
Your Benevolent Dictator |

As soon as you open the door, a flurry of attacks strike out at you.
Miss Chance: 4d100 ⇒ (35, 75, 13, 73) = 196 (two miss, I'll roll for the other two)
Ranseur: 1d20 + 17 ⇒ (9) + 17 = 26 Damage: 2d4 + 13 ⇒ (3, 3) + 13 = 19
Ranseur: 1d20 + 17 ⇒ (7) + 17 = 24 Damage: 2d4 + 13 ⇒ (4, 4) + 13 = 21
Fortunately, the invisibility granted by your ring protects you. Now that the door's open, you can see four weresharks inside, all armed with ranseurs.
Your turn

Elek Kardforgató |
Honestly surprised, Elek blurts out, "Are you guy's weresharks?" As he becomes visible, lifting the cursed cannon, commanding "Kuàisù pāishè" He fires a quick shot. Then turning the cannon towards a different shark in a feint he asks, "One of you want to give me directions? Who wants to live?" He then turns the cannon towards one of the sharks in the back, commanding "Yánggōng, Dàn mù." Firing repeatedly at the shark in the back right.
Quick shot: Shadow Wake Merciful Arm Cannon: (attunement), point blank shot, focused blast, Melee Archer, deadly aim. crafted blast: bludgeoning,
Quick shot: 1d20 + 21 + 1 - 3 ⇒ (19) + 21 + 1 - 3 = 38 for damage: 3d6 + 3 + 1 + 3 + 6 ⇒ (2, 3, 5) + 3 + 1 + 3 + 6 = 23 + 1 crafted blast shadow wake: 1d6 ⇒ 5
Verbal Feint, Swift: Fast Feint/Attack Merciful Shadow Wake Arcing Arm Cannon Expert Feint/Feint strike/Fatal opening/verbal Feint Special Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, deadly aim, Barrage, crafted blast: Slashing, sneak, fatal thrust, Standard: Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: cannon: 1d20 + 30 ⇒ (8) + 30 = 38 If successful add + 2 to each attack
Feint strike: cannon: 1d20 + 21 + 1 - 3 ⇒ (12) + 21 + 1 - 3 = 31 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (4, 4, 1) + 3 + 3 + 1 + 6 = 22 + 2 crafted blast SA: 6d6 ⇒ (6, 5, 6, 5, 5, 5) = 32 nonlethal: 1d6 ⇒ 6
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (2) + 21 + 1 - 3 - 6 = 15 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (1, 4, 3) + 3 + 3 + 1 + 6 = 21 + 2 crafted blast SA: 6d6 ⇒ (4, 6, 3, 4, 2, 4) = 23 FT: 3d6 ⇒ (4, 6, 6) = 16 nonlethal: 1d6 ⇒ 1
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (19) + 21 + 1 - 3 - 6 = 32 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (1, 5, 3) + 3 + 3 + 1 + 6 = 22 + 2 crafted blast SA: 6d6 ⇒ (3, 3, 4, 3, 2, 5) = 20 nonlethal: 1d6 ⇒ 5
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (11) + 21 + 1 - 3 - 6 = 24 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (4, 5, 6) + 3 + 3 + 1 + 6 = 28 crafted blast SA: 6d6 ⇒ (5, 4, 4, 1, 3, 3) = 20 nonlethal: 1d6 ⇒ 3
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (15) + 21 + 1 - 3 - 6 = 28 for damage: 3d6 + 2 + 3 + 1 + 6 ⇒ (2, 2, 1) + 2 + 3 + 1 + 6 = 17 + 4 crafted blast SA: 6d6 ⇒ (6, 3, 2, 3, 3, 4) = 21 nonlethal: 1d6 ⇒ 1
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Quick shot: confirm crit: 1d20 + 21 + 1 - 3 ⇒ (3) + 21 + 1 - 3 = 22 for damage: 3d6 + 3 + 1 + 3 + 6 ⇒ (1, 1, 4) + 3 + 1 + 3 + 6 = 19
Barrage cannon: confirm crit: 1d20 + 21 + 1 - 3 - 6 ⇒ (9) + 21 + 1 - 3 - 6 = 22 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (6, 5, 4) + 3 + 3 + 1 + 6 = 28

Your Benevolent Dictator |

As you open fire, the weresharks retaliate with attacks of their own.
AoOs: 12d20 + 17 ⇒ (12, 10, 12, 14, 19, 9, 1, 19, 8, 20, 4, 5) + 17 = 150 (looks like only three hit, but they're all potential crits)
Confirm?: 3d20 + 17 ⇒ (18, 10, 18) + 17 = 63 (lucky you!)
Total Damage: 6d4 + 39 ⇒ (2, 4, 3, 3, 1, 3) + 39 = 55
Your barrage downs one of the weresharks and injures another. Roaring in rage, the other three continue their assault.
Ranseur: 1d20 + 17 ⇒ (20) + 17 = 37 Damage: 2d4 + 13 ⇒ (4, 1) + 13 = 18
Ranseur: 1d20 + 17 ⇒ (9) + 17 = 26 Damage: 2d4 + 13 ⇒ (3, 4) + 13 = 20
Ranseur: 1d20 + 17 ⇒ (19) + 17 = 36 Damage: 2d4 + 13 ⇒ (3, 3) + 13 = 19
Ranseur: 1d20 + 12 ⇒ (10) + 12 = 22 Damage: 2d4 + 13 ⇒ (3, 1) + 13 = 17
Ranseur: 1d20 + 12 ⇒ (10) + 12 = 22 Damage: 2d4 + 13 ⇒ (3, 2) + 13 = 18
Ranseur: 1d20 + 12 ⇒ (14) + 12 = 26 Damage: 2d4 + 13 ⇒ (4, 2) + 13 = 19
Bite: 1d20 + 9 ⇒ (18) + 9 = 27 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Bite: 1d20 + 9 ⇒ (15) + 9 = 24 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Confirm?: 2d20 + 17 ⇒ (12, 15) + 17 = 44 (neither one confirms)

Elek Kardforgató |
That was certainly more AoO's than I expected :)
Surprised by the quickness of the weresharks, Elek changes tack. Stepping forwards as he draws his estoc, he feints at the nearest unwounded wereshark with the bladed then fires the cursed cannon at point blank range, while attacking again with blade and barrel.
first attack is against an unwounded wereshark, if he drops it, the following attacks will be against the wounded one.
AOO Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening: Shadow Wake Arcing Arm Cannon: PA, sneak, fatal thrust Two weapon Attack: Ghost-touched Undead-bane Estoc:sneak, fatal thrust/Shadow Wake Arcing Arm Cannon: (attunement) Focused blast, Melee Archer, crafted blast: piercing, sneak, fatal thrust
feint: estoc: 1d20 + 30 ⇒ (18) + 30 = 48 If successful add + 2 to each attack
Feint strike: cannon AOO: 1d20 + 21 + 1 ⇒ (7) + 21 + 1 = 29 for damage: 3d6 + 2 + 3 + 1 ⇒ (6, 3, 6) + 2 + 3 + 1 = 21 crafted blast SA: 6d6 ⇒ (6, 6, 6, 3, 2, 3) = 26 nonlethal: 1d6 ⇒ 1
Dual opportunity: Estoc: 1d20 + 21 ⇒ (16) + 21 = 37 for damage: 2d4 + 3 + 5 ⇒ (2, 4) + 3 + 5 = 14 SA: 6d6 ⇒ (6, 2, 6, 5, 1, 6) = 26
TWA: cannon: 1d20 + 21 + 1 - 2 ⇒ (2) + 21 + 1 - 2 = 22 for damage: 3d6 + 3 + 3 + 1 ⇒ (1, 2, 6) + 3 + 3 + 1 = 16 + 3 crafted blast SA: 6d6 ⇒ (3, 5, 3, 4, 5, 2) = 22 FT: 3d6 ⇒ (4, 2, 5) = 11 nonlethal: 1d6 ⇒ 6
TWA: Estoc: 1d20 + 21 - 2 ⇒ (7) + 21 - 2 = 26 for damage: 2d4 + 3 + 5 ⇒ (3, 4) + 3 + 5 = 15 SA: 6d6 ⇒ (6, 4, 4, 3, 6, 4) = 27 FT: 3d6 ⇒ (1, 2, 5) = 8
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Dual opportunity: Estoc: confirm crit: 1d20 + 21 ⇒ (6) + 21 = 27 for damage: 2d4 + 3 + 5 ⇒ (1, 2) + 3 + 5 = 11

Your Benevolent Dictator |

Combat Reflexes isn't a common feat, but it's a game-changer whenever it shows up. XD
Moving into the room to negate the weresharks' reach weapons, you attack with sword and cannon. While your attacks aren't quite as effective against your opponent's natural defenses, you still manage to down your foe. As the two remaining enemies continue to attack, a new wereshark enters from the other room.
Bite: 1d20 + 14 ⇒ (16) + 14 = 30 Damage: 1d6 + 9 + 21 ⇒ (4) + 9 + 21 = 34
Bite: 1d20 + 14 ⇒ (17) + 14 = 31 Damage: 1d6 + 9 + 21 ⇒ (1) + 9 + 21 = 31

Elek Kardforgató |
Doubting the approaching wereshark is the Hurricane king's accountant, Elek tries to finish the two he's fighting quickly. Feinting towards the wounded opponent he turns and fires the cursed cannon at the unwounded one. Following with several attacks from both cannon and estoc.
Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening: Shadow Wake Arcing Arm Cannon: PA, sneak, fatal thrust Two weapon Attack: Ghost-touched Undead-bane Estoc:sneak, fatal thrust/Shadow Wake merciful Cannon: (attunement) Focused blast, Melee Archer, crafted blast: piercing, sneak, fatal thrust The cannon is doing lethal damage
feint: estoc: 1d20 + 30 ⇒ (19) + 30 = 49 If successful add + 2 to each attack
Feint strike: cannon AOO: 1d20 + 21 + 1 ⇒ (4) + 21 + 1 = 26 for damage: 3d6 + 3 + 3 + 1 ⇒ (6, 5, 3) + 3 + 3 + 1 = 21 crafted blast SA: 6d6 ⇒ (5, 3, 1, 4, 4, 2) = 19 nonlethal: 1d6 ⇒ 4
Dual opportunity: Estoc: 1d20 + 21 ⇒ (8) + 21 = 29 for damage: 2d4 + 3 + 5 ⇒ (4, 4) + 3 + 5 = 16 SA: 6d6 ⇒ (5, 3, 6, 4, 5, 5) = 28
TWA: cannon: 1d20 + 21 + 1 - 2 ⇒ (16) + 21 + 1 - 2 = 36 for damage: 3d6 + 3 + 3 + 1 ⇒ (2, 6, 3) + 3 + 3 + 1 = 18 + 1 crafted blast SA: 6d6 ⇒ (5, 1, 6, 5, 1, 6) = 24 FT: 3d6 ⇒ (6, 3, 3) = 12 nonlethal: 1d6 ⇒ 2
TWA: Estoc: 1d20 + 21 - 2 ⇒ (13) + 21 - 2 = 32 for damage: 2d4 + 3 + 5 ⇒ (4, 4) + 3 + 5 = 16 SA: 6d6 ⇒ (4, 4, 4, 1, 1, 2) = 16 FT: 3d6 ⇒ (4, 1, 1) = 6
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Elek Kardforgató |
Feeling the new weresharks blade bite deep into his back, Elek turns his attention to the new threat. Feinting with the estoc, he points the cursed cannon point blank and commands " shèjí" as he thrusts the estoc at the creatures face, firing the cannon as second time as he attacks again with the estoc.
Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening: Shadow Wake Arcing Arm Cannon: PA, sneak, fatal thrust Two weapon Attack: Ghost-touched Undead-bane Estoc:sneak, fatal thrust/Shadow Wake merciful Cannon: (attunement) Focused blast, Melee Archer, crafted blast: piercing, sneak, fatal thrust The cannon is doing lethal damage
feint: estoc: 1d20 + 30 ⇒ (20) + 30 = 50 If successful add + 2 to each attack
Feint strike: cannon AOO: 1d20 + 21 + 1 ⇒ (12) + 21 + 1 = 34 for damage: 3d6 + 3 + 3 + 1 ⇒ (4, 5, 3) + 3 + 3 + 1 = 19 crafted blast SA: 6d6 ⇒ (5, 2, 3, 1, 4, 5) = 20 nonlethal: 1d6 ⇒ 6
Dual opportunity: Estoc: 1d20 + 21 ⇒ (14) + 21 = 35 for damage: 2d4 + 3 + 5 ⇒ (1, 2) + 3 + 5 = 11 SA: 6d6 ⇒ (1, 3, 1, 5, 2, 2) = 14
TWA: cannon: 1d20 + 21 + 1 - 2 ⇒ (1) + 21 + 1 - 2 = 21 for damage: 3d6 + 3 + 3 + 1 ⇒ (3, 5, 4) + 3 + 3 + 1 = 19 crafted blast SA: 6d6 ⇒ (2, 3, 1, 3, 2, 6) = 17 FT: 3d6 ⇒ (5, 6, 2) = 13 nonlethal: 1d6 ⇒ 5
TWA: Estoc: 1d20 + 21 - 2 ⇒ (12) + 21 - 2 = 31 for damage: 2d4 + 3 + 5 ⇒ (4, 3) + 3 + 5 = 15 SA: 6d6 ⇒ (1, 1, 2, 2, 5, 3) = 14 FT: 3d6 ⇒ (3, 3, 6) = 12
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Your Benevolent Dictator |

Apologies for the delay; I've been sick.
Your damage is significantly reduced, but you still manage to strike the new wereshark three times. He chuckles before unleashing a powerful attack.
Falchion: 1d20 + 24 - 6 ⇒ (18) + 24 - 6 = 36 Damage: 2d6 + 15 ⇒ (6, 4) + 15 = 25
Confirm?: 1d20 + 24 - 6 ⇒ (6) + 24 - 6 = 24 Extra Damage: 2d6 + 15 ⇒ (4, 1) + 15 = 20
Meanwhile, the other (wounded) wereshark continues to attack you from behind.
Ranseur: 1d20 + 12 ⇒ (20) + 12 = 32 Damage: 2d4 + 13 ⇒ (4, 4) + 13 = 21
Confirm?: 1d20 + 12 ⇒ (13) + 12 = 25 Extra Damage: 4d4 + 26 ⇒ (2, 3, 2, 4) + 26 = 37
Bite: 1d20 + 9 ⇒ (8) + 9 = 17 Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Leader: 54pts damage; disoriented 3rds

Elek Kardforgató |
Apologies for the delay; I've been sick.
Understandable, I've had a sinus infection all week, actually took my first covid test in three years, fortunately it was negative. But my heads been in a fog. I'm going to blame the foggy head for staying in this fight...
When I first looked at this I didn't realized that the wounded weresharks attack was a crit. Any chance he was disoriented from an earlier attack? If not Elek is unconscious.
Having focused entirely in the new threat, Elek was surprised as both of the weresharks make contact, knocking him unconcious.

Your Benevolent Dictator |

Some time later, you slowly blink awake. You're lying at the edge of the pier, tightly bound (Escape Artist DC 33). Blood drips from several wounds into the water. A large chunk has been bitten out of your right leg, and one of your fingers is missing. Aside from your prosthetic, you've been stripped of your possessions. As if this wasn't bad enough, there's a glow deep in the water. While you're not sure how long you've been unconscious, it's clearly been enough time for the undead dragon to revive itself. And once the blood dripping from your wounds reaches it, your chances of survival will doubtless be significantly decreased....
Your missing finger inflicts a permanent -1 to Dexterity and to DEX-based skill checks. Your injured leg inflicts a permanent -5ft penalty to your movement speed. You're currently at 1hp. There may or may not be other repercussions, but you won't find out until the next full moon....

Elek Kardforgató |
Waking on the pier his hand and leg throbbing, Elek quickly wraps his brain around what happened."Blast!" Cursing at his own arrogance, he rolls over and tries to finagle out of the bonds. Unable to get the bonds loose, he attempts a second time.
How much time does he have?
escape artist: 1d20 + 23 - 1 ⇒ (7) + 23 - 1 = 29
----------------------------
If he has time
escape artist: 1d20 + 23 - 1 ⇒ (16) + 23 - 1 = 38
Once free he will stumble back towards the building he'd fought the weresharks in, calling on his innate magic to start to heal himself. "Gēngshēn céngcì de zhìyù" As he began to heal, he also reequipped his mithril armor.
Deeper Healing: 3d8 + 7 ⇒ (1, 5, 1) + 7 = 14

Your Benevolent Dictator |

The ceiling averages 20ft near the walls and 40ft in the center of the cavern.
You open the door to discover one of the weresharks sitting at the table. He jumps up in surprise when he sees you. "You're not dead yet? Guess that means it's my turn to take a bite outta you!"
Enemy Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Elek Initiative: 1d20 + 10 ⇒ (14) + 10 = 24

Elek Kardforgató |
"Blast!" Cursing as he crosses the threashold, Elek lifts the prosthetic telling it, "Chéngwéi dàpào, Bù réncí, Kuàisù pāishè" as it becomes the cursed cannon he fires a quick shot. Then shrugging at the wereshark in a feint, he gestures with his maimed hand at the wound, "It looks like I'm going to be one of you soon, can't we just talk?" He then raises the cannon again telling it, " Yánggōng, Dàn mù." Firing a feint shot at point blank range and following it up with a barrage.
5 ft step Quick shot - 1 dex: Shadow Wake Merciful Arm Cannon: (attunement), point blank shot, focused blast, Melee Archer, deadly aim. crafted blast: slashing,
Quick shot: 1d20 + 20 + 1 - 3 ⇒ (6) + 20 + 1 - 3 = 24 for damage: 3d6 + 3 + 1 + 3 + 6 ⇒ (6, 1, 6) + 3 + 1 + 3 + 6 = 26 + 2 crafted blast shadow wake: 1d6 ⇒ 6
Verbal Feint, Swift: Fast Feint/Attack Merciful Shadow Wake Arcing Arm Cannon Expert Feint/Feint strike/Fatal opening/verbal Feint Special Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, deadly aim, Barrage, crafted blast: Slashing, sneak, fatal thrust, Standard: Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: cannon: 1d20 + 30 ⇒ (16) + 30 = 46 If successful add + 2 to each attack
Feint strike: cannon: 1d20 + 20 + 1 - 3 ⇒ (9) + 20 + 1 - 3 = 27 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (4, 4, 2) + 3 + 3 + 1 + 6 = 23 + 1 crafted blast SA: 6d6 ⇒ (1, 3, 2, 5, 6, 5) = 22 nonlethal: 1d6 ⇒ 5
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (10) + 20 + 1 - 3 - 6 = 22 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (2, 5, 2) + 3 + 3 + 1 + 6 = 22 + 2 crafted blast SA: 6d6 ⇒ (2, 5, 5, 6, 4, 2) = 24 FT: 3d6 ⇒ (6, 3, 1) = 10 nonlethal: 1d6 ⇒ 6
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (2) + 20 + 1 - 3 - 6 = 14 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (1, 2, 6) + 3 + 3 + 1 + 6 = 22 + 3 crafted blast SA: 6d6 ⇒ (3, 1, 1, 2, 6, 2) = 15 nonlethal: 1d6 ⇒ 3
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (17) + 20 + 1 - 3 - 6 = 29 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (1, 3, 2) + 3 + 3 + 1 + 6 = 19 + 3 crafted blast SA: 6d6 ⇒ (1, 3, 4, 4, 6, 1) = 19 nonlethal: 1d6 ⇒ 6
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (12) + 20 + 1 - 3 - 6 = 24 for damage: 3d6 + 2 + 3 + 1 + 6 ⇒ (4, 1, 4) + 2 + 3 + 1 + 6 = 21 + 2 crafted blast SA: 6d6 ⇒ (3, 6, 3, 5, 6, 5) = 28 nonlethal: 1d6 ⇒ 3
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Your Benevolent Dictator |

Your barrage quickly drops the wereshark. As he falls, one of the doors flies open, and the leader steps out. With a very toothy grin, he draws his falchion. "Back for more?"
As you decide your tactics for this fight, I'll remind you that at your current hp, a crit (or a maximized normal hit) will drop you unconscious.

Elek Kardforgató |
"Blast!" Cursing as he realizes he has to fight the large wereshark wounded, Elek steps towards the creature. Commanding the cursed canon "Chéngwéi Jīngāng jiàn" he feints towards the weresharks groin, tuning the blade towards it's chest. Freeing the adamantium sword, he calls on the destructive power of the curse blade and the wild magic of the fey witches. ”Pòhuài lì, Kuángcháo, Tiānjiā fǎshù diǎn." Thrusting the empowered blade at the creature again.
Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening: adamantine Estoc (Preventative) (shocking) sneak Destructive touch adamantine Estoc (Preventative) (shocking) destructive blast, wild magic, spell point, crafted blast: piercing
feint: estoc: 1d20 + 32 ⇒ (3) + 32 = 35 If successful add + 2 to each attack
Feint strike: Estoc: 1d20 + 24 - 1 ⇒ (6) + 24 - 1 = 29 for damage: 2d4 + 3 + 6 - 1 + 6 ⇒ (4, 1) + 3 + 6 - 1 + 6 = 19 SA: 7d6 ⇒ (6, 3, 5, 2, 2, 5, 6) = 29 shocking: 1d6 ⇒ 2
Destructive touch: Estoc: 1d20 + 24 - 1 ⇒ (16) + 24 - 1 = 39 for damage: 2d4 + 3 + 6 - 1 + 6 ⇒ (1, 1) + 3 + 6 - 1 + 6 = 16 SA: 9d6 ⇒ (1, 3, 6, 5, 4, 2, 5, 4, 2) = 32 + 4 crafted blast shocking: 1d6 ⇒ 4
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Preventative: Whenever you hit a creature with this weapon, you receive a circumstance bonus to your AC against that creature equal to this weapon’s enhancement bonus for 1 minute or until you strike a different creature with this weapon.
I looked for every way to outmaneuver him without going outside the building (I don't know if the dragon can fly :( I'm hoping the feint worked which will give me the 'disoriented' adn with the 'preventative' his AC is 38, that should mean only a '20' hits.

Your Benevolent Dictator |

It took me a minute to figure out what you're doing, but I believe you're channeling a destructive blast through your estoc while using wild magic to boost the caster level and spending a spell point to gain additional damage dice. If that's the case, you forgot to add sneak attack damage to that attack. XD
The blast does negative energy damage.
SA Damage: 7d6 ⇒ (6, 6, 3, 2, 4, 5, 6) = 32
Your estoc glows an eerie gray as it impales the wereshark leader. Surprised by the massive wound you've inflicted, he's slow to respond. After a few seconds, though, he retaliates with a powerful swing of his falchion.
Falchion Vital Strike: 1d20 + 24 - 6 ⇒ (16) + 24 - 6 = 34 Damage: 6d4 + 15 + 33 ⇒ (1, 3, 1, 4, 4, 2) + 15 + 33 = 63
Good thing you have the preventative property. XD
Wereshark: 122pts damage; disoriented (2rds)

Elek Kardforgató |
Pleased that he was able to strike the wereshark twice, the normally talkative Elek, focuses on the task at hand. Feinting with a thrust towards the creature's head, he turns the blade of the adamantium estoc and quickly slashes at its throat. Wanting to put some distance between himself and the creature, he moves back, telling the cursed prosthetic, "Chéngwéi dàpào, Bù réncí, Zhuórè de bàozhà." As the cannon manifests, he commands "Dàn mù" Firing gouts of flame at the fishy fellow.
Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening: adamantine Estoc (Preventative) (shocking) PA, sneak Move back 25 ft. Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, deadly aim, Barrage, crafted blast: Slashing, sneak, fatal thrust. Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: estoc: 1d20 + 32 ⇒ (8) + 32 = 40 If successful add + 2 to each attack
Feint strike: Estoc: 1d20 + 24 - 1 - 3 ⇒ (12) + 24 - 1 - 3 = 32 for damage: 2d4 + 3 + 6 - 1 + 6 ⇒ (1, 1) + 3 + 6 - 1 + 6 = 16 SA: 7d6 ⇒ (4, 6, 5, 4, 1, 4, 5) = 29 shocking: 1d6 ⇒ 6
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 - 1 ⇒ (14) + 21 + 1 - 3 - 6 - 1 = 26 for damage: 3d8 + 3 + 1 + 6 - 1 ⇒ (2, 2, 7) + 3 + 1 + 6 - 1 = 20 SA: 6d6 ⇒ (2, 4, 2, 6, 3, 1) = 18 FT: 3d6 ⇒ (6, 6, 4) = 16 nonlethal: 1d6 ⇒ 2
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 - 1 ⇒ (20) + 21 + 1 - 3 - 6 - 1 = 32 for damage: 3d8 + 3 + 1 + 6 - 1 ⇒ (8, 1, 2) + 3 + 1 + 6 - 1 = 20 SA: 6d6 ⇒ (1, 1, 3, 5, 4, 2) = 16 nonlethal: 1d6 ⇒ 5
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 - 1 ⇒ (17) + 21 + 1 - 3 - 6 - 1 = 29 for damage: 3d8 + 3 + 1 + 6 - 1 ⇒ (3, 4, 8) + 3 + 1 + 6 - 1 = 24 SA: 6d6 ⇒ (4, 1, 5, 6, 5, 3) = 24 nonlethal: 1d6 ⇒ 5
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 - 1 ⇒ (17) + 21 + 1 - 3 - 6 - 1 = 29 for damage: 3d8 + 3 + 1 + 6 - 1 ⇒ (7, 7, 1) + 3 + 1 + 6 - 1 = 24 SA: 6d6 ⇒ (6, 1, 5, 3, 5, 4) = 24 nonlethal: 1d6 ⇒ 1
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Preventative: Whenever you hit a creature with this weapon, you receive a circumstance bonus to your AC against that creature equal to this weapon’s enhancement bonus for 1 minute or until you strike a different creature with this weapon.
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 - 1 ⇒ (12) + 21 + 1 - 3 - 6 - 1 = 24 for damage: 3d8 + 3 + 1 + 6 - 1 ⇒ (2, 5, 1) + 3 + 1 + 6 - 1 = 17

Your Benevolent Dictator |

You have both slashing and flame listed as damage types, so I'll assume you're going with fire.
Switching to elemental damage proves to be much more effective against your opponent, as his supernaturally tough skin does nothing to shield him from your cannon's flames. After a relentless barrage, your final blast drops him. He isn't dead, but he's no longer any threat to you.
He had DR 10/silver and DR 3/-, so this attack series was the first time you've dealt full damage. XD

Elek Kardforgató |
You have both slashing and flame listed as damage types, so I'll assume you're going with fire.
Sorry about that, I used a saved attack that I had labeled 'searing blast' but apparently I only changed the dice, not the listing. I've fixed it now.
Seeing the wereshark fall, Elek breathed a sigh of relief. Wanting to get healed up before any surprises, he commands the cursed prosthetic, "Gēngshēn céngcì de zhìyù."
As he begins to heal, he moves towards the wereshark commanding the cursed prosthetic, "Chéngwéi Jīngāng jiàn." Pausing at the unconscious enemy he lifts the adamantium estoc and drives it into the creatures chest.
Once he's sure the wereshark is dead, he begins to search the body and the building for anything useful.
Deeper Healing: 3d8 + 7 ⇒ (4, 2, 6) + 7 = 19
cdg: 4d4 + 6 + 10 ⇒ (2, 1, 4, 3) + 6 + 10 = 26 shocking: 1d6 ⇒ 6

Elek Kardforgató |
Relieved to find the vast majority of his gear, Elek quickly empties the chest and restores his gear. Relieved to be using the ring of invisibility, he draws out the wand and begins to heal himself, saving his innate magic as much as possible.
Once healed he investigates the northern door, making sure it's cleared of traps and locks, he resets his magical ring and opens it.
taking 10(30/36) on perception and taking 10(44/51) on disable device if needed
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (1) + 1 = 2 142/29

Your Benevolent Dictator |

The door leads to a tunnel that opens up into a vast flooded cavern, lit by flickering flames on the ceiling. To the north, a stone building stands on a rocky shore above the water.
There's more description, but it'll depend on where you go. Check the map, and you'll see what I mean. XD The ceiling in the center of the cavern is over 100ft tall.

Your Benevolent Dictator |

Two more buildings sit on the water along a wooden pier extending into the water to the east. A three-masted sailing ship floats at the end of the dock. A second pier runs south from buildings on the dock to a rocky promontory on the far side of the channel. The cavern stretches east into the distance, but no passage to the outside world can be seen.

Elek Kardforgató |
Pausing for several minutes, Elek watches the ship, pier and buildings to gauge how many folks are up and about. He then watches the greater part of the water watching to see what direction the waves were coming from. Knowing there must be an opening big enough for a ship to sail through, he then looks towards the walls to try and 'disbelieve' any possible illusions.
rolling professional sailor to determine the direction the water is coming into the cave from.
professional sailor: 1d20 + 26 ⇒ (17) + 26 = 43
I think disbelieve is a will save? Any modifiers if he identifies where the water is coming from?
will: 1d20 + 18 ⇒ (5) + 18 = 23

Elek Kardforgató |
Moving slowly, Elek continues looking around, trying to estimate how many folks are up and moving about.
Sorry, not very clear. How active is the area. Are there a lot of lights lit? Does the tavern seem active? How many folks (by sight or sound) does there seem to be on the ship. Is the general atmosphere reserved or busy? I would think he could determine some sort of level of activity for a dock and ship.

Elek Kardforgató |
Presently more concerned with how to escape the caves than how to 'liberate' the ship, Elek quickly moves back into the wereshark's building reseting his two rings, the ring of invisibility and the ring of the sea strider. Moving back out of the building invisibly he slips into the water of the sea cave I and heads under the small bridge into the larger portion of the water P following the coast south he heads counterclockwise, looking for water leaving the cave into the sea.
basically taking 10 (30) on perception do you need any other rolls?

Your Benevolent Dictator |

Near shore, the water is only 30ft deep, but it quickly deepens to around 60ft deep just past the dock. In the center of the cavern, the water reaches a depth of over 100ft. Massive sharks patrol these waters. Despite your invisibility, they'll be able to sense your presence if they get too close.
They have blindsense 30ft.
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As you saw from shore, the water flows to the south, but after following it a bit, you see that it simply splashes against the cavern wall. Clearly there's no illusions here. As far as you can tell, the entire cavern is entirely self-contained.

Elek Kardforgató |
Frustrated that his new magical skills weren't developed enough to detect a magical mechanism or an illusion, he determines to look for a mechanical switch. Resetting his ring, he quicky climbing out of the water in a discreet location. Wanting to make sure he doesn't leave 'wet' tracks, he Waits a moment to let the water drip off of his armor. Quickly moving towards the tower in the south, he begins to start there. Quickly making sure the tower door is cleared of traps and locks, he opens it.
taking 10(30/36) on perception and taking 10(44/51) on disable device if needed

Your Benevolent Dictator |

This 30ft-tall tower provides a commanding view of the sea cave's harbor. Arrow slits pierce the walls, and a single iron door at ground level seems to be the only entrance.
The tower has three levels. The first level is filled with a couple hundred kegs filled with a powder that smells like sulfur. There are also hand-sized slingstones stacked into pyramids - 300 in all. The second level is a well-stocked alchemy laboratory. The third level is a guardroom with two beds. Both are occupied by elves who appear to be meditating.
Elves don't sleep, after all. XD They're identical in stats to the snipers you faced earlier.

Elek Kardforgató |
Not willing to take any chances, Elek steps over the threshold drawing the estoc and lifting the cannon. "Sorry about this folks." pointing the cannon at the right hand meditator he commands, "Jīngxīn zhìzuò de bàozhà, Bù réncí, Dàn mù." As he speaks the words the cannon fires four times at the elf.
suprise round? standard action: barrage attack Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, deadly aim, crafted blast: Slashing, sneak, fatal thrust, Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (20) + 20 + 1 - 3 - 6 = 32 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (1, 1, 3) + 3 + 3 + 1 + 6 = 18 + 4 crafted blast SA: 6d6 ⇒ (4, 3, 6, 2, 4, 2) = 21 nonlethal: 1d6 ⇒ 4
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (3) + 20 + 1 - 3 - 6 = 15 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (2, 5, 3) + 3 + 3 + 1 + 6 = 23 + 1 crafted blast SA: 6d6 ⇒ (1, 5, 4, 1, 6, 3) = 20 nonlethal: 1d6 ⇒ 6
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (6) + 20 + 1 - 3 - 6 = 18 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (4, 2, 3) + 3 + 3 + 1 + 6 = 22 + 1 crafted blast SA: 6d6 ⇒ (2, 1, 1, 1, 5, 6) = 16 nonlethal: 1d6 ⇒ 4
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (15) + 20 + 1 - 3 - 6 = 27 for damage: 3d6 + 2 + 3 + 1 + 6 ⇒ (2, 4, 1) + 2 + 3 + 1 + 6 = 19 + 3 crafted blast SA: 6d6 ⇒ (4, 3, 6, 3, 3, 4) = 23 nonlethal: 1d6 ⇒ 6
Barrage cannon: confirm crit: 1d20 + 20 + 1 - 3 - 6 ⇒ (9) + 20 + 1 - 3 - 6 = 21 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (4, 2, 3) + 3 + 3 + 1 + 6 = 22 + 1 crafted blast

Elek Kardforgató |
Realizing the first meditator would never rise again, Elek turned his cannon on the second, quickly telling it "Kuàisù pāishè." After the quick shot the quick shot he tips the barrel down in a feint and asks, "Do you want to surrender?" Without waiting for a response, he lifts the adamantium and mithril cannon, telling it "Yánggōng, Dàn mù" firing at the elf repeatedly at point blank range.
Quick shot: Shadow Wake Merciful Arm Cannon: (attunement), point blank shot, focused blast, Melee Archer, deadly aim. crafted blast: slashing, Verbal Feint, Swift: Fast Feint/Attack Merciful Shadow Wake Arcing Arm Cannon Expert Feint/Feint strike/Fatal opening/verbal Feint Special Attack action: Shadow Wake Merciful Barrage Arm Cannon: focused blast, Melee Archer, deadly aim, Barrage, crafted blast: Slashing, sneak, fatal thrust, Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
Quick shot: 1d20 + 20 + 1 - 3 ⇒ (14) + 20 + 1 - 3 = 32 for damage: 3d6 + 3 + 1 + 3 + 5 ⇒ (5, 3, 3) + 3 + 1 + 3 + 5 = 23 shadow wake: 1d6 ⇒ 4
feint: cannon: 1d20 + 30 ⇒ (2) + 30 = 32 If successful add + 2 to each attack
Feint strike: cannon: 1d20 + 20 + 1 - 3 ⇒ (4) + 20 + 1 - 3 = 22 for damage: 3d6 + 3 + 3 + 1 + 5 ⇒ (5, 2, 3) + 3 + 3 + 1 + 5 = 22 + 1 crafted blast SA: 6d6 ⇒ (1, 2, 1, 6, 6, 4) = 20 nonlethal: 1d6 ⇒ 2
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (3) + 20 + 1 - 3 - 6 = 15 for damage: 3d6 + 3 + 3 + 1 + 5 ⇒ (5, 6, 2) + 3 + 3 + 1 + 5 = 25 + 1 crafted blast SA: 6d6 ⇒ (6, 5, 6, 3, 3, 4) = 27 FT: 3d6 ⇒ (4, 2, 6) = 12 nonlethal: 1d6 ⇒ 4
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (8) + 20 + 1 - 3 - 6 = 20 for damage: 3d6 + 3 + 3 + 1 + 5 ⇒ (5, 1, 2) + 3 + 3 + 1 + 5 = 20 + 3 crafted blast SA: 6d6 ⇒ (2, 6, 1, 1, 2, 1) = 13 nonlethal: 1d6 ⇒ 4
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (2) + 20 + 1 - 3 - 6 = 14 for damage: 3d6 + 3 + 3 + 1 + 5 ⇒ (6, 6, 5) + 3 + 3 + 1 + 5 = 29 SA: 6d6 ⇒ (5, 4, 2, 4, 6, 1) = 22 nonlethal: 1d6 ⇒ 2
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (1) + 20 + 1 - 3 - 6 = 13 for damage: 3d6 + 3 + 3 + 1 + 5 ⇒ (3, 3, 1) + 3 + 3 + 1 + 5 = 19 + 2 crafted blast SA: 6d6 ⇒ (2, 2, 5, 5, 4, 2) = 20 nonlethal: 1d6 ⇒ 6
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Elek Kardforgató |
Regretting not having the option to offer pirates to join him, Elek moves into the room, quickly looking around for anything that will be of immediate use. Resetting his invisibility he exits to sure the rest of the tower is clear, eventually heading to the top to see if there is a lever on the watchtower.
I'm assuming here is a lookout post or something for him to check?

Elek Kardforgató |
hmmm he spent his martial focus on the last barrage and has not replenished it. Guess we do something else. Glad I looked at that, I was using the wrong numbers from an older saved attack. Full attack?
His own life on the line and time running out, his heart having grown cold to those in the service of the 'Hurrican King' Elek shakes his head and lifts the cursed cannon. Speaking the commands, "Jīngxīn zhìzuò de bàozhà, Bù réncí." firing the cursed prosthetic at the woman on the right.
suprise round? sneak attack, standard action: full attack: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, deadly aim, crafted blast: Slashing, sneak attack
cannon: 1d20 + 23 + 1 + 2 - 3 ⇒ (19) + 23 + 1 + 2 - 3 = 42 for damage: 3d6 + 4 + 3 + 1 + 6 ⇒ (3, 3, 2) + 4 + 3 + 1 + 6 = 22 + 1 crafted blast SA: 6d6 ⇒ (3, 6, 4, 5, 1, 5) = 24 nonlethal: 1d6 ⇒ 2
cannon: 1d20 + 18 + 1 + 2 - 3 ⇒ (5) + 18 + 1 + 2 - 3 = 23 for damage: 3d6 + 4 + 3 + 1 + 6 ⇒ (3, 4, 1) + 4 + 3 + 1 + 6 = 22 + 2 crafted blast SA: 6d6 ⇒ (2, 6, 1, 6, 1, 3) = 19 nonlethal: 1d6 ⇒ 5
cannon: 1d20 + 13 + 1 + 2 - 3 ⇒ (12) + 13 + 1 + 2 - 3 = 25 for damage: 3d6 + 4 + 3 + 1 + 6 ⇒ (3, 6, 4) + 4 + 3 + 1 + 6 = 27 SA: 6d6 ⇒ (3, 3, 2, 1, 6, 2) = 17 nonlethal: 1d6 ⇒ 4
Hmmm, if it's a surprise round he just gets a standard not a full round, right? If this is the case, make the first two attacks barrage at -2, no third attack.

Elek Kardforgató |
"Blast!" Cursing that he was not able to bring down his first target, Elek holds the adamantium and mithril cannon on her, commanding "Kuàisù pāishè" he fires a quick shot at the first pirate.
Holding the cursed cannon there for a brief second, he says in a feint. "First you, then your friend." Quickly pointing the cursed cannon at the second pirate he commands, "Yánggōng Dàn mù." firing repeatedly at the second pirate.
Quick shot: Shadow Wake Merciful Arm Cannon: (attunement), point blank shot, focused blast, Melee Archer, deadly aim. crafted blast: slashing, sneak attack Verbal Feint, Swift: Fast Feint/Attack Merciful Shadow Wake Arcing Arm Cannon Expert Feint/Feint strike/Fatal opening/verbal Feint Special Attack action: Shadow Wake Merciful Arm Cannon Barrage: (attunement), focused blast, Melee Archer, deadly aim, crafted blast: Slashing, sneak, fatal thrust, Standard: Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
Quick shot: 1d20 + 20 + 1 - 3 ⇒ (18) + 20 + 1 - 3 = 36 for damage: 3d6 + 4 + 1 + 3 + 6 ⇒ (6, 6, 2) + 4 + 1 + 3 + 6 = 28 + 1 crafted blast shadow wake: 1d6 ⇒ 5 sneak attack: 7d6 ⇒ (3, 6, 5, 6, 6, 1, 6) = 33
feint: cannon: 1d20 + 30 ⇒ (2) + 30 = 32 If successful add + 2 to each attack
Feint strike: cannon: 1d20 + 20 + 1 - 3 ⇒ (15) + 20 + 1 - 3 = 33 for damage: 3d6 + 4 + 3 + 1 + 6 ⇒ (2, 4, 2) + 4 + 3 + 1 + 6 = 22 + 2 crafted blast SA: 6d6 ⇒ (4, 5, 1, 6, 2, 1) = 19 nonlethal: 1d6 ⇒ 6
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (12) + 20 + 1 - 3 - 6 = 24 for damage: 3d6 + 4 + 3 + 1 + 6 ⇒ (6, 4, 6) + 4 + 3 + 1 + 6 = 30 SA: 6d6 ⇒ (4, 5, 6, 3, 4, 3) = 25 FT: 3d6 ⇒ (4, 4, 2) = 10 nonlethal: 1d6 ⇒ 5
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (17) + 20 + 1 - 3 - 6 = 29 for damage: 3d6 + 4 + 3 + 1 + 6 ⇒ (5, 5, 6) + 4 + 3 + 1 + 6 = 30 SA: 6d6 ⇒ (6, 3, 6, 1, 6, 4) = 26 nonlethal: 1d6 ⇒ 3
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (8) + 20 + 1 - 3 - 6 = 20 for damage: 3d6 + 4 + 3 + 1 + 6 ⇒ (3, 3, 2) + 4 + 3 + 1 + 6 = 22 + 2 crafted blast SA: 6d6 ⇒ (6, 5, 3, 4, 4, 1) = 23 nonlethal: 1d6 ⇒ 2
Barrage cannon: 1d20 + 20 + 1 - 3 - 6 ⇒ (13) + 20 + 1 - 3 - 6 = 25 for damage: 3d6 + 4 + 3 + 1 + 6 ⇒ (6, 3, 2) + 4 + 3 + 1 + 6 = 25 + 2 crafted blast SA: 6d6 ⇒ (1, 3, 2, 2, 4, 2) = 14 nonlethal: 1d6 ⇒ 1
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Elek Kardforgató |
Watching the two pirates fall, Elek quickly resets the invisibility ring. Looking over the edge of the battlements to see if anyone noticed the commotion.
Unless folks are headed towards him
Pausing he looks at the strange contraption he then checks the dead pirates for anything that will be useful helping survive.
He'll take 10(30) on perception checking them
---------------------
Heading back down the steps he pauses resetting the ring, then moves back out into the cave. Heading towards the double buildings he believes is some type of brig, he stops at the right hand building and inspects the doors. After making sure no one is watching he attempts to open the door.
Taking 19(20/26) on perception, if needed taking 10(44/51) on disable device

Your Benevolent Dictator |

Knowledge (engineering): 1d20 + 12 ⇒ (10) + 12 = 22
The contraption appears to be quite intricate, but you're unsure of its function.
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The dead pirates carry numerous bottles and vials filled with strange liquids, but aside from some liquid ice, you don't think any will be of any use to you.
Loot
liquid ice x4
Everything else are unusable except by the alchemist who crafted them.
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The tower holds a rack, a wheel, a flensing table, several braziers, and two simple bunks. Two pirates are residing here, both unarmed and no threat to you (they're the torturers).

Elek Kardforgató |
Ignoring the torturers for the time being, Elek moves across the way and investigates the building on the opposite side. Inspects the door, he looks both ways to make sure no one is watching amd attempts to open the door.
Taking 19(20/26) on perception, if needed taking 10(44/51) on disable device