Pirate Vaults (Inactive)

Game Master Pirate Rob

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Blood

The bartender shrugs "Days, weeks. varies a bit."

He slides over 20 mismatched silver, most of them minted and marked with symbols of kingdoms and countries unfamiliar to you surface dwellers.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One helps to carry the grains "Are we just making money, or are we trying to achieve something with this trade?"

He looks around at the present creatures and all of the doors ...

Shall we hit the big monster in the arena ;)


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Lets fo. Anyone from the tavern care to watch the bout?


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Blood

How do you plan to get there from here?

The Bartender translates to the card playing Morlocks and it seems like they'll come watch.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"So, what's the quickest way to the arena? We've always gone the long way around." he asks the bartender. "And would you like any herbs from the surface, such as hops, coriander, or the like?"


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NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Let us go the long way, so out of the tavern, wide corridor north, through the stairs next to the statue, turn south and go to the double door to the entrance. Otherwise we might trigger a fight.

"Let's go the way we know, that monster defiled the earth long enough with its existance."


Blood

The bartender notes "There's some more of them alien slugs to the south, like I said before I'd keep your distance unless you want to be experimented on."

"As for spices, not much demand for surface flavors down here, I bet I could come up with a list for ya, next time you're around though."

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Maybe I'm thinking of The Confirmation, but doesn't the Alpaca have an entrace to th underdark? Maybe our tavern friends could visit us?

"Let us know what you need," Sendoski says to the barkeep.

Sendoski follows his friends to the arena.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch replies, "Sounds good. Just let us know."

He follows Yan and Scarred One.


Blood

There is a tunnel from beneath the Alpaca that leads to level 3. (See South end (To Otari)

With a couple of Morlocks in tow you make your way around the long way. Somebody seems to have finally done something about the rotting hydra corpse.

The arena still contains the unaware massive pile. Based on Morlock better, odds on y'all do not seem great.

Feel free to position yourself anywhere in the arena at least 25ft away from the horrible monster.


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NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One moves a bit closer to the monster "It looks bigger from up close."

He turns towards Worddancer "Why did you invite others to see the fight? What if we would have to flee when the monster bests us?" He looks at the size of the morlocks "Or do you plan to use them as living shields?" he smiles wickedly

"Very dark of you Worddancer, I did not think that you had it in you."

Recall Knowledge before the fight Religion +15 Dubious Knowledge.
Before we start Scarred One would cast Shillelagh, then I suggest we start with hitting it at a range before going melee.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan takes up position front and center.

"It's an arena, there's meant to be an audience!"

Yan needs to spend an action stance when we're in init, and probably smite evil, so for now he won't draw the bow.

He flourishes his beautiful scarf around in the air like a black pennant.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch stands next to Yan, hand crossbow in one hand, 'Branch' in the other. He looks at the thing, carefully, wondering if he now remembers anything about it.


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Blood

GM Dice:
4d20 ⇒ (6, 16, 2, 20) = 44

Well it's clearly a massive Shanrigol, an amalgamations of warped flesh and shattered bone.

Basec on limited knowledge, and from fighting the smaller ones, it's both undead and an aberration, its resistant to slashing and piercing but weak to positive damage.

It's exact powers will vary based on what bones and fleshy bits were used to make it. There are some, what are probably drider legs sticking out, as well as some morlock bits. So maybe webbing, jumping, darkness, lightning bolts. Whatever it can do, it's not going to be pleasant.


Blood

With the party nearing the Gargantuan Shanrigol it finally rises, an almost noxious smell releasing from its body as it rises up.

init++:

Yan: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Scarred One: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Senoski: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Oorgatch: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Shanrigol : 1d20 + 18 ⇒ (9) + 18 = 27

Before the party has a chance to release their attacks, it strikes with surprising speed as it slithers forward swinging its massive tail 15 feet at Yan.

fleshy slap: 1d20 + 21 ⇒ (13) + 21 = 34
bludgeoning: 2d10 + 11 ⇒ (7, 5) + 11 = 23

The tail slams into him and wraps around, getting ready to squeeze!

One of the Morlocks applauds!

Initiative:
G-Shanrigol
Scarred One
Sendoski
Yan 76/99 Grabbed
Oorgatch

Sometimes part of a creature extends beyond its space, such as if a giant octopus is grabbing you with its tentacles. In that case, the GM will usually allow attacking the extended portion, even if you can’t reach the main creature. I've added a giant purple tail that's got Yan that you can potentially reach. No special location rules like a hydra etc.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch starts by just dropping his crossbow and drawing his mace. He then tumbles past the tail to get a flank (hopefully) with Scarred one.

Acrobatics (M): 1d20 + 18 ⇒ (1) + 18 = 19
I donate this hero point in the name of success
Acrobatics (M): 1d20 + 18 ⇒ (11) + 18 = 29

He almost slips, with his attention on Yan, but recovers, and then smacks the tail with his mace in a finishing move!!

+1 Striking light mace (doubled): 1d20 + 16 ⇒ (5) + 16 = 21
B + precision: 2d4 + 4 + 3d6 ⇒ (1, 1) + 4 + (5, 5, 5) = 21
15 bludgeoning even if this misses with Precise Finisher


Blood

19 fail, 29 success, not by much though, this gargantuan creature is fast. and a 21 is a miss.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Why are the Morlocks cheering for the evil monster!?

Yan grits his teeth as he flexes his muscles and breaks free:

Athletics (E): 1d20 + 15 ⇒ (19) + 15 = 34

Let them see how a real hero acts!

Inspiring Marshal Stance, DC 23: 1d20 + 18 ⇒ (11) + 18 = 29 => Stance is a 10' aura.

Then he steps forward, putting the creature within reach of his scarf.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One looks at the creature and points his hand at it "You will be eaten by worms, and your matter will fertilize the ground"

Worm's Repast - Fort save DC23 + persistent 1d6 piercing

Worm's Repast, piercing, extra 2d6 since it is undead and with body: 4d6 + 2d6 ⇒ (3, 3, 3, 4) + (3, 6) = 22

Then he moves closer to the monster

AOO:

Shillelagh, aura: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
Damage, b, vs undead: 3d6 + 3 ⇒ (2, 6, 6) + 3 = 17

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski narrows his violet eye at the Shanrigol. Casting Evil Eye, DC 25 Will save

He then speaks in a forgotten tongue and draws an eldritch symbol in the air. Casting Ill Ome, DC 25 Will save

"Let's give our audience a show!"


Blood

Yan breaks free and inspires their allies.

fort: 1d20 + 21 ⇒ (7) + 21 = 28
Success on the fort save, I think the extra damage vs undead is on the persistent, not the initial hit. so 13 piercing that it unfortunately resists 10 of. Also druids get expert casting at 7 so I suspect your save DC is off, 28 should make it either way though.

A few worms gnaw on the undead behemoth.

will: 1d20 + 16 ⇒ (2) + 16 = 18

will: 1d20 + 16 - 1 ⇒ (10) + 16 - 1 = 25

The evil curses it, but the bad luck doesn't seem to stick.

With Scarred One closest the horrible worm lashes out with another fleshy slap of its horrible tail.

fleshy slap vs Scarred One: 1d20 + 21 - 1 ⇒ (5) + 21 - 1 = 25
bludgeoning damage: 2d10 + 11 ⇒ (7, 5) + 11 = 23
Yan protects his ally and enfeebled the Behemoth who still manages to grab onto the old orc, before squeezing him.
sapping Squeeze b damage: 1d10 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Basic Fort save DC 25 23. Also 1d6 persistent that's subject to the basic save.

Initiative:
G-Shanrigol -3 EE1, Enfeebled 2
Scarred One 80*/96 Grabbed (Fort 23)
Sendoski
Yan 76/99
Oorgatch


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan smites evil — slashes at the creature and then raises his shield! However if Scarred One crit fails the save Yan will Step and then Lay on Hands.

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
S: 2d8 + 4 ⇒ (5, 8) + 4 = 17
Positive vs Undead: 1d6 ⇒ 2
Smite Evil (Good Damage): 4 = 4

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 - 5 + 1 ⇒ (8) + 16 - 5 + 1 = 20
S: 2d8 + 4 ⇒ (3, 3) + 4 = 10
Positive vs Undead: 1d6 ⇒ 4
Smite Evil (Good Damage): 4 = 4

Ugggh

Reaction: Glimpse of Redemption:
Trigger: ally damaged

Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 9. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

yeah spell DC should be 25

Fort save,dc23, Wryn bonus: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28

Escape: 1d20 + 12 ⇒ (5) + 12 = 17

The old one tries to break the grab but fails

He puts his hand on the flesh and cats a spell

flat dc5: 1d20 ⇒ 8
Disrupt undead, fort save dc25: 4d6 + 4 ⇒ (3, 1, 2, 3) + 4 = 13


Blood

Yan's assault results in no more than a sickening stench releasing from the creature's strange bulbous and purple hide.

fort: 1d20 + 21 ⇒ (17) + 21 = 38

Scarred One struggles but can't break free, he releases positive energy but can't seem to get through the creature's hide either.

The behemoth even seems a bit better for the exchange.

Initiative:
G-Shanrigol -3 EE1, Enfeebled 2 +5
Scarred One 75/96 Grabbed
Sendoski
Yan 76/99
Oorgatch

Sendoski and Oorgatch are still up!

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski moves in and casts Haste on Oorgatch.

Dark Archive

Acrobatics Don't 'Oorgatch' It: 1d20 + 18 ⇒ (14) + 18 = 32

+1 Striking light mace, Aura, Don't 'Oorgatch' It: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
B + precision: 2d4 + 4 + 3d6 ⇒ (4, 4) + 4 + (1, 3, 2) = 18
Oorgatched it; 7 B on the miss with the finisher

+1 Striking light mace, Aura, Don't 'Oorgatch' It: 1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22
B: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Oorgatched it

He then prepares to Aid the Elder on his escape:

Acrobatics (M): 1d20 + 18 ⇒ (15) + 18 = 33


Blood

Sendiski casts haste on Oorgatch, who gets a bit of chip damage in on the seemingly impenetrable hide of the behemoth.

The worm continues to hold onto and squeeze Oorgatch.

Sapping Squeeze: 1d10 + 11 - 2 ⇒ (3) + 11 - 2 = 12
Basic Fort DC 25 23, 1d6 ongoing bleed if fail or worse.

While its tail continues to squeeze bone shards fly out of its mouth at Sendoski!

bone shards - Frightened: 1d20 + 18 - 1 ⇒ (10) + 18 - 1 = 27
piercing damage: 1d12 + 11 - 2 ⇒ (2) + 11 - 2 = 11

The shards rip into Sendoski as Yan protects his allies.

Initiative:
G-Shanrigol -5 Enfeebled 2
Scarred One 75*/96 Grabbed (Fort DC 23
Sendoski 46/57
Yan 76/99
Oorgatch Quickened 1

Party is up!

I imagine Yan will protect Scarred One unless he critically saves, in which case the protection will be availabel for Yan.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Are the bone shards considered a spell or range attack? If so Scarred would tak AOO
Fort save, DC23: 1d20 + 14 ⇒ (7) + 14 = 21

AOO:

Shillelagh, aura: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
Damage, b, vs undead: 3d6 + 3 ⇒ (6, 5, 3) + 3 = 17

Scarred One again tries to escape

Athletics: 1d20 + 12 ⇒ (4) + 12 = 16 I guess that even with aid that is a fail

FLat, DC5: 1d20 ⇒ 14

He moves his hand and touches the creature, a lightning jumps onto it

Arc lightning, reflex save DC25: 4d4 + 4 ⇒ (2, 4, 3, 1) + 4 = 14 Testing saves here ;)


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan Smites Evil and then slashes twice:

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
S: 2d8 + 4 ⇒ (1, 1) + 4 = 6
Positive vs Undead: 1d6 ⇒ 6
Smite Evil (Good Damage): 4 = 4

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 - 5 + 1 ⇒ (20) + 16 - 5 + 1 = 32
S: 2d8 + 4 ⇒ (4, 1) + 4 = 9
Positive vs Undead: 1d6 ⇒ 3
Smite Evil (Good Damage): 4 = 4


Blood

Boneshards is a ranged attack that provokes, 22 will miss though.

Normal escape DC is 30, even with enfeeble 16 is a crit fail preventing further escape that turn.

Scarred One only gets squeezed a tiny bit as Yan prevents most of the damage, which also keeps the behemoth from getting very much healing.

Yan hits once and then crits!
Resists 10 slashing but weak 10 to positive so I think that's 0+20+8+24 = 52 damage, please not if math is wrong. -1 temp HP + 5 existing damage = 56 damage.

Despite Yan's fearsome blows it's going to take a lot to stop this monstrosity and every blow continues to release more foul smelling gas from this creatures innards.

Scarred One also hits it with lightning.
reflex: 1d20 + 18 ⇒ (15) + 18 = 33

It mostly twitches out of the way, it's not as nimble as it is tough, but willpower seems to be the closest thing it has to a weakness.

Normal save for half damage, turns intertwined just because I slightly lost track of where I was.

Initiative:
G-Shanrigol --63 Enfeebled 2 | +1
Scarred One 73/96 Grabbed
Sendoski 46/57
Yan 76/99 Smiting
Oorgatch Quickened 1


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan casts shield from his ioun stone.

Save reaction to glimpse unless I am crit

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"Ouch! Curse you!"

Sendoski reacts by casting Blood Vendeta on the Shanrigol! DC 25 Will Using a reaction

He then speaks in an eldritch tongue and draws an occult symbol in the air, and cast Slow on the Shanrigol. DC 25 Fort

He moves away, hopfully out of reach.


Blood

Will: 1d20 + 16 ⇒ (8) + 16 = 24

Sendoski curses the behemoth!

Initiative:
G-Shanrigol --63 Enfeebled 2 | 2d6 persistent bleed | Weakness 1 Piercing/Slashing | +1
Scarred One 73/96 Grabbed
Sendoski 46/57
Yan 76/99 Smiting | Shield
Oorgatch Quickened 1


Blood

fort: 1d20 + 21 ⇒ (5) + 21 = 26

The slow spell however is only moderately effective as the behemoth briefly slows.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch tries to take advantage of his quickened speed and Yan's morale booster.

He acts like he is going to run around the thing, but instead stops and swings!
Deception (E): 1d20 + 13 ⇒ (9) + 13 = 22

He then thumps the thing with his mace, but does not try to end it with this blow.
+1 Striking light mace (doubled): 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34
B + precision: 2d4 + 4 + 3 ⇒ (1, 2) + 4 + 3 = 10

He then does use his finisher.

+1 Striking light mace (doubled): 1d20 + 16 + 1 - 4 ⇒ (7) + 16 + 1 - 4 = 20
B + precision: 2d4 + 4 + 3d6 ⇒ (2, 3) + 4 + (1, 5, 6) = 21
12 on a miss

He then tries tumbling around again to regain his panache.
Acrobatics (M): 1d20 + 18 ⇒ (20) + 18 = 38


Blood

Scarred One Bleed: 1d6 ⇒ 6
flat 15 to end: 1d20 ⇒ 4

Blood leeks from Scarred One's wounds
Bleed from save fail vs Squeeze last round.

Oorgatch can't fool the behemoth but does hit once, before getting in a grazing blow and regaining his panache.

The behemoth raises up and belches a foul smelling miasma as its wounds begin to pile up.

It then unleashes a web at Yan from one of the more drider-like bits entwined within its skin.
web vs AC: 1d20 + 18 ⇒ (17) + 18 = 35

The webbing engulfs Yan and his magical shield, pinning him to the ground. Immobilized, DC 30 28 to Escape.

With Yan immobalized it backs away from the holy energy as best it can squeezing Scared One a final time before letting go.

b damage Scarred One: 1d10 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Basic fort DC 23

it bleeds: 2d8 ⇒ (2, 5) = 7
it flatS?: 1d20 ⇒ 4

It bleeds from Sendoski's vengeance!

Initiative:
G-Shanrigol -91 Enfeebled 2 | 2d6 persistent bleed | Weakness 1 Piercing/Slashing |
Scarred One 67/96 Bleed 1d6 (Fort 23)
Sendoski 46/57
Yan 76/99 Smiting | Immobilized (DC 28)
Oorgatch Quickened 1


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Athletics (E): 1d20 + 15 ⇒ (7) + 15 = 22
Athletics (E), Hero Point: 1d20 + 15 ⇒ (13) + 15 = 28

Yan manages to burst free from the webbing and rushes straight up to the behemoth. You cannot escape… REDEMPTION! As he shouts the last word he strikes, hoping to give his morlock friends a good show.

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 - 5 + 1 ⇒ (19) + 16 - 5 + 1 = 31
S: 2d8 + 4 ⇒ (1, 3) + 4 = 8
Positive vs Undead: 1d6 ⇒ 6
Smite Evil (Good Damage): 4 = 4


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"Not so easily fooled, I see. Still, I think you will go down just fine."

He dashes up and swings his light mace at it once more, wondering if he should just try his 'branch'.

+1 Striking light mace (doubled): 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
B + precision: 2d4 + 4 + 3 ⇒ (4, 2) + 4 + 3 = 13

He then attempts to finish it, before darting past it to try and regain his panache.

+1 Striking light mace (doubled): 1d20 + 16 + 1 - 4 ⇒ (2) + 16 + 1 - 4 = 15
Hero point that... need to look heroic for the onlookers, so cannot be crit failing!

+1 Striking light mace (doubled): 1d20 + 16 + 1 - 4 ⇒ (18) + 16 + 1 - 4 = 31 w00t!!
B + precision: 2d4 + 4 + 3d6 ⇒ (4, 1) + 4 + (3, 3, 3) = 18

Acrobatics (M): 1d20 + 18 ⇒ (3) + 18 = 21 Grr... no panache


Blood

Scarred One misses the escaping Behemoth
I read the AoO, noticed was a miss and then failed to note in my post.

Yan heroically escapes the web and closes with another holy blow.

Oorgatch gets in there and digs deep and hits twice!

More toxic fumes continue to leak from the rapidly disintegrating body from its many wounds.

Initiative:
G-Shanrigol -142 Enfeebled 2 | 2d6 persistent bleed | Weakness 1 Piercing/Slashing |
Scarred One 67/96 Bleed 1d6 (Fort 23)
Sendoski 46/57
Yan 76/99 Smiting | Immobilized (DC 28)
Oorgatch Quickened 1

Scardoski are up!


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Fort save, blessing, DC23: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33

This time Scarred One is unmoved by the squeeze

He again tries to escape

Athletics: 1d20 + 12 ⇒ (7) + 12 = 19

But unable to do so he tries to change his shape

Flat check, DC5: 1d20 ⇒ 13

Using Wild Shape to be ape Animal form lvl 4


N (he/him) Scarred One (orc) Druid 7 | HP 111/96 | AC 25 | F+14 R+13 W+15 | Perc+15 Darkvision | Stealth+2 | | Hero 1 | Focus 0/1 | Active Conditions: ---

Scarred One grows in size and roars at the creature, his body still bleeding

Bleed: 1d6 ⇒ 2
Flat check DC15: 1d20 ⇒ 1

Dark Archive

Sendoski casts Animaated Assault on the creature.

Bludgeoning, DC 25 basic reflex: 2d10 ⇒ (10, 6) = 16

Then he moves into to the other side of the arena.


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N (he/him) Scarred One (orc) Druid 7 | HP 111/96 | AC 25 | F+14 R+13 W+15 | Perc+15 Darkvision | Stealth+2 | | Hero 1 | Focus 0/1 | Active Conditions: ---

The ape smites creature with it's fist

Fist@creature, stance: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34
Damage, b: 2d6 + 9 ⇒ (4, 1) + 9 = 14

Giant fist swings above Yan's head


Blood

reflex: 1d20 + 18 ⇒ (10) + 18 = 28

As sand and other debris begin swirling around Scarred One lands a solid hit and the behemoth collapses.

There's a moment to rejoice before the gas that's been slowly leaking from the creature suddenly explodes in a caustic mess.

There is caustic goo and guts and mess everywhere.

Oorgatch and Yan, being within 5 feet suffer the brunt of the explosion.

negative energy: 9d6 ⇒ (6, 2, 2, 5, 5, 1, 3, 6, 4) = 34
Basic Fort DC 27 for Yan/Oorgatch.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Fort (E): 1d20 + 13 ⇒ (15) + 13 = 28

Yan chokes in the gas. Of course it explodes.

He then stands tall and waves his scarf around.

Performance (T): 1d20 + 13 ⇒ (7) + 13 = 20

Good triumphs against Bellacora's horrors, once again!


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Fort: 1d20 + 12 ⇒ (4) + 12 = 16

Oorgatch almost collapses as he is about overwhelmed by the blast.


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Blood

Oorgatch survives the massive explosion of negative energy, but not by a whole lot.

Without the horrors of combat it's easy enough to stop Scarred One's bleeding.

One of the Morlock's seems excited about your victory and points emphatically at their open palm as the other morlock glumly counts out at least a couple dozen coins.

Perhaps previously digested by the Shanrigol it's easy enough to recover and identify a few items from the the necromantic sludge that now coats the arena.

Ghoul hide, a dagger of venom, and a horn of fog.

As a reminder: exits from the arena include the double doors to the east and the west as well as portcullis blocked stairs that lead back up to the balcony.

Having seen at least one area peeking in on the arena through a transparent stone wall, and finding another observation area with such a 1-way wall, you do get the feeling of being watched here, and suspect that this may not be a safe place to rest.


N (he/him) Scarred One (orc) Druid 7 | HP 111/96 | AC 25 | F+14 R+13 W+15 | Perc+15 Darkvision | Stealth+2 | | Hero 1 | Focus 0/1 | Active Conditions: ---

The giant ape, runs away from the explosion and do a small circle around the arena, he raises his arm and roars loudly

"Rawrrrrrrrrrrrrrr!" like he is throwing challenge to whoever is looking.

Then the eyes look at Morlocks and he pauses for a moment...


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NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Soon the ape changes back into scarred orc, with his face covered with mask he points out at the morlock giving money

"You bet on our defeat?" he says in a dangerous tone in his voice

"I propose a new wager: 'Will you be able to escape back to surface, before I catch you and beat you to death with your empty purse'" a sound like stone grinding can be heared loudly in the arena

"I give you 15 seconds of a head start."

He moves to see the loot as he counts loudly

"One! Two!"

He raises a dagger of venom "Three!"


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Blood

The pair of Morlocks make a break for it.

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