Animate Dream Shopkeep

Yan Tovis's page

691 posts. Alias of Doug Hahn.


Full Name

Yan Tovis

Race

Male Duskwalker Champion (Redeemer) 5 | 20' | HP: 86/86 | AC: 25 (26 with Shld) | Perc: +10 (T; Darkvision) | F: +12 R: +8 W: +12 | Exploration: Scout

Classes/Levels

| Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: n/a | Hero Points: 2

About Yan Tovis

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APPEARANCE

Yan Tovis moves and speaks with a melodic rhythm as if he's constantly dancing. The silk scarf that's draped around his shoulders is patterned with silver moonbeams breaking through black clouds. Many in Otari avoid the ash-grey man on account of his cheerfully morbid outlook, but he's made a few friends — namely, Morlibint (and those in his book club), and Wrin Sivinxi (with whom he goes stargazing). Someone even claims to have seen them dancing in the moonlight!

He's often found at the Crow’s Casks, sitting in his favorite chair by the fireplace with a glass of spirits and a cozy mystery novel.

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DEFENSE

HP 86
AC 24 (10 + 0 Dex, +2 Trained +6 Level, +6 plate); 25 with shield raised
Speed 20’

[dice=Fort (E)]1d20+12[/dice]
[dice=Ref (T)]1d20+8[/dice]
[dice=Will (E)]1d20+12[/dice]

[dice=Perception (T), Darkvision]1d20+10[/sice]
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OFFENSE

Currentl Blade Ally: Disrupting

[dice=Disrupting Ghost Touch, Bladed Scarf +1, Trip]1d20+15[/dice]
[dice=S]2d8+4[/dice]
[dice=Positive vs Undead]1d6[/dice]
[dice=Smite Evil God]4[/dice]

[dice=Disrupting Ghost Touch, Bladed Scarf +1, Trip]1d20+15-5[/dice]
[dice=S]2d8+4[/dice]
[dice=Positive vs Undead]1d6[/dice]
[dice=Smite Evil God]4[/dice]
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REACTIONS

Glimpse of Redemption
15' range. Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- I will make it stupefied 2 for the same duration if it's a caster or looks like one

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ABILITIES

Strength 19
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 14
Charisma 18

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SKILLS

[dice=Acrobatics (U)]1d20+0[/dice]
[dice=Arcana (T)]1d20+0[/dice]
[dice=Athletics (E)]1d20+14[/dice]
[dice=Athletics (E) Assurance]20[/dice]
[dice=Crafting (U)]1d20+0[/dice]
[dice=Deception (U)]1d20+3[/dice]
[dice=Diplomacy (E)]1d20+14+1[/dice]
[dice=Intimidation (E)]1d20+14[/dice]
[dice=Medicine (U)]1d20+2[/dice]
[dice=Nature (U)]1d20+2[/dice]
[dice=Occultism (U)]1d20+0[/dice]
[dice=Performance (T)]1d20+12[/dice]
[dice=Religion (T)]1d20+10[/dice]
[dice=Society (U)]1d20+0[/dice]
[dice=Stealth (U)]1d20-2[/dice]
[dice=Survival (U)]1d20+2[/dice]
[dice=Thievery (U)]1d20+0[/dice]

[dice=Swamp Lore (T)]1d20+8[/dice]

Languages
Common, Undercommon

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MACROS

[dice=Inspiring Marshal Stance, DC 22]1d20+14+1[/dice] => Stance is a X' aura.

spoiler=Stance Results]Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.[/spoiler]

--

spoiler=Reaction: Glimpse of Redemption]Trigger: ally damaged

Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 8. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one[/spoiler]

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GEAR

Wielded Items
Bladed Scarf (1)

Worn Items
Full Plate (4)
Flail (1)
Dagger (.1)
Backpack
Belt pouch (2 healing potions) (.2)
Aeon Stone (Dusty Rose Prism)

Stowed Items
Steel Shield (1)
Bedroll (.1)
(10×) Chalk (-)
Flint and steel (-)
(2×) Rations (1 week) (.2)
(50×) Rope (foot) (.1)
Soap (-)
(5×) Torch (.5)
Waterskin (.1)
Hooded Lantern (.1)

To buy
Diplomat Badge

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LEVELING

Level 1
Ancestry: Human
Heritage: Duskwalker
Ancestry Feat: Gravesight
Background: Fogfen Tale-Teller
Background Feat: Titan Wrestler/url]
Class: Champion
Class Feat: Weight of Guilt
Champion's Code: You must first try to redeem those who commit evil acts, rather than killing them or meting out punishment. If they then continue on a wicked path, you might need to take more extreme measures. You must show compassion for others, regardless of their authority or station.
Deity: Ashava
Cause: Edicts: Dance even when there is no music, cast light in places of darkness, lead the lost. Anathema: Intentionally mislead someone, desecrate graves, abandon a creature in darkness.
Areas of Concern: moonlight, dancing, and lonely spirits
Deific Weapon: Bladed Scarf
Devotion spell: Lay on Hands
Shield Block

Level 2
Level 2: Marshal Dedication (stance, diplo to E)
Skill Feat: Battle Medicine

Level 3
Level 3: Blade Ally
Toughness
Athletics to E

Level 4
Level 4: Marshal Stance
Assurance Athletics for 18

Level 5
Ancestry: Ghost Hunter
+1 Str, +2 con, _2 wis, +2 cha
Intimidation => E

Level 6
Class: Smite Evil
Skill: Quick Junp

Future Leveling
Level 7: Fleet, Diplo to M
Level 8: Back to Back
Level 9: Spirit Strikes (punch ghosts harder)
Level 10: Radiant Blade Spirit

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RECORD-KEEPING
- Changed background at level 2 to cover in-combat healing

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HERO POINTS
- Used on Worm that Walks fight with Otari. At 0 afterwards.
- Awarded one for placing the artifacts
- Set to 2 at dinner.