Pirate Vaults (Inactive)

Game Master Pirate Rob

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Blood

As color continues to return to her extremities and face she begins to explain her story.

"Roseguard huh, funny how these things work out. Mo I found out a contract devil named Urevian had offered a quite large bounty for a Carman Rajani. I did my research and learned of his past. I even captured him. We'll skip over some details for what remains of my professional pride but I ended up stranded on a leaky boat out to sea, and he ended up with my equipment..."

Pausing again to catch her breath and sip some more water.

"Eventually I swam back to shore but the time on the contract had run out so an erinys dragged me down here. Urevian loves leaving me upside down. Food and water have been, shall we say irregular. I don't know the specifics of why Urevian wants Carman Rajani so bad but I'm sure it has something to do with Belacorra and the Roseguard."

Pointing to herself "Cynemi here is happy to be done with all that. In better shape I'd just ask for a map to the surface but I'm afraid I might need more help than that."

Sendoski recognizes the name. When helping Dorianna study for social situations in Absalom, he's pretty sure he came across Cynemi, the Tiefling as being wanted for various crimes.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"Imprisonment is one thing, torture is another. No one deserves that." states Oorgatch. "We can guide you up, but we don't want any trouble from you in the town of Otari. They are having enough problems already."


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Perhaps there is a lesson in there, and a path to redemption now that you have been given another chance by kind strangers.

As they walk up Yan tries to tell her tales of their heroism fighting for good, hoping to inspire her to change her ways. He makes sure to flash their expensive gear as well — doing good can be profitable too!

Performance (T): 1d20 + 13 ⇒ (4) + 13 = 17
Performance (T), hero point: 1d20 + 13 ⇒ (15) + 13 = 28

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"Yes, we don't want any trouble in Otari," Sendoski says.


Blood

"My plan is to get as far away from here as possible" she responds.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis
Yan Tovis wrote:

... another chance by kind strangers.

Scarred One begins to chuckle when Yan describes them as kind strangers, then he coughs to cover that.

"Before you go, who is Urevian? What kind of creatuer is it? And do you know other creatures on this level?" Ideally would love to learn enough to be able to recall knowledge


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Blood

She coughs and sputters a bit, but sips some more water "Like I said, a contract devil. Never actually met him though, just accepted a bounty. Profits were great but with some rather disaster results for failure...."

Scarred One and friends have heard of contract devils before. The more "scientific" name is Phistophilus.

They are clerks, scribes, and bureaucrats of Hell rarely found outside the infernal courts, and then almost always to pursue potential contracts, tempting mortals to sell their souls in exchange for achieving their worldly desires. They are tall creatures with skin tones that range from bronze to crimson and large curving horns extending from their bodies, over which they often drape favored or important contracts.

They are powerful devils and extremely hard to manipulate, nearly immune to mental effects with the added ability to feign being effected by them. Silver and good are likely helpful in terms of physical attacks

They can draft and execute infernal contracts that can grant vast amounts of power in exchange for a variety of "trade goods." This also leads them to generally be much more interested in negotiating than wanton murder.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

You know the Pathfinder Society isn't far away, they're in Absalom. I don't believe they deal with devils, and they would probably take you. You could look them up, maybe do have some adventures while doing good in the world and not get tortured. You seem like the type who'd fit right in.

Yan tries to get a read on how his performance went, hoping to set this person on the path to redemption.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Who tormented you, if you never met the devil themself?


Blood

"An erinys and some barbazu liked doing the hanging upside down. Imps delivered provisions, occasionally, very occasionally. They made sure I knew why I was here, not like I couldn't figure it out. Plenty of sounds of squishy flesh like zombies or oozes or something roaming the halls. Not a very good view from inside the cell though."

Her condition does seem to be improving a bit, enough to sneak in a tiny bit of humor.

As for redemption, it's hard to tell. She's in pretty bad shape having barely survived up until this point. You think she's unlikely to want to return to Absalom though, considering she's wanted there. You're pretty sure she's going to stay far away from any infernal contracts in the future at least.


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NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis
Yan Tovis wrote:

Yan tries to get a read on how his performance went, hoping to set this person on the path to redemption.

"Yeah I am sure that as part of Pathfinder Society you will not end up negotiating with a demon and end up getting your own tower with one bound to the throne ..." the old one says some complete absurd things

"We can point you the way out."


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Once they deposit her in Otari Yan heads back down. We must save the mayor's daughter!

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"Yes, let's remember our mission!


Blood

It's easy enough to help her back to the surface. She seems to have no intent to cause trouble around here an just wants to be on her way.


Blood

Back down in the Vaults the iron bound stone doors with the ominous red light spilling out from under them lie ahead.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One looks at the doors and check them for traps of any kind

Perc +15

Then he nods to Young one


Blood

GM Dice:
4d20 ⇒ (11, 18, 12, 13) = 54

The doors are bound in iron, slightly warm to the touch and ominous, but not trapped.

Opening the door reveals a chamber that forms a large octagonal pyramid and has four exits on opposite walls. Bright, blood-red light shines down from the top of the pyramid in a perfect circle on the floor.

Scarred One is pretty sure stepping into the light will activate a trap. It looks beyond Oorgatch's ability (Requires master) but it might be susceptible to dispel magic, or in the short run it could just be avoided.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

”Much as it doesn’t seem completely right, Scarred One or Sendoski, do you have a low level summons you could sacrifice to trigger the trap?”


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One looks at the room and at the light "No... I don't have such spell"

Not prepared summons nor dispel ;) Can you sneak around the lihgt to next door? Or the trap fills in the room?


Blood

Map is accurate, light does not go to edge of room.

Where to?


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Blood

Going south as per slack.

skirting around the edge of the room the party heads counterclockwise to the southern door. Like the other doors it's heavy stone bound with iron.

Opening the door generates a brief and harmless flash of redlight along with the scent of brimstone. Opening a door with subtly on this level seems like a near impossibility.

Behind it is an old prison block that has been converted into a
makeshift barracks with several shoddy cots pushed into the cells and against the walls. The three cell doors have been chained open. Foot lockers sit near each cot.

A quartet of fleshwarps that were likely Morlocks at one point ready themselves for combat as the door opens, with the blue dashed one shouting in Undercommon.

Undercommon:
"It's them! Watch out the Yanscarf's sting. He'll sting you just for attacking his nearby allies!"

Init+S:

Yan: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Scared: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
Sendoski: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Oorgatch: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Red Dots: 1d20 + 15 ⇒ (1) + 15 = 16
Blue Dashes: 1d20 + 15 ⇒ (19) + 15 = 34
Yellow Solid: 1d20 + 11 ⇒ (2) + 11 = 13
Magenta Mix: 1d20 + 11 ⇒ (1) + 11 = 12

Reacting first the heavy looking blueask fleshwarp with clear hardened skin that looks like some sort of horrible exoskeleton draws a sharp metal circle that contains numerous protruding blades to go along with the shield already present in its other hand and chucks it at Yan.

thrown chakram: 1d20 + 13 ⇒ (8) + 13 = 21

With cover from the doorway Yan easily avoids the spinning blades.

The fleshwarp concentrates for a fleeting moment at the spinning blades return to its hand.

It then shouts to the over bulbous one in Undercommon.

Undercommon:
"Get yer shield up, quit slackin'!'"

Red Dot fleshwarp raises their shield.

Initaitive:
Blue Dash Fleshwarp
Scared One
Oorgatch
Sendoski

Red Dot Fleshwarp | Shield Raised
Yellow Solid Fleshwarp
Magenta Mix Fleshwarp
Yan "Scarfsting"

Scarred One, Oorgatch and Sendoski are up!


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oogatch rushes in to tumble past red.

Acrobatics (M): 1d20 + 18 ⇒ (18) + 18 = 36

He then stabs at Red with all of his might.
+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (18) + 16 = 34
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (5, 2) + 4 + (3, 4, 2) = 20 | deadly: 1d8 ⇒ 1


Blood

Oorgatch tumbles in and gets a stab in!

The Fleshwarp's raised shield though helps it narrowly avoid a crit.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

"Cover your eyes!" yells to the young one!

He waves his hands and air around him becomes scorching. The old one keeps weeving and sends a ball of flames into the room engulfing every creature but his allies

Fireball, reflex save DC25: 6d6 ⇒ (1, 4, 4, 2, 5, 2) = 18

Than he raises his shield


Blood

Blue: 1d20 + 11 ⇒ (10) + 11 = 21
Red: 1d20 + 11 ⇒ (6) + 11 = 17
Yellow: 1d20 + 13 ⇒ (10) + 13 = 23
Magenta: 1d20 + 13 ⇒ (16) + 13 = 29

F,F,F,S

The horrible scent of burning flesh fills the room as the fleshwarps largely burn in the fireball.

Initaitive:
Blue Dash Fleshwarp -18
Scared One
Oorgatch
Sendoski
Red Dot Fleshwarp -38 | Shield Raised
Yellow Solid Fleshwarp -18
Magenta Mix Fleshwarp -9
Yan "Scarfsting"

Sendoski is up!

Dark Archive

Sendoski Evil Eyes blue dash DC 25 will then summons an animated assault targeting it along with the two bladed flesh warps, having seen how awful they are at ref saves:

DC 25 basic ref: 2d10 ⇒ (9, 3) = 12


Blood

The fleshwarp blinks, seemingly unaffected by the evil eye.

blue reflex: 1d20 + 11 ⇒ (16) + 11 = 27
yellow: 1d20 + 13 ⇒ (19) + 13 = 32
Magenta: 1d20 + 13 ⇒ (8) + 13 = 21
S,S,F

Inspired by its ally the tough looking Red Dot Fleshwarp in front of Oorgatch slams into the Swashbuckler with its fist.

fist: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
bludgeoning damage: 2d8 + 8 ⇒ (2, 8) + 8 = 18

Yan reaction prevents 9 and enfeebles.

With a successful attack it raises its shield and shouts back to his ally to keep his up as well.

Yellow solid clitters and clanks, making almost as much metal noise as flesh, approaching Oorgatch and attacking with a pair of claws]

claw vs Oorgatch: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
agile claw vs Oorgatch: 1d20 + 13 + 1 - 4 ⇒ (18) + 13 + 1 - 4 = 28
slashing: 2d6 + 4 ⇒ (4, 4) + 4 = 12
more slashing: 2d6 + 4 ⇒ (1, 5) + 4 = 10

The last one skitters up as well, crawling all over its ally, taking advantage of the strange angles for which to also claw Oorgatch.

claw vs Oorgatch: 1d20 + 13 + 1 + 1 ⇒ (10) + 13 + 1 + 1 = 25
agile claw vs Oorgatch: 1d20 + 13 + 1 - 4 + 1 ⇒ (1) + 13 + 1 - 4 + 1 = 12
slashing: 2d6 + 4 ⇒ (6, 1) + 4 = 11

Critical Miss from Magenta Mix

"Yes, that is the foolish one, eliminate him before his allies catch up!" shouts the Blue Dash

"Ow, scraftsing got me from here." cries out Red Dots.

Initaitive:
Blue Dash Fleshwarp -24 Shield Raised/Chakram drawn
Scared One
Oorgatch (55/87)
Sendoski
Red Dot Fleshwarp -38 | Shield Raised | Enfeebled 9
Yellow Solid Fleshwarp -24
Magenta Mix Fleshwarp -21
Yan "Scarfsting"

Yan is up! (Reaction from Oorgatch)[/ooc]


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Though he took a bit of a pounding, Oorgatch stabs back at magenta after its wild swing.

+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (6) + 16 = 22
Magic, Ghost Touch, Piercing: 2d6 + 4 ⇒ (2, 6) + 4 = 12 |deadly: 1d8 ⇒ 3


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Inspiring Marshal Stance, DC 22: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23 => Stance is a 10' aura.

Stance Results:
Traits emotion, mental, and visual

Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.

Yan enters his stance, though his heart is full of pity. He slashes at the one with its shield raised to focus fire.

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 ⇒ (11) + 16 = 27
S: 2d8 + 4 ⇒ (8, 6) + 4 = 18


Blood

Oorgatch succeeds in his retaliation!

Yan Succeeds in his stance!

Yan succeeds at his swing!

These creatures are tough though and continue their assault.

"Flank!" yells blue as he keeps his shield up and moves to flank Yan with his chakram.

slice vs Yan FF: 1d20 + 18 + 1 ⇒ (9) + 18 + 1 = 28
slashing + mental damage: 1d6 + 8 + 1d6 ⇒ (1) + 8 + (5) = 14

Not only does the blade cut into Yan but it channels the mental anguish of this creature, a singular aggression, thinking nothing but destruction.

Initaitive:
Blue Dash Fleshwarp -24 Shield Raised/Chakram drawn
Scared One
Oorgatch (55/87)
Sendoski

Red Dot Fleshwarp -56| Shield Raised | Enfeebled 2
Yellow Solid Fleshwarp -24
Magenta Mix Fleshwarp -34
Yan "Scarfsting" (85/99)

Scarred One, Oorgatch and Sendoski are up!


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One touches his trinity geode and throws rubble at red dot Fleshwarp and Yellow and magenta mix. Casting Scatter Scree on squares where red dot is and yellow + magenta

Scatter Scree, reflex save DC25: 4d4 + 4 ⇒ (3, 1, 4, 3) + 4 = 15

Then he smacks the fleshwarp next to him with his shield

Shield spike@Blue, aura: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
Damage, p: 2d6 + 3 + 1d4 ⇒ (3, 5) + 3 + (1) = 12


Blood

Red Dot: 1d20 + 11 ⇒ (3) + 11 = 14
yellow solid: 1d20 + 13 ⇒ (11) + 13 = 24
magenta solid: 1d20 + 13 ⇒ (16) + 13 = 29
CF, F, S

Scarred One's Scree is effective, however his shield is met with the fleshwarp's shield that he can't get past.

The wounds are beginning to pile up on these horrible fleshwarps, but when will it be enough to stop them?

Initaitive:
Blue Dash Fleshwarp -24 Shield Raised/Chakram drawn
Scared One
Oorgatch (55/87)
Sendoski

Red Dot Fleshwarp -86| Shield Raised | Enfeebled 2
Yellow Solid Fleshwarp -34
Magenta Mix Fleshwarp -41
Yan "Scarfsting" (85/99)

Oorgatch and Sendoski up!

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski sends debris flying at blue dash, and then casts shield.

Telekinetic Projectile: 1d20 + 15 ⇒ (12) + 15 = 27
P/S: 4d6 + 4 ⇒ (5, 6, 5, 3) + 4 = 23


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

”Enough!”

Working on a theory, Oorgatch tumbles by blue-dots, who seems to be the one barking out orders.

Acrobatics (M): 1d20 + 18 ⇒ (15) + 18 = 33

With the flank, Yan’s aura, and his panache, he strikes, hoping to shut the annoying “leader” up for good.
+1 Ghost Touch Striking 'branch', aura, flank: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (5, 1) + 4 + (6, 4, 6) = 26 | deadly: 1d8 ⇒ 2

He then tumbles back through blue back to his position again.

Acrobatics (M): 1d20 + 18 ⇒ (20) + 18 = 38

riposte:

+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (10) + 16 = 26
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3 ⇒ (1, 4) + 4 + 3 = 12 | deadly: 1d8 ⇒ 7


Blood

Sendoski hits!

Oorgatch hits!

The blue dotted fleshwarp endures the attacks with its unholy toughness, its muscles seemingly nearly bursting from within as the wounds cut deep into its flesh. The disgusting smell of blood and muscles almost overwhelms the ongoing presence of brimstone.

Red Dots looks down at his own weakening muslces and shouts "Pyramid! Pyramid!"

Its allies shift around, all stepping into new positions!

The smaller, more mechanical ones spark with electricity as they both spray a cone of electric needles at the party!

Yellow Solid Cone
piercing+electricity: 2d4 + 2d8 ⇒ (4, 2) + (8, 8) = 22
Basic Ref DC 23

Magenta Mix Cone
piercing+electricity: 2d4 + 2d8 ⇒ (2, 4) + (6, 4) = 16
Basic Ref DC 23

Initaitive:
Blue Dash Fleshwarp -73 Shield Raised/Chakram drawn
Scared One Ref23/Ref23
Oorgatch (55/87) Ref23/Ref23
Sendoski Ref23/Ref23
Red Dot Fleshwarp -86
Yellow Solid Fleshwarp -34
Magenta Mix Fleshwarp -41
Yan "Scarfsting" (85/99) Ref23/Ref23

Yan is up! (Also with a reaction)
Double Ref DC 23 for everybody!


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch takes the onslaught of electricity!

Reflex DC23: 1d20 + 17 ⇒ (1) + 17 = 18
Reflex DC23: 1d20 + 17 ⇒ (14) + 17 = 31

Going to reroll that nat-1
Reflex: 1d20 + 15 ⇒ (11) + 15 = 26

Oorgatch is able to dodge out of the way of all of the electricity. At first, it looks like he is going to take the first blast square in the face, but he keeps leaning back until he turns the move into a back-flip, and avoids the damage.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Reflex Save: 1d20 + 14 ⇒ (19) + 14 = 33
Reflex Save: 1d20 + 14 ⇒ (19) + 14 = 33

Sendoski too, dodges and dodges again!

Now I get double 19s?


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Reflex save, DC23: 1d20 + 13 ⇒ (19) + 13 = 32
Reflex save, DC23: 1d20 + 13 ⇒ (10) + 13 = 23

Scarred One dodges one attack better than the other.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Ref (T): 1d20 + 9 ⇒ (17) + 9 = 26 11
Ref (T): 1d20 + 9 ⇒ (4) + 9 = 13 32

Yan… less so. He Lays on Hands himself +24, so 66/99 hp I think

He then attacks red dots.

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 ⇒ (17) + 16 = 33
S: 2d8 + 4 ⇒ (6, 4) + 4 = 14

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 - 5 ⇒ (18) + 16 - 5 = 29
S: 2d8 + 4 ⇒ (4, 6) + 4 = 14 Blue dash if red dots falls.

Reaction: Glimpse of Redemption:
Trigger: ally damaged

Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 8. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one


Blood

Sendoski dodges completely while his allies take a variety of damage.

Yan protects Oorgatch from the first swarm of needles.
Resist All 9 leaves 0 piercing and 7 electricity (-15 damage)

Yan heals himself and focuses fire on the Red Dot fleshwarp.

Both strikes land and cut deeply. The fleshwarp's muscles bulge out of the wounds, nearly spilling out on the floor, but it's not quite enough to stop its assault.

The Blue Dash fleshwap shouts to the other big "Flank!" and it steps forward.

Blue then slices with its chakram
chakram vs Yan FF: 1d20 + 18 + 1 ⇒ (8) + 18 + 1 = 27
slashing+menta;: 1d6 + 8 + 1d6 ⇒ (4) + 8 + (3) = 15

The blade cuts into Yan, and he feels the mental sting of pain that must fill the fleshwarp's mind in his own head.

Finally it raises its own shield.

Initaitive:
Blue Dash Fleshwarp -73 Shield Raised, Chakram drawn
Scared One (77/96)
Oorgatch (51/87)
Sendoski

Red Dot Fleshwarp -114
Yellow Solid Fleshwarp -34
Magenta Mix Fleshwarp -41 Enfeebled 2
Yan "Scarfsting" (51/99)


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One continue to throw rubble at the group of fleshward

Scatter Scree@red dot+ yellow and magenta, reflex save dc25: 4d4 + 4 ⇒ (1, 4, 1, 4) + 4 = 14

Then he steps closer

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski steps a littlecloser, and then sends more rubble at Blue Dash.

Telekinetic Projectile: 1d20 + 15 ⇒ (17) + 15 = 32
P/S: 4d6 + 4 ⇒ (4, 3, 6, 6) + 4 = 23

"Their tactics are strong!"


Blood

Fixed math, Oorgatch evades and Yan protects Scarred One.

red reflex: 1d20 + 11 ⇒ (16) + 11 = 27
yello: 1d20 + 13 ⇒ (8) + 13 = 21
magenta: 1d20 + 13 ⇒ (17) + 13 = 30

S,F,S

Under the scattered Scree Red Dot's muscles finally explode, sending necrotic fleshwarped goop everywhere!

20ft radius, lets give Sendoski Cover for +2 to the save
negative damage: 8d6 ⇒ (5, 5, 1, 2, 1, 1, 1, 1) = 17
Basic Reflex DC 22
blue save, will take 1 worse: 1d20 + 11 ⇒ (10) + 11 = 21
Fail, downgrade to crit fail.

Blue dash absorbs and is empowered by the goop!

Sendoski then hits it with some debris, largely wiping out its recent health gains.

The more mechanical needle spewing fleshwarps seem unaffected and undeterred.

Initaitive:
Blue Dash Fleshwarp -62 Shield Raised, Chakram drawn
Scared One (88/96) Ref22
Oorgatch (55/87) Ref22
Sendoski Ref22 (+2)
Yellow Solid Fleshwarp -48 Enfeebled 2
Magenta Mix Fleshwarp -48
Yan "Scarfsting" (51/99) Ref22

Oorgatch up
Ref DC 22 for all!


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Ref (T): 1d20 + 9 ⇒ (16) + 9 = 25


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Reflex, DC22: 1d20 + 13 ⇒ (20) + 13 = 33

Scarred One apparently can be exceptionally nimble when he must, dancing around the goop and ending up not being hit at all

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Reflex Save: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24

Dark Archive

Ref: 1d20 + 17 ⇒ (20) + 17 = 37

Oorgatch, loaded with panache from last round, moves in and stabs blue dashes with a flank!

+1 Ghost Touch Striking 'branch', aura, flank: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (3, 4) + 4 + (2, 5, 5) = 23
deadly: 1d8 ⇒ 5

Then he tries to re-up his panache

Acrobatics (M): 1d20 + 18 ⇒ (8) + 18 = 26


Blood

The Orcs are totally unaffected!
The humans are partially gooped.

Scarred One lands another solid blow and tumbles through once more.

The solid yellow, partially mechanical fleshwarp fires another barrage of needles.

piercing+electricity: 2d4 + 2d8 ⇒ (3, 4) + (5, 3) = 15
Basic Ref DC 23 Yan, Scarred One and Sendoski

The Magenta one then skitters into a flank on Yan and claws twice
claw vs Yan FF: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
claw vs Yan FF: 1d20 + 13 + 1 - 4 ⇒ (14) + 13 + 1 - 4 = 24

But misses both times

Initaitive:
Blue Dash Fleshwarp -85 Shield Raised, Chakram drawn
Scared One (88/96) REF 23
Oorgatch (55/87)
Sendoski (49/57) REF 23
Yellow Solid Fleshwarp -48
Magenta Mix Fleshwarp -48
Yan "Scarfsting" (43/99) REF 23

Yan is up!
DC23 reflex for non Oorgatches.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Ref (T): 1d20 + 9 ⇒ (20) + 9 = 29

Yan smites evil on blue dash!

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 ⇒ (18) + 16 = 34
S: 2d8 + 4 ⇒ (2, 2) + 4 = 8
Smite Evil (Good Damage): 4 = 4

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 - 5 ⇒ (10) + 16 - 5 = 21
S: 2d8 + 4 ⇒ (3, 6) + 4 = 13
Smite Evil (Good Damage): 4 = 4

Smite the magenta mix if I killed blue dash


Blood

Yan dodges the electric needles and knocks the fleshwarp down with his scarf but can't finish it off.

The fleshwarp howls in pain and rage as it stands and assaults Yan with its chakram.
slice vs Yan: 1d20 + 18 ⇒ (3) + 18 = 21

Without the other one egging it one, it does seem less inspired.

It also manages to get its shield up but doesn't step out of flank.

Initaitive:
Blue Dash Fleshwarp -109 Shield Raised, Chakram drawn
Scared One (88/96) REF 23
Oorgatch (55/87)
Sendoski (49/57) REF 23

Yellow Solid Fleshwarp -48
Magenta Mix Fleshwarp -48
Yan "Scarfsting" (43/99)

Non Yans are up
(Reflex Save for Scarred One and Sendoski vs Electric Needles)

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