Skull & Shackles (solo, complete) (Inactive)

Game Master Whack-a-Rogue

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Island of Empty Eyes

Infamy: 50
Disrepute: 1
Plunder: 21/22


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Nodding as Canchobar shows him the rapier on his him, Elek makes a mental not to get his blade back from Grok. Chuckling as the halfling yelps, elek lifts his harpoon hand, "Your right, probably shouldn't take much." Then he speaks the word "Dà pào" and the brass and pewter arm cannon manifests. "But it is fun to practice."

He then aims the cannon at the nearest rat speaking the word "shèjí. As he does so the cannon emits a low thud and blasts a roundish cloud of darkness at the nearest rat.

AC 13 (no armor) attack + 1 cannon crafted blast: bludgeioning
attack: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 for damage: 1d6 + 1 ⇒ (6) + 1 = 7
confirm crit: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 for damage: 1d6 + 1 ⇒ (6) + 1 = 7
seems sort of overkill to roll the crit but it missed anyway. I assume the cannon's crit is 20 @ x2


Conchobar: 1d20 + 2 ⇒ (2) + 2 = 4 Damage: 1d4 ⇒ 3
The halfling draws his rapier and stabs at the closest rat, but it's obvious that he has no experience with swordplay. You, on the other hand, obliterate your target. Not to be deterred, the remaining rats creep closer.
vs Elek: 1d20 + 1 ⇒ (11) + 1 = 12 Damage: 1d4 ⇒ 3
vs Elek: 1d20 + 1 ⇒ (14) + 1 = 15 Damage: 1d4 ⇒ 3
vs Conchobar: 1d20 + 1 ⇒ (14) + 1 = 15 Damage: 1d4 ⇒ 3
vs Conchobar: 1d20 + 1 ⇒ (4) + 1 = 5 Damage: 1d4 ⇒ 4
If any hit, it's a Fort DC 11 vs disease.


Retired to SUMITHA

fort: 1d20 + 4 ⇒ (2) + 4 = 6

Sming as the first shot splatters the rat he was aiming at, Elek turns in time to see Conchobar miss the rat. Asking "Don't you know how to use that thing?" He asks as he pulls his leg back from the first rat, but get's bit by the second. "Blasted rat!"

Stepping back he aims the cannon at the rat near the hull. Telling the cannon, ""shèjí." It again belches a low thud and blasts a roundish cloud of darkness at the rat that bit him.

5 ft step back. AC 13 (no armor) attack + 1 cannon crafted blast: bludgeoning
attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 for damage: 1d6 + 1 ⇒ (1) + 1 = 2 due to Crafted blast damage is 3+1=4


Conchobar: 1d20 + 2 ⇒ (10) + 2 = 12 Damage: 1d4 ⇒ 1
Conchobar yelps in pain as a rat bites his thigh. He tries to swat it away, but the beast is too agile. Fortunately, you slay your target. The odds are improving; now you're only outnumbered two-to-one.
vs Elek: 1d20 + 1 ⇒ (16) + 1 = 17 Damage: 1d4 ⇒ 3
vs Conchobar: 1d20 + 1 ⇒ (15) + 1 = 16 Damage: 1d4 ⇒ 2


Retired to SUMITHA

"Blast!" Cursing, as the other rat skitters over it's dead fellow rat and bites his foot again. Changing tack, Elek, telling the cursed prosthetic, "Qiēhuàn dào yú chā shǒu." As the prosthetic becomes a harpoon again, "Pòhuài lì" Elek calls upon the destructive power of the curse. The harpoon sucks in the dim light around it as he thrusts it at the nearest rat..

AC 13 (no armor) standard attack: energy strike Harpoon hand
attack: 1d20 + 4 ⇒ (18) + 4 = 22 for damage: 1d4 + 1d6 ⇒ (2) + (3) = 5


Conchobar: 1d20 + 2 ⇒ (9) + 2 = 11 Damage: 1d4 ⇒ 1
You impale a rat as Conchobar continues to flail wildly at anything that comes close. As the rats press in, it's clear that the halfling is panicking and likely moments from fleeing back up the ladder.
vs Elek: 1d20 + 1 ⇒ (5) + 1 = 6 Damage: 1d4 ⇒ 1
vs Conchobar: 1d20 + 1 ⇒ (19) + 1 = 20 Damage: 1d4 ⇒ 1


Retired to SUMITHA

Dodging the bit from the nearest rat, Elek Seeing the little fop get bit again, tells him. "Stand your ground Conchabar, if you flee Plugg will have you lashed again. Once we get through this I'll show you how to use that pig sticker." Stepping between the rat that tried to bit him and the halfling. Elek tells him,. "Stay behind me!" Thrusts his harpoon hand at the rat that attacked Conchabar, he then thrusts his butterfly knife at that other.

AC 13 (no armor) 5 ft step. full attack $WF, Harpoon hand, butterfly knife
harpoon hand: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22 for damage: 1d4 ⇒ 2
butterfly knife: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12 for damage: 1d4 ⇒ 1
harpoon hand: confirm crit: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11 for damage: 1d4 ⇒ 3

wasn't sure if I should try an influence or not. If it's relevant I will put it here

influence: 1d20 + 12 ⇒ (19) + 12 = 31


Your Influence attempt will apply if you both survive this combat. XD

Conchobar swallows hard but stands his ground. Instead of attempting another ineffectual sword swing, he begins humming. It's difficult to hear, but as the halfling's volume increases, you feel yourself becoming energized. (your weapon crit range doubles next round, and your attacks deal +1 fire damage)

The rats draw back from the noise but quickly recover.
vs Elek: 1d20 + 2 ⇒ (10) + 2 = 12 Damage: 1d4 ⇒ 4


Retired to SUMITHA
Your Benevolent Dictator wrote:
Your Influence attempt will apply if you both survive this combat. XD

What? you mean not surviving is an option...oh crap

Hearing the humming, Elek smiles, watching has the rats fall back then regain their bravery. Smiling from the effect of the music. He stabs at the wounded rat again with his harpoon hand, and slashes at the one in front of him with the butterfly knife.

AC 13 (no armor) 5 ft step. full attack TWF, Harpoon hand, butterfly knife + 1 fire
harpoon hand: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18 for damage: 1d4 ⇒ 2 + 1 fire
butterfly knife: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5 for damage: 1d4 ⇒ 4 + 1 fire


Conchobar stops humming. While energizing, the sound was somewhat unpleasant, and its absence makes you feel slightly better.
Healing: 1d6 ⇒ 3 (you still get the +1 fire damage but not the increased crit range)
You slay the wounded rat, and the two remaining vermin seem to reconsider attacking you. Unfortunately, Mr. Plugg explicitly told you not to come out until they were dead, so the battle continues.
vs Elek: 1d20 + 1 ⇒ (19) + 1 = 20 Damage: 1d4 ⇒ 4


Retired to SUMITHA

"Blasted rat!" Shaking the dead rat off of his harpoon, Elek tries to avoid the bite from the one in front of him but is unable to.

Blood starting to fill his boot, he steps back beside the halfling. Feeling the healing power of Canchobar's song, ne nods, "Thanks."

Speaking the word "Dà pào" the brass and pewter arm cannon manifests. Aiming the cannon at the rat that bit him. "Shèjí" The cannon emits a low thud and blasts a roundish cloud of darkness at the doomed rat.

AC 13 (no armor) attack + 1 cannon crafted blast: bludgeoning + 1 fire
attack: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 for damage: 1d6 + 1 ⇒ (6) + 1 = 7 + 1 fire damage
crit: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 for damage: 1d6 + 1 ⇒ (6) + 1 = 7 + 1 fire damage


The battle of attrition continues as you blow away another rat. Only one remains, but will you be able to take it down before it does the same to you? Conchobar steps away from you to draw the last rat's attention, and the vermin is quick to follow.
vs Conchobar: 1d20 + 1 ⇒ (20) + 1 = 21 Damage: 1d4 ⇒ 3
Confirm: 1d20 + 1 ⇒ (12) + 1 = 13 Damage: 1d4 ⇒ 3
Bleeding from several minor wounds already, this injury is too much for the halfling, and he slumps over, breathing shallowly. The fiery aura around your weapons goes out as he falls.


Retired to SUMITHA

Several things happening too quickly, the rat rushing forward latching hold of Conchobar, The fiery aura around the weapons fail as the little bard drops unconscious.

Cursing, "Blast." Elek tells the prosthetic, "Qiēhuàn dào yú chā shǒu." As the arm becomes a harpoon he repeats the earlier command. "Pòhuài lì" Calling upon the destructive power of the curse. He thrusts the light eating weapon at the rat, hoping to end this pointless bloodshed.

Seeing the rat drop, Elek steps over it picking up the halfling. "Hang in there Conchobar, I'll get you some help."

AC 13 (no armor) standard attack: energy strike Harpoon hand 5 ft step, move action picks up Conchobar.
attack: 1d20 + 4 ⇒ (18) + 4 = 22 for damage: 1d4 + 1d6 ⇒ (3) + (6) = 9

Assuming we're out of combat.
Quickly moving up the ladder through the lower deck and up to the galley. Elek puts the halfling on the table, looking at Kroop, but speaking loud enough for Grok to hear. "Conchobar is unconscious, we need to help him"

Elek then tries to tell if the bard is still alive or not.

heal: 1d20 ⇒ 11


You slay the final rat and rush Conchobar to the galley. Seeing the extent of both of your injuries, Kroop runs to fetch Sandara, who invokes the power of Besmara as soon as she enters the galley.
Channel Positive: 2d6 ⇒ (4, 6) = 10
"What happened?" she asks as Conchobar slowly blinks awake. He'll need a little time to regain his strength, but he should be back on his feet shortly.
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EDIT: Yesterday: Grok nods at your request. "I do have something like that. It can be yours for a gold piece."


Retired to SUMITHA

Breathing a sigh of relief as Kroop returns with Sandara, Eleks wounds begin to heal as she channels energy. Watching Conchobar revive. "Thank Besmara, your a life saver Sandara."

Answering her question Elek nods his head towards the door. "Jack was in the bilges and got frightened by rats. Plugg sent Conchobar and I down to clear 'em out. There were six of them the size of alley cats." He rolled his eyes, "I told Concobar if we survived I'd teach him how to use that fancy sword of his."

Gesturing towards the healed wounds, "we also got bit by the rats, so I'm concerned about disease as well."

He looks over his shoulder at the Quartermaster on the other side of the galley. He leans in a little closer to Sandara, whispering. "I need to get the rest of my gear. Follow my lead if she asks."

Moving over to the quartermasters door, he pulls out a gold piece for the slate and chalk. Holding it up he showed it to Grok. "this is for Jape's slate."

He lowers his eyes. "But I have a confession." He looks from Grok to Sandara. "I should have told you this earlier." Looking sheepish. "The prosthetic wasn't the only thing cursed. The rest of my gear. Once something is around the 'harpoon' the darkness begins to rub off on it." Looking at the deck. "I was just relieved to get my arm, I didn't want to say anything. But the rest of my gear isn't safe for anyone else. He looks up at Grok, "I like you Grok, I done want you to get in trouble for giving something cursed to someone else. If it's near the arm, it won't be noticeable. If you want I'll take it off your hands. I'm used to it. No one else need suffer."

so bluffing, if we need to can we use it for the afternoon slot?
influence: 1d20 + 12 ⇒ (20) + 12 = 32


Sandara nods. "Thank you for letting me know. I'll pray to Besmara about it; come see me tomorrow evening, and if you're sick, I'll take care of it."
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Grok turns slightly pale as you explain. "I have it locked up in a chest. How fast does it spread? Are you able to keep it contained?"


Retired to SUMITHA

Nodding to Sandara, "That would be greatly appreciated." He smiles, "I will come see you, sick or not."
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Shaking his head. "How fast? I don't know. It may be happening already. Have you ever heard of rats the size of cats in the bilges before?, and six of them? Almost killing two grown men?"

He lifts the prosthetic arm. "The arm will keep it contained as long as the items are near at hand. As long as I release it's dark magic on a regular basis everything will remain safe. I'll be able to direct the negative energies to help us in our endeavors instead of it working against us. But the sooner the better."

if you don't need a roll ingore it?
influence: 1d20 + 12 ⇒ (15) + 12 = 27


After your explanation, Grok retreats into the back of the stores and comes back with a chest. "Everything's in here. You can keep the chest; I'm sure it's been contaminated."
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We can advance to the evening whenever you're ready. Nobody's getting whipped this time, so you can proceed straight to the rum ration and other activities.


Retired to SUMITHA

Nodding to Grok, "Thank you, your probably right." Lifting the trunk, as he walks out of the galley he turns to Conchobar, "Once I drop his at my hammock I'm going back to the bilges to fetch the rats to show Plugg. You want to come along?"

Heading to the lower deck he sets the chest against the hull. Removing his lamellar armor he puts it on over the white poet's shirt. Then buckling the sword belt on he shifts the estoc around so it would be easy to draw. Pausing for a moment, he lays the great cloak in the chest with his pack, then drew out one of the bandoliers, putting it on. Smiling, he winks at Conchobar, "Just in case I need any extra pockets.

More prepared to face the world, Elek returns to the bilges and fetches the six dead rats. Handing three of them to Conchobar. "We did this together, you get half the credit." Returning to the deck. he approached Plugg close enough for the man to hear him, but not so close as to get backhanded. He lifts up his three dead rats. "Bilges is cleared out Mr Plugg." He looks at Jack Scrimshaw and winks. "It's safe again Jack."
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Heading to the run rations, he takes the tin cup full of rum. Still feeling a little peaked from last nights drink, he carefully pours the rum out instead of drinking it.
slight of hand: 1d20 + 6 ⇒ (2) + 6 = 8
yikes
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Remembering what he had gotten from Grok for 'Jaundice' Jape he walks over to the sailor drawing out the slate and piece of chalk. Sitting down beside Jape, he hands the man, the slate. "Like I said before, no hard feelings. I thought that instead of writing on paper all the time it might be easier to use a slate. Grok happened to have one so I got it from here." Handing Jape the slate, he then took out the chalk and handed it to him as well. "If you put it on a rope around you neck it should be pretty easy to keep nearby."

influence: 1d20 + 12 ⇒ (7) + 12 = 19
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Your Benevolent Dictator wrote:
Roger and Crimson start a mock duel: Crimson is quickly disarmed and stomps off in a huff.

Walking up to Roger, Elek smiles, "We met the first morning we were aboard ship. Didn't get much of a chance to talk." He gestures towards 'Arful's rapier. "I saw how easily you dispatched Crimson." patting the handle of his estoc, "Mind if I give it a go?" He lifts the harpoon hand, then puts it behind his back. "I will keep this behind me. Unless you prefer two weapon dueling." He smiles. "What are the rules?"


"Took you long enough," mutters Mr. Plugg. "Back to work!"
A potential retcon: if you felt like it, you're able to explore (Sneak) the bilges for free while retrieving the rats. Only downside is it takes up time from your day job, but you had a light day check-wise and already passed it, so that part doesn't matter. XD Let me know either way.
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The end of a rope *smacks* into the back of your head (for 1 nonlethal damage). "Wasteful!" Master Scourge is standing right behind you. Holding out a fresh mug of rum, he snarls, "I want to see you drink it. Unless you'd prefer a night in the sweatbox?"
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Jape nods in thanks and takes the slate/chalk. "Much appreciated. First non-crappy thing that's happened to me in a long time."
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Roger raises an eyebrow. "An estoc, eh? Don't see people with those too often. Too heavy for effective dueling. A rapier like mine is far superior, and I'll be more than happy to demonstrate why. We'll duel to the first touch."
Roger Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Elek Initiative: 1d20 + 7 ⇒ (8) + 7 = 15 (you're up first)

If you hit AC 17/CMD 15:
Parry: 1d20 + 6 ⇒ (18) + 6 = 24
If this beats your roll, you automatically miss.


Retired to SUMITHA

I should have considered that, Will retcon.
While they are gathering the rats, Elek takes the time to look around the bilges.
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Feeling the knotted rope hitting the back of his head, Elek, turns but bites his tongue, muttering an "Eye, mr. Plugg." He fills the cup back up and drinks it down.

con damage: 1d4 ⇒ 2
fort: 1d20 + 5 ⇒ (18) + 5 = 23
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Does that mean he gets to add the rum roll to Jape?
cha: 1d4 ⇒ 1
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Chuckling at Rogers comment about the estoc, Elek nods, "True, Bemara's favorite weapon is lighter." He holds the harpoon hand out, then tucks it behind his back. "But I feel a slightly heavier blade balances the harpoon and the Estoc is better than a cutlass for this type of fighting." Taking a fencers stance, he watches Rogers casualness. 'He is confident, need to be cautious.' Deciding to take his time, Elek shift his stance to focus on defense. Sliding his right fool slightly forward, he tests Roger's defense with a thrust towards the duelists front leg.

fighting defensively, AC becomes 19 attack: estoc
attack: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 for damage: 1d8 ⇒ 3


Bilges
A number of discarded straw-packed crates lie in the dark waters. Inside, you find a suit of leather armor, three heavy maces, a buckler, a masterwork handaxe, a vial of holy water, a tanglefoot bag, two tindertwigs, and 21gp in mixed coinage.
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Roger easily parries your thrust and attempts to disarm you.
Disarm vs CMD: 1d20 + 6 ⇒ (7) + 6 = 13

If you hit AC 17/CMD 15:
Parry: 1d20 + 6 ⇒ (2) + 6 = 8
If this beats your roll, you automatically miss.


Retired to SUMITHA

items from bilges noted.
Collecting the items from the bilges, he asks the halfling bard, "Conchobar can you use any of this stuff?" Taking what's left Elek quickly drops the items in the 'cursed sea chest' and proceeds above decks.
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As Rodger parries the tentative thrust, Elek, blinks as the better swordsman snaps his rapier against Elek's blade almost disarming him. Realizing he will not last very long in a game of cat and mouse, he presses the attack, stepping forward bringing the blade low aiming for Rodger's thigh. "Blast." Letting out a curse, Elek steps back and makes the better swordsman come to him.

attack: estoc 5 ft step back
attack: 1d20 + 4 ⇒ (12) + 4 = 16 for damage: 1d8 ⇒ 8


Conchobar shakes his head. "Giffer might be able to do something with those vials, though. She's always tinkering with things."
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Roger parries your strike with a grin, "See? Your sword's too heavy, and that slows you down," and presses the attack.
Disarm vs CMD: 1d20 + 6 ⇒ (17) + 6 = 23

If you hit AC 17/CMD 15:
Parry: 1d20 + 6 ⇒ (20) + 6 = 26
If this beats your roll, you automatically miss.


Retired to SUMITHA

The vials? The holy water or something else?

Nodding, "You say Giffer? Would you give them to her." He gives a smile. "On the condition that you introduce her to me. I'm still meeting the crew and want to make a good impression."
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His CMD is 13, Unless I misunderstand the rules, the 23 would disarm him, either way lets go with it.

Watching his blade skitter across the deck, Elek smiles and lifts his empty right hand. "I fear heavy or lighter you would have gotten the better of me." Walking over to his blade, "Well played." Bending over and picking up his blade. "I offered to teach Conchobar, maybe I should recommend you instead."

Sheathing the blade, he displays his harpoon hand. "I've mostly focused on straight-up fighting more than dueling, but that was fun." His smile widens. "And very informative. You'll need to let me try again when I get better."

will try and influence Rodger, was this the 'nighttime activity and is there any mechanical benefit?
influence + rum: 1d20 + 12 + 1d4 ⇒ (17) + 12 + (1) = 30


The holy water and any of the alchemicals.
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Roger laughs as you retrieve your blade. "It's all in the wrist, but having the right blade makes a big difference. Mr. Plugg's, for instance, is a masterpiece of design. Only one I've seen that's better than mine."

Losing to Roger makes him easier to Influence. He's a bit narcissistic. XD
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DAY FIVE - Daytime
1d100 + 1d6 ⇒ (11) + (4) = 15
Kroop drank too much last night and is currently passed out in his cabin. Looks like you'll be working alone today. Perhaps more turtles; they've been popular with the crew.
You'll need to catch and cook them, unfortunately.


Retired to SUMITHA

Waking with another headache Elek rolls out of the hammock and makes his way to the galley. Finding Kroop passed out in his cabin. Elek decides to try his luck with catching turtles and making soup again. After spending the better part of the morning and having no luck fishing for turtles, Elek heads to the galley and focuses on making 'mystery stew.'

fishing: 1d20 ⇒ 4

Finding some dried jerky he tossed it in a pot of water, then added vegetables, herbs and spices. Taking the time to make some noodles, he added those as well. Finally adding a couple eggs he hoped that the thin stew would be enough to keep from getting in trouble with Mr, Plugg.

cooking + work diligently: 1d20 + 4 ⇒ (10) + 4 = 14


It doesn't matter how skilled a fisherman you are; if there are no more turtles to be caught, you won't catch anything. Confusingly, Plugg and Scourge don't seem to mind; in fact, they leave you along for the entire day, although you spot them whispering to each other a few times.

During the "Bloody Hour," Badger is punished once again for cheating at dice. Considering this has happened multiple times, it's odd that people are still willing to play with her most every evening. Once the "Bloody Hour" has concluded, Plugg has an announcement to make.

"It's been a while since we've had a bit of sport! Tonight, we're going to have a boxing match! In one corner, our cook's mate. And in the other? THE OWLBEAR!!!" Master Scourge leads an enormous man out from the hold. He's tarred and feathered and looks confused and in pain.

As the crew forms a ring, Plugg tosses a bag onto the deck. "No weapons or magic; that's cheating. Just a good ol' bare-knuckled brawl. I've got one hundred gold pieces that says Owlbear wins! Any takers?"
Owlbear Initiative: 1d20 - 1 ⇒ (12) - 1 = 11
Elek Initiative: 1d20 + 7 ⇒ (7) + 7 = 14 (you're up first)
Perception: 1d20 + 1 ⇒ (16) + 1 = 17
As the giant lumbers forward, you notice two things: he's very slow, and he appears to be blind in his left eye. Despite the obvious size and strength disparity, you may be able to use this to eke out a victory. (you can attempt a DC 10 Acrobatics or PSB check each round to dodge an attack that would normally hit)


Retired to SUMITHA

'The mystery stew was good, but it wasn't that good.' Surprised that his name wasn't called for 'the Bloody Hour.' Elek watches as they bring Badger forward again. 'does she really keep cheating, or is someone Plugg like better accusing her of it?' Shaking his head as Badger takes the three lashes. 'Either way, I'd stop playing dice all together.'

Frowning as Badger takes the lashes, Elek raises an eyebrow when Plugg announces there will be a 'bit of sport.' Seeing the giant man called Owlbear brought out just as he hears his name mentioned. Elek shakes his head. 'Well, the mystery stew wasn't that bad either.'

Watching the Owlbear lumber forward Elek pays close attention to the man the rules and the wager. Giving a jaunty smile he asks Plugg, as he puts his Harpoon hand behind his back. "What kind of odds are you giving, he's twice as big and has twice as many hands. That sounds like four to one odds to me!"

As Elek moves forward, he notices the left eye, slowly stepping counter clockwise, he asks 'The Owlbear' "So you got another name big man? Feels weird calling someone 'the'?" He then steps forward, throwing a right handed haymaker aimed at the mans jaw, then quickly stepping to his right again, trying to stay in the big mans blind spot.

Unarmed strike, PSB to dodge
attack: 1d20 + 4 ⇒ (5) + 4 = 9 for damage: 1d3 ⇒ 2
PSB: 1d20 + 4 ⇒ (10) + 4 = 14


The big man doesn't seem to understand your question. "Owlbear is owlbear?" Your punch doesn't faze him in the slightest. It's going to take a lot more than that to bring him down.

Owlbear: 2pts damage
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If you'd like to save time, feel free to keep making PSB/Sense Motive checks until you don't hit DC 10. That'll let you know how many free rounds of attacks you get. XD

This is a situation where feinting might help, by the way. It limits you to one attack every two rounds, but that attack will deal an extra 2d6 damage from sneak attack/fatal thrust.


Retired to SUMITHA
Your Benevolent Dictator wrote:


If you'd like to save time, feel free to keep making PSB/Sense Motive checks until you don't hit DC 10. That'll let you know how many free rounds of attacks you get. XD

Is it either or both on the PSB/Sense Motive. I know the PSB is the same as acrobatics, but the sense motive? Thanks on the tip for feinting.

PBS: 1d20 + 4 ⇒ (7) + 4 = 11
PBS: 1d20 + 4 ⇒ (2) + 4 = 6
So one free round, then second round he takes a possible hit. Will try to feint and use attack second round.

'Owlbear is Owlbear?' Shrugging has the dodges the blow, "Alright, Owlbear it is." Realizing the blow had almost no effect, Elek, drops back and feints and attack waiting to catch the big man off guard.

feint: 1d20 + 5 ⇒ (11) + 5 = 16 following round
Attack: 1d20 + 4 ⇒ (17) + 4 = 21 for damage: 1d3 ⇒ 1 + fatal thrust: 1d6 ⇒ 6 + sneak attack: 1d6 ⇒ 2


Sense Motive is an alternate. I'd left it off the original description because I didn't remember if you had ranks in the skill or not.

Owlbear seems to be getting dizzy as you duck and weave your way around him. Juking behind a particularly wild swing, you pummel him in the kidney, and the man staggers. Suddenly, a club lands at Owlbear's feet, and he mindlessly swings it in a powerful arc.
Club: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
As several of your crewmates erupt in outrage at the cheating, you see Plugg looking entirely too casual.

Owlbear: 11 damage


Retired to SUMITHA

cool, yeah, no bonus to 'sense motive' though I am thinking about it
PBS: 1d20 + 4 ⇒ (5) + 4 = 9
so no dodge

Continuing to move counter clockwise after landing the lucky right, Elek sees the club come flying in. turning and frowning at Plugg, his prosthetic comes from behind his back, Hearing the crowd was with him, he tucks it back behind him as he ducks the club. Continuing to the right, he tells the giant man, "Bad form Owlbear, bad form." He then feints again, waiting for the big man to bite and throws another punch.

feint: 1d20 + 5 ⇒ (16) + 5 = 21 following round
Attack: 1d20 + 4 ⇒ (19) + 4 = 23 for damage: 1d3 ⇒ 3 + fatal thrust: 1d6 ⇒ 4 + sneak attack: 1d6 ⇒ 1
if Elek is still conscious after the first round does he need a 'dodge for the second round?
PBS, just in case: 1d20 + 4 ⇒ (4) + 4 = 8 yikes


"Owlbear not bad! Owlbear good!" The giant winds up another swing.
Club: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
You easily dodge the clumsy swing and land another shot to the man's kidney. To your surprise (and likely relief), he yelps in pain, drops the club, and starts to cry. "Owlbear hurt! Don't wanna play no more."

Owlbear: 19 damage


Retired to SUMITHA

Kicking the club away, Elek relaxes. "That's fine Owlbear. I didn't like the idea anyway, We're shipmates, we shouldn't be trying to bean one another. We should be saving that for our prey." Bending over picking up Plugg's purse, he tosses it back to the captains mate. "Keep your money Plugg. I don't need it. I'm not on this pirate ship for wealth. I'm here for glory."

Turning back to Owlbear, he says. "Let's get that looked at." He starts looking around for Sandara.

Not sure if he can get Owlbear away from Plugg or not, but would still like to try an influence here with Owlbear.
influence: 1d20 + 12 ⇒ (2) + 12 = 14 well that sucks, I guess I should be glad it isn't a dodge.


Plugg looks absolutely furious as he retrieves his purse and scurries away. You'll probably end up paying for that humiliation, but right now, it's worth it. (gain a permanent +2 bonus when trying to Influence the Wormwood's crew)

Scourge prods Owlbear back belowdecks before you get a chance to say anything more to him. He probably lives down there the majority of the time.
--------------------------------------------------------------------------
As everyone begins returning to their usual evening activities, one of the women approaches you. "Tilly Brackett's the name. If you ever don't feel like drinking your rum, feel free to pass it my way."

Conchobar offers to introduce you to Giffer but warns you, "Some of her stuff's gone missing, and she thinks it was stolen. Be careful she doesn't bite your head off."

And, of course, you might want to see Sandara about disease cures and/or CON damage. XD


Retired to SUMITHA

Turning to Tilly he nods, "Thanks Tilly, names Elek. I like the occasional drink but every single night is a little much for me." That evening when he took the tin cup filled with rum, he discreetly passed it to Tilly for her empty one. Nodding, "thanks."

influence: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33

Forgot the slight of hand for the rum, or do we need a slight of hand to pass off the rum to Tilly?
just in case: Sleight of hand: 1d20 + 6 ⇒ (5) + 6 = 11
----------------------
Nodding to Conchobar, I'd like to meet her, might be able to help her figure out what's happening to her gear. Approaching Giffer he introduces himself. "Good evening Giffer, my names Elek, Conchobar tells me you having trouble with someone taking your gear. How can I help you?"
just in case the one with owlbear didn't count

influence: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
-----------------------
Once he's done talking to Giffer, Elek finds Sandara, sitting down besider her, he smiles. "A very interesting crew here. Never quite seen anyone like Owlbear. It'll be good to have him on our side." Nodding to the rat bite, he asks. "So will you be able to keep this from getting infected?" He breath a sigh, "and might you be able to do anything about how all the Rum makes me feel." he pauses, "It's like I just don't feel like myself."


"Thanks, pal!" Tilly exclaims as she grabs the rum and chugs it. "Much obliged!" She departs, swaying more than a little.
--------------------------------------------------------------------------
"You can find out who stole my grapple cannon!"[/b] yells the gnome with great agitation. "My dowser hasn't told me yet." She bangs a forked rod on the deck a few times. "But it's definitely someone on board." Then she notices your harpoon. "Where'd you get that gadget? Hookup looks like it's from ... Bilgewater? Did I guess right?"
--------------------------------------------------------------------------
"Of course," says Sandara. "They put something in the rum to make us more compliant, but it's easy for me to cure. Hit me up every couple days; I'll keep a prayer reserved for you." She smiles and touches your shoulder while chanting under her breath.
MSB: 1d20 + 3 ⇒ (17) + 3 = 20 Effectiveness: 1d4 ⇒ 4
You feel like yourself again.
You've been cured of filth fever and 4pts of ability damage.


Retired to SUMITHA

Nodding politely to Tilly, Elek responds, "Don't mention it." Winking, "I probably will come see you every evening." He gestures toward the boat, "But once were back in port you must let me buy you a proper drink celebrating our time on the 'Wormwood.'
------------------------------
'A stolen grapple cannon, I wonder if that's a gnomish device.' Listening to Giffer's rant, Elek raises an eyebrow when she speaks of her 'dowser' but says nothing. He does nod when she say's it's 'someone on board.' When she asks about the harpoon, he lifts it so she can clearly see that it sucks in light. Then he orders it to change, "Chéngwéi dàpào." For the briefest of moments letting her see it in cannon form then telling it "huí dào yú chā shǒu." He shakes his head no, "It's not from Bilgewater, or any place close to if for that matter." He nods towards the crew. "I'll ask a few people about your grapple cannon. Once we find it, you can tell me a little about yours and I'll tell you a little about mine. Deal?"
---------------------------------
'More compliant?' Elek was Surprised that they would add something to the rum. His father would have never bothered. He shrugs. "I wondered why they served rum instead of grog. Must be to cover the taste of whatever their adding." He shakes his head. "Seems like compliant is the opposite of what you'd want a pirate to be."

Feeling the change after Sandara's prayer. Elek nods, not really sure what he has in mind other than working his way up to captain of his own ship one day, he speaks vaguely. "Thanks I appreciate it. Hopefully I can repay you devotion to Besmara with something more than just 'friendly crew banter' someday."

Getting up to leave he asks Sandara, "Oh, have you heard or seen anything about a 'grapple cannon?"

if asking for Sandara's help needs and influence check can I just take 10(12+2)?
-------------------------------
Before heading to the lower deck, Elek swings past the middle deck and the galley/quartermaster. He asks Kroop and Grok. "Have either of you heard anything about a 'Grapple Cannon?"

Same as asking Sandara, can he take 10 )12+2)?


Asking about the grapple cannon doesn't require an Influence check. It's more of an investigation. XD Finding it automatically bumps Giffer to maximum friendliness.
1d4 ⇒ 2
Based on what you learn from Sandara, Grok, and Kroop, the grapple cannon was originally stolen by "Ratline" Rattsberger. However, it's traded hands several times since then. Its current whereabouts is unknown, but it's probably in the hands of one of the swabs.

DAY SIX
1d100 + 1d6 ⇒ (11) + (2) = 13
It's raining heavily today, making visibility difficult. As a result, there's no reason to fish or turtle hunt. Meals will need to be simple. Unfortunately, Kroop's absolutely hammered today, so you'll need to handle the task once again.


Retired to SUMITHA

Is the investigate more speaking with people (Influence) or 'sneak' (perception)?

Finding Kroop fairly hammered, Elek leaves him in his cabin. Starting a pot of water boiling, he catches one of Kroops less favorite chickens, Beheading the chicken he let's it bleed out in the waste barrel then dips it in the near boiling water, to loosen the feathers. After plucking the bird, he quartered it and tossed it it the now boiling water. Adding some salt and pepper, he let's it turn to broth. Several of the root vegetables, he pauses prep to get lunch ready, which ended up being salt pork and hard tack.

Taking Lunch above decks he stops and watches the crew looking for someone he hasn't met. Seeing Crismon Cogward, he approaches the "Crimson" Cogward, introducing himself as he serves lunch. "Cogward right?" Offering his hand, "I'm Elek, been here six days now. I've seen you around, How long have you been on ship?"

influence: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
-------------------------
After chatting up Cogward he heads back down to the galley, noting that Kroop had found his way from the cabin to the mess and his personal supply of rum. Helping Kroop find a chair on the sea chest Elek strained the chicken out of the water, shredding it and putting back in. Then adding the vegetables he had cut in the morning. Making noodles he added those as well. Tasting the soup he added more salt, some thyme, ginger and garlic. Finally stirring in a couple of scrambled eggs.

ok, I'm an idiot, I've been rolling 'cook' when I could be rolling 'int' which is + 1. With your permission I will change it so it's a ten.
Int: 1d20 + 1 ⇒ (9) + 1 = 10
--------------------------
Once the soup was ready he took the cast iron pot and a basket of hard tack above deck to serve to the sailors. While above deck he saw Artful Rodger practicing with his blade. Approaching the duelist he smiled and started a conversation with the man. "Hey 'Artful' I know you prefer the rapier for dueling, but would that be your choice of weapons going over the bow onto another boat? Do you use any armor or a buckler? If you were training the vanguard what would you recommend?"

influence: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23

has Elek seen anymore of 'Owlbear' and which pirate is 'Ratline' or does he need to ask?


Likely a combination of both. My in-person group narrowed down the potential thieves and then searched their lockers while they were away. It took them a few in-game days to finish. XD
--------------------------------------------------------------------------
Crimson gives a morose sigh and shakes your hand. "Long as I can remember, and I'll likely still be here when Pharasma's sands run out. At least it feels that way."
--------------------------------------------------------------------------
Roger grins at your questions. "Rapier and parrying dagger, all the way. Bucklers are for cowards or those lacking bladeskill. Leather armor's what I prefer. Anything heavier would just slow me down."
--------------------------------------------------------------------------
Owlbear spends the day on the lower deck guarding the crew lockers. At night, he sleeps on the floor of the middle deck. Ratline is one of the riggers. I've added everyone's names to the crew document. It's been long enough that Elek's likely heard of everyone by now. XD


Retired to SUMITHA

Chuckling at Crimson's response Elek nods, "Till Pharasma's sand runs out, that's an interesting way of putting it. I assume you didn't select the pirates life?"
---------------------
Smiling at Roger's choice of words. "Coward? I don't know. I've seen some brave sailors use 'em." He nods towards Roger's blade, "But I don't think they were as talented with a blade as yourself." Gesturing towards Giffer, "Tibbs had a grapple cannon, you haven't seen it around have you?"
-------------------
After the evening meal was served, Elek discreetly passed his rum cup off to Tilly, still not ready for the heady concoction Sandara had warned him about. Making his way to the pirate named Ratline, he pauses. "It's Ratline right?" Extending his hand to the halfling, "I'm Elek, Raised aboard ship, just wanting to meet the pirates I'm sailing with." After a little conversation, he moves closer, "I had heard that a certain grapple cannon had passed through your possession. You wouldn't happen to know where it might be would you?" He jingles his purse a little. "Any fruitful information would be worth the while."

Wanted to do the influence first, let me know if you need a second roll for information
influence: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
-----------------------
Seeing Badger setting up for a game of dice. Elek approaches, wanting to meet her for himself and possibly see what kind of game she runs. Parking nearby, he set's his purse out where it was visible. He gestures towards the dice. "so what kind of dice game you calling?"

not sure if a game of dice is better or a straight up influence. Let's try the influence and see if a game breaks out
influence: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18


Crimson shakes his head, "No, it selected me." He doesn't seem inclined to elaborate.
--------------------------------------------------------------------------
"No idea what you're talking about," Roger responds.
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DAY SIX - evening
During the Bloody Hour, Conchobar, Breaker, and Tilly are punished for slacking off. Two of them were extremely seasick due to the weather and one was very hungover, though, so it's not entirely justified. Not that anything can be changed, though.

Despite the beating, Tilly is happy to accept your rum before staggering belowdecks to rest.
--------------------------------------------------------------------------
Ratline happy to chat with you for a bit. You learn that he's one of the original crew of the Wormwood. Knows pretty much everything there is to know about the ship. He got passed up for promotion in favor of Mr. Plugg, though. Seeing him humiliated yesterday warmed his heart. In response to your question about the grapple cannon, he grins. "Yeah, I had it. Planned to test it out - but then it went missing. I think one of the women onboard took it, but I'm not certain."
--------------------------------------------------------------------------
Badger grins. "Giants and Soldiers. You want in?"
For reference, it's a 'player vs the house' high-roll type game using d20s and d4s.


Retired to SUMITHA

Frustrated watching crewmembers being beaten for no reason, Elek bites his tongue. Happy that Tilly still wanted the Rum, nodding to her, "I hope it takes the edge off."
---------------------
Hearing that Ratline got passed over for the promotion , Elek mumbles "Pity." Raising an eyebrow, when Ratline said he thought one of the woman took it, he asks, "Out of curiosity what gives you that impression?"
----------------------
Hearing the game was "Giants and Soldiers' Elek smiles and shrugs, picking up the dice, "So what's the wager and how many dice do we toss?"


Ratline chuckles. "Two reasons. First, most of the guys would have tried it out by now, and I haven't seen or heard anything like that. Second, Giffer's inventions are finicky, so I figure being similar to the creator increases the odds of success."
--------------------------------------------------------------------------
"I'll wager a gold piece."

Ignore:
5d20 - 1 ⇒ (5, 17, 18, 7, 2) - 1 = 48
Badger's Rolls: 4, 16, 17, 6, 1

Rules: Badger rolls 1d20 to represent a Giant. You'll roll 5d4 to represent an army of Soldiers. Higher total wins. Badger wins ties.

Standard game has five Giants, so you'll roll five sets of 5d4. Compare the results to Badger's in order. Payout depends on how many Giants you slay.


Retired to SUMITHA

Smiling, "A gold piece." Elek things for a moment, "Sure why not, I'll give it a go."

He pauses thinking about the math and law of averages. Even though both dice could roll a twenty the larger dice had a much better chance. As he rolls he asks, "Why did they accuse you of cheating? Was it because the giant just has better odds or rolling high so you beat them regularly? Or was there really a scam going on?"

Raising an eyebrow at the look she gives him, he smiles wider "What? No offense meant. I like crewmembers that can think out of the box. They tend to make good pirates."

Soldier: 5d4 ⇒ (4, 1, 1, 3, 2) = 11 5d4 ⇒ (1, 4, 2, 4, 1) = 12 5d4 ⇒ (2, 1, 3, 2, 1) = 95d4 ⇒ (3, 4, 3, 4, 3) = 175d4 ⇒ (4, 2, 2, 1, 1) = 10

edit: so is it roll against roll or total?


It's roll vs roll.
Badger scowls as she hands over your 2gp payout (plus your ante back, of course). "I don't want to talk about it. Another round?"


Retired to SUMITHA

Nodding, "One more round to let you win your money back. So I will wager your two gold pieces back." he sets the two gold coins on the deck. Rolling the dice, "So let me change the subject. Tilly has asked me to help her find her grapple cannon, do you perchance know anything about it's whereabouts?"

Soldier: 5d4 ⇒ (3, 1, 2, 2, 3) = 11 5d4 ⇒ (1, 3, 2, 3, 3) = 12 5d4 ⇒ (4, 2, 4, 3, 2) = 155d4 ⇒ (3, 1, 3, 3, 2) = 12 5d4 ⇒ (2, 1, 3, 3, 4) = 13


Ignore:
5d20 - 1 ⇒ (16, 13, 8, 14, 18) - 1 = 68
Badger's Rolls: 15, 12, 7, 13, 17

Badger happily snatches her gold back. "Ha! Looks like my luck's changing for the better! Grapple cannon? I think Ratline took it."

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