Pirate Vaults (Inactive)

Game Master Pirate Rob

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NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One pulls out his tools and heals others

"Do you think there are more of those skulls flying below?"

I think I should prepare Fearie Fire spell for future


Blood

Scarred One and Oorgatch works on treating their allies as they make plans for the Devil/Wisp/Fleshwarp infected level below.

After healing up, what next? Back down. Return to town and rest/rememorize spells? Bugger off to Absalom for a vacation?


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Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Back down.
Yan heads to floor 6 where they had another way down to level 7. See slide 6. Recommend we explore the wisps' way when we have faerie fire


Blood

Down the main shaft, past the stoned fleshwarp defender, eventually the spiral staircase bottoms at a circular chamber’s red stone floor. Four wide passages lead away in opposite directions, three of them ending at a door. The west passage features the most impressive of these doors, which are 15 feet high and inscribed with a blazing pentagram. The southwest stairway descends from this room and appears choked with boulders, rubble, and dust.

There is magic present.

As before the stench of brimstone is nearly overwhelming. Unlike the eerie silence that met you before, you hear infernal coming from the north, followed very quickly by the sound of squishing.

Looking that direction you see a bearded devil pointing your direction and a whole horde of Grothluts squishing their way in your direction.

Initiative + S:

Yan: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Scarred One: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Sendoski: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Oorgatch: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Bearded devil: 1d20 + 13 ⇒ (18) + 13 = 31
1: 1d20 + 5 ⇒ (16) + 5 = 21
2: 1d20 + 5 ⇒ (17) + 5 = 22
3: 1d20 + 5 ⇒ (1) + 5 = 6
4: 1d20 + 5 ⇒ (8) + 5 = 13
5: 1d20 + 5 ⇒ (15) + 5 = 20
6: 1d20 + 5 ⇒ (5) + 5 = 10

The Bearded Devil doesn't wait for his army though and disappears in a puff of brimstone before reappearing in front of Yan. He's got black leather bracers with a bright red gem inside of each wrist as well as another wicked looking glaive

glaive vs Yan: 1d20 + 15 ⇒ (6) + 15 = 21

Which Yan dodges!

Initiative:

Scarred One
Sendoski

Grothlut 2
Grothlut 1
Grothlut 5
Bearded Devil
Oorgatch
Grothlut 4
Yan
Grothlut 6
Grothluts 3

Scarred One and Sendoski are up.

10ft reach AoO from Devil:

slice: 1d20 + 15 ⇒ (13) + 15 = 28
slashing damage: 1d8 + 7 ⇒ (3) + 7 = 10
Evil Damage: 2d6 ⇒ (1, 4) = 5
Persistent Bleed 1d6 (Flat 20)
You also get moved 5 feet of the devil's choosing.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One takes a step back, and begins to cast. Thick vines explodes from the ground and try to wrap the devil...

Murderous Vines@Bearded devil vs Fort DC: 1d20 + 15 ⇒ (16) + 15 = 31
Damage, bludgeoning, piercing: 3d6 + 2d8 ⇒ (2, 4, 3) + (7, 3) = 19

Casting Murderous Vines. If hit creature is grabbed, escaped DC is 25, If it is grabbed by the end of its turn it gets 2d6 bludgeoning dmg


Blood

Scarred One steps away from the horrible glaive and wraps up the devil in a vine.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski gives the devil the Evil Eye, and then casts Ill Omen. Two DC 25 Will Saves.

"Those Grothluts will be here soon!"


Blood

Will+ Magic Resistance: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
More Will+ Magic Resistance: 1d20 + 11 ⇒ (17) + 11 = 28

The Devil laughs off Sendoski's spells.

A trio of the Grothlut's oozes forward, their slug like tails leaving a trail of disgusting slime on the ground.

As they approach they begin to moan piteously.

Devil Will: 1d20 + 11 ⇒ (13) + 11 = 24
Devil Will: 1d20 + 11 ⇒ (14) + 11 = 25
Devil Will: 1d20 + 11 ⇒ (18) + 11 = 29

The Bearded Devil seems unaffected at least.

Each is will DC 17 (aura 60 feet, auditory, emotion, mental, occult), failure is sickened 1, crit fail is sickened 2 (penalties don't further stack)

Initiative:
Bearded Devil
Scarred One (Will 17) (Will 17) (Will 17)
Sendoski (Will 17) (Will 17) (Will 17)
Grothlut 2
Grothlut 1
Grothlut 5
Oorgatch (Will 17) (Will 17) (Will 17)
Grothlut 4
Yan (Will 17) (Will 17) (Will 17)
Grothlut 6
Grothluts 3

Oorgatch is up!
(3x Will DC 17 for everybody!)


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Will: 1d20 + 13 ⇒ (3) + 13 = 16
Will: 1d20 + 13 ⇒ (1) + 13 = 14
Will: 1d20 + 13 ⇒ (7) + 13 = 20
figures

soery, don’t have the energy to post more tonight


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Will (E): 1d20 + 13 ⇒ (19) + 13 = 32
Will (E): 1d20 + 13 ⇒ (3) + 13 = 16
Will (E): 1d20 + 13 ⇒ (2) + 13 = 15


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch retches.
Fort: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12
Fort: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27

Suddenly, he feels much better, so he attempts to create a diversion
Deception (E): 1d20 + 13 ⇒ (5) + 13 = 18

back to this again.


Blood

Oorgatch feels better but doesn't get much else done.

Yan is also sickened by the moan.

The 4th fleshslug makes it all the way to Oorgatch and claws.
claw: 1d20 + 11 ⇒ (8) + 11 = 19

but can't connect.

Initiative:
Bearded Devil -19 Vine Grappled (DC 25)
Scarred One (Will 17) (Will 17) (Will 17)
Sendoski (Will 17) (Will 17) (Will 17)
Grothlut 2
Grothlut 1
Grothlut 5
Oorgatch
Grothlut 4
Yan | Sickened 1
Grothlut 6
Grothluts 3

Yan is up!
Will saves Scarred One/Sendoski


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan retches, sparing a look at naught as he's seen the cat do it so many times.

Fort (E): 1d20 + 13 ⇒ (17) + 13 = 30

He enters his stance. Remember when these grolthguts were dangerous? Let's send these old friends on to the Boneyard.

Inspiring Marshal Stance, DC 22: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35 => Stance is a 20' aura.

Stance Results:
Traits emotion, mental, and visual

Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.

He slashes at the Devil:

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally, Stance, Trip: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
S: 2d8 + 4 ⇒ (3, 3) + 4 = 10


Blood

Yan does his best to prent to be the cat and inspires his allies and coughs up a hairball.

His digestion is rewarded as he crits and trips the vinebound devil.

The wound immediately partially heals however. DR5 , which I just remembered will apply against the vine.

The remaining Grothluts move forward, #6 making it most of the way down at hall before projectile vomitting a ball of indescrible disgustingness at Yan.

digestive spew vs Yan @range: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
nat 20 upgrades fail to normal hit.

acid damage: 2d6 ⇒ (4, 1) = 5
acid splash: 1d6 ⇒ 1

Yan and his allies all get splashed a bit by the acid. The nearby Grothlut seems immune.

The final slugwarp spends all its time slithering forward.

flat5 to cast while grappled: 1d20 ⇒ 8

The devil disappears and reappears back in the room he started from.

Rather annoyed to be still prone and grabbed by the vines he tries to break out.

escape vs vines: 1d20 + 15 ⇒ (20) + 15 = 35

The Devil's beard rips the vines off

Initiative:
Bearded Devil -29 Prone
Scarred One 95/96 (Will 17) (Will 17) (Will 17)
Sendoski 56/57 (Will 17) (Will 17) (Will 17)

Grothlut 2
Grothlut 1
Grothlut 5
Oorgatch 86/87
Grothlut 4
Yan 93/99
Grothlut 6
Grothluts 3

Scardoski up (and 3x will saves each)

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Will Save: 1d20 + 16 ⇒ (4) + 16 = 20
Will Save: 1d20 + 16 ⇒ (10) + 16 = 26
Will Save: 1d20 + 16 ⇒ (14) + 16 = 30

Sendoski animates objects in the area to damage the Grothluts.

Animated Assult: 2d10 ⇒ (10, 10) = 20
DC 25 Reflex

He then casts shield incase the devil appears.


Blood

Grothlut2: 1d20 + 5 ⇒ (14) + 5 = 19
Grothlut3: 1d20 + 5 ⇒ (3) + 5 = 8
Grothlut4: 1d20 + 5 ⇒ (12) + 5 = 17
Grothlut6: 1d20 + 5 ⇒ (4) + 5 = 9

F, CF, F, CF

The slugwarps make little effort to get out of the way, some taking massive damage.

Initiative:
Bearded Devil -29 Prone
Scarred One 95/96 (Will 17) (Will 17) (Will 17)
Sendoski 56/57
Grothlut 2 -20
Grothlut 1
Grothlut 5
Oorgatch 86/87
Grothlut 4 -20
Yan 93/99
Grothlut 6 -40
Grothluts 3 -40

Scarred One is up!


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Will save DC17: 1d20 + 15 ⇒ (11) + 15 = 26
Will save DC17: 1d20 + 15 ⇒ (6) + 15 = 21
Will save DC17: 1d20 + 15 ⇒ (4) + 15 = 19

Scarred One feels fine, for the most part.

He looks at the disappearing devil and sends a ball of flames at the creatures coming closer

Fireball, reflex save DC25@ all grothluts, fire: 6d6 ⇒ (1, 4, 1, 2, 4, 4) = 16

Then he raises his shield


Blood

Scarred One toasts the Grothluts.

Save 1: 1d20 + 5 ⇒ (17) + 5 = 22
Save 2: 1d20 + 5 ⇒ (16) + 5 = 21
Save 3: 1d20 + 5 ⇒ (8) + 5 = 13
Save 4: 1d20 + 5 ⇒ (17) + 5 = 22
Save 5: 1d20 + 5 ⇒ (15) + 5 = 20
Save 6: 1d20 + 5 ⇒ (11) + 5 = 16

F,F,CF,F,F,F

The fire does not go well for the Grothluts. 3 and 6 both explode, sending toxic flaming entrails all over the battlefield sending guys and such everywhere!

#3 Acid Damage: 2d6 ⇒ (6, 5) = 11
#6 Acid Damage: 2d6 ⇒ (2, 5) = 7
30ft bursts of disgusting guts. You all are in range, the bearded devil is out.
Basic fort DC 19 (+Sickened 1 on fail and sickened 2 on crit fail)

The remaining mindless slugwarps continue their assault.

#2 moves forward, slamming into Scarred One.

claw vs Scarred: 1d20 + 11 ⇒ (12) + 11 = 23
more claw: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20

But it can't connect.

#1 moves into the animated assault, not caring anything for its own safety.

claw vs Yan: 1d20 + 11 ⇒ (10) + 11 = 21
more claw: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16

It also has no luck.

#5 moves up and spits at Yan, twice.
spit: 1d20 + 7 ⇒ (8) + 7 = 15
more spit: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15

It can't even manage an effective acid splash with its upchucked digestive enzymes.

Initiative:
Bearded Devil -29 Prone
Scarred One 95/96 Fort 19/19
Sendoski 56/57 Fort 19/19
Grothlut 2 -36
Grothlut 1 -16
Grothlut 5 -16
Oorgatch 86/87 Fort 19/19
Grothlut 4 -36
Yan 93/99 Fort 19/19

Oorgatch is up!


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Hold my ale.

Fort (E): 1d20 + 13 ⇒ (4) + 13 = 17
Fort (E): 1d20 + 13 ⇒ (15) + 13 = 28


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Fort: 1d20 + 12 ⇒ (17) + 12 = 29
Fort: 1d20 + 12 ⇒ (11) + 12 = 23

Oorgatch steps to the side before trying to feint #4
Deception (E): 1d20 + 13 ⇒ (1) + 13 = 14
I know this is silly, but I NEED some success here.
Deception (E): 1d20 + 13 ⇒ (12) + 13 = 25

He then does an impaling finisher on 4 and 1
+1 Ghost Touch Striking 'branch': 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (2, 4) + 4 + (6, 4, 6) = 26 | deadly: 1d8 ⇒ 5
one roll for both


Blood

Yan gets guts all over and feels worse for it.

Oorgatch endures most of it, digs deep for some panache and explodes #4 and wounds #1.

more acid explosion: 2d6 ⇒ (3, 1) = 4
basic fort 19, sickened 1/2 on F/CS

Initiative:
Bearded Devil -29 Prone
Scarred One 95/96 Fort 19 (11)/19 (7)/F19 (4)
Sendoski 56/57 Fort 19 (11) /19 (7)/F19 (4)
Grothlut 2 -36
Grothlut 1 -82
Grothlut 5 -16
Oorgatch 83/87 F19 (4)
Yan 79/99 Sickened 1 F19 (4)

Yan is up!
Save(s) for all!


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

fort: 1d20 + 12 ⇒ (4) + 12 = 16

"Urp!"


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Fort (E): 1d20 + 13 ⇒ (4) + 13 = 17

Yan smites & attacks 1.

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 - 5 - 1 ⇒ (9) + 16 - 5 - 1 = 19
S: 2d8 + 4 ⇒ (4, 4) + 4 = 12
Smite Evil (Good Damage): 4 = 4

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 - 5 - 1 ⇒ (2) + 16 - 5 - 1 = 12
S: 2d8 + 4 ⇒ (1, 3) + 4 = 8
Smite Evil (Good Damage): 4 = 4

Reaction: Glimpse of Redemption:
Trigger: ally damaged

Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 8. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one


Blood

Yan and Oorgatch get covered in acidic guts!

Looks like -5 accidently applied to first attack, not that a 19 wouldn't hit anyway/

Yan hits a Grothlut, although there in no holy burning flame.
Not evil

There is however another guts explosion!
acid damage: 2d6 ⇒ (1, 3) = 4
basic fort 19, sickened 1/2 on fail/crit fail

Nearly out of expendable troops, the Bearded Devil stands up, dusts themselves off and disappears in a puff of brimstone.

Initiative:
Scarred One 95/96 Fort 19 (11)/19 (7)/F19 (4)/F19 (4)
Sendoski 56/57 Fort 19 (11) /19 (7)/F19 (4)/F19 (4)

Grothlut 2 -36
Grothlut 5 -16
Oorgatch 79/87 Sickened 1 /F19 (4)
Yan 75/99 Sickened 1 /F19 (4)

Scardoski up!
Saves for all.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Fort Save: 1d20 + 14 ⇒ (3) + 14 = 17
Fort Save: 1d20 + 14 ⇒ (16) + 14 = 30
Fort Save: 1d20 + 14 ⇒ (16) + 14 = 30
Fort Save: 1d20 + 14 ⇒ (6) + 14 = 20

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski maintains his animated assult, and sends debris flying at Grothlut 2.

Animated Assult: 1d10 ⇒ 6

Telekinetic Projectile: 1d20 + 15 - 1 ⇒ (4) + 15 - 1 = 18
P/S: 4d6 + 4 ⇒ (4, 1, 6, 6) + 4 = 21


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Fort Save: 1d20 + 14 ⇒ (4) + 14 = 18
Fort Save: 1d20 + 14 ⇒ (5) + 14 = 19
Fort Save: 1d20 + 14 ⇒ (6) + 14 = 20
Fort Save: 1d20 + 14 ⇒ (6) + 14 = 20

Scarred One does not feel to well, he extends his hand and zaps the two creatures, but before that he retches

Fort Save: 1d20 + 14 - 1 ⇒ (17) + 14 - 1 = 30

Electric arc, reflex save DC25: 4d4 + 4 ⇒ (3, 1, 3, 4) + 4 = 15


Blood

reflex vs Assault: 1d20 + 5 ⇒ (15) + 5 = 20
Sendoski is sickened by the first explosion but largely avoids the rest.

The Grothlut makes little effort to get out of the way of the assault but Sendoski can't land a hit on the other one due to being sickened.

Scarred One gets hit twice before learning to endure.
Second roll also fails due to sickened from first roll.

#2 Ref: 1d20 + 5 ⇒ (2) + 5 = 7
#5 Ref: 1d20 + 5 ⇒ (8) + 5 = 13

After cleaning himself off he zots both remaining fleshwarps, destroying them both and sending more guts everywhere!

disgusting demise: 2d6 ⇒ (1, 6) = 7
disgusting demise: 2d6 ⇒ (6, 4) = 10

Out of combat, saves for all. There are potentially enough pieces in motion at the moment that time tracking may matter.

Scarred One 77/96 /F19 (4)/F19 (7)/F19 (10)
Sendoski 43/57 Sickened /F19 (7)/F19 (10)
Oorgatch 79/87 Sickened 1 /F19 (4)/F19 (7)/F19 (10)
Yan 75/99 Sickened 1 /F19 (4)/F19 (7)/F19 (10)

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Fort Save: 1d20 + 14 - 1 ⇒ (9) + 14 - 1 = 22
Fort Save: 1d20 + 14 - 1 ⇒ (3) + 14 - 1 = 16


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Fort: 1d20 + 12 - 1 ⇒ (20) + 12 - 1 = 31
Fort: 1d20 + 12 - 1 ⇒ (14) + 12 - 1 = 25
Fort: 1d20 + 12 - 1 ⇒ (16) + 12 - 1 = 27

Oorgatch retches, again, and feels better.
Fort: 1d20 + 12 - 1 ⇒ (8) + 12 - 1 = 19

”Careful..He may come back. ”


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

FOrt, DC19: 1d20 + 14 ⇒ (14) + 14 = 28
FOrt, DC19: 1d20 + 14 ⇒ (8) + 14 = 22
FOrt, DC19: 1d20 + 14 ⇒ (3) + 14 = 17

Scarred One tries to feel better again

FOrt, DC19, retch: 1d20 + 14 - 1 ⇒ (8) + 14 - 1 = 21


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Fort (E), Sick 1: 1d20 + 13 - 1 ⇒ (6) + 13 - 1 = 18
Fort (E), Sick 1: 1d20 + 13 - 1 ⇒ (2) + 13 - 1 = 14
Fort (E), Sick 1: 1d20 + 13 - 1 ⇒ (10) + 13 - 1 = 22


Blood

Sorry, no problem clearing the sickened, a few minutes spend here is certainly no problem

Status:

Scarred One 64/96
Sendoski 30/57
Oorgatch 76/87
Yan 62/99


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One looks around "Should we go up the stairs to heal? Or should I use my battle healing and we press forwards?"

I vote to move up 1 level and heal properly


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

agreed move up

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"Sounds good to me."


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

”Yup. ”


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Blood

The party heads back up and back to the arena, their new sub base of operations to clean up and lick their wounds.

About how long?


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

treat wounds, dc20: 1d20 + 20 ⇒ (11) + 20 = 31
HP: 4d8 + 10 - 1d8 ⇒ (8, 5, 7, 7) + 10 - (4) = 33

treat wounds, dc20: 1d20 + 20 ⇒ (4) + 20 = 24
HP: 4d8 + 10 - 1d8 ⇒ (8, 5, 8, 5) + 10 - (8) = 28

treat wounds, dc20: 1d20 + 20 ⇒ (9) + 20 = 29
HP: 4d8 + 10 - 1d8 ⇒ (6, 1, 7, 2) + 10 - (8) = 18

going from the top and using loh on cool down we need about 30 mins

The old one patches others...


Blood

After heading back up and spending 30 minutes taking care of business everybody seems no worse for wear.

Heading back down?


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

20 minutes because Yan can LoH


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Down we go


Blood

Back down the spiral staircase takes you back down to the circular room.

Nobody seems to have cleaned up the Grothlut guts.

Where to next?


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

"How about we first check the corridors and chambers that we see?"

Asks the old Orc. Northern chamber first and then corridors with doors? Checking for trails and traps first. I don't think the guts have any items?


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

”Works for me, as long as we get out of this area quickly. ”


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan proceeds to go that way, following dungeoneering protocols.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"Sounds good." Sendoski follows, unsure why he thought the guts might have been cleaned up.


Blood

Gm Dice:
4d20 ⇒ (11, 1, 12, 3) = 27

No treasure on the mindless exploding fleshwarp slugs.

Heading to the north where the devil and friends came from you find a chamber who's well-worn floor attests to its constant use. The walls angle up to the ceiling 20 feet overhead. It seems to have been use as a training hall of sorts for the slugs. The northern wall has a mine shaft elevator, but a wall of shimmering orange energy blocks the passage leading into it.

The wall is definitely magical and some investigation will reveal that it seems to be a permanent, glowing wall of force.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"Interesting. Seems someone wanted that mine shaft sealed off permanently," Sendoski says, examining the wall.


Blood

Looks like its been sealed for quite some time, decades at least.

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