Skull & Shackles (solo, complete) (Inactive)

Game Master Whack-a-Rogue

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Island of Empty Eyes

Infamy: 50
Disrepute: 1
Plunder: 21/22


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Had to do a little digging, but I got everything figured out. XD As long as you know where your target is, feinting doesn't require vision, so it'll function normally. However, you can't deal precision damage to creatures with total concealment, so the only benefit is the potential lower AC.

You fire off a quick shot at the closer sniper before a pair of well-aimed crossbow bolts fill your vision with blood.
Fortitude DC 19: 1d20 + 11 ⇒ (2) + 11 = 13
You feel your trident and estoc connect with flesh, followed by a soft *thud* as a body hits the floor. You hear a shuffling from farther into the room, followed shortly by the *whoosh* of more crossbow bolts flying toward you.
Crossbow: 1d20 + 19 ⇒ (11) + 19 = 30 Damage: 1d10 + 4 ⇒ (6) + 4 = 10
Crossbow: 1d20 + 14 ⇒ (16) + 14 = 30 Damage: 1d10 + 4 ⇒ (3) + 4 = 7

As far as you can tell, the sniper you attacked has fallen to the ground and isn't moving. You're not sure exactly where the other one is.


Retired to SUMITHA

Hearing the first crossbowman's body hitting the ground and the other moving further back, Elek shakes his head and sheaths his estoc. Not liking the idea of being a 'sitting duck' he twists the ring on his finger and turns invisible. Hoping the archer guesses poorly, he steps back, intent on not giving his fellow combatant an easy target.

So a move action and a standard.


You hear a quiet chuckle as you vanish from sight, followed by more shuffling sounds of movement.

We're in a bit of a standoff at the moment, it seems. XD If you'd like, we can jump forward to when your blindness wears off.


Retired to SUMITHA

I have a plan, let's see how it works out

Hearing the other crossbowman chuckle, Elek reaches into his haversack, "I'm not here to kill pirates, I'll give you one chance to surrender." He then activates the wand of summon monster, calling on a Lantern Archon, as the celestial creature manifests, "Tell me where the pirate is, so if he doesn't surrender we can kill him."

move action to draw wand, standard to summon archon. Taking 10(37) on UMD, I don't remember if 'summoning' was considered worthy of making him visible or not. I know we talked about it, but I can't find the reference.


Summoning isn't a hostile action, so you'll stay invisible.

The archon immediately responds, "One is on the other side of the table by me, and the other is at the far end of this room."
Crossbow: 1d20 + 19 ⇒ (12) + 19 = 31 Damage: 1d10 + 4 + 3d10 ⇒ (4) + 4 + (1, 4, 3) = 16
You hear the sound of a crossbow firing followed by the sound of an impact. "That one just shot me. May I defend myself?"

Apologies for the vague directions: Lantern Archons don't have see invisibility, and you can summon it anywhere within Close range of you, so it doesn't have more than a vague idea of where you are.


Retired to SUMITHA

Hearing the crossbow's 'twang' as the archon described the situation, Elek realized he didn't have a good idea where the archon was and hearing there were still two of them didn't help. Responding to the archon's request, "Yes, of course you can defend yourself." Hoping the archon is still able to fight, Elek asks for clarification. "Is the pirate on the other side of the table conscious? Is the one who shot you near or far from the door?"

Not sure that his 'eyes and ears' will live to answer more questions, Elek moves along the wall, using the wand again, summoning another archon.


Archon Attacks vs Touch AC: 2d20 + 3 ⇒ (20, 3) + 3 = 26
Confirm?: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 2d6 ⇒ (2, 4) = 6
Crossbow: 1d20 + 19 ⇒ (14) + 19 = 33 Damage: 1d10 + 4 + 3d10 ⇒ (4) + 4 + (10, 6, 4) = 28
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You hear the *zap* of the archon's light rays, followed by a *sizzle as the archon replies. "Yes, but bleeding. The other has moved and is equally near and far from the door." As it finishes speaking, you hear the *twang* of a crossbow bolt followed by the sound of archon's destruction.


Retired to SUMITHA

Did he kill one or both?

Hearing the first archon's response, Elek, ponders the room asking "Are the closer to the alcove or the book shelf?" As he asks, he moves towards the middle using the wand to summon another Archon.


You currently have two archons summoned.

The archon's response is interrupted by the sound of a door closing.


Retired to SUMITHA

[]'Blast!'[/i] hearing the door closing, Elek realizes he has no idea what's going on. Not wanting to be understood by potential enemies, he asks the celestials in sylvan, "<What is going on? did someone enter or someone leave?>"


"Both of the archers have left the room."


Retired to SUMITHA

It feels like i have six round of blindness left, is that right.

"Blast!" Turning the ring so he's visible, Elek gestures towards the ground, "So the one that fell got up and fled as well?" Realizing they could be back any moment with reinforcements. Telling the archons, "Let's move toward the door and see if we can keep them out until I recover my sight." He begins walking towards the door, telling the cursed prosthetic, "Gēngshēn céngcì de zhìyù." Spending some of his innate magic healing himself.

move action: Walking towards the door, Standard 'Deeper healing'
heal: 3d8 + 7 ⇒ (7, 1, 8) + 7 = 23


Nobody comes to the door this round.


Retired to SUMITHA

Knowing that the summoned creatures would dissipate soon Elek placed his foot against the door so if someone went to open it he'd know. Telling the cursed prosthetic "Chéngwéi dàpào" As it became the adamantium and mithril cannon, he used the wand one more time, summoning a fourth Lantern Archons. Putting the wand away he places his hand on the latch and waits.

Standard to use wand, move action to put it away. Does the door open in our out?


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It's actually a full-round action to use a summon monster wand. Doesn't make much of a difference at the moment, but it's a good thing to be aware of. XD
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Nobody comes to the door this round. It's probably safe to assume that any reinforcements are either distant, waiting for you to exit the room, or nonexistent.

The door opens inward, toward you.


Retired to SUMITHA
Your Benevolent Dictator wrote:
It's actually a full-round action to use a summon monster wand. Doesn't make much of a difference at the moment, but it's a good thing to be aware of. XD

I will try and remember :)

Staying near the door Elek put's his wand away, then rests his hand on the latch. Informing the new archon, 'My enemies blinded me and ran out this door. I don't know if they are coming back to attack or waiting for me. I need you to be my eyes and ears for a moment." Knowing doesn't have time to use his curing wand, Elek uses some more of his innate magic telling the cursed prosthetic, "Gēngshēn céngcì de zhìyù." he heals more of his wounds.

heal: 3d8 + 7 ⇒ (5, 4, 8) + 7 = 24


You continued healing isn't interrupted.


Retired to SUMITHA

Pressing his ear to the door, Elek listens for any sign of activity in the room, then continues using his innate magic to heal himself, "Gēngshēn céngcì de zhìyù."

[ooc]move action for active perception, taking 10(30) and standard to heal more.
heal: 3d8 + 7 ⇒ (4, 1, 3) + 7 = 15


Can't take 10 as we're still in combat.

Ignore Me:
1d20 + 20 - 5 ⇒ (5) + 20 - 5 = 20
4d20 + 16 ⇒ (4, 13, 17, 6) + 16 = 56

You hear the faint sound of footsteps. It sounds like a single person is waiting outside.


Retired to SUMITHA

Totally forgot we were in actual combat

Hearing the sound of footsteps he keeps his hand on the latch and his cannon at the ready, he continues listening. Commanding the cursed prosthetic "Gēngshēn céngcì de zhìyù." using some of the innate magic to heal himself.

Standard, deeper healing talent
heal: 3d8 + 7 ⇒ (6, 3, 7) + 7 = 23
perception: 1d20 + 20 ⇒ (15) + 20 = 35


Your continued healing isn't interrupted.


Retired to SUMITHA

did the second perception check reveal anything more?

Telling the cursed prosthetic "Gēngshēn céngcì de zhìyù." he takes the time to heal himself one more time as he keeps an ear to the door.

Standard, deeper healing talent, move action active perception
heal: 3d8 + 7 ⇒ (5, 3, 7) + 7 = 22
perception: 1d20 + 20 ⇒ (8) + 20 = 28


You may have been mistaken earlier. It's possible the faint noise you heard was from two separate individuals.


Retired to SUMITHA

Breathing a sigh, Elek looks at the small archon. "I'll open the door, you tell me how many there are then attack." Waiting to see the fellow nod, Elek twists the ring becoming visible for a second, then twists it back. Reaching for the door he opens it, keeping himself behind the door for the time being.

I'd meant for him to make himself visible earlier, but I don't think he had, so I'll refresh the invisible here. (if it burns the standard and we lose the round never mind, He'll just stay invisible) so using a standard, then a move action to open the door, 5 ft step back.


Yes, refreshing the invisibility takes a standard action.

As soon as the door opens, four crossbow bolts fly toward you. Fortunately, as you'd stepped back, you're not in any danger. On a more negative note, it looks like the snipers you'd been fighting did, in fact, summon reinforcements. There are now four of them.

Their readied actions have triggered, so it's your turn.


Retired to SUMITHA

Seeing the four quarrels fly through the door, Elek realizes they are standing in a bunch. He quickly moves to where they are congegated, drawing his estoc as he goes. Telling the cursed prosthetic, "Chéngwéi sānchā jǐ" as he nears the shooter, he feints with the trident, then quickly attacks with it. Thrusting with the estoc as he attacks again with the trident.

If he drops the first shooter with the feint/dual opportunity attack, he will take his second move action and step over the body and attack a second shooter with the two weapon attack

20 ft move, AOO Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening Feint +2 Human Bane Trident Hand, Attack: undead bane Estoc/Dual opportunity Human Bane Trident Hand Two weapon attack: undead bane Estoc/Human Bane Trident Hand+ bleed and leg cutter DC 19 PA, TWF, sneak, fatal thrust
feint: trident: 1d20 + 30 + 2 ⇒ (13) + 30 + 2 = 45 If successful add + 2 to each attack
Feint strike: Estoc: 1d20 + 21 - 3 ⇒ (7) + 21 - 3 = 25 for damage: 2d4 + 2 + 6 + 6 ⇒ (1, 3) + 2 + 6 + 6 = 18 SA: 6d6 ⇒ (3, 6, 3, 2, 4, 4) = 22
Dual opportunity: trident: 1d20 + 21 + 2 - 3 ⇒ (4) + 21 + 2 - 3 = 24 for damage: 1d6 + 4 + 6 ⇒ (4) + 4 + 6 = 14 + 3 bleed + leg cutter bane: 2d6 ⇒ (4, 5) = 9 SA: 5d6 ⇒ (5, 4, 6, 6, 6) = 27
Estoc: 1d20 + 21 - 2 - 3 ⇒ (18) + 21 - 2 - 3 = 34 for damage: 2d4 + 2 + 6 + 6 ⇒ (3, 3) + 2 + 6 + 6 = 20 SA: 6d6 ⇒ (5, 6, 6, 1, 1, 2) = 21 FT: 3d6 ⇒ (4, 6, 4) = 14
trident: 1d20 + 21 + 2 - 2 - 3 ⇒ (14) + 21 + 2 - 2 - 3 = 32 for damage: 1d6 + 4 + 6 ⇒ (4) + 4 + 6 = 14 + 3 bleed + leg cutter bane: 2d6 ⇒ (4, 1) = 5 SA: 5d6 ⇒ (4, 5, 3, 4, 4) = 20 FT: 3d6 ⇒ (6, 5, 1) = 12
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Estoc: confirm crit: 1d20 + 21 - 2 - 3 ⇒ (19) + 21 - 2 - 3 = 35 for damage: 2d4 + 2 + 6 + 6 ⇒ (3, 2) + 2 + 6 + 6 = 19


As you speedily dispatch the closest sniper, the others back away, separating as they do so.
Crossbow: 1d20 + 19 ⇒ (6) + 19 = 25 Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Crossbow: 1d20 + 14 ⇒ (10) + 14 = 24 Damage: 1d10 + 4 ⇒ (8) + 4 = 12
Crossbow: 1d20 + 19 ⇒ (1) + 19 = 20 Damage: 1d10 + 4 + 3d10 ⇒ (8) + 4 + (10, 6, 9) = 37
Crossbow: 1d20 + 19 ⇒ (3) + 19 = 22 Damage: 1d10 + 4 + 3d10 ⇒ (10) + 4 + (2, 9, 1) = 26


Retired to SUMITHA

Seeing the first fellow drop and the other scatter, Elek steps towards the nearest shooter As he feints with the trident he asks, "Any of you fellows want to live? I'd be happy to let you go for some infomration." Quickly attacks with the trident. Thrusting with the estoc as he attacks again with the trident.

5 ft stepAOO Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening Feint +2 Human Bane Trident Hand, Attack: undead bane Estoc/Dual opportunity Human Bane Trident Hand Two weapon attack: undead bane Estoc/Human Bane Trident Hand+ bleed and leg cutter DC 19 PA, TWF, sneak, fatal thrust
feint: trident: 1d20 + 30 + 2 ⇒ (7) + 30 + 2 = 39 If successful add + 2 to each attack
Feint strike: Estoc: 1d20 + 21 - 3 ⇒ (14) + 21 - 3 = 32 for damage: 2d4 + 2 + 6 + 6 ⇒ (3, 1) + 2 + 6 + 6 = 18 SA: 6d6 ⇒ (1, 3, 3, 1, 1, 5) = 14
Dual opportunity: trident: 1d20 + 21 + 2 - 3 ⇒ (9) + 21 + 2 - 3 = 29 for damage: 1d6 + 4 + 6 ⇒ (5) + 4 + 6 = 15 + 3 bleed + leg cutter bane: 2d6 ⇒ (6, 5) = 11 SA: 5d6 ⇒ (2, 2, 5, 5, 4) = 18
Estoc: 1d20 + 21 - 2 - 3 ⇒ (7) + 21 - 2 - 3 = 23 for damage: 2d4 + 2 + 6 + 6 ⇒ (2, 3) + 2 + 6 + 6 = 19 SA: 6d6 ⇒ (6, 4, 6, 5, 6, 3) = 30 FT: 3d6 ⇒ (4, 4, 2) = 10
trident: 1d20 + 21 + 2 - 2 - 3 ⇒ (15) + 21 + 2 - 2 - 3 = 33 for damage: 1d6 + 4 + 6 ⇒ (4) + 4 + 6 = 14 + 3 bleed + leg cutter bane: 2d6 ⇒ (2, 2) = 4 SA: 5d6 ⇒ (4, 5, 4, 2, 4) = 19 FT: 3d6 ⇒ (4, 4, 6) = 14
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).


You drop another sniper as the others continue firing.
Crossbow: 1d20 + 19 ⇒ (3) + 19 = 22 Damage: 1d10 + 4 ⇒ (8) + 4 = 12
Crossbow: 1d20 + 19 ⇒ (17) + 19 = 36 Damage: 1d10 + 4 ⇒ (9) + 4 = 13
Crossbow: 1d20 + 14 ⇒ (20) + 14 = 34 Damage: 1d10 + 4 ⇒ (2) + 4 = 6
Crossbow: 1d20 + 14 ⇒ (15) + 14 = 29 Damage: 1d10 + 4 ⇒ (4) + 4 = 8
Confirm?: 1d20 + 14 ⇒ (15) + 14 = 29 Extra Damage: 1d10 + 4 ⇒ (10) + 4 = 14

I don't think I've mentioned it, but the snipers are elves, by the way.


Retired to SUMITHA
Your Benevolent Dictator wrote:
I don't think I've mentioned it, but the snipers are elves, by the way.

Nope, I wonder if it matters. I mean their using crossbows, so are they really elves? LOL, I just realized it would affect the bane on he trident, I will remove the bane :)

Frowning, Elek looks down at where the crossbow bolt grazed his hip. Shaking his head, "A little close there folks." Moving toward the shooter to the north. As he feints with the trident he asks again, "You two sure you'd not rather talk about this?" As he speaks, he attacks with the trident. Thrusting with the estoc as he attacks again with the trident.

20 ft move, AOO Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening Feint +2 Human Bane Trident Hand, Attack: undead bane Estoc/Dual opportunity Human Bane Trident Hand Two weapon attack: undead bane Estoc/Human Bane Trident Hand+ bleed and leg cutter DC 19 PA, TWF, sneak, fatal thrust
feint: trident: 1d20 + 30 ⇒ (16) + 30 = 46 If successful add + 2 to each attack
Feint strike: Estoc: 1d20 + 21 - 3 ⇒ (10) + 21 - 3 = 28 for damage: 2d4 + 2 + 6 + 6 ⇒ (2, 3) + 2 + 6 + 6 = 19 SA: 6d6 ⇒ (5, 5, 1, 6, 3, 6) = 26
Dual opportunity: trident: 1d20 + 21 - 3 ⇒ (19) + 21 - 3 = 37 for damage: 1d6 + 4 + 6 ⇒ (2) + 4 + 6 = 12 + 3 bleed + leg cutter SA: 5d6 ⇒ (6, 1, 2, 3, 5) = 17
Estoc: 1d20 + 21 - 2 - 3 ⇒ (6) + 21 - 2 - 3 = 22 for damage: 2d4 + 2 + 6 + 6 ⇒ (2, 2) + 2 + 6 + 6 = 18 SA: 6d6 ⇒ (3, 4, 1, 4, 6, 5) = 23 FT: 3d6 ⇒ (2, 4, 3) = 9
trident: 1d20 + 21 - 2 - 3 ⇒ (16) + 21 - 2 - 3 = 32 for damage: 1d6 + 4 + 6 ⇒ (1) + 4 + 6 = 11 + 3 bleed + leg cutter SA: 5d6 ⇒ (4, 3, 5, 4, 5) = 21 FT: 3d6 ⇒ (2, 3, 2) = 7
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Dual opportunity: trident: confirm crit: 1d20 + 21 - 3 ⇒ (19) + 21 - 3 = 37 for damage: 1d6 + 4 + 6 ⇒ (1) + 4 + 6 = 11


As you drop another sniper, the final one retreats back through the (still open) secret door.
Crossbow: 1d20 + 19 ⇒ (4) + 19 = 23 Damage: 1d10 + 4 + 3d10 ⇒ (6) + 4 + (3, 2, 1) = 16


Retired to SUMITHA

Following the elvish shooter, Elek commands the cursed prosthetic, " Chéngwéi dàpào, Bù réncí" As he nears he lowers adamantium and mithril cannon in a feint. "We really should talk." Bringing the cannon to bear, he commands it " Yánggōng, Dàn mù" Firing a feint shot, following it with a barrage.

Verbal Feint, Swift: Fast Feint/Attack Merciful Shadow Wake Arcing Arm Cannon Expert Feint/Feint strike/Fatal opening/verbal Feint Special Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, deadly aim, Barrage, crafted blast: Slashing, sneak, fatal thrust, Standard: Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: cannon: 1d20 + 30 ⇒ (6) + 30 = 36 If successful add + 2 to each attack
Feint strike: cannon: 1d20 + 21 + 1 - 3 ⇒ (5) + 21 + 1 - 3 = 24 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (6, 5, 1) + 3 + 3 + 1 + 6 = 25 + 2 crafted blast SA: 6d6 ⇒ (5, 4, 3, 1, 4, 4) = 21 nonlethal: 1d6 ⇒ 3
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (7) + 21 + 1 - 3 - 6 = 20 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (1, 1, 5) + 3 + 3 + 1 + 6 = 20 + 4 crafted blast SA: 6d6 ⇒ (6, 4, 1, 1, 2, 5) = 19 FT: 3d6 ⇒ (5, 1, 4) = 10 nonlethal: 1d6 ⇒ 4
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (6) + 21 + 1 - 3 - 6 = 19 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (2, 6, 1) + 3 + 3 + 1 + 6 = 22 + 3 crafted blast SA: 6d6 ⇒ (2, 3, 2, 3, 2, 6) = 18 nonlethal: 1d6 ⇒ 5
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (16) + 21 + 1 - 3 - 6 = 29 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (4, 3, 2) + 3 + 3 + 1 + 6 = 22 + 1 crafted blast SA: 6d6 ⇒ (5, 6, 5, 6, 3, 5) = 30 nonlethal: 1d6 ⇒ 2
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (8) + 21 + 1 - 3 - 6 = 21 for damage: 3d6 + 2 + 3 + 1 + 6 ⇒ (6, 2, 4) + 2 + 3 + 1 + 6 = 24 + 2 crafted blast SA: 6d6 ⇒ (1, 2, 1, 4, 6, 1) = 15 nonlethal: 1d6 ⇒ 2
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).


With a final salvo, you dispatch the last sniper.


Retired to SUMITHA

Wondering if the shooters had an opportunity to warn anyone else, Elek quickly frisks the bodies, looking for anything that may aid him.

Once he's done he investigates the second hidden door. Once he's dealt with any locks or traps, he turns the ring, becoming invisible, then opens the secret door.

Taking 10 (30/36) on perception for searching the dead and checking out the door Will take 10 (45/52) on disable device if needed.


All of the snipers have MW gear. The crossbows are made of darkwood. In other words: nice loot but not particularly valuable for a 14th-level character. XD
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This secret room is identical to the one you were just in. From the numerous arrow slits in the walls, it's clear that both rooms are designed as "shooting galleries" to mow down anyone proceeding through the double doors.


Retired to SUMITHA

Having explored the second secret door, Elek leaves the shooter's gear where it lay. Looking about the great room he'd entered, he determines that the double doors guarded by the construct and the secret murder-holes was probably the direction he wanted to go. Nearing the double doors he quickly investigates them for traps or locks. Once convinced they are clear, he attempts to open them in his invisible state.

taking 10 (30/36) on perception Will take 10 (45/52) on disable device if needed


Two sets of double doors stand at the ends of this octagonal-shaped room. Between the doors, arrow slits pierce the walls. Each chamber is trapped. The first one contains a mass of whirling blades. The second has concealed jets that spray fire. Both are easily disabled.


Retired to SUMITHA

So he's entering F7b? Or is he at the end doors of F7b

Taken aback by the amount of traps on the doors, Elek carefully deals with them. Taking a moment to be visible, as he does so. Once he disables the second trap, he returns to being invisible and continues forwards.

if he's at the southern door of F7b he wikk taking 10 (30/36) on perception and 10 (45/52) on disable device if needed


Map's been updated

Past all the traps, you discover a long tunnel that slopes downward.


Retired to SUMITHA
Your Benevolent Dictator wrote:
Map's been updated

LOL, not a whole lot to see there.

Staying invisible, Elek begins moving down the long tunnel, hoping it leads to where the Hurricane King has his boat docked.


Yeah, I know. XD The only reason I didn't change to the next map is because I didn't know if you wanted to clear the other rooms first.

The long, dank tunnel opens into a wider cave, with echoes of dripping water and far-off surf low in the distance. The tunnel ends at a benighted beach bordering a wide expanse of dark water. A wooden pier extends into the water, the tide lapping at its barnacle-encrusted pilings.

The cavern is dark, but faint light shines from the windows of a building to the south (the map's sideways). A pinnace is tied up on the eastern dock, its sail furled and oars shipped.


Retired to SUMITHA
Your Benevolent Dictator wrote:
Yeah, I know. XD The only reason I didn't change to the next map is because I didn't know if you wanted to clear the other rooms first.

The initial goal was to find his ship and determine if he could bring the 'anchor' back and steal it. So more interested in finding main things than minor things. With this door that heavily guarded decided to follow it.

Pleased to find the pier Elek slips into the water until he is in deep water. Then removing his ring of invisibility he places on the Ring of the Sea Strider and begins to swim towards the pinnace.

This is a smaller boat, right? Pinnace


Yes, it's a ship's boat.

As you begin swimming through the water, an eerie light appears from the depths. A gore-covered skeletal dragon, surrounded by an aura of crackling electricity begins swimming toward you.
Enemy Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Elek Initiative: 1d20 + 10 ⇒ (5) + 10 = 15
The Gargantuan dragon takes a Move action and is now 40ft below you.


Retired to SUMITHA
Your Benevolent Dictator wrote:
The Gargantuan dragon

The Gargantuan dragon???

"Blast!" Seeing the creature below him, Elek is beginning to realize that sneaking about the Hurricane Kings ship may not be as easy as he thought. Realizing the giant gore-covered skeletal dragon is turning towards him, Elek snaps the adamantiums and mithril cannon up telling it, "Cì chuān Bù réncí Kuàisù pāishè" As the quick shot fires, he lowers the cannon slightly, moving a bit closer. Asking in a feint "I don't suppose you can be convinced to change sides?" Once within range for his sneak attack to function, he snaps the cannon back up, commanding, "Yánggōng, Dàn mù." As he fires point bland at the underwater beast.

Quick shot: Shadow Wake Merciful Arm Cannon: (attunement), point blank shot, focused blast, Melee Archer, deadly aim. crafted blast: piercing
Quick shot: 1d20 + 21 + 1 - 3 ⇒ (8) + 21 + 1 - 3 = 27 for damage: 3d6 + 3 + 1 + 3 + 6 ⇒ (5, 4, 5) + 3 + 1 + 3 + 6 = 27 crafted blast shadow wake: 1d6 ⇒ 3
Verbal Feint, Swift: Fast Feint/Attack Merciful Shadow Wake Arcing Arm Cannon Expert Feint/Feint strike/Fatal opening/verbal Feint Special Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, deadly aim, Barrage, crafted blast: piercing; sneak, fatal thrust, Standard: Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: cannon: 1d20 + 30 ⇒ (9) + 30 = 39 If successful add + 2 to each attack
Feint strike: cannon: 1d20 + 21 + 1 - 3 ⇒ (11) + 21 + 1 - 3 = 30 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (6, 3, 6) + 3 + 3 + 1 + 6 = 28 crafted blast SA: 6d6 ⇒ (6, 1, 2, 1, 4, 6) = 20
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (20) + 21 + 1 - 3 - 6 = 33 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (4, 5, 1) + 3 + 3 + 1 + 6 = 23 + 2 crafted blast SA: 6d6 ⇒ (5, 1, 4, 4, 6, 3) = 23 FT: 3d6 ⇒ (2, 3, 4) = 9
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (2) + 21 + 1 - 3 - 6 = 15 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (4, 4, 3) + 3 + 3 + 1 + 6 = 24 crafted blast SA: 6d6 ⇒ (3, 6, 2, 4, 4, 4) = 23
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (7) + 21 + 1 - 3 - 6 = 20 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (1, 2, 2) + 3 + 3 + 1 + 6 = 18 + 4 crafted blast SA: 6d6 ⇒ (2, 1, 5, 2, 1, 5) = 16
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (3) + 21 + 1 - 3 - 6 = 16 for damage: 3d6 + 2 + 3 + 1 + 6 ⇒ (4, 6, 6) + 2 + 3 + 1 + 6 = 28 crafted blast SA: 6d6 ⇒ (3, 4, 6, 1, 1, 1) = 16
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Barrage cannon: crafted blast: 1d20 + 21 + 1 - 3 - 6 ⇒ (2) + 21 + 1 - 3 - 6 = 15 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (1, 3, 5) + 3 + 3 + 1 + 6 = 22 + 2 crafted blast


That's right! It's a bit more than 20ft long. XD

Your quick shot connects with the dragon as it swims toward you, but it's less effective than usual. It quickly begins healing. When you fire your next shot, it tries to bite you!
AoO: 1d20 + 21 ⇒ (2) + 21 = 23 Damage: 4d6 + 15 ⇒ (3, 4, 6, 6) + 15 = 34 Electric: 1d6 ⇒ 3
You continue your barrage, but (as expected) the water makes aiming your shots more difficult, and two of the blasts miss. Swimming closer, the beast unleashes a terrifying amount of attacks.
Bite: 1d20 + 21 - 6 ⇒ (15) + 21 - 6 = 30 Damage: 4d6 + 15 ⇒ (3, 6, 2, 1) + 15 = 27 Electric: 1d6 ⇒ 4
Claw: 1d20 + 21 - 6 ⇒ (4) + 21 - 6 = 19 Damage: 2d8 + 10 ⇒ (8, 1) + 10 = 19 Electric: 1d6 ⇒ 6
Claw: 1d20 + 21 - 6 ⇒ (20) + 21 - 6 = 35 Damage: 2d8 + 10 ⇒ (7, 3) + 10 = 20 Electric: 1d6 ⇒ 6
Tail: 1d20 + 16 - 6 ⇒ (1) + 16 - 6 = 11 Damage: 2d8 + 15 ⇒ (6, 7) + 15 = 28 Electric: 1d6 ⇒ 2
Wing: 1d20 + 16 - 6 ⇒ (16) + 16 - 6 = 26 Damage: 2d6 + 5 ⇒ (5, 6) + 5 = 16 Electric: 1d6 ⇒ 3
Wing: 1d20 + 16 - 6 ⇒ (1) + 16 - 6 = 11 Damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14 Electric: 1d6 ⇒ 4

Confirm?: 1d20 + 21 - 6 ⇒ (6) + 21 - 6 = 21 Extra Damage: 2d8 + 10 ⇒ (5, 1) + 10 = 16

You're currently 20ft away

Skeletal Bronze Dragon: 140pts damage; disoriented 3rds


Retired to SUMITHA

Feeling the electricity run through him as the claw rakes him, Elek realizes staying at a distance may not be any better than closing. Deciding to use the barrage one more time, he lowers the cannon slightly in a feint, "Really we should talk, I'm sure we can work something out." Swimming slightly to the right he commands the adamantium and mithril cannon, "Yánggōng, Dàn mù." Firing point blank repeatedly at the underwater beast, growling as he realizes several of the shots miss...

Verbal Feint, Swift: Fast Feint/Attack Merciful Shadow Wake Arcing Arm Cannon Expert Feint/Feint strike/Fatal opening/verbal Feint Special Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, deadly aim, Barrage, crafted blast: Slashing, sneak, fatal thrust, Standard: Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: cannon: 1d20 + 30 ⇒ (6) + 30 = 36 If successful add + 2 to each attack
Feint strike: cannon: 1d20 + 21 + 1 - 3 ⇒ (16) + 21 + 1 - 3 = 35 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (1, 5, 6) + 3 + 3 + 1 + 6 = 25 + 2 crafted blast SA: 6d6 ⇒ (5, 1, 1, 5, 4, 6) = 22 nonlethal: 1d6 ⇒ 3
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (1) + 21 + 1 - 3 - 6 = 14 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (3, 3, 1) + 3 + 3 + 1 + 6 = 20 + 2 crafted blast SA: 6d6 ⇒ (1, 3, 2, 2, 4, 5) = 17 FT: 3d6 ⇒ (4, 1, 6) = 11 nonlethal: 1d6 ⇒ 4
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (2) + 21 + 1 - 3 - 6 = 15 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (1, 5, 1) + 3 + 3 + 1 + 6 = 20 + 4 crafted blast SA: 6d6 ⇒ (3, 3, 5, 3, 3, 2) = 19 nonlethal: 1d6 ⇒ 5
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (13) + 21 + 1 - 3 - 6 = 26 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (3, 2, 4) + 3 + 3 + 1 + 6 = 22 + 1 crafted blast SA: 6d6 ⇒ (1, 1, 3, 2, 5, 3) = 15 nonlethal: 1d6 ⇒ 3
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (1) + 21 + 1 - 3 - 6 = 14 for damage: 3d6 + 2 + 3 + 1 + 6 ⇒ (5, 3, 1) + 2 + 3 + 1 + 6 = 21 + 2 crafted blast SA: 6d6 ⇒ (6, 1, 2, 3, 2, 2) = 16 nonlethal: 1d6 ⇒ 4
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).


As you open fire, the dragon attempts to bite you.
AoO: 1d20 + 21 - 6 ⇒ (13) + 21 - 6 = 28 Damage: 4d6 + 15 ⇒ (5, 1, 3, 5) + 15 = 29 Electric: 1d6 ⇒ 1

Only two of your shots connect, but the dragon's taken quite a bit of damage. Nonetheless, it continue to attack.
Bite: 1d20 + 21 - 6 ⇒ (6) + 21 - 6 = 21 Damage: 4d6 + 15 ⇒ (2, 6, 3, 1) + 15 = 27 Electric: 1d6 ⇒ 2
Claw: 1d20 + 21 - 6 ⇒ (16) + 21 - 6 = 31 Damage: 2d8 + 10 ⇒ (3, 3) + 10 = 16 Electric: 1d6 ⇒ 1
Claw: 1d20 + 21 - 6 ⇒ (4) + 21 - 6 = 19 Damage: 2d8 + 10 ⇒ (4, 6) + 10 = 20 Electric: 1d6 ⇒ 6
Tail: 1d20 + 16 - 6 ⇒ (19) + 16 - 6 = 29 Damage: 2d8 + 15 ⇒ (8, 8) + 15 = 31 Electric: 1d6 ⇒ 3
Wing: 1d20 + 16 - 6 ⇒ (8) + 16 - 6 = 18 Damage: 2d6 + 5 ⇒ (3, 1) + 5 = 9 Electric: 1d6 ⇒ 5
Wing: 1d20 + 16 - 6 ⇒ (8) + 16 - 6 = 18 Damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13 Electric: 1d6 ⇒ 3

Skeletal Bronze Dragon: 209pts damage; disoriented 4rds


Retired to SUMITHA

Relieved that his armor is holding up as well as it is, Elek continues moving slightly closer. Shrugging his shoulder in a feint, "If you leave now I'll let you live, or unlive, whatever you call yourself." Turning quickly he raises the cursed cannon again, repeating the command "Yánggōng, Dàn mù." Firing repeatedly at the undead dragon.

5 ft move closer, Verbal Feint, Swift: Fast Feint/Attack Merciful Shadow Wake Arcing Arm Cannon Expert Feint/Feint strike/Fatal opening/verbal Feint Special Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, deadly aim, Barrage, crafted blast: Slashing, sneak, fatal thrust, Standard: Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: cannon: 1d20 + 30 ⇒ (16) + 30 = 46 If successful add + 2 to each attack
Feint strike: cannon: 1d20 + 21 + 1 - 3 ⇒ (8) + 21 + 1 - 3 = 27 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (4, 1, 5) + 3 + 3 + 1 + 6 = 23 + 2 crafted blast SA: 6d6 ⇒ (4, 2, 3, 5, 6, 2) = 22 nonlethal: 1d6 ⇒ 2
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (12) + 21 + 1 - 3 - 6 = 25 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (3, 3, 4) + 3 + 3 + 1 + 6 = 23 crafted blast SA: 6d6 ⇒ (6, 5, 4, 1, 4, 1) = 21 FT: 3d6 ⇒ (2, 1, 5) = 8 nonlethal: 1d6 ⇒ 1
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (8) + 21 + 1 - 3 - 6 = 21 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (3, 4, 6) + 3 + 3 + 1 + 6 = 26 crafted blast SA: 6d6 ⇒ (4, 1, 3, 2, 2, 1) = 13 nonlethal: 1d6 ⇒ 2
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (14) + 21 + 1 - 3 - 6 = 27 for damage: 3d6 + 3 + 3 + 1 + 6 ⇒ (2, 2, 2) + 3 + 3 + 1 + 6 = 19 + 3 crafted blast SA: 6d6 ⇒ (5, 1, 5, 2, 3, 2) = 18 nonlethal: 1d6 ⇒ 1
Barrage cannon: 1d20 + 21 + 1 - 3 - 6 ⇒ (7) + 21 + 1 - 3 - 6 = 20 for damage: 3d6 + 2 + 3 + 1 + 6 ⇒ (1, 6, 2) + 2 + 3 + 1 + 6 = 21 + 3 crafted blast SA: 6d6 ⇒ (4, 3, 1, 6, 4, 2) = 20 nonlethal: 1d6 ⇒ 5
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).


The dragon attempts to bite you as you open fire.
AoO: 1d20 + 21 - 6 ⇒ (18) + 21 - 6 = 33 Damage: 4d6 + 15 ⇒ (4, 5, 1, 1) + 15 = 26 Electric: 1d6 ⇒ 3

When your shot connects, the dragon explodes in a shower of sparks!
Electric Damage: 10d6 ⇒ (3, 2, 2, 3, 3, 6, 2, 1, 1, 3) = 26 (Reflex DC 22 halves)

As bones drift back to the bottom of the pool, you can see them slowly knitting themselves back together. It'll take some time, but the dragon will definitely be returning....


Retired to SUMITHA

Reflex DC 22: 1d20 + 19 ⇒ (15) + 19 = 34

Initially pleased to see the undead dragon Fall, Elek throws his cursed prosthetic up in front of his face as the dragon explodes. Frustrated at the new injury, he tells the cursed prosthetic "Gēngshēn céngcì de zhìyù" Spending some of his innate magical ability healing some of the damage.

Deciding to return to the docks and investigate the building, Elek swims to the northern dock, switching the rings again so he was invisible. Climbing out of the water he follows the dock to the door of the building. Listening momentarily, he checks the door for locks and traps, eventually attempting to open it.

Taking 10(30/36) on both perceptions (listen and search door), and taking 10 (45/52) on disable device if needed
Deeper Healing talent: 3d8 + 7 ⇒ (7, 3, 5) + 7 = 22

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