| Elek Kardforgató |
Sorry, I forgot to include this in the above post, and didn't realize I hadn't copy and pasted it until just now
How strong are the winds you're creating? You can set any strength between Light Wind and Hurricane.
I was thinking the same strength as the present storm, so severe.
| Your Benevolent Dictator |
Elek Spell Resistance DC 19: 2d20 ⇒ (13, 6) = 19 (both succeed)
Only two of your blasts strike their target, and the devils are quick to retaliate. They instantly teleport to you and attempt to rake you with poison-tipped claws.
Claws (needs a 20): 2d20 ⇒ (8, 5) = 13
I also need a DC 20 Will save to avoid becoming considered under a medium load.
Devil: undamaged
Devil: 112pts damage; disoriented (2 rounds)
| Elek Kardforgató |
Ok, visitors headed home, time to post.
DC 20 Will: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35
"Blast!" Cursing as he realizes several of his shots missed, Elek isn't suprised when the devils teleport. Twisting and dodging the best he can, he points the cannon at the unwounded devil in a feint. "You next!" Turning the barrel towards the wounded devil he commands "Yánggōng, Dàn mù" firing a feint and a barrage, point blank, at the devil.
Spells magic circle against evil - 4 sever wind, Verbal Feint, Swift: Fast Feint/Attack Merciful Shadow Wake Arcing Arm Cannon Expert Feint/Feint strike/Fatal opening/verbal Feint Special Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, Barrage, crafted blast: piercing, sneak, fatal thrust, Standard: Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: cannon: 1d20 + 32 ⇒ (3) + 32 = 35 If successful add + 2 to each attack
Feint strike: cannon: 1d20 + 24 + 1 - 4 ⇒ (20) + 24 + 1 - 4 = 41 for damage: 4d6 + 4 + 4 + 1 ⇒ (6, 6, 2, 2) + 4 + 4 + 1 = 25 + 2 crafted blast SA: 7d6 + 14 ⇒ (5, 2, 1, 4, 3, 4, 6) + 14 = 39 nonlethal: 1d6 ⇒ 5
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (1) + 24 + 1 - 4 - 6 = 16 for damage: 4d6 + 4 + 4 + 1 ⇒ (4, 5, 5, 2) + 4 + 4 + 1 = 25 + 1 crafted blast SA: 7d6 + 14 ⇒ (3, 3, 4, 5, 6, 2, 4) + 14 = 41 FT: 3d6 ⇒ (6, 2, 3) = 11 nonlethal: 1d6 ⇒ 4
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (16) + 24 + 1 - 4 - 6 = 31 for damage: 4d6 + 4 + 4 + 1 ⇒ (6, 2, 3, 1) + 4 + 4 + 1 = 21 + 3 crafted blast SA: 7d6 + 14 ⇒ (2, 4, 4, 1, 5, 6, 4) + 14 = 40 nonlethal: 1d6 ⇒ 6
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (15) + 24 + 1 - 4 - 6 = 30 for damage: 4d6 + 4 + 4 + 1 ⇒ (4, 6, 6, 6) + 4 + 4 + 1 = 31 + 0 crafted blast SA: 7d6 + 14 ⇒ (6, 1, 3, 2, 2, 4, 5) + 14 = 37 nonlethal: 1d6 ⇒ 5
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 - 4 ⇒ (15) + 24 + 1 - 4 - 6 - 4 = 26 for damage: 4d6 + 4 + 4 + 1 ⇒ (2, 5, 2, 3) + 4 + 4 + 1 = 21 + 2 crafted blast SA: 7d6 + 14 ⇒ (2, 4, 2, 6, 4, 2, 5) + 14 = 39 nonlethal: 1d6 ⇒ 1
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Feint strike: cannon: 1d20 + 24 + 1 - 4 ⇒ (6) + 24 + 1 - 4 = 27 for damage: 4d6 + 4 + 4 + 1 ⇒ (5, 6, 6, 4) + 4 + 4 + 1 = 30 + 0 crafted blast
| Your Benevolent Dictator |
Elek Spell Resistance DC 19: 4d20 ⇒ (6, 18, 12, 14) = 50 (all succeed)
AoOs: 4d20 ⇒ (1, 11, 11, 10) = 33 (all miss)
Your barrage dispatches the wounded devil as the other continues to attack.
Attacks: 3d20 ⇒ (6, 18, 1) = 25 (high roll is a 33, which misses)
It then exhales a massive stream of seawater, attempting to knock you onto the Dominator's main deck where the marines can swarm you.
Bull Rush vs CMD: 1d20 + 17 ⇒ (20) + 17 = 37 (nat20, but doesn't beat your CMD, so you're pushed 5ft down - not enough to hit the deck)
| Elek Kardforgató |
(nat20, but doesn't beat your CMD, so you're pushed 5ft down - not enough to hit the deck)
huh, I would have assumed the nat20 would have hit
Reeling from the bull rush, Elek lowers the cannon in a feint, "Last chance to leave." Quickly snapping the cursed prosthetic up he aims it at the devil, "Yánggōng, Dàn mù" Firing a quick feint and barrage point blank at the devil.
Spells magic circle against evil - 4 sever wind, Verbal Feint, Swift: Fast Feint/Attack Merciful Shadow Wake Arcing Arm Cannon Expert Feint/Feint strike/Fatal opening/verbal Feint Special Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, Barrage, crafted blast: piercing, sneak, fatal thrust, Standard: Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: cannon: 1d20 + 32 ⇒ (5) + 32 = 37 If successful add + 2 to each attack
Feint strike: cannon: 1d20 + 24 + 1 - 4 ⇒ (3) + 24 + 1 - 4 = 24 for damage: 4d6 + 4 + 4 + 1 ⇒ (3, 5, 6, 6) + 4 + 4 + 1 = 29 + 0 crafted blast SA: 7d6 + 14 ⇒ (6, 2, 1, 2, 1, 2, 1) + 14 = 29 nonlethal: 1d6 ⇒ 1
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (1) + 24 + 1 - 4 - 6 = 16 for damage: 4d6 + 4 + 4 + 1 ⇒ (3, 3, 3, 3) + 4 + 4 + 1 = 21 + 0 crafted blast SA: 7d6 + 14 ⇒ (6, 2, 5, 1, 3, 6, 4) + 14 = 41 FT: 3d6 ⇒ (5, 2, 6) = 13 nonlethal: 1d6 ⇒ 6
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (11) + 24 + 1 - 4 - 6 = 26 for damage: 4d6 + 4 + 4 + 1 ⇒ (1, 4, 2, 4) + 4 + 4 + 1 = 20 + 3 crafted blast SA: 7d6 + 14 ⇒ (1, 4, 4, 2, 2, 5, 5) + 14 = 37 nonlethal: 1d6 ⇒ 3
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (17) + 24 + 1 - 4 - 6 = 32 for damage: 4d6 + 4 + 4 + 1 ⇒ (4, 3, 5, 3) + 4 + 4 + 1 = 24 + 0 crafted blast SA: 7d6 + 14 ⇒ (4, 5, 6, 1, 3, 1, 3) + 14 = 37 nonlethal: 1d6 ⇒ 3
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 - 4 ⇒ (8) + 24 + 1 - 4 - 6 - 4 = 19 for damage: 4d6 + 4 + 4 + 1 ⇒ (4, 1, 5, 2) + 4 + 4 + 1 = 21 + 3 crafted blast SA: 7d6 + 14 ⇒ (3, 5, 5, 1, 1, 5, 6) + 14 = 40 nonlethal: 1d6 ⇒ 2
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
| Your Benevolent Dictator |
A bull rush maneuver moves you based on how much the attempt exceeded your CMD. Since it hit but didn't beat your CMD, you're moved the minimum distance. When fighting Admiral Thrune, you'd stayed around 25ft in the air, so I assumed you're doing the same thing here. XD
Elek Spell Resistance DC 19: 4d20 ⇒ (9, 6, 9, 18) = 42 (all succeed)
AoOs: 4d20 ⇒ (1, 9, 5, 11) = 26 (high roll is a 26, which misses)
Your barrage brings down the second devil.
| Elek Kardforgató |
Thanks for the explenation.
Even as he's moved backwards Elek finishes the second devil. Turning towards the helm, he calls down, "You want to move away from the Helm." Commanding the cursed prosthetic, " Zhuórè chōngjíbōa' he sends flame at the large wooden wheel, hoping his attack would either destroy the ships ability to be guided or at least get the attention of the captain.
attacking the wheel, so I think this is right? Spells magic circle against evil - 4 sever wind, Attack: Merciful Shadow Wake Arcing Arm Cannon Searing blast, Barrage, deadly aim
Barrage attack: 1d20 + 24 + 1 - 2 - 4 - 3 ⇒ (5) + 24 + 1 - 2 - 4 - 3 = 21 for fire damage: 4d8 + 1 + 6 ⇒ (4, 3, 5, 6) + 1 + 6 = 25
Barrage attack: 1d20 + 24 + 1 - 2 - 4 - 3 ⇒ (14) + 24 + 1 - 2 - 4 - 3 = 30 for fire damage: 4d8 + 1 + 6 ⇒ (5, 7, 3, 4) + 1 + 6 = 26
| Elek Kardforgató |
Hovering towards the forwards mast, Elek points the cannon at its sails. Commanding " Zhuórè chōngjíbōa' torching both mainsail and topsail. Calling down to the marines and sailors. "go below deck and tell your captain, Elek Kardforgató awaits his surrender on the upper deck."
attacking the wheel, so I think this is right? Spells magic circle against evil - 4 sever wind, Attack: Merciful Shadow Wake Arcing Arm Cannon Searing blast, Barrage, deadly aim
Barrage attack: 1d20 + 24 + 1 - 2 - 4 - 3 ⇒ (15) + 24 + 1 - 2 - 4 - 3 = 31 for fire damage: 4d8 + 1 + 6 ⇒ (8, 1, 5, 8) + 1 + 6 = 29
Barrage attack: 1d20 + 24 + 1 - 2 - 4 - 3 ⇒ (11) + 24 + 1 - 2 - 4 - 3 = 27 for fire damage: 4d8 + 1 + 6 ⇒ (4, 3, 1, 3) + 1 + 6 = 18
No idea if this will slow the ship much or get the captains attention, but it's worth the round.
| Your Benevolent Dictator |
As you set the sails ablaze, the captain steps out of his chambers and locks eyes with you. It's a face you haven't seen since you were a boy. Since your parents were murdered. Since your hand was taken. The captain holds a familiar saber. The same saber. He's aged since you last saw him, but the face is unmistakable. Captain Salisfer.
Will DC 24 (mind-affecting, fear) vs take a -4 penalty to saves, skills, and ability checks for 1d4 rounds.
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Since this is a PbP, I'll save time and tell you that he's immune to precision damage due to a template.
| Elek Kardforgató |
So immune to precision damage, but I hope that doesn't include feinting :)
Will DC 24: 1d20 + 18 ⇒ (17) + 18 = 35
Turning away from the flaming sails, Elek looked at the man who hung his parents. Flooded with emotions, he'd planned for this, but none of the dreams seemed to meet the actual event. Lifting the cursed prosthetic, he smiled a wolfish smile, "I guess I have you to thank for this." Blinking 'I guess I have you to thank.' shaking his head, he could at least use the statement as a feint. Quickly pointing the cannon at the man who took his life away he leaves it as a searing blast, commanding it. "Yánggōng, Dàn mù" Sending flame point blank at the chelish captain.
Spells magic circle against evil - 4 sever wind, Verbal Feint, Swift: Fast Feint/Attack Merciful Shadow Wake Arcing Arm Cannon Expert Feint/Feint strike/Fatal opening/verbal Feint Special Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, Barrage, Searing blast, Standard: Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: cannon: 1d20 + 32 ⇒ (18) + 32 = 50 If successful add + 2 to each attack
Feint strike: cannon: 1d20 + 24 + 1 - 4 ⇒ (14) + 24 + 1 - 4 = 35 for damage: 4d8 + 4 + 1 ⇒ (4, 8, 3, 2) + 4 + 1 = 22 nonlethal: 1d6 ⇒ 6
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (12) + 24 + 1 - 4 - 6 = 27 for damage: 4d8 + 4 + 1 ⇒ (2, 8, 8, 4) + 4 + 1 = 27 nonlethal: 1d6 ⇒ 1
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (2) + 24 + 1 - 4 - 6 = 17 for damage: 4d8 + 4 + 1 ⇒ (1, 7, 5, 2) + 4 + 1 = 20 nonlethal: 1d6 ⇒ 4
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (1) + 24 + 1 - 4 - 6 = 16 for damage: 4d8 + 4 + 1 ⇒ (5, 3, 6, 6) + 4 + 1 = 25 nonlethal: 1d6 ⇒ 4
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (1) + 24 + 1 - 4 - 6 = 16 for damage: 4d8 + 4 + 1 ⇒ (2, 3, 8, 6) + 4 + 1 = 24 nonlethal: 1d6 ⇒ 5
Wow, a 2 and two 1's, maybe the dice roller is commiserating with me being sick.
| Your Benevolent Dictator |
Parry Spell DC 25: 1d20 + 22 ⇒ (20) + 22 = 42
Captain Salisfer effortlessly bats away your first shot, but the second strikes him. Unfortunately, the wind blows away your other three shots. With a growl, your nemesis leaps into the air and hovers above the deck.
He hasn't moved to melee range yet, though.
| Elek Kardforgató |
Raising an eyebrow as Salisfer parries his attack, Elek lowers the cursed cannon in a feint. "Nice trick, but it won't save you, are you ready to surrender?" Quickly pointing the adamantium and mithril cannon at the hovering captain, he commands: "Yánggōng, Dàn mù" Sending flames, point blank, at captain Salisfer.
Spells magic circle against evil - 4 sever wind, Verbal Feint, Swift: Fast Feint/Attack Merciful Shadow Wake Arcing Arm Cannon Expert Feint/Feint strike/Fatal opening/verbal Feint Special Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, Barrage, Searing blast, Standard: Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: cannon: 1d20 + 32 ⇒ (9) + 32 = 41 If successful add + 2 to each attack
Feint strike: cannon: 1d20 + 24 + 1 - 4 ⇒ (19) + 24 + 1 - 4 = 40 for damage: 4d8 + 4 + 1 ⇒ (7, 8, 6, 6) + 4 + 1 = 32 nonlethal: 1d6 ⇒ 3
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (18) + 24 + 1 - 4 - 6 = 33 for damage: 4d8 + 4 + 1 ⇒ (4, 8, 7, 4) + 4 + 1 = 28 nonlethal: 1d6 ⇒ 6
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (9) + 24 + 1 - 4 - 6 = 24 for damage: 4d8 + 4 + 1 ⇒ (3, 5, 5, 6) + 4 + 1 = 24 nonlethal: 1d6 ⇒ 1
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (16) + 24 + 1 - 4 - 6 = 31 for damage: 4d8 + 4 + 1 ⇒ (6, 6, 4, 3) + 4 + 1 = 24 nonlethal: 1d6 ⇒ 1
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (15) + 24 + 1 - 4 - 6 = 30 for damage: 4d8 + 4 + 1 ⇒ (1, 7, 6, 2) + 4 + 1 = 21 nonlethal: 1d6 ⇒ 1 Well those are better, do the feints seem to be working?
| Your Benevolent Dictator |
I think I've mentioned before that because I miscalculated bonus progression back at the start of the campaign, your feints are almost always going to succeed on anything above a nat1. XD
Parry Spell DC 25: 1d20 + 22 ⇒ (19) + 22 = 41
While your enemy once again deflects your first shot, the others strike him squarely, resulting in an explosion of fire! When the smoke clears, Captain Salisfer has grown (Large size), his skin has hardened, and his saber glows with an unholy light. His wounds have vanished. With a roar, he flies toward you, saber raised for a mighty swing!
+2 to hit, +2d6 damage if you're Chaotic
Saber: 1d20 + 32 ⇒ (4) + 32 = 36 Damage: 1d6 + 14 ⇒ (6) + 14 = 20 (+7 bleed)
(if attack roll is a natural 18+, Reflex DC 24 or have one hand severed)
The bleed damage requires 20pts of healing or a DC 40 Heal check to end. You take -7 to attack rolls while bleeding.
Captain Salisfer: 99pts damage
| Elek Kardforgató |
+ 32? gonna be hard not to get hit....
Wiping the blood from his mouth, Elek uses some of his prosthetic innate magic to heal some of the wound, as he considers what he knows about Salisfer's fighting style. Determined to see if the Captain can parry the sword as easily as the cannon. Moving in, Elek thrusts the estoc in a feint towards his Salisfer's shoulder, then turns it towards the mans chest.
Standard action: Deeper Healing talent: 3d8 + 7 ⇒ (2, 3, 1) + 7 = 13
Free: knowledge checks on his fighting style, weapon and any other information he's lucky enough to sort out
Knowledge (arcane): 1d20 + 18 ⇒ (19) + 18 = 37
Knowledge (civilization): 1d20 + 25 ⇒ (5) + 25 = 30
Knowledge (martial): 1d20 + 12 ⇒ (12) + 12 = 24
move action: Feint attack: - 7 bleed damage? Expert Feint/Unlikely Feint/Feint strike/Fatal opening: Ghost-touched Undead-bane Estoc: PA,
feint: estoc: 1d20 + 30 ⇒ (10) + 30 = 40 If successful add + 2 to each attack
Feint strike: Estoc: 1d20 + 24 - 3 - 7 ⇒ (2) + 24 - 3 - 7 = 16 for damage: 2d4 + 4 + 6 + 6 ⇒ (1, 2) + 4 + 6 + 6 = 19
Does the circle against evil help Elek here?
| Your Benevolent Dictator |
13pts healing means you're still bleeding, yes.
You're certain that Salisfer is not a mage, which means his transformation has to have come from another means. His fighting style is that of a skilled duelist - likely from (I'm having a hard time finding the famous Chelaxian dueling school, but I know I've read about it before.)
Backing away so Salisfer can't attack while you cast your spell, you then lunge in. Your strike is poorly-aimed, unfortunately, and your foe easily dodges before retaliating with another slash.
Attack: 1d20 + 32 ⇒ (12) + 32 = 44 Damage: 1d6 + 14 ⇒ (2) + 14 = 16 (the 7 bleed from last round continues)
(if attack roll is a natural 18+, Reflex DC 24 or have one hand severed)
The bleed damage requires 20pts of healing or a DC 40 Heal check to end. You take -7 to attack rolls while bleeding.
High-level Fighter with multiple Duelist talents. Plus something else related to the thing Sandara/Iryani can identify. He's Evil-aligned, so your magic circle functions normally.
| Elek Kardforgató |
Frustrated he's unable to strike the captain, Elek fails to dodge his enemies attack. Bleeding from the savage attack he decides to test his opponents abilities to see how best to continue. Ducking and rolling, he attempts to dodge any attacks as he flies away from the ship and nearer the water. Stopping a few feet above the waves he commands the ring to turn invisible.
So tumbling the first 10 ft to avoid an aoo, will fly down and away 40 ft. then turn invisible.
acrobatics: 1d20 + 11 ⇒ (18) + 11 = 29
| Elek Kardforgató |
"Blast Cursing under his breath as the blade cuts his leg, Elek realizes he's still bleeding, "Gēngshēn céngcì de zhìyù" calling on the cursed prosthetics ability to heal. Knowing Salisfer is trying to goad him into doing something rash, Elek chuckles, as he moves a little closer. "Not Cowardly, just cautions." Considering the tools at his disposal to beat the older man, Elek puases looking towards the ship to see if it had started to drift off course or if the incorporeal chain was still draging the Dominator' along.
Deeper healing, 35 ft move to withing 25 ft
Standard action: Deeper Healing talent: 3d8 + 7 ⇒ (5, 8, 4) + 7 = 24
| Your Benevolent Dictator |
When you speak your healing invocation, Salisfer immediately lunges forward and slashes in your general direction.
Miss Chance: 1d100 ⇒ 16 (lucky you; that's a miss)
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Your Verbal Casting drawback means he's able to pinpoint your square. Good thing you're invisible! Also, you're no longer bleeding.
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The Dominator has begun to slowly drift off course, but the fact that its sails have been damaged limits the effectiveness of the storm you conjured.
| Elek Kardforgató |
Dodging the captains saber, Elek flies backwards, Taunting in a feint, "Your hearings good for an old man, How's your reaction speed do you need to rest longer?" As he manifests several yards away, he commands he cursed prosthetic "Bù réncí, Cì chuān, Yánggōng, Dàn mù" firing an lethal feint and barrage and his old enemy.
AC 38,Spells magic circle against evil - 4 sever wind, 25 ft move Verbal Feint, Swift: Fast Feint/Attack Merciful Shadow Wake Arcing Arm Cannon Expert Feint/Feint strike/Fatal opening/verbal Feint Special Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, Barrage, crafted blast: piercing, Standard: Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: cannon: 1d20 + 32 ⇒ (3) + 32 = 35 If successful add + 2 to each attack
Feint strike: cannon: 1d20 + 24 + 1 - 4 ⇒ (7) + 24 + 1 - 4 = 28 for damage: 4d6 + 4 + 4 + 1 ⇒ (1, 6, 3, 1) + 4 + 4 + 1 = 20 + 4 crafted blast nonlethal: 1d6 ⇒ 5
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (18) + 24 + 1 - 4 - 6 = 33 for damage: 4d6 + 4 + 4 + 1 ⇒ (2, 4, 6, 5) + 4 + 4 + 1 = 26 + 1 crafted blastnonlethal: 1d6 ⇒ 5
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (20) + 24 + 1 - 4 - 6 = 35 for damage: 4d6 + 4 + 4 + 1 ⇒ (2, 4, 2, 1) + 4 + 4 + 1 = 18 + 4 crafted blast nonlethal: 1d6 ⇒ 3
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (10) + 24 + 1 - 4 - 6 = 25 for damage: 4d6 + 4 + 4 + 1 ⇒ (5, 3, 2, 2) + 4 + 4 + 1 = 21 + 2 crafted blast nonlethal: 1d6 ⇒ 6
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (6) + 24 + 1 - 4 - 6 = 21 for damage: 4d6 + 4 + 4 + 1 ⇒ (3, 6, 3, 1) + 4 + 4 + 1 = 22 + 3 crafted blast nonlethal: 1d6 ⇒ 5
Barrage cannon: confirm crit: 1d20 + 24 + 1 - 4 - 6 ⇒ (10) + 24 + 1 - 4 - 6 = 25 for damage: 4d6 + 4 + 4 + 1 ⇒ (1, 6, 2, 6) + 4 + 4 + 1 = 24 + 3 crafted blast
| Your Benevolent Dictator |
Parry Spell DC 25: 1d20 + 22 ⇒ (7) + 22 = 29
As expected, Salisfer bats away your first shot, but the others strike home. He barely seems to notice, though, and is quick to close the distance between you.
Saber: 1d20 + 32 ⇒ (2) + 32 = 34 Damage: 1d6 + 14 ⇒ (5) + 14 = 19
Captain Salisfer: 140pts damage
| Elek Kardforgató |
Watching for Salisfer to 'close the distance and attack' Elek is ready to parry the saber with his Estoc. Bringing the blade up quickly, he feints towards the captain's chest, but a the last moment turns the blade towards his groin. Not waiting to see what sort of 'fancy sword work' the captain had up his sleeve, Elek used his own skill flow with the feint and move back. Getting to the extent of the cannon's range he tells the cursed cannon, "Dàn mù" using his martial focus to send a barrage, point blank, into the wind at Salisfer.
Spells magic circle against evil - 4 sever wind, Move action: Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening: Swift action, Ghost-touched Undead-bane Estoc: PA, sneak, fatal thrust Move back 25 ft (flowing feint) Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, Barrage, crafted blast: piercing[/smaller] Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: estoc: 1d20 + 32 ⇒ (1) + 32 = 33 If successful add + 2 to each attack
Feint strike: Estoc: 1d20 + 24 - 3 ⇒ (9) + 24 - 3 = 30 for damage: 2d4 + 4 + 6 + 6 ⇒ (1, 1) + 4 + 6 + 6 = 18
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (6) + 24 + 1 - 4 - 6 = 21 for damage: 4d6 + 4 + 4 + 1 ⇒ (1, 5, 4, 1) + 4 + 4 + 1 = 20 + 4 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (15) + 24 + 1 - 4 - 6 = 30 for damage: 4d6 + 4 + 4 + 1 ⇒ (3, 2, 5, 3) + 4 + 4 + 1 = 22 + 1 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (1) + 24 + 1 - 4 - 6 = 16 for damage: 4d6 + 4 + 4 + 1 ⇒ (1, 5, 1, 1) + 4 + 4 + 1 = 17 + 6 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (3) + 24 + 1 - 4 - 6 = 18 for damage: 4d6 + 4 + 4 + 1 ⇒ (3, 4, 6, 1) + 4 + 4 + 1 = 23 + 2 crafted blast
lol, two ones, well don't that just suck.
| Your Benevolent Dictator |
Parry Spell DC 25: 1d20 + 22 ⇒ (10) + 22 = 32
Salisfer once again blocks your first shot, and your others miss. He continues to attack.
Saber: 1d20 + 32 ⇒ (20) + 32 = 52 Damage: 1d6 + 14 ⇒ (4) + 14 = 18 (+7 bleed)
Confirm?: 1d20 + 32 ⇒ (2) + 32 = 34 Extra Damage: 1d6 + 14 ⇒ (2) + 14 = 16
The bleed damage requires 20pts of healing or a DC 40 Heal check to end. You take -7 to attack rolls while bleeding.
Captain Salisfer: 140pts damage
| Elek Kardforgató |
"Blast." Frustrated both his feint and barrage failed, Elek fails to block the Captains cunning attack. Recieving a slash above the eyes, he starts to wipe the blood from his face. Unhappy with the wound and the difficulty it causing, he again tumbles back and away from his opponent. Having gained some distance he commands the ring to turn him invisible again.
Tumbling the first 10 ft to avoid an aoo, will fly back 40 ft. then turn invisible.
acrobatics: 1d20 + 11 ⇒ (8) + 11 = 19
I expect there will be more damage from the AoO
| Elek Kardforgató |
Having moved away from Salisfer, Elek feels the blood flowing above his eye, commanding the cursed prosthetic "Gēngshēn céngcì de zhìyù" he uses some of his prosthetic innate magic to heal some of the wound. After doing so, knowing the captain will focus in on the sound of his voice he moves twenty feet to the side, waiting for Salisfer to attack where he was.
Standard action: Deeper healing, Move, 20 ft
Deeper Healing talent: 3d8 + 7 ⇒ (3, 4, 5) + 7 = 19
So not 20 HP, so another - 7, will add 12 to HP.
| Elek Kardforgató |
"Blast!" Cursing as Salisfer's attack is much closer than he desired, Elek chuckles to himself, "Your fast, I'll give you that." Realizing he was still bleeding from the wound, he used the pursed prosthetics healing properties again, ""Gēngshēn céngcì de zhìyù"" Moving as he healed himself.
Standard action: Deeper healing, Move, 20 ft
Deeper Healing talent: 3d8 + 7 ⇒ (1, 1, 4) + 7 = 13
Crap, is it 20 pt healing all at once? Or do the two combined healins do it?
| Elek Kardforgató |
Figured that was the case on the healing. It's disappointing that moving after he cast didn't throw Salisfer off. But this time he must move first to prevent the AOO while he's healing, and hope Salisfer misses his attack.
"Blast!" Cursing as Salisfer's tracks him down again, Elek once again moves back and uses the pursed prosthetics healing properties again, ""Gēngshēn céngcì de zhìyù"" watching to see how close the captain gets this time.
move 60 ft. Standard action: Deeper healing,
Deeper Healing talent: 3d8 + 7 ⇒ (7, 6, 8) + 7 = 28
| Your Benevolent Dictator |
That was actually the AoO for casting in an enemy's threatened area. Once you moved, he lost you again - at least until you cast your current spell. XD
As you speak the healing invocation, Salisfer flies toward you, but you're far enough away to react before he gets close enough to attack.
In other words, he takes a double Move action to get adjacent to you.
| Elek Kardforgató |
Giving a wolfish smile as the Captain moves near, Elek appears as the thrusts the estoc at Salisfer's face in a feint, the twists the blade aiming it for his chest. Flying back twenty five feet he commands the adamantium and mithril cannon "Dàn mù" using his martial focus to send a barrage, point blank, into the wind at Salisfer.
Spells magic circle against evil - 4 sever wind, Move action: Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening: Swift action, Ghost-touched Undead-bane Estoc: PA, sneak, fatal thrust Move back 25 ft (flowing feint) Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, Barrage, crafted blast: piercing Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: estoc: 1d20 + 32 ⇒ (4) + 32 = 36 If successful add + 2 to each attack
Feint strike: Estoc: 1d20 + 24 - 3 ⇒ (13) + 24 - 3 = 34 for damage: 2d4 + 4 + 6 + 6 ⇒ (3, 1) + 4 + 6 + 6 = 20
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (5) + 24 + 1 - 4 - 6 = 20 for damage: 4d6 + 4 + 4 + 1 ⇒ (4, 5, 1, 6) + 4 + 4 + 1 = 25 + 2 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (5) + 24 + 1 - 4 - 6 = 20 for damage: 4d6 + 4 + 4 + 1 ⇒ (2, 2, 4, 3) + 4 + 4 + 1 = 20 + 2 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (19) + 24 + 1 - 4 - 6 = 34 for damage: 4d6 + 4 + 4 + 1 ⇒ (5, 4, 5, 1) + 4 + 4 + 1 = 24 + 2 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (7) + 24 + 1 - 4 - 6 = 22 for damage: 4d6 + 4 + 4 + 1 ⇒ (6, 1, 2, 6) + 4 + 4 + 1 = 24 + 3 crafted blast
| Your Benevolent Dictator |
Parry Spell DC 25: 1d20 + 22 ⇒ (13) + 22 = 35
As expected, Salisfer deflects your first shot, but the others strike home. He's pretty badly hurt at this point, but there's still a lot of fight left in him as he flies toward you and attacks!
Saber: 1d20 + 32 ⇒ (3) + 32 = 35 Damage: 1d6 + 14 ⇒ (2) + 14 = 16
Captain Salisfer: 195pts damage
| Elek Kardforgató |
Expecting Salisfer to fly towards him Elek is able to avoid the speeding saber. Shifting his body around he thrusts the estoc at Salisfer's gut in a feint, turning the blade at the last minute he thrusts it at the captains groin. Flying back twenty five feet over the ship, he commands the adamantium and mithril cannon "Dàn mù" using his martial focus to send a barrage, point blank, into the wind at Salisfer.
Spells magic circle against evil - 4 sever wind, Move action: Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening: Swift action, Ghost-touched Undead-bane Estoc: PA, sneak, fatal thrust Move back 25 ft (flowing feint) Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, Barrage, crafted blast: piercing Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: estoc: 1d20 + 32 ⇒ (3) + 32 = 35 If successful add + 2 to each attack
Feint strike: Estoc: 1d20 + 24 - 3 ⇒ (6) + 24 - 3 = 27 for damage: 2d4 + 4 + 6 + 6 ⇒ (2, 4) + 4 + 6 + 6 = 22
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (13) + 24 + 1 - 4 - 6 = 28 for damage: 4d6 + 4 + 4 + 1 ⇒ (2, 3, 3, 4) + 4 + 4 + 1 = 21 + 1 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (6) + 24 + 1 - 4 - 6 = 21 for damage: 4d6 + 4 + 4 + 1 ⇒ (2, 5, 5, 6) + 4 + 4 + 1 = 27 + 1 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (5) + 24 + 1 - 4 - 6 = 20 for damage: 4d6 + 4 + 4 + 1 ⇒ (1, 4, 1, 3) + 4 + 4 + 1 = 18 + 4 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (2) + 24 + 1 - 4 - 6 = 17 for damage: 4d6 + 4 + 4 + 1 ⇒ (2, 5, 4, 2) + 4 + 4 + 1 = 22 + 2 crafted blast
Wow, I"m not sure any of those hit.
| Your Benevolent Dictator |
Actually, the estoc and first two cannon shots hit, so I'm not going to roll to parry because....
You stab your opponent before darting back and fire a barrage. Salisfer deflects the first shot, but the next one strikes him and creates an explosion of fire! When it fades, you see the captain has shrunk back to his regular height and lost his devilish features. His saber no longer glows, and he looks fatigued. This doesn't deter him, though, and he quickly flies toward you and continues to attack!
Saber: 1d20 + 28 - 1 ⇒ (15) + 28 - 1 = 42 Damage: 1d6 + 10 - 1 ⇒ (3) + 10 - 1 = 12
As usual, 7 bleed, and a matching penalty to attack rolls.
Captain Salisfer: 99pts damage
| Elek Kardforgató |
"Blast!" Cursing as the now smaller Salisfer is still able to cause him to bleed, Elek, shakes his head. "You're good with that saber, but not good enough." Rolling back away from the captain, Elek turns the ring and becomes invisible again.
Acrobatics to try and avoid an AoO (probably should have put more points here), moves back 50 ft. turns invisible.
acrobatics: 1d20 + 11 ⇒ (10) + 11 = 21
| Elek Kardforgató |
"Blast!" Cursing as Salisfer is able to slash him while he falls back, Elek once again attempts to stop the bleeding wound. Commanding the Cursed prosthetics, ""Gēngshēn céngcì de zhìyù"" using it's healing ability, he then flies away from where he expects the captain to attack.
move 60 ft. Standard action: Deeper healing, move 60 ft.
Deeper Healing talent: 3d8 + 7 ⇒ (2, 7, 4) + 7 = 20
| Elek Kardforgató |
Relieved as the Captain saber missis, Elek appears as the thrusts the estoc at Salisfer's face in a feint, the twists the blade aiming it for his neck. Flying back twenty five feet he commands the adamantium and mithril cannon "Dàn mù" using his martial focus to send a barrage, point blank, into the wind at Salisfer.
Spells magic circle against evil - 4 sever wind, Move action: Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening: Swift action, Ghost-touched Undead-bane Estoc: PA, sneak, fatal thrust Move back 25 ft (flowing feint) Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, Barrage, crafted blast: piercing Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: estoc: 1d20 + 32 ⇒ (5) + 32 = 37 If successful add + 2 to each attack
Feint strike: Estoc: 1d20 + 24 - 3 ⇒ (19) + 24 - 3 = 40 for damage: 2d4 + 4 + 6 + 6 ⇒ (2, 4) + 4 + 6 + 6 = 22
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (12) + 24 + 1 - 4 - 6 = 27 for damage: 4d6 + 4 + 4 + 1 ⇒ (2, 2, 3, 2) + 4 + 4 + 1 = 18 + 3 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (13) + 24 + 1 - 4 - 6 = 28 for damage: 4d6 + 4 + 4 + 1 ⇒ (5, 4, 3, 6) + 4 + 4 + 1 = 27 + 0 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (7) + 24 + 1 - 4 - 6 = 22 for damage: 4d6 + 4 + 4 + 1 ⇒ (3, 1, 2, 6) + 4 + 4 + 1 = 21 + 3 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (19) + 24 + 1 - 4 - 6 = 34 for damage: 4d6 + 4 + 4 + 1 ⇒ (3, 1, 3, 4) + 4 + 4 + 1 = 20 + 2 crafted blast
Feint strike: Estoc: confirm crit: 1d20 + 24 - 3 ⇒ (7) + 24 - 3 = 28 for damage: 2d4 + 4 + 6 + 6 ⇒ (1, 2) + 4 + 6 + 6 = 19
| Your Benevolent Dictator |
Parry Spell DC 25: 1d20 + 22 ⇒ (3) + 22 = 25
You would Salisfer with your blade before darting back and firing a barrage into his chest. He deflects the first shot, but the others strike home. He doesn't seem as tough now that his infernal defenses are gone, but he still has some fight left in him. He charges after you, saber raised.
Saber: 1d20 + 28 - 1 ⇒ (3) + 28 - 1 = 30 Damage: 1d6 + 10 - 1 ⇒ (6) + 10 - 1 = 15
Salisfer: 193pts damage
| Elek Kardforgató |
Prpairing for the assault Elek is just able to parry the Captains atack. Feinting he thrusts the estoc at Salisfer's shoulder, burning the blade quickly he aims at the mans chest. Flying back twenty-five feet he commands the cursed cannon "Dàn mù" using his martial focus to send a barrage, point blank, into the wind at Salisfer.
Spells magic circle against evil - 4 sever wind, Move action: Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening: Swift action, Ghost-touched Undead-bane Estoc: PA, sneak, fatal thrust Move back 25 ft (flowing feint) Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, Barrage, crafted blast: piercing Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: estoc: 1d20 + 32 ⇒ (16) + 32 = 48 If successful add + 2 to each attack
Feint strike: Estoc: 1d20 + 24 - 3 ⇒ (13) + 24 - 3 = 34 for damage: 2d4 + 4 + 6 + 6 ⇒ (4, 1) + 4 + 6 + 6 = 21
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (4) + 24 + 1 - 4 - 6 = 19 for damage: 4d6 + 4 + 4 + 1 ⇒ (4, 6, 2, 6) + 4 + 4 + 1 = 27 + 1 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (8) + 24 + 1 - 4 - 6 = 23 for damage: 4d6 + 4 + 4 + 1 ⇒ (2, 6, 2, 1) + 4 + 4 + 1 = 20 + 4 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (10) + 24 + 1 - 4 - 6 = 25 for damage: 4d6 + 4 + 4 + 1 ⇒ (3, 4, 1, 6) + 4 + 4 + 1 = 23 + 2 crafted blast
Barrage cannon: 1d20 + 24 + 1 - 4 - 6 ⇒ (15) + 24 + 1 - 4 - 6 = 30 for damage: 4d6 + 4 + 4 + 1 ⇒ (4, 2, 6, 6) + 4 + 4 + 1 = 27 + 1 crafted blast
| Your Benevolent Dictator |
Parry Spell DC 25: 1d20 + 22 ⇒ (6) + 22 = 28
Salisfer deflects your first shot, but it's not enough to save him. When your final shot strikes him, flames emerge from the wound, incinerating him in a gout of fire. Only ashes remain, and they're swiftly blown away by the wind.
After factoring in damage reduction and whatnot, he took 271 damage. He had 270 hit points. Nice work. :-)
| Elek Kardforgató |
Pausing as Salisfer bursts into flames, Elek pauses wondering what devilish agreement the man had made for that to be his ending. Shaking his head he remembers his fleet is in a battle they must win. Pausing he looks to the Dominator' to see if the ship was still listing away from the fleet. Then looking towards the Abrogail's Fury to see if it had remained out of the fight. Finally he looked towards the 'chain' that had connected the ships. Looking towards the Chain, trying to identify it source.
Can he see anything interesting about the Chain?
| Your Benevolent Dictator |
?: 2d6 ⇒ (2, 1) = 3
From your elevated position, you have an excellent view of the battlefield. The Dominator continues to slowly drift away from the fleet. Abrogail's Fury, however, appears to have reentered the fray under the command of one of the lesser officers. As for the mysterious chain binding the Chelish ships together, it appears to have grown thicker - despite remaining insubstantial. Each time a Chelish ship is rendered inoperable, its chain vanishes. The linked ships, however, move in eerie precision, unaffected by the winds you've conjured.
Many of the Shackles vessels have been destroyed, and most of the others have sustained at least some damage. Things are beginning to look grim.
| Elek Kardforgató |
Did the fleet obey his command and disperse so they were spread out and harder targets?
"Blast!" Cursing the 'Fury' for reentering the combat, Elek notes that as chelish ships that were inoperable were unchained from the others. Realizing he had no definite way of dealing with the chain, he turned and searched the horizon for the 'Banshee's Revenge.'
How far is the 'Revenge'? I figure he'll fly there and ask his officers if they know what is causing the chain and if they know how to get rid of it. But knowing something may try and prevent him from getting there, we'll start with how far away it is, then he will head that direction.
| Your Benevolent Dictator |
As per your orders, the Shackles ships have spread out. This makes them harder to target, but as an individual Chelish warship is more powerful than an individual Shackles vessel (with a few exceptions), they're still struggling.
2d100 ⇒ (69, 5) = 74
Your battle with Salisfer ranged far and wide, and you've become somewhat separated from the engagement as a whole. The Revenge is around 1.3 miles south of your current position.
Which sounds like a lot until you remember that a fleet battle is measured in leagues. XD
| Your Benevolent Dictator |
You're spotted by devils a few times as you make your way to the Revenge, but they're easily dispatched. (a mix of the winged devils and the drowning devils, so nothing that's worth playing out).
2d6 ⇒ (5, 2) = 7
As you near the Revenge, you can see that no Chelish ships (or devils) are nearby for the moment. It's taken a fair bit of damage - including a hit below the waterline - so that's a good thing.