Skull & Shackles (solo, complete) (Inactive)

Game Master Whack-a-Rogue

Homebrew Website
Spheres wiki
Island of Empty Eyes

Infamy: 50
Disrepute: 1
Plunder: 21/22


Crew
Man's Promise

Available Regions
Bloodcove
Devil's Arches (port: Hell Harbor)
Fever Sea (port: Senghor)
Sargava (port: Eledar)
Mgange Cove (port: Ngozu)
Motaku Isle (port: Quent) *favored port +4
The Mainland (port: Port Peril) *favored port +6
Slithering Coast (port: Rickety's Squibs)
Tempest Cay (port: Drenchport)
The Shackles

Gaining Infamy/Disrepute
Dock at a port for at least 1 full day and spend the time boasting of your infamous deeds. A successful Influence or Perform check (currently DC 39) grants 1-3 Infamy and Disrepute. This can be repeated each day, but you can't gain more than 5 Infamy/Disrepute per port.

Once per week, the PCs can sacrifice a prisoner or crew member to immediately gain 1d3 points of Disrepute. This sacrifice is always fatal, and returning the victim to life results in the loss of 1d6 points of Disrepute.

Recruiting Crew
Dock at a port for at least 1 full day and spend the time trying to recruit (or shanghai) crew. A successful DC 20 Influence check gains you 1d4+2 crew members. This can be repeated each day.

Spending Plunder
Add +2 to a check to earn Infamy (-1 plunder; stacking)
Reroll a failed check to earn Infamy (-3 plunder)

Ship Statistics
AC 2; hardness 10
HP 1800 (magically-treated hull)
Saving Throws +0
Maximum Speed 198ft (currents)
Minimum Crew 20
Cargo Space 225 tons or 120 passengers
Weapons: light ballista x4 (6d8, 19-20/x2) 2 fore, 2 aft; ram (20d8)
CMB +8; CMD 18
Captain's Cabin: captain's locker, hospitality's hammock
Sails: Rapid Deploy (+1 to sailing checks), Silk Sails (+1 to sailing checks)
Rudder: Broad Rudder (+1 to sailing checks)
Smuggling Compartments (hold up to 2 points of plunder)
Crew: Got Your Back, Landlubbers Need Not Apply, Masterwork Equipment, Siege Weapon Training (ballista), Vicious Fighters, Well-Paid

Ship Roles
Cabin Boy: Jack Scrimshaw
Captain: Elek Kardforgato
Cook: Fishguts Kroop
Cook's Assistant: Owlbear Hartshorn
First Mate/Surgeon: Sandara Quinn
Helmsman/Coxswain/Pilot: Ulfric Ironbeard
Master-at-Arms: Breaker Bones
Master Gunner/Carpenter: Giffer Tibbs
Quartermaster: Bonnie Blades

Spending Disrepute:
Besmara's Blessings! (cost 5): As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

Captain's Orders! (free): As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level.

Chum the Waters (cost 7): The PCs summon 5d4 sharks into the waters surrounding their ship. These sharks are not under the PCs’ control and viciously attack any creature in the water.

Dead Men Tell No Tales! (cost 5): While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.

Dive! Dive! Dive! (cost 20): The PCs' ship submerges and can travel underwater at its normal speed for up to one hour. During this time, the vessel is encompassed by a bubble of breathable air and takes no ill effects from the water - even most sea creatures keep their distance. The ship leaves no visible wake upon the waters above, but might be visible in particularly clear water.

Evade! (cost 5): Once per day, the PCs can teleport their ship up to 100ft in any direction.

Get Up You Dogs! (free): Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week.

Honor the Code (cost 2): The PCs and their crew gain a +4 bonus on all Charisma-based skill checks made against other pirates for the next 24 hours.

Lashings (cost 2): The speed of the PCs’ ship doubles for 1 day.

Master the Waves (cost 5): As a standard action, a PC on board his ship can cast control weather, discern location, hero's feast, or waves of exhaustion with a caster level equal to his character level.

Master the Winds (cost 10): As a standard action, a PC on board his ship can cast call lightning storm, control winds, mirage arcana, or telekinesis with a caster level equal to his character level.

More Lashings! (cost 10): The speed of the PC's ship doubles for one day.

Shiver Me Timbers! (cost 2): While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

Summon the Serpent! (cost 25): One sea serpent comes to the aid of the PCs' ship and serves under their control for 10 minutes before disappearing back into the deep.

The Hungry Sea (cost 15): A PC aboard his ship may cast elemental swarm, storm of vengeance, or whirlwind as a 17th-level caster.

The Widow's Scar (cost 20): Choose one enemy to curse. The PC and his crew gain a +2 bonus on attack and damage rolls against that NPC for 1 week. The enemy is aware of the curse and who cursed them, and can end the effect with a remove curse spell.

Walk the Plank! (free): The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day.

Yes Sir! (free): For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items.

You'll Take It! (cost 2): The PCs can spend up to 5 points of plunder in 1 day at 50% of its value (regardless of a community’s maximum sale %). This amount cannot be adjusted by skill checks.

You'll Take It and Like It! (cost 10): The PCs can spend up to 5 points of plunder in 1 day at 100% of its value (regardless of a community's maximum sale %). This amount cannot be adjusted by skill checks.