to Morlibint and pick up a list of what he's wants for next run.

Since we aren't levelling up, I don't think there are any purchases planned on this run back into town, are there? We should spend the 16gp to transfer the Armor Potency (+1) rune to someone's armor. I'd love for Kka to get it (every little bit helps), but it probably makes more sense for Lough to tack it onto his Splint.

Other than that, we have a few potions we can sell (2 Bravo's Brew, Skeptic's Elixir, and Barkskin Potion for 39.5gp), though we should keep the Healing Potions. The Staff of Necromancy can be sold off as well (for 115gp). All told, we should be able to add 138.5gp to the kitty for when we do finally level up and can spend it.

I mean, I have the bibliophile background. Gyozara reads a LOT.


- LG Fruit Leshy | Cleric 8 | HP 88/88 | AC 23 | F +15 R +15 W +17 | speed 25 ft | Perc +16(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 5/5 2: 4/4 3: 4/4 4: 3/3 | Heals: 5/5 | Berry: 1 | Spell DC 25 | active condition: | Exploration activity: Search

Cherry will continue to do their best to support, but I think I need to be burning more spells in combat.

I still have both level 2 slots, for example. And Shield Other would have been very useful in that fight if I had time to cast it.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Going to drop THIS here...


Slides Loot sheet

I'm not familiar with them, but if they're okay with starting halfway/near the end of book 1, they're welcome. :)
Right now is the perfect time for a new character, as you're heading back to town anyway.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM / party - let me know if you'd like me to contact the player to recruit - I have GMed for him before, and can "vouch"...


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+20M (Ev. Ref., Raise the Walls) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:

I've played with them in several adventures and can also "vouch"... If we get another frontliner then Kka can go back to being more roguish.

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