Pirate Vaults (Inactive)

Game Master Pirate Rob

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CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch moves in, but Steps the last 5’ to prevent that glaive from giving him a bad day.

Stride then Step

He then tries to finish the foul thing.
+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (8) + 16 = 24
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (2, 1) + 4 + (6, 1, 4) = 18 | deadly: 1d8 ⇒ 5


Blood

Oorgatch heads in, duking under the glaive and lannding a solid hit, although the damage is somewhat mitigated by the fiend's defenses.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Flat: 1d20 ⇒ 3

Sendoski winces in pain as his wounds fester. Naught arches and hisses at the devil.

"What does a devil know about the power of friendship!" Sendoski says as he retreats.

Sendoski limps toward Scarred One. Step x3, hopefully toward some healing.


Blood

Yan Fort: 1d20 + 13 ⇒ (19) + 13 = 32
Moved Sendoski on map.

Sendoski retreats as the infernal maggots in his wound work on devouring him.

bleed: 1d6 ⇒ 4

The little fly devil vomits out more rats, seemingly happier to do this than be engaging in melee

piercing nibble: 1d6 ⇒ 5
more piercing nibble: 1d6 ⇒ 3
Basic reflex DC 17 for each for Yan.

Yan 69*/99 Smiting (Ref 17, Ref 17)
Scarred One

Bearded Devil -45
Sendoski (26/57) IW 1d6
Oorgatch
Blue Dash Zebub

Yan and Scarred One are up!


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One limps towards Ruindelver "Hold on boy! I will patch you up, next time devil shows up next to you, block the strike with that car of yours!"

Battle Medicine, DC20: 1d20 + 18 ⇒ (12) + 18 = 30
Heal@Sendoski: 4d8 + 10 ⇒ (7, 3, 1, 4) + 10 = 25

He grabs the bandages and tries to restore some vitality into Sendoski.

Than he smashes the swarm with his shield still empowered by trinity geode

Strike@swarm: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Damage, bludgeoning, trinity geode: 2d6 + 3 + 1d4 ⇒ (4, 2) + 3 + (4) = 13

He swings his shield decently hard to make some harm

AOO if needed:

Strike@swarm: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Damage, bludgeoning, trinity geode: 2d6 + 3 ⇒ (5, 1) + 3 = 9


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Ref (T): 1d20 + 9 ⇒ (5) + 9 = 14
Fort (E): 1d20 + 13 ⇒ (7) + 13 = 20

Ref (T): 1d20 + 9 ⇒ (11) + 9 = 20
Fort (E): 1d20 + 13 ⇒ (11) + 13 = 24

Yan then moves in to protect Sendoski, strking then

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 ⇒ (2) + 16 = 18
S: 2d8 + 4 ⇒ (5, 7) + 4 = 16
Positive vs Undead: 1d6 ⇒ 4
Smite Evil (Good Damage): 4 = 4

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 - 5 ⇒ (9) + 16 - 5 = 20
S: 2d8 + 4 ⇒ (2, 8) + 4 = 14
Positive vs Undead: 1d6 ⇒ 6
Smite Evil (Good Damage): 4 = 4


Blood

Yan avoids some of the bites some of the times, but can't manage to land a blow on the Devil.

Scarred One has a much better time, smashing all the rats and healing Sendoski.

Despite Yan's lack of offensive prowess the bearded devil sees its window of opportunity closing and disappears into a puff of smoke and brimstone.

Initiative:

Yan 63/99 Smiting
Scarred One
Sendoski (51/57) IW 1d6
Oorgatch

Blue Dash Zebub

Sendoski and Oorgatch are up!

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski sends rubble flying into the Zebub.

Telekinetic Projectile: 1d20 + 15 ⇒ (19) + 15 = 34
P/S: 4d6 + 4 ⇒ (5, 1, 4, 2) + 4 = 16

And then casts shield in case the devil should reappear.


Blood

bleed: 1d6 ⇒ 6
flat 20: 1d20 ⇒ 7

one more bleed since combat is over: 1d6 ⇒ 1

Sendoski obliterates the fly devil with debris. Eventually even the infernal wound stops bleeding.

Status:

Yan 63/99 Smiting
Scarred One
Sendoski (44/57)
Oorgatch

Out of Combat.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One hangs his shield on his back and goes to heal Yan and stops the bleeding on Sendoski

"Just give me couple of minute to patch you up."

Then he starts to search the room. Perception +15


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"It will probably be back... and likely at the worst time for us." grumbles the younger orc as he searches the room


Blood

There is a morlock corpse in the iron maiden.

The weapon rack holds a variety of infernal goodies though:

Two +1 glaives, a bloodletting kukri, a standard-grade cold iron shield, and three moderate acid flasks.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch grabs the flasks, just in case. The rest he is unconcerned about. He does check the corpse to see how fresh it is.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"That could have gone worse." Sednsoki says with a wince as Scarred One patches him up.

I don't think Sendoski can use any of that gear either.


Blood

The corpse is a couple of days old. Does not smell great but is mostly covered up by the stench of brimstone that infests everything in this chamber.


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Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yah will help the tortured Morlock's soul find its way to the beyond, to rest, and when ready move on.

Up the hallway, to the next door following SOP.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski follows after Yan, once again happy to be alive.

"This place just keeps going."


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CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch moves up with the others, blade in hand, not worried if he messes up more diplomatic chances.


Blood

Opening the door reveals an angled chamber with anchored shackles and fetters that line the north and west walls, bloodstains obscure the stone floor. At the east and south, two sets of double doors lead out of the room; two steep staircases beside each of them lead further below.

A horrible tentacled creature, of which Oorgatch suspects is most likely some sort of fleshwarp unleashes a garbled mess of syllables and begins slithering your way.

Initiative+S:

Yan: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Scarred One: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18
Sendoski: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Oorgatch: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
fleshwarp: 1d20 + 18 - 2 ⇒ (7) + 18 - 2 = 23

Initiative:
Oorgatch
Yan

Fleshwarp
Scarred One
Sendoski

Oorgatch and Yan are up, this thing does not look friendly.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan enters his stance.

Inspiring Marshal Stance, DC 23: 1d20 + 18 ⇒ (18) + 18 = 36 => Stance is a 20' aura.

Stance Results:
Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.

And hen holds his bladed scarf at the ready:

Readied attack:
Disrupting Ghost Touch Bladed Scarf +1, Blade Ally, Stance: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34
S: 2d8 + 4 ⇒ (3, 3) + 4 = 10
Positive vs Undead: 1d6 ⇒ 3


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CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch drops into a dueling parry and readies an attack.

attack when in range:

+1 Ghost Touch Striking 'branch': 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Magic, Ghost Touch, Piercing : 2d6 + 4 ⇒ (3, 4) + 4 = 11 | deadly: 1d8 ⇒ 2

riposte:

+1 Ghost Touch Striking 'branch': 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Magic, Ghost Touch, Piercing : 2d6 + 4 ⇒ (1, 4) + 4 = 9 | deadly: 1d8 ⇒ 7


Blood

Yan inspires his allies and readies an attack while Oorgatch takes a more defensive posture but also readies.

It slithers up slowly, only making it about 15 feet closer before its tentacles unfurl to an impossibly long length and assault the party with a storm of tentacles from here.

15ft move speed, 20 foot reach.

Tent vs Oorgatch: 1d20 + 18 ⇒ (18) + 18 = 36
Tent vs Yan: 1d20 + 18 ⇒ (18) + 18 = 36
Tent vs Scarred One: 1d20 + 18 ⇒ (19) + 18 = 37
Tend vs Sendoski: 1d20 + 18 ⇒ (8) + 18 = 26

Thanks to Oorgatch's parry he narrowly avoids getting crit.
Yan and Sendoski also get smacked while Scarred One suffers a crit unfortunately.

O slashing: 2d8 + 11 ⇒ (3, 6) + 11 = 20
Y slashing: 2d8 + 11 ⇒ (3, 6) + 11 = 20
SO slashing: 2d8 + 11 ⇒ (2, 5) + 11 = 18
S slashing: 2d8 + 11 ⇒ (4, 2) + 11 = 17

Yan does manage a counterattack as the sickening disgusting moist tentacles not only bruise your bodies but corrupted images of your own life ruined overwhelm your minds.

Will DC 26:

Stunned 2 (or stunned 4 on a critical failure)

Initiative:
Oorgatch 67/87 Will DC 26
Yan 79/99 Will DC 26

Fleshwarp -10
Scarred One 60/96 Will DC 26
Sendoski 40/57 Will DC 26

The tentacles continue to writhe, threatening any wrong move with a smack.

20ft AoO:

tentacle: 1d20 + 18 ⇒ (8) + 18 = 26
slashing: 2d8 + 11 ⇒ (1, 3) + 11 = 15
No extra effects here.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Will save DC26: 1d20 + 15 ⇒ (16) + 15 = 31

Scarred One looks at the creature and curses it "Your wounds will bleed, bleed until you can bleed no more!"

Casting bloodspray curse fort save DC25

As he casts the creature strikes him Eating AOO

Then he moves in to be next to the creature

AOO:

AOO, aura: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Damage, p: 2d6 + 3 ⇒ (4, 6) + 3 = 13


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan grits his teeth. He refuses to believe in images of his own ruined life, though the vision of Sendoski crying over his ruined book is compelling. But no, it can't be true.

Will (E): 1d20 + 13 ⇒ (9) + 13 = 22
Will (E) hero point: 1d20 + 13 ⇒ (14) + 13 = 27 really hope this thing can only do this once

Yan moves in, smites evil, and attacks:

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally, Stance: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
S: 2d8 + 4 ⇒ (8, 1) + 4 = 13
Smite Evil (Good Damage): 4 = 4

Moved diagonally across the corner of monster. If I can't do that move yan down 1 square.


Blood

fort: 1d20 + 18 ⇒ (15) + 18 = 33

Scarred One curses the horrible felshwarp but does get lashed for his trouble.

Yan fights to keep the tortured visions out of his head and smites evil on the creature. A light sizzle to accompany his blow shows the good damage working, although not exceptionally so.
Is evil but not vulnerable.

A moment after Yan's scarf slices by though, an extra splurt of blood follows as well.

curse: 2d6 ⇒ (2, 4) = 6

Initiative:
Oorgatch 67/87 Will DC 26
Yan 79/99
Fleshwarp -33 | Bloodspray(10/2d6)
Scarred One 45/96
Sendoski 40/57 Will DC 26

Sendoski and Oorgatch are up!


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Will: 1d20 + 13 ⇒ (16) + 13 = 29

Somehow, Oorgatch takes comfort in his past failures, realizing that there are always more to come.

He then tumbles into a flank with Yan.
Acrobatics (M): 1d20 + 18 ⇒ (19) + 18 = 37

and he then stabs hard with his 'branch'.

+1 Ghost Touch Striking 'branch' w/flank: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (5, 1) + 4 + (5, 2, 1) = 18 | deadly: 1d8 ⇒ 4

That's 40hp if it is a crit, and it is left flat-footed until the start of my next turn with weapon specialization and the critical effect

He them parries.

riposte:

+1 Ghost Touch Striking 'branch' vs flatfooted?: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
Magic, Ghost Touch, Piercing: 2d6 + 4 ⇒ (5, 4) + 4 = 13 | deadly: 1d8 ⇒ 2


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Blood

Oorgatch gets around and lands a critical blow!

Dark Archive

Will: 1d20 + 16 ⇒ (15) + 16 = 31

Sendoski narrows his violet eye at the aberraiton. Casting Evil Eye, DC 25 Will save.

He then uses his mind to send rubble flying at the Devil.

TK: 1d20 + 15 ⇒ (16) + 15 = 31
B: 4d6 + 4 ⇒ (1, 2, 5, 1) + 4 = 13


Blood

will: 1d20 + 16 ⇒ (7) + 16 = 23

Sendoski follows up by cursing the fleshwarp with his evil eye, then smacking it with debris.

Surrounded, the creatue lashes out with tentacles in every direction again.

F tentacle vs Oorgatch: 1d20 + 18 - 1 ⇒ (3) + 18 - 1 = 20
F Tentacle vs Yan: 1d20 + 18 - 1 ⇒ (3) + 18 - 1 = 20
F Tentacle vs Scarred One: 1d20 + 18 - 1 ⇒ (15) + 18 - 1 = 32
F Tentacle vs Sendoski: 1d20 + 18 - 2 ⇒ (14) + 18 - 2 = 30

Miss on Oorgatch, Miss on Yan, hit on Scarred One, triggering Champion reaction, Enfeebled Crit hit on Sendoski

But it can't connect.

Scarred One damage: 2d8 + 11 - 9 ⇒ (8, 4) + 11 - 9 = 14
Enfeebled Sendoski damage: 2d8 + 11 - 2 ⇒ (7, 5) + 11 - 2 = 21

With blood in the water, it tries to lash out once more, seemingly more interested in your demise than a tactically stronger position.

agile/enfeebled tentacle vs Sendoski: 1d20 + 18 - 8 - 2 ⇒ (12) + 18 - 8 - 2 = 20

Initiative:
Oorgatch 67/87 Will DC 26
Yan 79/99 Smiting

Fleshwarp -86 | Bloodspray(10/2d6) | EE-1 | Enfeebled 2
Scarred One 31/96
Sendoski 19/57

Party is up!

20ft AoO:

tentacle: 1d20 + 18 - 2 ⇒ (20) + 18 - 2 = 36
slashing: 2d8 + 11 - 2 ⇒ (6, 5) + 11 - 2 = 20

if you provoked within 10 feet it'll bite instead at same attack roll: 2d12 + 11 - 2 ⇒ (8, 6) + 11 - 2 = 23
Also, that's a crit for double damage and "if the trigger was a manipulate action, the monster disrupts that action"


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan strikes twice, taking advantage of the flank!

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally, Stance: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
S: 2d8 + 4 ⇒ (4, 7) + 4 = 15
Smite Evil (Good Damage): 4 = 4

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally, Stance: 1d20 + 16 - 5 + 1 ⇒ (12) + 16 - 5 + 1 = 24
S: 2d8 + 4 ⇒ (7, 8) + 4 = 19
Smite Evil (Good Damage): 4 = 4

If Sendoski makes it to him: he will Lay on Hands. If Sendoski does not make it to him he will cast Shield.

Reaction: Glimpse of Redemption:
Trigger: ally damaged

Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 9. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one


Blood

Yan manages to land not 1, but 2 blows!

Surely this thing must be slowing down, it's hard to tell with these horrible fleshwarps though!


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One steps north and strike the creature with his shield

Shield spike@creature flanked, stance: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Damage, s: 2d6 + 3 ⇒ (1, 5) + 3 = 9

Than he raises his shield


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch attempts to tumble through again, and succeeds easily.
Acrobatics (M): 1d20 + 18 ⇒ (20) + 18 = 38

He then stabs with his 'branch'.

+1 Ghost Touch Striking 'branch', aura, flank: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (6, 2) + 4 + (6, 2, 6) = 26 | deadly: 1d8 ⇒ 6

And then he parries.


Blood

Scarred One steps into the flank and barely connects with the distracted creature.

Oorgatch tumbles though, and gets chomped on by a critical bite 46 damage

After that though his branch stabs deep and ends the horrifying creature, that lets out one last sickening scream as it dies.

Out of Combat

Other than a set of stairs leading deeper and a key with mismatched teeth that could likely open a door you've already opened, not much of interest here.

The fleshwarp was most likely another defense against the infernals below. You begin to wonder how things might change with so many fleshwarped defenses defeated.

Status:
Oorgatch 21/87
Yan 79/99
Scarred One 31/96
Sendoski 19/57


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

As they heal up Yan searches the room for clues.

What was that ting? Occultism, Fleshwarp Lore to RK?


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

+10 fleshwarp lore

Oorgatch has to sit down after that, having had almost all of his life ripped out of him. At least he was accurate with his strikes, enough to finish the deed. ”Scarred One, I think I may be catching up.”


Blood

An Irnakurse, a surface elf subjected to particularly cruel and humiliating fleshwarping practices. The process of crafting an irnakurse involves twisting an unfortunate elf into a deformed mass of misplaced limbs, loose flesh, and bony protrusions—parts that should be internal are often left on full display to the world. Irnakurse are subject to mental conditioning that causes them to hate their prior forms, and these creatures prefer to attack surface elves over all other targets.

---

So, more likely fleshcrafted by drow rather than Seugathi, and a particularly gruesome fleshwarp, not that any have been pleasant.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch shudders as he recalls the details of this rather vile fleshwarp.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Do you think they voluntarily subjected themselves to such horrors!? We must stop this fleshwarper.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One looks at the wound of the young one "Aye, this will leave nice scar!"

The orc spends the time healing others before looking through the room

Perception +15


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Let's stop this fleshwarper. Maybe we can show them he error of their ways. Anyway, our mummy friend wanted him gone.


Blood

This room doesn't see a lot of traffic and at least for the moment is safe enough to rest up for a few hours, almost as if up until recently some sort of particularly horrific creature attacked and ate any non-seguthi who wandered in here.

Only treasure here is access to the stairs down, and a key for the double plinth jelly room that Oorgatch picked the lock for.


Blood

After a couple of hours, the party is feeling much better.

Where to next?


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan reiterates. We have to visit this fleshwarper.

That's my vote.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"Sounds good to me. We need to have words.

"And by words, I mean, I will let my branch do the talking."


Blood

Heading back to the south and through the arena the sludgy remnants of the behemoth still linger and stink up the black.

Coming through the far door is a rather well armed orange and purple Seugathi who just be Jafaki, accompanied by a drider armed with a glaive. (Normal glaive, rather than hellish one like the bouncer or the Bearded Devil)

They look at you across the arena, past the corpse of the behemoth and you hear the echoes of a mental command to the Drider.

"Kill them."

init+S:

Yan: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Scarred One: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
Sendoski: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Oorgatch: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Jafki: 1d20 + 18 ⇒ (8) + 18 = 26
Drider: 1d20 + 13 ⇒ (12) + 13 = 25

Jafaki draws a wand and reaches out its thoughts, drawing out Yan's greatest fears. Naught hides even deeper among Sendoski's posessions, seemingly scared of whatever magical effect has targetted Yan.

Yan Will DC 26 (Death, Emotion, Fear, Illusion, Mental):

It's Phantasmal Killer! (range 120 on this spell for some reason)

Critical Success: Unaffected.
Success: mental damage: 4d6 ⇒ (1, 5, 1, 2) = 9 and frightened 1.
Failure: mental damage: 8d6 ⇒ (1, 2, 2, 2, 2, 2, 2, 3) = 16 and frightened 2.
Critical Failure: Attempt a Fortitude save; if the target fails, die. On a successful Fortitude save, take Mental Damage: 12d6 ⇒ (6, 1, 4, 2, 2, 1, 2, 6, 6, 2, 2, 5) = 39 and fleeing until the end of your next turn, and frightened 4. This effect has the incapacitation trait (4th level spell, so not relevant).

The drider then casts a spell and begins to levitate up. 15feet between them and the ground.

Initiative:
Jafki (Wand)
Drider (Glaive, Levitating +15)
Scarred One
Sendoski
Yan (Will DC 26)
Oorgatch

Purple behemoth remnants are difficult terrain.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch starts running towards the stair, ending with a handspring to mount the first level of stairs. He is less than impressive with his attempts at derring-do.
Acrobatics (M) DC28: 1d20 + 18 ⇒ (1) + 18 = 19

He pulls his rapier, and enters a dueling parry.

riposte:

+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (13) + 16 = 29
Magic, Ghost Touch, Piercing: 2d6 + 4 ⇒ (5, 4) + 4 = 13 | deadly: 1d8 ⇒ 6


Blood

Reminder of description from before:
Dried blood from past combats forms a crust over the sand spread across this arena’s stone floor. Torches illuminate the floor in bright light but hardly reach the walkway ringing the arena high above. Two staircases lead up to this walkway, but a metal portcullis blocks each one.
So can't get onto the stairs unfortunately.

Also, meant to mention in my first post, feel free to have weapons out, you were headed out to confront Jafaki.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan has a vision of Sendoski finding his book… he'd just DIE.

Will (E): 1d20 + 13 ⇒ (17) + 13 = 30

He shales his head… no. He can be inspiring!

Inspiring Marshal Stance, DC 22: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 => Stance is a 10' aura.

Stance Results:
Traits emotion, mental, and visual

Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.

The dusk walker moves grimly forward.

Dark Archive

Sendoski pulls out a higher level scroll of Soothe then then casts shield and moves forward. Used Haste today. Nothing else in range.

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