Oorgatch |
Oorgatch moves in, but Steps the last 5’ to prevent that glaive from giving him a bad day.
Stride then Step
He then tries to finish the foul thing.
+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (8) + 16 = 24
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (2, 1) + 4 + (6, 1, 4) = 18 | deadly: 1d8 ⇒ 5
Sendoski Osprey |
Flat: 1d20 ⇒ 3
Sendoski winces in pain as his wounds fester. Naught arches and hisses at the devil.
"What does a devil know about the power of friendship!" Sendoski says as he retreats.
Sendoski limps toward Scarred One. Step x3, hopefully toward some healing.
Pirate GM |
Yan Fort: 1d20 + 13 ⇒ (19) + 13 = 32
Moved Sendoski on map.
Sendoski retreats as the infernal maggots in his wound work on devouring him.
bleed: 1d6 ⇒ 4
The little fly devil vomits out more rats, seemingly happier to do this than be engaging in melee
piercing nibble: 1d6 ⇒ 5
more piercing nibble: 1d6 ⇒ 3
Basic reflex DC 17 for each for Yan.
Yan 69*/99 Smiting (Ref 17, Ref 17)
Scarred One
Bearded Devil -45
Sendoski (26/57) IW 1d6
Oorgatch
Blue Dash Zebub
Yan and Scarred One are up!
Scarred One |
Scarred One limps towards Ruindelver "Hold on boy! I will patch you up, next time devil shows up next to you, block the strike with that car of yours!"
Battle Medicine, DC20: 1d20 + 18 ⇒ (12) + 18 = 30
Heal@Sendoski: 4d8 + 10 ⇒ (7, 3, 1, 4) + 10 = 25
He grabs the bandages and tries to restore some vitality into Sendoski.
Than he smashes the swarm with his shield still empowered by trinity geode
Strike@swarm: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Damage, bludgeoning, trinity geode: 2d6 + 3 + 1d4 ⇒ (4, 2) + 3 + (4) = 13
He swings his shield decently hard to make some harm
Strike@swarm: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Damage, bludgeoning, trinity geode: 2d6 + 3 ⇒ (5, 1) + 3 = 9
Yan Tovis |
Ref (T): 1d20 + 9 ⇒ (5) + 9 = 14
Fort (E): 1d20 + 13 ⇒ (7) + 13 = 20
Ref (T): 1d20 + 9 ⇒ (11) + 9 = 20
Fort (E): 1d20 + 13 ⇒ (11) + 13 = 24
Yan then moves in to protect Sendoski, strking then
Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 ⇒ (2) + 16 = 18
S: 2d8 + 4 ⇒ (5, 7) + 4 = 16
Positive vs Undead: 1d6 ⇒ 4
Smite Evil (Good Damage): 4 = 4
Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 - 5 ⇒ (9) + 16 - 5 = 20
S: 2d8 + 4 ⇒ (2, 8) + 4 = 14
Positive vs Undead: 1d6 ⇒ 6
Smite Evil (Good Damage): 4 = 4
Pirate GM |
Yan avoids some of the bites some of the times, but can't manage to land a blow on the Devil.
Scarred One has a much better time, smashing all the rats and healing Sendoski.
Despite Yan's lack of offensive prowess the bearded devil sees its window of opportunity closing and disappears into a puff of smoke and brimstone.
Initiative:
Yan 63/99 Smiting
Scarred One
Sendoski (51/57) IW 1d6
Oorgatch
Blue Dash Zebub
Sendoski and Oorgatch are up!
Sendoski Osprey |
Sendoski sends rubble flying into the Zebub.
Telekinetic Projectile: 1d20 + 15 ⇒ (19) + 15 = 34
P/S: 4d6 + 4 ⇒ (5, 1, 4, 2) + 4 = 16
And then casts shield in case the devil should reappear.
Scarred One |
Scarred One hangs his shield on his back and goes to heal Yan and stops the bleeding on Sendoski
"Just give me couple of minute to patch you up."
Then he starts to search the room. Perception +15
Oorgatch |
"It will probably be back... and likely at the worst time for us." grumbles the younger orc as he searches the room
Oorgatch |
Oorgatch grabs the flasks, just in case. The rest he is unconcerned about. He does check the corpse to see how fresh it is.
Sendoski Osprey |
"That could have gone worse." Sednsoki says with a wince as Scarred One patches him up.
I don't think Sendoski can use any of that gear either.
Yan Tovis |
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Yah will help the tortured Morlock's soul find its way to the beyond, to rest, and when ready move on.
Up the hallway, to the next door following SOP.
Oorgatch |
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Oorgatch moves up with the others, blade in hand, not worried if he messes up more diplomatic chances.
Pirate GM |
Opening the door reveals an angled chamber with anchored shackles and fetters that line the north and west walls, bloodstains obscure the stone floor. At the east and south, two sets of double doors lead out of the room; two steep staircases beside each of them lead further below.
A horrible tentacled creature, of which Oorgatch suspects is most likely some sort of fleshwarp unleashes a garbled mess of syllables and begins slithering your way.
Yan: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Scarred One: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18
Sendoski: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Oorgatch: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
fleshwarp: 1d20 + 18 - 2 ⇒ (7) + 18 - 2 = 23
Initiative:
Oorgatch
Yan
Fleshwarp
Scarred One
Sendoski
Oorgatch and Yan are up, this thing does not look friendly.
Yan Tovis |
Yan enters his stance.
Inspiring Marshal Stance, DC 23: 1d20 + 18 ⇒ (18) + 18 = 36 => Stance is a 20' aura.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.
And hen holds his bladed scarf at the ready:
S: 2d8 + 4 ⇒ (3, 3) + 4 = 10
Positive vs Undead: 1d6 ⇒ 3
Oorgatch |
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Oorgatch drops into a dueling parry and readies an attack.
+1 Ghost Touch Striking 'branch': 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Magic, Ghost Touch, Piercing : 2d6 + 4 ⇒ (3, 4) + 4 = 11 | deadly: 1d8 ⇒ 2
+1 Ghost Touch Striking 'branch': 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Magic, Ghost Touch, Piercing : 2d6 + 4 ⇒ (1, 4) + 4 = 9 | deadly: 1d8 ⇒ 7
Pirate GM |
Yan inspires his allies and readies an attack while Oorgatch takes a more defensive posture but also readies.
It slithers up slowly, only making it about 15 feet closer before its tentacles unfurl to an impossibly long length and assault the party with a storm of tentacles from here.
15ft move speed, 20 foot reach.
Tent vs Oorgatch: 1d20 + 18 ⇒ (18) + 18 = 36
Tent vs Yan: 1d20 + 18 ⇒ (18) + 18 = 36
Tent vs Scarred One: 1d20 + 18 ⇒ (19) + 18 = 37
Tend vs Sendoski: 1d20 + 18 ⇒ (8) + 18 = 26
Thanks to Oorgatch's parry he narrowly avoids getting crit.
Yan and Sendoski also get smacked while Scarred One suffers a crit unfortunately.
O slashing: 2d8 + 11 ⇒ (3, 6) + 11 = 20
Y slashing: 2d8 + 11 ⇒ (3, 6) + 11 = 20
SO slashing: 2d8 + 11 ⇒ (2, 5) + 11 = 18
S slashing: 2d8 + 11 ⇒ (4, 2) + 11 = 17
Yan does manage a counterattack as the sickening disgusting moist tentacles not only bruise your bodies but corrupted images of your own life ruined overwhelm your minds.
Stunned 2 (or stunned 4 on a critical failure)
Initiative:
Oorgatch 67/87 Will DC 26
Yan 79/99 Will DC 26
Fleshwarp -10
Scarred One 60/96 Will DC 26
Sendoski 40/57 Will DC 26
The tentacles continue to writhe, threatening any wrong move with a smack.
tentacle: 1d20 + 18 ⇒ (8) + 18 = 26
slashing: 2d8 + 11 ⇒ (1, 3) + 11 = 15
No extra effects here.
Scarred One |
Will save DC26: 1d20 + 15 ⇒ (16) + 15 = 31
Scarred One looks at the creature and curses it "Your wounds will bleed, bleed until you can bleed no more!"
Casting bloodspray curse fort save DC25
As he casts the creature strikes him Eating AOO
Then he moves in to be next to the creature
AOO, aura: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Damage, p: 2d6 + 3 ⇒ (4, 6) + 3 = 13
Yan Tovis |
Yan grits his teeth. He refuses to believe in images of his own ruined life, though the vision of Sendoski crying over his ruined book is compelling. But no, it can't be true.
Will (E): 1d20 + 13 ⇒ (9) + 13 = 22
Will (E) hero point: 1d20 + 13 ⇒ (14) + 13 = 27 really hope this thing can only do this once
Yan moves in, smites evil, and attacks:
Disrupting Ghost Touch Bladed Scarf +1, Blade Ally, Stance: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
S: 2d8 + 4 ⇒ (8, 1) + 4 = 13
Smite Evil (Good Damage): 4 = 4
Moved diagonally across the corner of monster. If I can't do that move yan down 1 square.
Pirate GM |
fort: 1d20 + 18 ⇒ (15) + 18 = 33
Scarred One curses the horrible felshwarp but does get lashed for his trouble.
Yan fights to keep the tortured visions out of his head and smites evil on the creature. A light sizzle to accompany his blow shows the good damage working, although not exceptionally so.
Is evil but not vulnerable.
A moment after Yan's scarf slices by though, an extra splurt of blood follows as well.
curse: 2d6 ⇒ (2, 4) = 6
Initiative:
Oorgatch 67/87 Will DC 26
Yan 79/99
Fleshwarp -33 | Bloodspray(10/2d6)
Scarred One 45/96
Sendoski 40/57 Will DC 26
Sendoski and Oorgatch are up!
Oorgatch |
Will: 1d20 + 13 ⇒ (16) + 13 = 29
Somehow, Oorgatch takes comfort in his past failures, realizing that there are always more to come.
He then tumbles into a flank with Yan.
Acrobatics (M): 1d20 + 18 ⇒ (19) + 18 = 37
and he then stabs hard with his 'branch'.
+1 Ghost Touch Striking 'branch' w/flank: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (5, 1) + 4 + (5, 2, 1) = 18 | deadly: 1d8 ⇒ 4
That's 40hp if it is a crit, and it is left flat-footed until the start of my next turn with weapon specialization and the critical effect
He them parries.
+1 Ghost Touch Striking 'branch' vs flatfooted?: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
Magic, Ghost Touch, Piercing: 2d6 + 4 ⇒ (5, 4) + 4 = 13 | deadly: 1d8 ⇒ 2
Pirate GM |
will: 1d20 + 16 ⇒ (7) + 16 = 23
Sendoski follows up by cursing the fleshwarp with his evil eye, then smacking it with debris.
Surrounded, the creatue lashes out with tentacles in every direction again.
F tentacle vs Oorgatch: 1d20 + 18 - 1 ⇒ (3) + 18 - 1 = 20
F Tentacle vs Yan: 1d20 + 18 - 1 ⇒ (3) + 18 - 1 = 20
F Tentacle vs Scarred One: 1d20 + 18 - 1 ⇒ (15) + 18 - 1 = 32
F Tentacle vs Sendoski: 1d20 + 18 - 2 ⇒ (14) + 18 - 2 = 30
Miss on Oorgatch, Miss on Yan, hit on Scarred One, triggering Champion reaction, Enfeebled Crit hit on Sendoski
But it can't connect.
Scarred One damage: 2d8 + 11 - 9 ⇒ (8, 4) + 11 - 9 = 14
Enfeebled Sendoski damage: 2d8 + 11 - 2 ⇒ (7, 5) + 11 - 2 = 21
With blood in the water, it tries to lash out once more, seemingly more interested in your demise than a tactically stronger position.
agile/enfeebled tentacle vs Sendoski: 1d20 + 18 - 8 - 2 ⇒ (12) + 18 - 8 - 2 = 20
Initiative:
Oorgatch 67/87 Will DC 26
Yan 79/99 Smiting
Fleshwarp -86 | Bloodspray(10/2d6) | EE-1 | Enfeebled 2
Scarred One 31/96
Sendoski 19/57
Party is up!
tentacle: 1d20 + 18 - 2 ⇒ (20) + 18 - 2 = 36
slashing: 2d8 + 11 - 2 ⇒ (6, 5) + 11 - 2 = 20
if you provoked within 10 feet it'll bite instead at same attack roll: 2d12 + 11 - 2 ⇒ (8, 6) + 11 - 2 = 23
Also, that's a crit for double damage and "if the trigger was a manipulate action, the monster disrupts that action"
Yan Tovis |
Yan strikes twice, taking advantage of the flank!
Disrupting Ghost Touch Bladed Scarf +1, Blade Ally, Stance: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
S: 2d8 + 4 ⇒ (4, 7) + 4 = 15
Smite Evil (Good Damage): 4 = 4
Disrupting Ghost Touch Bladed Scarf +1, Blade Ally, Stance: 1d20 + 16 - 5 + 1 ⇒ (12) + 16 - 5 + 1 = 24
S: 2d8 + 4 ⇒ (7, 8) + 4 = 19
Smite Evil (Good Damage): 4 = 4
If Sendoski makes it to him: he will Lay on Hands. If Sendoski does not make it to him he will cast Shield.
Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 9. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one
Scarred One |
Scarred One steps north and strike the creature with his shield
Shield spike@creature flanked, stance: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Damage, s: 2d6 + 3 ⇒ (1, 5) + 3 = 9
Than he raises his shield
Oorgatch |
Oorgatch attempts to tumble through again, and succeeds easily.
Acrobatics (M): 1d20 + 18 ⇒ (20) + 18 = 38
He then stabs with his 'branch'.
+1 Ghost Touch Striking 'branch', aura, flank: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (6, 2) + 4 + (6, 2, 6) = 26 | deadly: 1d8 ⇒ 6
And then he parries.
Pirate GM |
Scarred One steps into the flank and barely connects with the distracted creature.
Oorgatch tumbles though, and gets chomped on by a critical bite 46 damage
After that though his branch stabs deep and ends the horrifying creature, that lets out one last sickening scream as it dies.
Out of Combat
Other than a set of stairs leading deeper and a key with mismatched teeth that could likely open a door you've already opened, not much of interest here.
The fleshwarp was most likely another defense against the infernals below. You begin to wonder how things might change with so many fleshwarped defenses defeated.
Status:
Oorgatch 21/87
Yan 79/99
Scarred One 31/96
Sendoski 19/57
Yan Tovis |
As they heal up Yan searches the room for clues.
What was that ting? Occultism, Fleshwarp Lore to RK?
Oorgatch |
+10 fleshwarp lore
Oorgatch has to sit down after that, having had almost all of his life ripped out of him. At least he was accurate with his strikes, enough to finish the deed. ”Scarred One, I think I may be catching up.”
Pirate GM |
An Irnakurse, a surface elf subjected to particularly cruel and humiliating fleshwarping practices. The process of crafting an irnakurse involves twisting an unfortunate elf into a deformed mass of misplaced limbs, loose flesh, and bony protrusions—parts that should be internal are often left on full display to the world. Irnakurse are subject to mental conditioning that causes them to hate their prior forms, and these creatures prefer to attack surface elves over all other targets.
---
So, more likely fleshcrafted by drow rather than Seugathi, and a particularly gruesome fleshwarp, not that any have been pleasant.
Oorgatch |
Oorgatch shudders as he recalls the details of this rather vile fleshwarp.
Yan Tovis |
Do you think they voluntarily subjected themselves to such horrors!? We must stop this fleshwarper.
Scarred One |
Scarred One looks at the wound of the young one "Aye, this will leave nice scar!"
The orc spends the time healing others before looking through the room
Perception +15
Yan Tovis |
Let's stop this fleshwarper. Maybe we can show them he error of their ways. Anyway, our mummy friend wanted him gone.
Pirate GM |
This room doesn't see a lot of traffic and at least for the moment is safe enough to rest up for a few hours, almost as if up until recently some sort of particularly horrific creature attacked and ate any non-seguthi who wandered in here.
Only treasure here is access to the stairs down, and a key for the double plinth jelly room that Oorgatch picked the lock for.
Oorgatch |
"Sounds good to me. We need to have words.
"And by words, I mean, I will let my branch do the talking."
Pirate GM |
Heading back to the south and through the arena the sludgy remnants of the behemoth still linger and stink up the black.
Coming through the far door is a rather well armed orange and purple Seugathi who just be Jafaki, accompanied by a drider armed with a glaive. (Normal glaive, rather than hellish one like the bouncer or the Bearded Devil)
They look at you across the arena, past the corpse of the behemoth and you hear the echoes of a mental command to the Drider.
"Kill them."
Yan: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Scarred One: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
Sendoski: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Oorgatch: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Jafki: 1d20 + 18 ⇒ (8) + 18 = 26
Drider: 1d20 + 13 ⇒ (12) + 13 = 25
Jafaki draws a wand and reaches out its thoughts, drawing out Yan's greatest fears. Naught hides even deeper among Sendoski's posessions, seemingly scared of whatever magical effect has targetted Yan.
It's Phantasmal Killer! (range 120 on this spell for some reason)
Critical Success: Unaffected.
Success: mental damage: 4d6 ⇒ (1, 5, 1, 2) = 9 and frightened 1.
Failure: mental damage: 8d6 ⇒ (1, 2, 2, 2, 2, 2, 2, 3) = 16 and frightened 2.
Critical Failure: Attempt a Fortitude save; if the target fails, die. On a successful Fortitude save, take Mental Damage: 12d6 ⇒ (6, 1, 4, 2, 2, 1, 2, 6, 6, 2, 2, 5) = 39 and fleeing until the end of your next turn, and frightened 4. This effect has the incapacitation trait (4th level spell, so not relevant).
The drider then casts a spell and begins to levitate up. 15feet between them and the ground.
Initiative:
Jafki (Wand)
Drider (Glaive, Levitating +15)
Scarred One
Sendoski
Yan (Will DC 26)
Oorgatch
Purple behemoth remnants are difficult terrain.
Oorgatch |
Oorgatch starts running towards the stair, ending with a handspring to mount the first level of stairs. He is less than impressive with his attempts at derring-do.
Acrobatics (M) DC28: 1d20 + 18 ⇒ (1) + 18 = 19
He pulls his rapier, and enters a dueling parry.
+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (13) + 16 = 29
Magic, Ghost Touch, Piercing: 2d6 + 4 ⇒ (5, 4) + 4 = 13 | deadly: 1d8 ⇒ 6
Pirate GM |
Reminder of description from before:
Dried blood from past combats forms a crust over the sand spread across this arena’s stone floor. Torches illuminate the floor in bright light but hardly reach the walkway ringing the arena high above. Two staircases lead up to this walkway, but a metal portcullis blocks each one.
So can't get onto the stairs unfortunately.
Also, meant to mention in my first post, feel free to have weapons out, you were headed out to confront Jafaki.
Yan Tovis |
Yan has a vision of Sendoski finding his book… he'd just DIE.
Will (E): 1d20 + 13 ⇒ (17) + 13 = 30
He shales his head… no. He can be inspiring!
Inspiring Marshal Stance, DC 22: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 => Stance is a 10' aura.
Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.
The dusk walker moves grimly forward.