Skull & Shackles (solo, complete) (Inactive)

Game Master Whack-a-Rogue

Homebrew Website
Spheres wiki
Island of Empty Eyes

Infamy: 50
Disrepute: 1
Plunder: 21/22


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Lots of Dice:
Readied Sniper: 1d20 + 20 ⇒ (14) + 20 = 34 Damage: 1d8 + 4 + 3d10 - 10 ⇒ (3) + 4 + (4, 10, 8) - 10 = 19
Bull Rush: 1d20 + 20 ⇒ (9) + 20 = 29
Fall Damage: 5d6 - 10 ⇒ (6, 4, 4, 1, 5) - 10 = 10
Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Readied Pistol: 1d20 + 31 - 1 - 4 ⇒ (18) + 31 - 1 - 4 = 44 Damage: 1d8 + 6 - 10 ⇒ (4) + 6 - 10 = 0 Negative Energy: 1d6 ⇒ 4
First Archon: 33pts damage; prone

Sniper: 1d20 + 20 ⇒ (5) + 20 = 25 Damage: 1d8 + 4 + 3d10 - 10 ⇒ (5) + 4 + (5, 3, 1) - 10 = 8
Bull Rush: 1d20 + 20 ⇒ (10) + 20 = 30
Fall Damage: 5d6 - 10 ⇒ (6, 2, 3, 3, 1) - 10 = 5
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
Pistol: 1d20 + 31 - 1 ⇒ (13) + 31 - 1 = 43 Damage: 1d8 + 6 - 10 ⇒ (1) + 6 - 10 = -3 Negative Energy: 1d6 ⇒ 6
Pistol: 1d20 + 26 - 1 ⇒ (4) + 26 - 1 = 29 Damage: 1d8 + 6 - 10 ⇒ (5) + 6 - 10 = 1 Negative Energy: 1d6 ⇒ 1
Pistol: 1d20 + 21 - 1 ⇒ (16) + 21 - 1 = 36 Damage: 1d8 + 6 - 10 ⇒ (4) + 6 - 10 = 0 Negative Energy: 1d6 ⇒ 2
Second Archon: 23pts damage

Sniper: 1d20 + 20 ⇒ (6) + 20 = 26 Damage: 1d8 + 4 + 3d10 - 10 ⇒ (4) + 4 + (2, 7, 4) - 10 = 11
Pistol: 1d20 + 31 - 1 ⇒ (16) + 31 - 1 = 46 Damage: 1d8 + 6 - 10 ⇒ (4) + 6 - 10 = 0 Negative Energy: 1d6 ⇒ 5
Pistol: 1d20 + 26 - 1 ⇒ (10) + 26 - 1 = 35 Damage: 1d8 + 6 - 10 ⇒ (3) + 6 - 10 = -1 Negative Energy: 1d6 ⇒ 5
Pistol: 1d20 + 21 - 1 ⇒ (13) + 21 - 1 = 33 Damage: 1d8 + 6 - 10 ⇒ (8) + 6 - 10 = 4 Negative Energy: 1d6 ⇒ 4

Lantern Archon: 2d20 + 3 ⇒ (8, 5) + 3 = 16 Damage: 2d6 ⇒ (2, 6) = 8
Sniper: 1d20 + 20 ⇒ (7) + 20 = 27 Damage: 1d8 + 4 + 3d10 - 10 ⇒ (2) + 4 + (2, 3, 2) - 10 = 3
Bull Rush: 1d20 + 20 ⇒ (10) + 20 = 30
Trample: 2d6 + 9 ⇒ (3, 4) + 9 = 16
Pistol: 1d20 + 31 ⇒ (12) + 31 = 43 Damage: 1d8 + 6 ⇒ (3) + 6 = 9 Negative Energy: 1d6 ⇒ 6
Pistol: 1d20 + 26 ⇒ (9) + 26 = 35 Damage: 1d8 + 6 ⇒ (6) + 6 = 12 Negative Energy: 1d6 ⇒ 3
Pistol: 1d20 + 21 ⇒ (8) + 21 = 29 Damage: 1d8 + 6 ⇒ (4) + 6 = 10 Negative Energy: 1d6 ⇒ 5

The sounds of chaos erupt on deck as your summons begin appearing. While you can't really see what's going on, you hear screams, thuds, grunts, and sharp *cracks*. Your connection to the two hound archons quickly blinks out, almost immediately followed by the aurochs. The lantern archon seems to still be around, though.

Due to the staggered nature of the summons' arrival, it wasn't as effective as you'd been hoping for. The most damaging thing so far was the aurochs' trample, which killed several crew members. On a positive note, ranged weapons have limited ammunition, and you heard ten distinct pistol shots. In addition, whatever ambush your enemies may have set up has doubtless been thoroughly wrecked.


Retired to SUMITHA

Willing to try the plan again, Elek Reaches into his pack and draws out the Onyx dog figurine. Activating it he tells the dog, "Keep a keen eye and nose out for anyone headed this way."
one round

Using the oldest wand he activates it, summoning a hound archon. Nodding his head towards the forwards crows nest, he tells the archon, quitely "When I tell you I will send you and another hound to attack the sniper in that crowsnest. I need you to disarm or kill them."
Another round summoning the first archon, I think the UMD + 27 auto works

Tapping the wand again he summons a second hound archon, telling them, "When I tell you, You two are going to teleport and attack the sniper in the forward crows nest. Kill him or disarm him, I don't care which. I'll provide a distraction."
Third round here?

Using the lesser wand, he summons a Lantern archon, telling the creature, looking up through the lattice towards the crowsnest. "In a moment your going to teleport right in front of the sniper in the forwards crowsnest and distract him for the hounds."
fourth round,

"Be ready. Like I said, if you can grab the crossbow and teleport back here that would work just as good as killing them." Using the lesser wand, he summons an auroch onto the deck just to the starboard side of the lattice. Telling the archons, "Go."
fifth round here?


As you begin summoning the first hound archon, multiple small ceramic pellets fall through the holes in the cargo hatch. Shattering on impact, they release a large amount of thick smoke. You then feel the connection with your previously-summoned lantern archon end.

Vision is completely obscured in a 30ft-radius centered on the middle of the cargo hatch. In addition, I need a DC 18 Fortitude save vs sickened for 1 round. As you're not directly under the hatch, any additional effects from these alchemical items do not apply. XD


Retired to SUMITHA

oh well, plans of mice and men, right.
fort DC 18: 1d20 + 18 ⇒ (15) + 18 = 33

"Blast!" Cursing, Elek twists the ring becoming invisible and begins to put the wands in his pack. Closing his eyes, he uses his blind sense, checking on the dog. He smiles speaking to himself as much as he is to the figurine, "I guess the fall didn't kill the stupid monkey" Gesturing towards the aft of the ship, he tells the dog, "In the back of the ship is a cabin with hatch leading to the captain's quarters. Go back that way and keep a look out. If anyone starts heading our direction come tell me, I'll be going forward."

hmmm, the ring is a standard, the 'blindfolded oracle' is a free action, putting away the wands are a move action. So, he had two wands out, is that one move action or two? If two he'll start the next round with that move action.


Since you have TWF, I believe it's a single move action. XD

As the dog heads aft, you hear running footsteps from abovedecks. They're heading toward the captain's cabin. It looks like you'll have company very shortly....


Retired to SUMITHA

Hoping the dog would be able to return to him safely, Elek considers the smoke from the alchemist's toys. Smiling to himself, he takes out the eversmoking bottle and places it under the nearest cylindrical wheeled contraptions; hoping that the smoke from the bottle would join the smoke from the alchemical pellets and would eventually waft above deck. After concealing the bottle the best he could, he considers his options. If he was being pursued it would make sense to flee. Deciding to wait a moment and see who was coming as he moved to the corner of the hold he took out the necklace of adaptation, putting it on to protect from inhaling the smoke.


Damage: 4d6 + 3 ⇒ (3, 2, 6, 5) + 3 = 19

Smoke pours out of your bottle as soon as you remove the stopper, quickly filling the deck. It covers a 50ft spread over the course of the round. While you're no longer able to see, you hear the onyx dog yelp in pain before quickly falling silent. Clearly, your enemies have entered the area.


Retired to SUMITHA

Just verifying, the blindfolded oracle will permit him to 'see' through the fog, at 'close' range (40 ft)? Will the smoke ascend to the the upper deck?

Realizing the dog was dead, Elek shook his head. He'd hope the dog was smart enough to have followed orders and retreated instead of engaging. Mentally shrugging, he made a note to be more clear if he was able to recover the onyx dog.

Knowing the cursed prosthetics magic would only allow him to sense the nearest forty foot, he listened and waited for the enemy to come into range.


Blindfolded Oracle will give you either 40ft blindsense or 40ft blindsight as long as your eyes are closed. I can't remember which one you currently have. The smoke will ascend to the upper deck through the holes in the cargo hatch.

An entire squad of pirates charges into the room. While the smoke is clearly hampering their vision, the limited space means even blind swings will occasionally find their mark.
Damage: 2d6 + 3 ⇒ (3, 2) + 3 = 8

Using the troop template, so guaranteed damage each round, but they can be damaged normally.


Retired to SUMITHA

Suprised by the speed of the swarm of men, Elek pushes his way through the slashing cutlasses and move to the top of the wheeled tube thing. Carefully stepping from metal tube to metal tube he moves to the other side of the hold, away from the swarm of sailors.

double move half speed for the acrobatics.


The pirates begin searching the area, trusting that their numbers will be able to find you.

Your turn


Retired to SUMITHA

Intent to get back the direction they'd come, Elek continues crossing on the metal tubes. As he steps off of the last contraption, he crosses the threshold into the hallway, drawing he newest wand.

double move, into the hallway and drawing a wand, did they leave the door open into the other hallway?


The pirates continue searching the area.

Yes, the door's open


Retired to SUMITHA

Turning back towards the hold, Elek smiles a wolfish smile as he taps the wand and summons another Aurochs.

if the swarm holds it's place he'll put the aurochs just the other side of the mast. If they move he'll put it where ever he can, preferably between him and them.


You summon an aurochs in the smoke-filled hold. It seems very uncomfortable with the current state of affairs. (it doesn't have a way to see through the smoke and doesn't understand Common)


Retired to SUMITHA

Chuckling at the thought of aurochs in the hold, Elek hopes that it and the pirates find each other, as he turns back the way he came. As he moves through the rooms he keeps an eye out for the onyx dog, and quickly searches the chest in the far room.

double move? or would it be move than one round?


The onyx dog (back in statue form) is lying directly in front of the open door where you entered the hold. Most likely, it didn't have time to get away before the crew killed it. (automatic damage when the troop entered its space)


Retired to SUMITHA

Frustrated that he wasn't able to bring the sniper down with his summons, Elek pockets the dog and hopes he lives to use it again. Heading back up steps to the Bonefist's cabin Elek leans around the corner watching to see how much the smoke from the bottle had effected the deck and if he could Identify the location of the sniper, the monkey or the Hurrican King while keeping a 'blind eye' out for any other new threats.

I'm assuming not everyone will be in his 'field of vision' but wondering how the smoke is doing and what threats he recognizes.


By this time, the entire deck is covered with the thick smoke from the bottle (it maxes out at a 100ft spread, so there's quite a bit). You cannot see the sniper, so she's presumably still in the crow's nest. The charau-ka's still lying on the deck where you last saw it. As for the Hurricane King, you can't see him from your current position.


Retired to SUMITHA

Unable to see the aft deck from his location, Elek resets the ring and carefully moves out of the cabin towards the aft deck.

Standard; reset the ring, move action 30 ft


The Hurricane King is no longer on the aft deck. Clearly, he's moved since you went belowdecks.


Retired to SUMITHA

"Blast!" Cursing under his breath, Elek crosses the deck headed to the forecastle attempting to locate the Hurricane king.

Double move, Does he notice anything else different above deck?


As you approach the forecastle, you see the Hurricane King standing watchfully.

There are still plenty of sailors on the deck, but since you're invisible and have high Stealth, they won't notice you.


Retired to SUMITHA

As Elek slowly moves up the forecastle he reach up and touches the yellow ribbon for a little Divine Favor, as he carefully watches the Hurricane King, looking for an edge.

Standard case divine favor, if he can get behind the Hurricane King, keeping bonefist between himself and the shooter in the crowsnest, he will.


The Hurricane King is holding his strange weapon in one hand and a cutlass in the other. Fortunately, due to the smoke that (by this point) covers the entire ship, it's unlikely that the sniper is able to see him unless she has special vision.


Retired to SUMITHA

Elek Will stop 10 ft from Bonefist so he will hopefully have to take a to move action to see him.

Stopping a few feet away from the Hurricane King, Elek asks in a feint, "Are we dueling with blades or our unusual, ranged weapons?" Not waiting for an answer he lifts the adamantium and mithril cannon, commanding "Yánggōn, Dàn mù." As he losses the invisibility he fires the cursed cannon in a feint then follows it with a barrage.

+ 3 divine favor1/10, Verbal Feint, Swift: Fast Feint/Attack Merciful Shadow Wake Arcing Arm Cannon Expert Feint/Feint strike/Fatal opening/verbal Feint Special Attack action: Shadow Wake Merciful Arm Cannon: focused blast, Melee Archer, deadly aim, Barrage, crafted blast: Slashing, sneak, fatal thrust, Standard: Spend focus to Barrage (four attacks at a - 6 penalty; first has fatal thrust)
feint: cannon: 1d20 + 34 ⇒ (19) + 34 = 53 If successful add + 2 to each attack
Feint strike: cannon: 1d20 + 23 + 1 - 3 + 3 ⇒ (3) + 23 + 1 - 3 + 3 = 27 for damage: 3d6 + 4 + 3 + 1 + 6 + 3 ⇒ (3, 6, 2) + 4 + 3 + 1 + 6 + 3 = 28 + 1 crafted blast SA: 7d6 ⇒ (6, 6, 4, 1, 1, 3, 2) = 23 nonlethal: 1d6 ⇒ 1
Barrage cannon: 1d20 + 23 + 1 - 3 - 6 + 3 ⇒ (20) + 23 + 1 - 3 - 6 + 3 = 38 for damage: 3d6 + 4 + 3 + 1 + 6 + 3 ⇒ (6, 1, 6) + 4 + 3 + 1 + 6 + 3 = 30 + 2 crafted blast SA: 7d6 ⇒ (4, 4, 6, 2, 2, 3, 3) = 24 FT: 3d6 ⇒ (3, 5, 6) = 14 nonlethal: 1d6 ⇒ 2
Barrage cannon: 1d20 + 23 + 1 - 3 - 6 + 3 ⇒ (14) + 23 + 1 - 3 - 6 + 3 = 32 for damage: 3d6 + 4 + 3 + 1 + 6 + 3 ⇒ (6, 6, 2) + 4 + 3 + 1 + 6 + 3 = 31 + 1 crafted blast SA: 7d6 ⇒ (2, 3, 6, 2, 4, 1, 3) = 21 nonlethal: 1d6 ⇒ 1
Barrage cannon: 1d20 + 23 + 1 - 3 - 6 + 3 ⇒ (18) + 23 + 1 - 3 - 6 + 3 = 36 for damage: 3d6 + 4 + 3 + 1 + 6 + 3 ⇒ (6, 4, 4) + 4 + 3 + 1 + 6 + 3 = 31 SA: 7d6 ⇒ (3, 2, 6, 2, 3, 6, 1) = 23 nonlethal: 1d6 ⇒ 3
Barrage cannon: 1d20 + 23 + 1 - 3 - 6 + 3 ⇒ (17) + 23 + 1 - 3 - 6 + 3 = 35 for damage: 3d6 + 4 + 3 + 1 + 6 + 3 ⇒ (4, 3, 4) + 4 + 3 + 1 + 6 + 3 = 28 SA: 7d6 ⇒ (2, 1, 3, 4, 5, 5, 6) = 26 nonlethal: 1d6 ⇒ 4
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Barrage cannon: confirm crit: 1d20 + 23 + 1 - 3 - 6 + 3 ⇒ (3) + 23 + 1 - 3 - 6 + 3 = 21 for damage: 3d6 + 4 + 3 + 1 + 6 + 3 ⇒ (2, 6, 3) + 4 + 3 + 1 + 6 + 3 = 28 + 1 crafted blast


Hurricane-force winds whip up around Bonefist, sending your barrage harmlessly away. "Found you!" He stares directly at you and winks before opening fire with his own 'unusual ranged weapon.'
Attack vs FF AC: 1d20 + 31 ⇒ (16) + 31 = 47 Damage: 1d8 + 6 ⇒ (1) + 6 = 7 Negative Energy: 1d6 ⇒ 4
Attack vs FF AC: 1d20 + 26 ⇒ (1) + 26 = 27 Damage: 1d8 + 6 ⇒ (6) + 6 = 12 Negative Energy: 1d6 ⇒ 2
Attack vs FF AC: 1d20 + 21 ⇒ (13) + 21 = 34 Damage: 1d8 + 6 ⇒ (3) + 6 = 9 Negative Energy: 1d6 ⇒ 5


Retired to SUMITHA

Raising an eyebrow as the hurricane-force winds whip up, Elek flinches as the two shots puncture his armor. Calling on a windstorm, "Fēng, Yáncháng tiānqì, Èliè tiānqì" forcing the wind down, hoping to lock the ship in place. Stepping closer to the 'Hurricane King' he taunts, "Well done, too bad you don't have the sand to fight the Chelish." Nearing Bonefist he commands the cursed prosthetic, " Chéngwéi sānchā jǐ" As it becomes the corral trident, he feints with the estoc towards Bonefist's face, turning it quickly towards his neck. Following up, thrusting the trident towards the 'King's' groin.

Standard: Lengthened weather, Severe weather windstorm, 5 ft step, AOO Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening Feint +4 Human Bane Trident Hand, Attack: undead bane Estoc/Dual opportunity Human Bane Trident Hand Two weapon attack: undead bane Estoc/Human Bane Trident Hand+ bleed and leg cutter DC 19 PA, TWF, sneak, fatal thrust
feint: trident: 1d20 + 31 + 2 ⇒ (16) + 31 + 2 = 49 If successful add + 2 to each attack
Feint strike: Estoc: 1d20 + 23 - 3 ⇒ (20) + 23 - 3 = 40 for damage: 2d4 + 4 + 6 + 6 ⇒ (1, 4) + 4 + 6 + 6 = 21 SA: 7d6 ⇒ (4, 5, 5, 1, 2, 2, 6) = 25
Dual opportunity: trident: 1d20 + 23 + 2 - 3 ⇒ (19) + 23 + 2 - 3 = 41 for damage: 1d6 + 4 + 6 ⇒ (5) + 4 + 6 = 15 + 3 bleed + leg cutter bane: 2d6 ⇒ (2, 3) = 5 SA: 7d6 ⇒ (3, 5, 1, 1, 2, 6, 4) = 22
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Feint strike: Estoc: confirm crit: 1d20 + 23 - 3 ⇒ (7) + 23 - 3 = 27 for damage: 2d4 + 4 + 6 + 6 ⇒ (2, 1) + 4 + 6 + 6 = 19
Dual opportunity: trident: confirm crit: 1d20 + 23 + 2 - 3 ⇒ (14) + 23 + 2 - 3 = 36 for damage: 1d6 + 4 + 6 ⇒ (4) + 4 + 6 = 14


Elek Fortitude DC 23: 1d20 + 18 ⇒ (6) + 18 = 24
Bludgeoning Damage: 5d8 ⇒ (5, 4, 6, 8, 3) = 26 (halved due to successful save)

As you strike out at the Hurricane King, the winds surrounding him lash out, attempting to knock you to the ground. You're barely able to withstand them, though, and score a pair of hits on your opponent.
Bonefist Fortitude DC 19: 1d20 + 21 ⇒ (6) + 21 = 27
With a growl, Bonefist retaliates with a flurry of strikes of his own.
Feint vs PSD: 1d20 + 27 ⇒ (9) + 27 = 36 (all attacks vs FF AC if successful; otherwise, only the pistol is vs FF AC)
Feint Strike AoO (cutlass): 1d20 + 29 - 6 ⇒ (9) + 29 - 6 = 32 Damage: 1d6 + 5 ⇒ (2) + 5 = 7 Fatal Thrust: 3d6 ⇒ (6, 2, 5) = 13 (if this hits, you can't make AoOs for the next 4 rounds)
Dual Opportunity (pistol): 1d20 + 31 - 6 ⇒ (14) + 31 - 6 = 39 Damage: 1d8 + 6 ⇒ (8) + 6 = 14 Negative Energy: 1d6 ⇒ 4
Dual Attack (pistol): 1d20 + 31 - 1 - 6 ⇒ (5) + 31 - 1 - 6 = 29 Damage: 1d8 + 6 ⇒ (8) + 6 = 14 Negative Energy: 1d6 ⇒ 5 Fatal Thrust: 3d6 ⇒ (3, 1, 1) = 5 (if this hits, your attacks have 20% miss chance for the next 4 rounds)
Dual Attack (cutlass): 1d20 + 29 - 1 - 6 ⇒ (2) + 29 - 1 - 6 = 24 Damage: 1d6 + 5 ⇒ (6) + 5 = 11
(if both Dual Attacks hit, you have -4 to attack rolls for 1 round)

Hurricane King: 121pts damage; 3 bleed, disoriented 2rds


Retired to SUMITHA

I notice his pistol still hit, did the 'windstorm' not happen, or does he have a sphere to negate. I'm asking because I assume the windstorm would blow the fog away and the sniper may now have a shot :( Also, I forgot to update the bleed/fort. role, the proper damage is + 4. the fort save 23.

Buffeted by the wind, Elek is surprised when he takes a wound from the odd ranged weapon. The Hurricane kings attack penetrating his armor, Elek fakes again with the trident, thrusting at the king's groin and turns it to the upper thigh. Redoubles his attack, thrusting the estoc at Bonefist chest and stabbing again with the trident.

no AoO1/4 rounds, 20% miss, Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening Feint +4 Human Bane Trident Hand, Attack: Human Bane Trident Hand +4 bleed and leg cutter DC 23 Two weapon attack: undead bane Estoc/Human Bane Trident Hand +4 bleed and leg cutter DC 23 PA, TWF, sneak, fatal thrust
feint: trident: 1d20 + 31 + 2 ⇒ (12) + 31 + 2 = 45 If successful add + 2 to each attack
Feint strike: trident: 1d20 + 23 + 2 - 3 ⇒ (15) + 23 + 2 - 3 = 37 for damage: 1d6 + 4 + 6 ⇒ (3) + 4 + 6 = 13 + 4 bleed + leg cutter bane: 2d6 ⇒ (1, 2) = 3 SA: 7d6 ⇒ (3, 1, 5, 4, 2, 2, 5) = 22
100%/low misses: 1d100 ⇒ 75
Estoc: 1d20 + 23 - 2 - 3 ⇒ (15) + 23 - 2 - 3 = 33 for damage: 2d4 + 4 + 6 + 6 ⇒ (1, 1) + 4 + 6 + 6 = 18 SA: 7d6 ⇒ (4, 3, 3, 3, 2, 5, 5) = 25 FT: 3d6 ⇒ (5, 6, 3) = 14
100%/low misses: 1d100 ⇒ 81
trident: 1d20 + 23 + 2 - 2 - 3 ⇒ (15) + 23 + 2 - 2 - 3 = 35 for damage: 1d6 + 4 + 6 ⇒ (4) + 4 + 6 = 14 + 4 bleed + leg cutter bane: 2d6 ⇒ (4, 6) = 10 SA: 7d6 ⇒ (4, 6, 2, 1, 2, 6, 5) = 26
100%/low misses: 1d100 ⇒ 65
Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).


The windstorm will take a few rounds to build up, but it doesn't make a difference in this case. As you're discovering, 'Hurricane King' is more than just a title. XD

The bleed and leg cutter only trigger on an attack action or AoO, so they won't apply to the feint strike. I'll assume the trident is your main-hand weapon and the estoc is your free extra attack from dual wielding. XD
Bonefist Fortitude DC 23: 1d20 + 21 ⇒ (16) + 21 = 37
You inflict more wounds on Bonefist, but the Hurricane King continues to fight on. Here on the deck of his ship, you know that surrender isn't an option for him.
Elek Fortitude DC 23: 1d20 + 18 ⇒ (10) + 18 = 28
Bludgeoning Damage: 5d8 ⇒ (5, 3, 2, 7, 2) = 19 (halved due to the successful save)
Feint vs PSD: 1d20 + 27 - 6 ⇒ (11) + 27 - 6 = 32 (all attacks vs FF AC if successful; otherwise, only the pistol is vs FF AC)
Feint Strike AoO (cutlass): 1d20 + 29 - 6 ⇒ (5) + 29 - 6 = 28 Damage: 1d6 + 5 ⇒ (4) + 5 = 9 Fatal Thrust: 3d6 ⇒ (2, 5, 3) = 10 (if this hits, you can't make AoOs for the next 4 rounds)
Dual Opportunity (pistol): 1d20 + 31 - 6 ⇒ (9) + 31 - 6 = 34 Damage: 1d8 + 6 ⇒ (7) + 6 = 13 Negative Energy: 1d6 ⇒ 4
Dual Attack (pistol): 1d20 + 31 - 1 - 6 ⇒ (8) + 31 - 1 - 6 = 32 Damage: 1d8 + 6 ⇒ (7) + 6 = 13 Negative Energy: 1d6 ⇒ 4 Fatal Thrust: 3d6 ⇒ (2, 5, 3) = 10 (if this hits, your attacks have 20% miss chance for the next 4 rounds)
Dual Attack (cutlass): 1d20 + 29 - 1 - 6 ⇒ (7) + 29 - 1 - 6 = 29 Damage: 1d6 + 5 ⇒ (6) + 5 = 11
(if both Dual Attacks hit, you have -4 to attack rolls for 1 round)

Hurricane King: 270pts damage; 4 bleed, disoriented 1rd, bewildered 3rds


Retired to SUMITHA

I'd never really thought about which was his main-hand, I'm not sure I knew it made a difference. I tend to switch off. But if one has to be the 'main hand' it would probably be the right hand with the estoc?

Knowing the Hurrican King will neither ask for quarter nor offer it, Elek is buffeted by the wind again, but see's the feint. He begins to smirk but as the odd weapon belches out smoke and flame, he feels another projectile penetrate his armor and hit him in the leg. Feinting with the trident at Bonefist's neck he thrusts the estoc repeatedly.

Feint attack: Expert Feint/Unlikely Feint/Feint strike/Fatal opening Feint +4 Human Bane Trident Hand, Attack: undead bane Estoc, Two weapon attack: undead bane Estoc/Human Bane Trident Hand+ bleed and leg cutter DC 19 PA, TWF, sneak, fatal thrust
feint: trident: 1d20 + 31 + 2 ⇒ (10) + 31 + 2 = 43 If successful add + 2 to each attack
Feint strike: Estoc: 1d20 + 23 - 3 ⇒ (20) + 23 - 3 = 40 for damage: 2d4 + 4 + 6 + 6 ⇒ (2, 1) + 4 + 6 + 6 = 19 SA: 7d6 ⇒ (1, 3, 6, 3, 4, 6, 6) = 29
100/low misses: 1d100 ⇒ 79
Estoc: 1d20 + 23 - 2 - 3 ⇒ (17) + 23 - 2 - 3 = 35 for damage: 2d4 + 4 + 6 + 6 ⇒ (4, 2) + 4 + 6 + 6 = 22 SA: 7d6 ⇒ (5, 4, 6, 3, 2, 2, 4) = 26 FT: 3d6 ⇒ (3, 6, 1) = 10
100/low misses: 1d100 ⇒ 79
trident: 1d20 + 23 + 2 - 2 - 3 ⇒ (9) + 23 + 2 - 2 - 3 = 29 for damage: 1d6 + 4 + 6 ⇒ (3) + 4 + 6 = 13 + 4 bleed + leg cutter bane: 2d6 ⇒ (6, 6) = 12 SA: 7d6 ⇒ (3, 3, 5, 1, 6, 5, 6) = 29
100/low misses: 1d100 ⇒ 55
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Feint strike: Estoc: cofirm crit: 1d20 + 23 - 3 ⇒ (20) + 23 - 3 = 40 for damage: 2d4 + 4 + 6 + 6 ⇒ (3, 4) + 4 + 6 + 6 = 23


Spheres' rider effects typically only trigger off an attack action aka main-hand attack. Fatal thrust, blooded strike, [bleed] talents, and [exploit] talents all require an attack action, so they won't trigger on the free off-hand Dual Attack. I figured you probably didn't realize that, so I gave you the benefit of the doubt last round. XD

Your attack salvo dispatches the Hurricane King - fortunate, as you're not sure if you'd have been able to survive another barrage from his 'hand cannon.'

Potential Loot
enervating pistol
dry load paper alchemical cartridge x30
MW Cutlass
amulet of proof against detection and location
ring of evasion
ring of freedom of movement
sniper goggles
Hurricane Crown

I haven't listed the powers of the Hurricane Crown yet, as they only function for the Hurricane King. If Elek claims the title, I'll explain, but since he'd been considering crowning Tessa Fairwind, I'll wait to see what the final decision is. XD


Retired to SUMITHA

Relieved to see the Hurricane King fall, Elek burns some of the cursed cannon's innate magic to heal himself some. Afterwards he squats down beside Bonefist, picking up the items he believes could be potential loot, Tucking them into his pack. As he does so he looks towards the crows nests and the deck, looking for the two snipers and the monkey. Using his Deathwatch eyes to see what kind of health they are in.

Calling out, "I claim this ship for my fleet, who is the highest ranking officer here?" Intent on asking how to escape the cave, he sets the Hurricane Kings Black hat on his head.

If it reverts to the crown, he'll still put it on. The spell craft is to tell if any of these things open he cave. The UMD is to use whatever it is to open the cave.
deeper healing: 3d8 + 7 ⇒ (4, 4, 3) + 7 = 18
Spellcraft: 1d20 + 15 ⇒ (13) + 15 = 28
UMD: 1d20 + 27 ⇒ (7) + 27 = 34


The sniper you attacked earlier and the charau-ka are both still unconscious, but alive. The other sniper is at full health.
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The sniper in the foremast raises a hand. "That'll be me, I guess."

Bonefist's hat has reverted back to a crown, yes.
You have no idea what any of the items do. You're pretty sure at least some of them are magical, but you don't have a way of knowing.

Identifying magic items requires both Spellcraft and a way to divine magical auras.


Retired to SUMITHA

smiling as the sniper raised his hand, Elek spent a little more of the cursed cannon's waning magic. Speaking the command "Gāojǔ, Fēi" As the 'Mantle' settled on him he began to lift towards the first crow's nest. "I guess it's fortuities that my archons were not successful in killing you." He takes a slight bow, "I am Captain Elek Kardforgató I"m going to assume you've heard of me, what is your name and office?"

Once the pirate introduces himself, Elek's smile widens. "Tell me please, how does this ship escape the confines of this cave?"

Feels like influence Attitude may be in order, then he'll make the request for information.
Influence: 1d20 + 35 ⇒ (19) + 35 = 54


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"Omara. I'm the master gunner."
------
"Cap'n Bonefist just sails it straight through the wall. Says it'll only open for him."


Retired to SUMITHA

'Straight through the wall? Only open for him?' As he hovers there at the crows nest, he shakes his head. "Well Omara, you work for me know. You show me you can handle it, I'll make you captain of a ship. Maybe this one." He gestures toward deck, "Get to the upper deck, we need to talk."

Quickly landing, he addresses the crew. "I am Captain Elek Kardforgató, as you know I've claimed this ship. You can sail with me or be dropped off in Port Peril, it's up to you." He gives a sly smile, "Once were out of this blasted cave."

As he considers his options he turns to a group of sailors, "Fetch that unconscious sniper in the central crow's nest and that monkey alchemist. Bring them to the helm."

As he walks to the upper deck and the helm, he considers his 'pirate' history. He believed the caves they were in was attached to Fort Hazard above, which meant that Bonefist was not the first 'Hurricane King' to use these caves.

Once the three opponents (the two folks in the crowsnests and the monkey are on the deck he will 'heal' the two enough to waken them, then have a quick conversation. Double checking history stuff now. What would he know about the fort and the caves?
Knowledge (civilization): 1d20 + 25 ⇒ (16) + 25 = 41
Knowledge (engineering): 1d20 + 12 ⇒ (5) + 12 = 17
Knowledge (martial): 1d20 + 12 ⇒ (20) + 12 = 32


Your assumption that the caves you're currently inhabiting are attached to Fort Hazard above. Based on the architecture of the buildings down here, you believe that they predate Turpin Irons, the first Hurricane King. Due to the extreme lack of information about the caves, you're reasonably confidant that you're one of the only people in the world who knows that they exist.
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Feel free to assume the other sniper and the alchemist are woken up before your next post. I'd highly recommend against mentioning 'monkeys' within earshot of the charau-ka, as it's literally the most racist term you could possibly use to refer to him. XD


Retired to SUMITHA
Your Benevolent Dictator wrote:
Feel free to assume the other sniper and the alchemist are woken up before your next post. I'd highly recommend against mentioning 'monkeys' within earshot of the charau-ka, as it's literally the most racist term you could possibly use to refer to him. XD

Thanks, no reason to sound like a racist.

As all three of the combatants join him on the upper deck, Elek reaches into his pack and drawing out the long strange ranged weapon extends it to the sniper. Pointing at the weapon he adds, "You'll need to show me how those work."

Looking at the charau-ka and back to the crossbowman. "I'm Elek Kardforgató, as you know I've claimed this ship. I'll need officers and you three seem the most competent. I've met Omara, the master gunner. Tell my your names and offices. My fleet needs officers and I'll be needing a captain."

He rubs his chin, having decided on a plan, but double checking anyway. "I suppose neither of you two know how Bonefist opened the doorway to the cave."


The other sniper is named Hypatia, and the charau-ka is named Powderpot. Neither is an officer. Both of their stories match what Omara told you: Bonefist apparently just sails straight through the cavern wall.


Retired to SUMITHA

Which sniper was using the odd weapon?

As the shooter reached to take the unusual tubed weapon, Elek, remembering the weapons from Bonefist and Goldtooth and the larger versions in the hold, keeps his grip on the weapon for a moment. "You will show me how these work, right?" Turning to the others two, "For now Omara is the acting captain." He looks at Hypatia, "Your acting Quartermaster" Then towards Powderpot, "Powderpot, you're acting Seargent-at-arms." He looks from one to the other, "Don't screw up my ship and the jobs will stay yours."

He'll take 10(45) on influence with the owner of the weapon.
--------------------
Dismissing the wind, he calls out from the helm, "Secure the ship to the dock, we'll load everything of value from Bonefist's quarters while I figure out how to get us out of here."

He turns back to the three newly promoted officers. "We strip this place of everything of value to sell in Port Peril to purchase supplies, then we sail to fight the Chelish. Hypatia and Powderpot deal with loading the ship. Omara and I will search the cabin for any information."

Nodding to Omara, they head to the captain's quarters and begin searching for anything of value. As they search Elek begins to consider his options. He'd originally had no intention of overthrowing Bonefist nor taking his place. But this cave had belonged to the 'Hurricane King' well before Bonefist was around and it may be the only way to get out of the cave.

Anything in the cabin to help with information. My assumption is that only the hurricane king can use the crown and that's the only way to get out of the cave.


Hypatia, the one you knocked out to initiate hostilities. XD

While you're unsure how wise it might be to immediately trust people you were fighting only a few minutes ago, your options down here are limited. Hopefully your three newly-promoted officers won't betray you and rally the crew in a mutiny while you're distracted. It would be a shame if you had to slay all of them....

Your assumption is correct. If you want the ship, you'll have to declare yourself Hurricane King. Alternately, you can retrace your steps back through the secret tunnel in the warehouse and return to the Revenge.


Retired to SUMITHA

As he searches the cabin Elek considers his options. He'd intended to let the council decide what to do once they had set Bonefist aside. But he'd come spying and, in the process, set things in motion. It wasn't the council that had defeated Bonefist. It had been him. He thought aout the reputation of his family. They'd been nobles before the left Cheliax, and everything they had here in the Shackles they'd taken. Why not this? Turning to his new Captain, he commands, "We should go above deck, I've an announcement to make." Reaching into his pack he pulls out Bonefist's weapon, asking, "Do you know how this works?"

If she doesn't know he'll ask Hypatia again later.
Once he and the captain are done speaking, He returns to the deck where the crew is or should be loading Bonefist's treasure. Standing on the upper deck he announces. "My father taught me that you keep what you take and hold it until someone tougher takes it." He sets the crown on his head. "I've taken Bonefists crown, and I'll keep it. I name myself the new Hurricane King!" Turning to Omara he adds "You have he helm, I'm going to try and understand the crown." Turning the ring, he becomes invisible again. Moving back to the captains quarters to try and figure out the magic and to use the wand he found to heal up a little.

So I'm confused about whether or not Hypatia took the weapon or not. At some point I was expecting her to explain a little. Now you've got me nervous about getting shot :) I'll roll the HP/wand in the morning.


Yeah, I'm being extremely nice because the AP's almost over. You're at low HP, surrounded by Bonefist's crew (at least three of whom are mid-level characters), and just gave his master gunner back her weapon. How do you think your crew would react if an enemy NPC did this immediately after killing you. XD
-------------------------------------------------------------------------
No explanation about firearms is coming, as Elek can't gain proficiency in them with clever roleplay. If he wants to use the enervating pistol or the cannons stored belowdecks, he'll have to spend a feat/talent or take the nonproficiency penalties. XD
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As soon as you claim the title of Hurricane King, you see a shimmering portal in the cavern wall. It appears to be large enough for a ship to fit through. Nobody else appears to notice it.

Hurricane Crown (minor artifact)
A band of golden skulls encircles this golden crown, and smaller skulls top its points. Forged for the first Hurricane King, Turpin Irons, when he sailed out of the Eye of Abendego more than 100 years ago to claim rulership over the Shackles, the Hurricane Crown has been passed down (or taken by force) from one Hurricane King to the next ever since. On command, the Hurricane Crown changes its shape and appearance to assume the form of a normal piece of headwear (such as a hat or scarf). The crown retains all its properties (including weight) when so disguised. Only a true seeing spell or similar magic reveals the true nature of the crown when disguised.

The wearer of the Hurricane Crown gains a +5 competence bonus on Profession (sailor) checks and Survival checks made to determine direction or predict the weather at sea, and he can see normally through fog, mist, smoke, and precipitation or weather effects, whether natural or magical. Once per day, the wearer can control winds (as the spell) in up to a 700ft radius around him. The effects last for up to three hours. If the wearer is standing on a ship, the ship and any creatures aboard it are unaffected by the controlled winds unless the wearer wishes to affect them. In addition, once per day, the wearer of the Hurricane Crown can surround himself in either a shroud of elemental water or supernatural winds, as the seamantle or winds of vengeance spells.

Lastly, the wearer of the Hurricane Crown can create a single-use phase door in the rock of Lucrehold to access the sea caves and Hidden Harbor beneath the island. If the crown’s wearer is standing on a ship, the phase door is large enough to accommodate the ship and any creatures on it. The phase door remains invisible and inaccessible to all other creatures and ships, and otherwise functions as a normal phase door. This ability can be used at will.


Retcon regarding the firearms: The master gunner accepts her strange weapon back with a nod. "These are rather complicated technology, but it boils down to using controlled explosions to fire projectiles great distances at even greater speeds. The simplest analogy would be combining alchemist's fire with a crossbow to launch slingstones. If you don't do so properly, it'll blow your hand off, though, so I wouldn't recommend trying anything without proper training. There are larger versions belowdecks called 'cannons.' They'll do serious damage to a ship but are slow and hard to aim."


Retired to SUMITHA

wand:

clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (8) + 1 = 9 15 uses for 90 HP

Having donned the Hurricane Crown with intent, Elek is relieved to see the 'Phase Door' Willing the crown to take the shape of the tri-corner hat he'd purchased in Little Oppara. Feeling calmer about the events Elek, thanks Omara for the information, telling her he will hold on to Goldtooth's and Bonefist's weapons. Having taken a few moments in the captain's quarters to 'heal up' a little, he returns to the deck insecting the progress of loading of valuables. Returning to the larger building K he makes sure everything of value is loaded, then returns to the ship.

Standing beside Omara, he leans in, "Captain if you would, give the command to cast away." He points towards the 'Phase Door' "We will be sailing that direction." As the order is given, he pushes a little wind into the sails to speed up the process. As they break free of the rock, he looks towards the sky, getting a quick read of the time of day. As they sail into the bay, he finds the 'Revenge', Nodding her general direction, "We'll make birth by the 'Banshee's Revenge. Once we dock give your crew shore leave for three days, pay them out of the plunder we took from Bonefists place."

As the [i]'Filthy Lucre' docked near the 'Revenge' he called out, "Ahoy Ms Quinn." Calling on the wind, he flew gently over to the deck. Realizing how tired he was he nodded to his first mate and asked, "Would you have the officers meet me in my quarters." Heading to his quarters, the took the 'crown' off commanding it to return to its original shape, then removed the valuable items he'd kept in his pack.

As the officers arrived, he gives them a weary smile, gesturing towards the table full of treasure. "Yes, it's what it looks like. I intended to spy on Bonefist, instead it turned into a one-man raid. Bonefist is dead, I've taken the crown." He pauses for a moment, letting the news sink in. Giving a wolfish smile. "And yes, I mean I've taken the crown."

His smile wains as some of the weariness shows through. "I need to rest and I need some healing." Looking towards Iryani he asks, as he lifts his shirt showing them the were-shark bite. "Ms Iryani, would you send for your sister, I will need this dealt with."

He turns to the other officers. "The rest of you, start sending word to the counsel and the other Captains in port, ask them to meet me here in eight hours. Just invite them, if you need to bribe them that's fine. But don't tell them about the crown, I want to do that myself." He nods the direction of the 'Filthy Lucre' "When they see Bonefists ship they'll know somethings up, but they won't know what."

Letting out a sigh, "My ring of sustenance was removed so I need to rest and eat before I do too much more."

Did I miss anything, I think resting, getting healed and having a meeting should be next, in that order. What time of day is it, and what day is it?


Don't Mind Me: 2d6 ⇒ (3, 2) = 5
Winnie will be able to cure your wound in the next few hours. Unfortunately, that's pretty much all of the good news. It's dusk, which means your search for and subsequent capture of Bonefist's ship took much longer than you'd intended. You're now an entire day behind schedule. Three days of shore leave isn't going to leave you enough time to intercept the Chelish armada before Drenchport is destroyed. Letting that happen would cost you the support of the Master of Gales and result in potentially 12,000 Shackles casualties ... most of them civilians.

To make matters worse, as nobody currently knows that there's a new Hurricane King, many of the Captains and council members aren't going to be interested in seeing you. You'll probably have to shell out quite a few bribes - or owe some pretty big favors to certain unsavory individuals....

In other words, you'll need to decide what you're willing to sacrifice. You've gained a ton of wealth and personal power, but may not be able to take full advantage of that right now. If my math is correct, you now have three total days before the Chelish arrive, and one of them will need to be taken up by traveling to Drenchport. Depending on what you do to rally the rest of the Free Captains (and how quickly you're able to do so), you may not have enough time to purchase ship upgrades, hire extra fleets, or buy expensive magic items. I'll be curious to see what you end up deciding to do. XD


Retired to SUMITHA

Waking, knowing he has two days left before they must sale for Drenchport, Elek sends Jack to fetch whatever Ambrose had fixed for breakfast. As he ate he sent for Sandara to get a report on how many members of the council would be joining him and if Winnie had arrived yet.


Retired to SUMITHA

vs a DC 15: 1d20 + 5 ⇒ (7) + 5 = 12

Sending Jack to let Winnie in, Elek greeted the healer and explained what had happened, including getting bitten by the wereshark. Showing her the potion of remove curse she recommended he let her heal the other damage and he drink the potion. Then, if the potion didn't work she would heal the lycanthropy when they return from fighting the Chelish. Agreeing with her idea, submitted to her ministrations. Then drank the potion. Shaking his head, he admits. "I don't feel any better, maybe when we get back, I should come see you."
------------------
As Winnie departs he gets ready for the day, putting on his regular gear, adding the 'Hurricane Crown' and tucking both Goldtooth's and Bonefist's pistols in his belt. Even if he didn't know how to use them, they were clearly trophies from the previous regime. As he moves through the ship, he speaks with his officers finding out what bribes had been promised to get the council members to the meeting. As the officers tell him, he gathers the items and put them in the magical bag he'd borrowed from Breaker. Before leaving the ship, he asks Sandara to gather the names of other 'independent' captains who are still in port. Moving to the docks he waits for the Council members that were in town to arrive.

Once all eleven council members has arrived, he begins. Tipping his hat "Greetings, thank you for coming, without specific reasons why." He gestures towards the 'Filthy Lucre' with the hat, "The reason why, in the simplest terms, is that, the 'Filthy Lucre' Bonefists ship." Commands the 'hat' to return to its origin form, as it turns into the Hurricane Crown he adds, "And This." Placing it back on his head, he nods towards the ships boarding plank. "Let me give you a tour of the ship while we talk."

Walking up the plank he begins to tell the tale. Explaining how he'd intended to see if he could steal the ship but was forced to work his way through the cave. Realizing the only way to get out was to take the crown from Bonefist. As they crossed the deck to go below decks, he stops, introducing the officers to the 'new' Captain of the 'Filthy Lucre'. Going below decks he tells them what little he knows of the cannons, then leads them to the second level where the 'Hurricane Kings treasure had been stored.

As they look at the wealth that he'd gathered, he begins to hand out to them the items his officers had informed him that they would desire. As he hands out the items he continues. "Bonefist became complacent. Not willing to take things head on. I took the crown from him, so I'll keep it. It seems right that a new king proves his worth by presenting gifts to those who he intends to lead." He nods towards the open sea, "Especially since I'm asking you to follow me to fight the Chelish. Yes, we will be defending what is ours, but there will be no treasure for you to earn, so I will provide it in advance."

Having passed out the 'bribes' He stops in front of Maxevale Janis, "Captain Janis, you were with us the whole time, even still, this is for you." He hands Maxevale the Necklace of Adaptation. Move to Wide Olga he smiles, "Olga, you've been one of my allies almost since the beginning, I want you to have this." Lifting her hand, winking a her, he places the Ring of Evasion on her pinky finger. Moving to Tessa Fairwind, he smiles. "Tessa, I've known you my whole life, you were friends with my parents. I know you would have taken the crown. But when I'd almost died at the hands of Bonefists weresharks, I decided if I could take him out I would. And you know the oldest rule. 'You keep what you Kill.' Please accept this gift as proof of my friendship." Lifting up her hand, he places the ring of Movement on her pinky finger as well.

Turning towards the other council members, he smiles a wolfish smile. "You know my family's history, from Great grandfather Alexander Kardforgató down to me. There is no one closer to being 'Shackles Nobility' than I. I'll rule fairly and with a light hand. I'll be at the front of every fight that threatens the kingdom. And I'll fight for any lord," He smile turns sly. "If the price is right." Gently reminding the Pirate lords that he had to pay them to be here. He looks at the eleven council members, then asks, "We need to deal with the Chelish, any other disagreements can wait. Do we have an accord?"
--------------------------
After the conversation with the council, he requested the list of Captains in port, and began preparing the rest of the treasure 'speak' with them.

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